Race Driver Grid – Patch Coming Up

The dust has not even settled on the whole pro/contra Race Driver GRID battle and still Codemasters’ is already releasing the first patch for their recently released game.

Sadly, the patch won’t be including any physic-related fixes but plenty of other changes. The patch is expected to be released in June, the full list of changes can be found by clicking “Read More” below.

Changelog:

Network bug fixes:

  • When viewing in spectator mode – wheels should now turn correctly.
  • Session searching now functions correctly when there are lots of full sessions (PC and PS3).
  • Track and route options no longer change when host gets back to lobby in private/LAN.
  • Race results are now correct if a host migration occurs at the end of the race.
  • Other player’s progress/positions are now correctly updated when you enter the race results screen.
  • Several NaN (brown screen) related fixes. (also this should fix the “thousand-mile-warp”)
  • Increased bandwith use in network games (to reduce lag)
  • Fixed a problem whereby it was only possible to upload one world record ghost to each track (PC and PS3)
  • Race to race lobby timer is now 15 seconds
  • A timer has been added showing how long the session has been up and running is shown on the tickertape after joining a session.
  • Changes to what is displayed in lobby when a player has kick votes.
    • The player who has been voted for can see this fact and the number of votes they have received.
    • Players who have voted to kick someone can see who they voted for but cannot see the number of votes.
    • Players who have not voted do not see anything.
  • Added ability to get the next page of sessions in private session results (PC and PS3)
  • Banned sessions no longer appear in private session list.
  • Reverse gear is now disabled for the first two seconds of a network race to stop players reversing off the start line.
  • Added ability to change collision types in online and LAN sessions (not enabled in Demolition Derby). Forward Only (this is the normal behaviour for Ranked/Unranked), On (Collisions are always on), Off (Always off).
  • Numerous anti griefing checks to turn off collisions when players are griefing.
  • Fix for distance shown in distance online stat.
  • A warning message is now shown the first time you enter system link.
  • In non-drift races, the race results screen shows the fastest lap that each player achieved in that race.
  • When a player retires or terminally damages in race, a message telling all players of this fact is sent to the chat system so displayed in the overlay in game.
  • Cars become semi-transparent when collisions are turned off due to griefing.
  • Improvements to prediction system to reduce effects of lag when players are close by

Game – general:

  • Xbox 360 achievement fix. (Drive ‘em all)
  • Several optimisations and performance improvements.
  • It is now possible to look left and right while in bonnet camera.
  • Fix for a hang when selecting a gear outside the gears available on the vehicle (this was possible with H-Shifter)
  • Fix for cars very occasionally flying into the air when hitting kerbs.
  • Fixes for custom action maps
  • Track rendering optimisations.
  • Brown screen problem no longer awards achievements or causes glowing white cars.
  • Fix for airborne achievement – now awarded even if car flips upside down during jump
  • Fixed frame rate stalls and stuttering on Xbox 360.

PC Specific Changes:

  • Added support for Xinput wheel and Logitech Rumblepad 2, including default action map configurations.
  • Adding ability to use H-pattern shifter in custom configuration by allowing configuration of gears 1 to 6 and reverse. Same for boost.
  • Fix for missing Force feedback on Vista.
  • Given user the ability to configure use of a pad or wheel through the hardware config xml file, this means that if the game fails to auto-detect the device type, they can specify it themselves.
  • Changing microcode optimisation level for NVIDIA 7xxx series graphics cards to reduce a pause when using each shader for the first time.
  • Adding support for triple head displays.
  • Graphical corruption fix when using multiple GPU’s.
  • Network chat text made less obtrusive.
  • Numerous on-going compatibility fixes.
  • Improvements to shadows for certain resolutions/aspect ratios.

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