RaceRoom Racing Experience – First Trailer & Previews

A week ago, Simbin announced a brand new project, their RaceRoom Racing Eperience free to play racing title.

Now, first in-game footage of the title is available as Simbin has released an official video trailer alongside some preview shots.

The trailer shows the Danish Aquila CR1 Sports GT, an Audi R8 LMS as well as the Judd-powered BMW 134 hill climb car of the late Georg Plasa who was killed tackling the Italian Rieti hill climb in 2011.

Little more is known about RaceRoom Racing Experience other than it’s a free to play title that players can expand with further content purchases, the title is due to be released soon according to Simbin.

GTOmegaRacing.com

  • Anonymous

    Looks great, I’m sure it will be a blast like all their previous games. You guys keep forgetting the x in the title though =P

  • http://twitter.com/CRALMSfan Fatboy

    Looks like the iRacing business model is proving the way of the future.

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Without question it looks wonderful, but there is still so little info on features. Hopefully that will change during the course of Gamescom.

  • sargentjack86

    Except it really is nothing like the iracing model at all. For a start it’s free to play so you are not required to rent the cars you buy and I would imagine the cars and tracks will be priced considerably lower than the Iracing rip off merchants.

  • Big Ron

    I need it. Looks like SimBin is back on the market.

  • http://www.facebook.com/RacingforBraga Ricardo Costa

    Georg Plasa’s 134Judd :O in Falperra hillclimb’s sponsors :O
    Rip Georg

  • http://twitter.com/CRALMSfan Fatboy

    And when you want to race a car or track that’s not free what then? You either pay or you don’t. Sure it may be free to play now, But will SimBin have the resources/cash flow to properly maintain a cms style system? I hope it’s successful for them i really do. As i will try it out.

  • Anonymous

    Looks great. But i think its not going to be a “open” game i think. With couple of cars on track. Think its more a Time Trial game. Looking at the cars and tracks they showed. But time will tell. :)

  • Big Ron

    Of course you need to pay for additional content since the free-to-play-part is limited. But different to iRacing the chance is high that you don´t need to pay 15€ for a track or a car.

  • Anonymous

    I hope those engine sounds are in game..

  • Anonymous

    I’m okay with the RaceRoom Experience concept. Only thing that may worry me is cost since SimBin has a new CEO. One thing we always trusted with Henrik is he kept his games affordable. Moving forward we will just have to see I hope Klaus keeps in to that tradition and the RaceRoom concept retains an affordable structure.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    At least rFactor gets a competitor in outdated graphics

  • Anonymous

    Yeah, as SRW showed, you might get to pay $38 for a car! ;)

    I think without additional consumable and vanity DLC items, neither RRE or SRW will be able to maintain steady income. The successful free to play games have lots of single use purchases, I can’t see them making enough money purely on cheap cars. Would be interesting to see a F2P sim succeed, though.

    Come to think of it, Auto Club Revolution probably has the business model down, just not the simulation part. Pay for paints and stuff, it gets the enthusiasts spending enough to subsidize the casual fans. See TF2, free to play because enough people buy hats.

  • Anonymous

    Not the same if they don’t have a subscription fee. Many say subscription fees are going the way of the buffalo.
    http://arstechnica.com/gaming/2012/08/good-riddance-the-death-of-online-gamings-monthly-subscription-model/

  • Big Ron

    But compared to SRW or Auto Club Revolution, SimBin (like Team Fortress) is a big name in the scene and known for affordable quality within their abilities. So I don´t believe SimBin needs to demand $38 for a dull 3d-modell to get compensation for the investment.

  • yorch sincla

    God, please convert days to 48hours, i gonna need time with all those sims to come…

  • Phill Routledge

    Simply irresistible… She’s so fine… there’s no telling… ;)

  • Ricoo

    Nice vid. :)

  • Big Ron

    mmmh, I don´t think it looks outdated. I like it even more than the look of Assetto Corsa at all.

  • Anonymous

    I don’t believe for a fraction of a second that those sounds are from game.

  • noro ardanto

    Looks fantastic… can’t wait to get my hands on this. I can see my simraceway purchased cars will “gather dust” in “my garage”. BTW any news on GTR3? or this is GTR3?
    edit: I accidentally liked myself.. how it is possible?

  • Marcus Reynolds

    lol………you think that Henrik decided how much the games were all by himself ??? ermmm no.

  • Anonymous

    This. It looks like GTR2 with an up-res job. Everything has better textures and more polygons but the lighting and scene complexity is almost the same. And those 2d trees :D:D so next-gen

  • Anonymous

    lol no

  • Marcus Reynolds

    Its free ffs, what more do you want ?? You want someone to come and turn on your PC and click your mouse for you as well…….geeesh.

