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	<title>Comments on: Racedriver GRID &#8211; Damage and Flashback Video</title>
	<atom:link href="http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/</link>
	<description>100% Sim Racing News</description>
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		<title>By: stabiz</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3694</link>
		<dc:creator>stabiz</dc:creator>
		<pubDate>Thu, 29 May 2008 08:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3694</guid>
		<description>Lets rename GRID to CRAP.</description>
		<content:encoded><![CDATA[<p>Lets rename GRID to CRAP.</p>
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		<title>By: CuttlefishTech</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3692</link>
		<dc:creator>CuttlefishTech</dc:creator>
		<pubDate>Thu, 29 May 2008 07:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3692</guid>
		<description>Well, in the demo, there was only a set number of flash backs. I believe 4 was default, but if you went to a harder difficulty, the number shrank to 3, then 2. It&#039;s an arcade feature in an arcade game, but I feel like its done right. Who likes wrecking due to some tiny mistake (or glitchy AI) half way through a 2 hours endurance race? I certainly don&#039;t. A couple do-overs will enhance my gameplay experience, don&#039;t forget its up to you whether or not to use them!</description>
		<content:encoded><![CDATA[<p>Well, in the demo, there was only a set number of flash backs. I believe 4 was default, but if you went to a harder difficulty, the number shrank to 3, then 2. It&#8217;s an arcade feature in an arcade game, but I feel like its done right. Who likes wrecking due to some tiny mistake (or glitchy AI) half way through a 2 hours endurance race? I certainly don&#8217;t. A couple do-overs will enhance my gameplay experience, don&#8217;t forget its up to you whether or not to use them!</p>
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		<title>By: beep</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3689</link>
		<dc:creator>beep</dc:creator>
		<pubDate>Thu, 29 May 2008 05:41:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3689</guid>
		<description>Wow... what a great damage simulator! :lol:</description>
		<content:encoded><![CDATA[<p>Wow&#8230; what a great damage simulator! <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> </p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3682</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Thu, 29 May 2008 01:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3682</guid>
		<description>MJ,  If you choose not to use the Flashback feature then how can it be lame ?  Its a option to use if you want to or not.
Im sure in Multiplayer it cannot be used.  Otherwise its pure personal preference.  Flashback is no different from reloading a game (such as Crysis) from the last checkpoint if you are killed. Why should an arcade racing game be any different ?

Anyway... maybe the physics isnt the best around, but credit to them, the damage system is really awesome.  That first high speed crash is almost frightening.  The replay system (from what Ive used in the demo) is very intuitive and gives you plenty of control.  
Heres hoping sims like GTR3(?) or rFactor 2 can get even close to that sort of damage.  In the sim world we dont even have tyre stacks that move (except on a couple of tracks in rF)  Unless nkpro does it ?  I dont remember.

Well with Codemasters having the F1 licence now lets see how F1 2009 turns out.  Dont get your hopes up though otherwise you might be setting yourself up for a fall if it turns out pure arcade like Sonys efforts.</description>
		<content:encoded><![CDATA[<p>MJ,  If you choose not to use the Flashback feature then how can it be lame ?  Its a option to use if you want to or not.<br />
Im sure in Multiplayer it cannot be used.  Otherwise its pure personal preference.  Flashback is no different from reloading a game (such as Crysis) from the last checkpoint if you are killed. Why should an arcade racing game be any different ?</p>
<p>Anyway&#8230; maybe the physics isnt the best around, but credit to them, the damage system is really awesome.  That first high speed crash is almost frightening.  The replay system (from what Ive used in the demo) is very intuitive and gives you plenty of control.<br />
Heres hoping sims like GTR3(?) or rFactor 2 can get even close to that sort of damage.  In the sim world we dont even have tyre stacks that move (except on a couple of tracks in rF)  Unless nkpro does it ?  I dont remember.</p>
<p>Well with Codemasters having the F1 licence now lets see how F1 2009 turns out.  Dont get your hopes up though otherwise you might be setting yourself up for a fall if it turns out pure arcade like Sonys efforts.</p>
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		<title>By: R Kipker</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3681</link>
		<dc:creator>R Kipker</dc:creator>
		<pubDate>Thu, 29 May 2008 00:42:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3681</guid>
		<description>Actually, I like the falshback mode and rewind so you can retry!  We all know it&#039;s only a game right... don&#039;t we?

Anyway, I&#039;m sure it will not be allowed online and if you don&#039;t want to use it, simply don&#039;t  :shock:</description>
		<content:encoded><![CDATA[<p>Actually, I like the falshback mode and rewind so you can retry!  We all know it&#8217;s only a game right&#8230; don&#8217;t we?</p>
<p>Anyway, I&#8217;m sure it will not be allowed online and if you don&#8217;t want to use it, simply don&#8217;t  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_surprised.gif' alt=':shock:' class='wp-smiley' /> </p>
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	<item>
		<title>By: Montoya</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3672</link>
		<dc:creator>Montoya</dc:creator>
		<pubDate>Wed, 28 May 2008 21:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3672</guid>
		<description>Thanks, one of the older videos said June 3rd, that got me confused  :grin:</description>
		<content:encoded><![CDATA[<p>Thanks, one of the older videos said June 3rd, that got me confused  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_smile.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: Trebor901</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3671</link>
		<dc:creator>Trebor901</dc:creator>
		<pubDate>Wed, 28 May 2008 21:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3671</guid>
		<description>Montoya the release for GRID is actually Friday 30th May :) well in UK and rest of Europe :)</description>
		<content:encoded><![CDATA[<p>Montoya the release for GRID is actually Friday 30th May :) well in UK and rest of Europe :)</p>
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		<title>By: MJ</title>
		<link>http://www.virtualr.net/racedriver-grid-damage-and-flashback-video/comment-page-1/#comment-3670</link>
		<dc:creator>MJ</dc:creator>
		<pubDate>Wed, 28 May 2008 21:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=854#comment-3670</guid>
		<description>That means that you can crash at the start on a big part of the field, get lots of damage, rewind and get away as if nothing happened?
LAME!!!
I think crashing is crashing, and that should not be rewindable.</description>
		<content:encoded><![CDATA[<p>That means that you can crash at the start on a big part of the field, get lots of damage, rewind and get away as if nothing happened?<br />
LAME!!!<br />
I think crashing is crashing, and that should not be rewindable.</p>
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