Racedriver GRID – Damage and Flashback Video
When the first screenshots of Codemasters’ Racedriver GRID surfaced, everybody was wondering if Codemasters was finally going a reasonably realistic route. After the release of the demo, many people were disappointed, the arcady-feel of the game felt like a big let down.
As we´re closing in on the March 30th release, it seems to be getting worse as more and more arcardish features are revealed. The following video shows the game’s damage model in action. While the damage model with 70 detachable parts per car looks really impressive it comes with an unrealistic feature called flashback.
When you´re crashed, the game lets you view your crash from various angles, making the most of the effects. After that, you can rewind and pick up where you left of before the crash, meaning no mistakes you´ll make on track will have any effect as you can always fall back.