  • Anonymous

    I won’t argue that. Can’t say Viva Media didn’t have a say but I am sure the CEO of a company has the power to sway prices of his products.

  • http://twitter.com/6e66o 6e66o

    I´ll pass that along to our sound engineer as a compliment ;)

  • Anonymous

    It’s better to like yourself than shoot yourself LOL

  • Eric Zehnder

    You can’t swing a dead cat in this community without hitting an amazing-looking, upcoming sim. I hate to threadjack but the first thing I thought (besides, “Damn, that looks good”) was how bad rFactor 2 looks in comparison.

  • Anonymous

    http://www.youtube.com/watch?v=MOyMxfxUct8 the same situation ;) I know game developer tricks when I see (hear) them.

  • Anthony Monteil

    So you’re granted. Yes, they are ingame. No need to cheat when you have good programmers and a proper sound engine ;)

  • http://twitter.com/6e66o 6e66o

    I guess you will find out when the game is released. Or somebody posts a video from gamescom. I´m sure you will be pleasantly surprised ;)

  • Marcus Reynolds

    tbh I don’t think you will see any difference in pricing strategy between having had Henrik at the helm and now Klaus, a realistic pricing strategy is essential in todays market place, something I think everyone is well aware of.

  • http://www.facebook.com/profile.php?id=309600558 Ben Lee

    It still looks like GM2. In fact it looks pretty similar to the old GM2 trailers for RACE On and so forth. So either it is GM2 and they have simply given the trailers a photoshop treatment, or the engine itself is GM2 and they have added a few bells and whistles to the API.

  • http://twitter.com/Polyphonie Mike

    That’s more of a physics issue.

  • Skytrill .

    Do you happen to talk about something else than graphics? It’s a simulation blog.. You remind me the comic book guy from The Simpsons, always criticizing without having anything else to add. Good job bashing rFactor2 again.. we get it. It looks bad compared to pCars, we get it. Simbin is making a Free sim to get as much affordable as possible, and still peoples are bashing it on first sight because it doesn’t taste candy enough. Simulators right..

  • http://racingrenders.com/ F1Racer

    That sounds rude :)

  • Matt Orr

    “Simbin Quality”

    Which version of Simbin is that, the one that made good games, or the one who has churned out nothing but average?

  • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

    a bit outdated like that bit of Acker Bilk bumfluff stuck on your chinny chin, what. Arf!

  • Anonymous

    Was not meant to be you don’t have smiley’s

  • http://www.facebook.com/nicolas.grignon Nicolas Grignon

    Like Ron said, doesn’t look outdated at all.. unlike Rf2.

  • Big Ron

    Who cares if it´s GM2 or something own? It looks pretty good and definitely bettert than any GM2-game before.

  • http://twitter.com/walsh_luke Luke Walsh

    Oh my I had an accident when I heard Plasa’s BMW in the trailer, it’s spot on!

  • http://www.facebook.com/pauly.pantel Paul Pantel

    PLASA!!!!!!!!!! HOLY F***KKKKKKK i cant contain myself! this is huge. i miss georg plasa so much, hopefuly they will recreate the JUDD KV cosworth sound. guys make sure you also include other drivers aswell, like lionel regal with hes reynard 92d and 2KL.

  • http://www.facebook.com/the.bastard.poet Alejandro Ramirez

    Guys, guys: Don’t feed the troll. Done :)

  • Anthony Monteil

    Hello Paul!! Happy to read you here! Really, we all regret Lionel as much as Georg, especially as I talked with him in Dunières, just before his fatal accident… Stay tuned for more news about hillclimbs in RRRE ;))

  • Anonymous

    Look at the shadows and reflections. Definitely a new graphics engine. Also older screenshots like the Bathurst ones make it pretty clear.

  • http://twitter.com/hompesbusbil Hompe

    That swedish looking hillclimb road looks very mouth watering!

  • Anonymous

    enhanced gmotor?

  • Anonymous

    Ohh God! R8 LMS! I love it!

  • Ricoo

    gmotor is an engine from ISI and SimBin is no more using ISI licensed engine. rFactor 2 is running on isiMotor 2.5 (not a joke lol). SimBin is developing their own engine called Lizard.

  • Anonymous

    how do you know this is ‘their own engine”, lizard or anything else?

    I know what they’ve said, and therefore I know they’ve scrapped things and changed tack.

    Until it’s confirmed otherwise, I am of the opinion that video is an enhanced gmotor – as was GTL and GTR2.

    But maybe it isn’t gMotor – fair enough. Anyway, it doesn’t look much of an improvement on (old) gMotor. It looks ok – about as good as gMotor gets.

  • Ricoo

    GTL and GTR 2 were developed by Blimey not SimBin. The last “new” game from SimBin, Race Pro was not based on gmotor 2 so it would be very strange they use it for a new project.

