RaceRoom Racing Experience – Diego Sartori Q&A #5

Following yesterday’s update for RaceRoom Racing Experience that added the Saleen S7R, Simbin has released a new Q&A with Diego Sartori.

In the article, Diego talks about the upcoming closed beta, the reason for choosing the Saleen as the next car for RR Racing Experience, the Get Real Mode and more.

There is a new button in the Teaser main menu called ‘Join The Beta’

By pressing this button you can apply for access to the closed Beta program and get early access to some of the content, game modes and features that will be in the release of RaceRoom Racing Experience. In addition, you will be able to comment on the game in a dedicated forum where you will have the chance to discuss your impressions of the beta. This will help us make sure the product meets the high quality requirements we have set for it.

What is the new Bonus Challenge button in the Teaser all about?

We wanted to share a little more content with you guys so we have added the Saleen S7R and the additional RaceRoom Raceway Bridge layout to the Teaser.

Pressing the Bonus Challenge button in the menu system will launch the Leaderboard Challenge using the Saleen S7R on the Bridge layout of the RaceRoom Raceway track. The car will be running Amateur physics and the track will use the more liberal Teaser/Amateur Difficulty specific Cut Track Corridor.

For those of you that have been playing earlier SimBin games, the Saleen S7R should be a familiar sight, it has been featured in GTR, GTR2, GTR Evolution and RACE Pro. For those of you that are new to SimBin racing games this car will of course be a first, and, hopefully welcome sight.

There are several reasons why we chose to use the Saleen S7R as our Bonus Challenge surprise for the Teaser and I will try to explain a few of these reasons.
The Saleen S7R has as mentioned been with SimBin through all of our earlier games featuring GT cars, meaning it has been with us since the start and it felt natural that it would be with us for the start of our new adventure with RaceRoom Racing Experience.

Having been lucky enough to have seen and heard this car on race tracks around the world, I can honestly say that it makes an impression when it comes racing past you, not only do you hear the car, you feel it in your chest too.

This trait in the car is something that we never really got right in our earlier games where driving the car somehow left you with a feeling of something missing. This is not the case when you drive the car in RaceRoom Racing Experience, here you hear and feel the car in a way that does the real car justice.

Does this mean that all cars in RaceRoom Racing Experience are just a repeat of old cars you have/used before?

No, absolutely not, surely there will be some cars you guys may have seen before, we do after all cover a lot of ground with RaceRoom Racing Experience, but for the most part the cars and many of the tracks in the game will be new and/or firsts from SimBin.

Why aren’t you showing the Get Real™ driving model with the extra car?
The reason for that is that game and infrastructure design simply does not allow the Teaser to carry and take proper advantage of the Get Real™ difficulty setting as there is more to this setting than just the driving model itself. I hope you guys will enjoy the Saleen S7R, see you on the other side of the Bridge.

GTOmegaRacing.com

  • Anonymous

    Loving it so far, I really don’t think any other game will come close to them in audio dept.

  • Lemming77

    Although the new car is nice, I’m getting a bit tired of the teaser.

    The hotlapping mode is functional, but doesn’t hold long lasting attention I find. Once we have real races going with other cars, I think RRE will be quite spectacular! I’ll certainly be sinking dozens of hours into it once that’s in. :)

  • http://twitter.com/Michael_42 Michael

    They want too much personal information to join the beta imo.

    Especially given the rather over-reaching uses for that data in the EULA for the teaser.

    “The personal data RaceRoom will collect includes your name, birth date, gender, nationality, e-mail address, vanity URL, postal address and telephone number. These data will be used with your consent by RaceRoom and its partners KW automotive GmbH and SimBin Studios AB in order to provide you regularly with information about new racing games and spare parts for vehicles.”

    Although I suppose the EULA says “with your consent” it’s not clear if they think they have our consent or not, but given they are now asking for much of this data it’s not so easy to ignore this clause as it was when trying the teaser (because they obviously couldn’t and didn’t collect postal addresses or email addresses from folk trying the teaser)

    I know you can simply lie to fill in those fields, but since that’s what nigh on everyone will do, what’s the point in asking for them? Not the least that pretty much every game developer from Codemasters, EA through to Steam has been hacked at some point in the last year or so, leaking exactly this kind of unnecessary data.

    Hence, there’s very little motivation for anyone sane to give personal details to game developers when they aren’t required for anything useful. Steam, of course, you can’t really avoid if you want to buy games from them, but “trying the beta of a racing game” doesn’t really have much justification for asking for us to take a prostate exam.

    A beta seems a bit silly in a free to play title in any case, doesn’t it? A F2P title isn’t really ever finished by definition.

    If you look at some of the foaming at the mouth nutters talking about pcars, I think you’re better just letting people play it asap and making their own minds up – slap the word ‘beta’ on it if you like, but it’s a meaningless term.

    I’d look at ACR for how not to do a beta process. The game was no better because of the closed beta (they were really asinine too banning things like youtube videos during that phase) now it’s in some kind of open beta but there are less people in their racing hangouts than at a Jimmy Savile appreciation event.

    If anything that was caused by them restricting people from playing it, restricting information being talked about and so on. It never appears to have a quorum of people playing it, creating races and so on, in order for it to be worth playing (and certainly not to be worth spending money on content) – and you never hear or read a single article about it in the press.

    Contrast that with pcars. They have a title they’ve managed to get €millions out of people for, when it wasn’t even started, let alone finished and then he got them all to vote so they’d agree to pay for the same game they are playing now again when it’s finished. Double-dip. You have to admire that. It’s genius. And the guy who writes this site publishes 3 stories every time they fix a spelling mistake in the UI.

    What does this tell us?

    1. Get lots of people playing your game, finished or not. Take their money.

    2. Every time you fix a bug, or do an update shout and tell everyone what you’ve fixed, changed and added.

    3. Don’t fret about “ooh the game’s not finished, if people try it and it crashes they’ll say it’s crap and won’t play”

    They won’t. The game industry sells billions of pounds of games a year that crash, usually the guy spends £40 for the next game hoping it won’t. If you fix it so it doesn’t crash he’ll try it again – but you made a mistake during the teaser of releasing several bug fix updates without releasing changelogs.

  • StarFoxySxv550

    Yeah, that’s the thing I find with hoplapping, I either need lots of cars, lots of tracks or both :)

  • Lemming77

    Exactly! And right now, we have neither. :P

  • http://www.facebook.com/people/Craig-Cookson/1084484431 Craig Cookson

    This post made me laugh, and I have to say I agree with all of it.
    .
    To be honest the more I read about RaceRoom Experience the less interested i’m becoming. No time of day or night racing, no dynamic weather (or rain at all)… are we going backwards in development?? We had all those things for years.
    .
    And it makes me laugh how all these sims which are using their own ‘brand new graphic and game engines’ have the exact same file and folder structure as 10 year old ISI sims…
    .
    Anyway, I hope the forced traction control and ABS brings them the ‘brand new audience’ and sales they were hoping for.

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