  • Anonymous

    Notice you didn’t answer how you knew this was “their own engine”.

    Anyway, from wikipedia entry on SimBin:

    The company has already released GTR – FIA GT Racing Game, GT Legends, a sequel to GTR racing called GTR – FIA GT Racing Game 2, all published by 10tacle as well as RACE – The Official WTCC Game published by Eidos Interactive and RACE 07 – The Official WTCC Game

    In 2009, the core development group of Simbin, Blimey! Games, was acquired by Slightly Mad Studios. Slightly Mad Studios has since released Need for Speed: Shift and Shift 2: Unleashed, drawing on their experience from developing the GTR games.

  • Anthony Monteil

    No need to fight guys. It has been announced a long time ago that our next game is using a new inhouse engine so it’s definitely not GMotor2 anymore ;)

  • http://racingrenders.com/ F1Racer

    I remind you of the Comment Rules on the top header of this website.
    You have broken a couple there in one sentence.
    You post anything remotely like this again and you are gone from here.

  • http://www.facebook.com/pauly.pantel Paul Pantel

    Hi Anthony! you still creating great sounds for games?

  • http://racingrenders.com/ F1Racer

    Whats with you these days Matt ? A lot of negative vibes lately. It’s not healthy.

  • Ricoo

    Indeed released not developed. Notice I have no obligation to answer your question.

  • Anthony Monteil

    Yea, still making the SimBin’s studio the loudest place on the planet LOL

  • http://www.facebook.com/people/José-Moura-Moura/100000792567528 José Moura Moura

    Amazing Georg Plaza, THANKS GUYS

  • Anonymous

    Thanks for the info. Now, seemingly, we have our answer.

  • http://twitter.com/Michael_42 Michael

    Seems more like the Valve model

    Assuming this gets on steam as well.

  • http://twitter.com/Michael_42 Michael

    I think they’ll make a mistake if they haven’t written a single player game mode.

    The problem with Race 07 and GTR is that there were never a lot of people playing it and, there’s not a lot to do in the game – other than driving laps, if you don’t want to play multiplayer.

    I suspect more people bought it and didn’t play it than did, not because it was bad per se, but just because there was little to do, unless you were really into joining some kind of community (but even these didn’t really get the tools to manage servers properly and keep out wreckers, which made joining these communities ridiculously difficult and OTT)

    The same problem exists right now for auto club revolution – the game has nothing to do singleplayer other than hotlaps – and they didn’t even have split times or ghosts last I played it,
    and there’s barely anyone creating races.

    This makes it pretty pointless buying content in ACR.

    People aren’t likely to buy lots of content unless there are lots of other people they can play against who have the same content – or if there’s some reason to own the content by yourself (like a singleplayer career path or similar)

    This is one reason Valve don’t sell DLC and give it away, or have other ways to get the content in F2P games like Team Fortress 2 – they want the player base to be on an equal footing – with the same maps, the same classes to play and the same weapons.

    They do that, and they still make shedloads from selling content, so it can be done.

    But once you split your player base with paid content, you need a huge player base to begin with, otherwise your customer will be unhappy if he’s bought something he can’t use, because all the F2P crowd don’t have it.

    Really, the reason you make a game F2P is to get people who probably will never buy your game or give you money, to make money for you by playing the game with people who will pay. You get value from them simply from their numbers.

    So the key idea is that the F2P have to play with and against the paying players – if they can’t race in the same races, you’ve wasted your time making the game F2P.

    You have to think of ways of making sure whatever content you sell, races are still open to everyone (unless you have something similar to Valve’s new Mann up – a ticketed based system on some special servers where you win an item at the end)

    The other thing to consider is, Steam have made Steam workshop, it would make a lot of sense for Simbin to use this get community created stuff into their game (paying both the modder and Simbin when someone buys it) This way they can reduce their costs producing new items for the game, with simbin providing the stats and so on so the cars handling and specs are sane and balanced with the other content.

    (obviously with a racing game the assets are often more about realism than imagination, and, if real life cars or tracks exist, they also need licensing, so this reduces the amount of creative work you can take, unless you allow some creative or fantasy car/track mode (which might not appeal to sim fans))

    You can see how GTR evo and Race 07 and Swedish touring cars (or whatever it was) were all fragmenting the same tiny player base further and further.

    See, if you release a game called ‘Racing 1′ and then ‘Racing 2′ and then ‘Racing 3′ you might hope enough of your player base moves with you that people can find a race. If you release games that aren’t sequels then you are far more likely to split that player base to the point where none of the games has a sizeable community playing it.

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    ja też :)

  • Kendra Jacobs

    Physics look like Race07/GTR Evo stuff aswell, but sound is using new technology not the old engine, for sound that is.

Back to top