Project CARS – What A Difference A Year Makes

The guys over at MotoGamesTV have come up with two very interesting comparison videos, showing off the progress Project CARS has made during the past 12 months.

The two videos show a lap around Bathurst in the Lotus 49 as well as Spa Francorchamps in the Ariel Atom 300.

The left side of the video shows the state of Project CARS in November 2011 and since then, pretty much all aspects of the game have been improved as there’s a vast difference in terms of track detail, lighting, sounds, physics and overall look of the title.

GTOmegaRacing.com

  • Olivier Prenten

    Logical development progress but interesting to observe the enhancement! I’m really looking forward to testing the final product! The same applies for AC of course!

  • Anonymous

    As much as I hate to say it, don’t make such vid for rF2 :)
    Because it looks exactly the same after 10 months (I know its not 12months yet but I don’t believe in miracles), in pretty much all aspects…

  • Brandon Miller

    Very true. Wish it wasn’t the case and rF2 had some amazing progress to show. Oh well. Perhaps good things take time? let’s hope!

  • http://www.facebook.com/people/Karol-Gronowski/100001185339304 Karol Gronowski

    yeah but fun from DRIVING CAR is still nowhere near like rf2… also laggy and “disconnected” ffb is still visible

  • http://twitter.com/6e66o 6e66o

    That´s because ISI did not release heavily wip cars and tracks to begin with.

  • C4

    Trees. Trees everywhere.

  • http://www.facebook.com/jaimy.mewe Jaimy Mewe

    Time to upgrade your system then…

  • Anonymous

    That’s true, but only part of the reason, where’s the full weather effects and other things that were said to take approximately 6 months.. a lot of people didn’t even bother downloading the latest rf2 build because so little changed.

  • http://www.facebook.com/weyland.yutani.52687 Weyland Yutani

    Bathurst looks even better than the video lets on imo. Maybe he has the GSI setting turned off for the road surface or some other settings. The right TOD helps too.

  • pez2k .

    Let’s be fair, rF2 is in beta, it’s not expected to change too much, while pCARS is still in pre-alpha and thus things change noticably week by week. Betas are mainly polish and bugfixes, which is what I see a lot of in rF2 changelogs.

  • http://www.facebook.com/people/Karol-Gronowski/100001185339304 Karol Gronowski

    o though that solid 50-60fps is enought for game/sim :) but of course this could be another excuse

  • Anonymous

    Yeah, that would be nice IF (again, huge *IF*) rf2 was already feature complete as it was supposed to be, but it’s not.

  • http://www.facebook.com/jaimy.mewe Jaimy Mewe

    Probably. I have Cars running on 2 systems here and there is no lag whatsoever.

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Great version of Bathurst. It looks very accurate.

  • Kendra Jacobs

    Rf2 in my experience isn’t just polish and bug fixes, it’s like an alpha, if you can’t see this then I don’t know what else to tell you.

    They are very humble in their change logs aswell. Sometimes their is barley a mention of a change in physics or graphics, but then you play it and can see a clear improvement in the tyre model or shadows and reflections, for example.

    They have completely different philosophy than SMS cant compare the 2.

    They have completely re-written the realroad code, they are re-writing the lighting I believe I read them say as well.

    they are always working on the background engine, in order to make the base platform as good as it can be.

    Unfortunately those are things the average player doesn’t notice too much, but are VERY important to the game itself.

    SMS use the public test phase partly as a way to spread word of the game, with lots of marketing, “un-official” videos, released screenshots of new licensing and upcoming build update content etc.

    Where as ISI treat it almost literally the same as an internal non public test phase. Barley any marketing, not telling the people much about upcoming content and updates, it’s ready when it’s ready, etc etc.

    2 totally different philosophies of how they go about their public development phase work.

  • Anonymous

    You are completely right and I *know* this too, the thing is I’m afraid that ISIs approach is costing them a lot of customers. If they were open like SMS, explain in detail what all they are doing, people including me would be more satisfied.
    I don’t know much about marketing, but it seems to me ISI fails at it.

    edit: but this is really total waste of time, ISI is not going to change their ways :]

  • Kendra Jacobs

    I do agree with you, I wish ISI did give us more excitement about what they are working on, how things are progressing etc.

    A middle ground in between ISI’s style and SMS’s style would be great.

    ISI did say that they will start marketing more when the game is closer to release, so the fact they arent marketing yet must mean that the game still isnt close to release, but neither is PCars, yet they do alot of exposuring (and do a mighty good job at it too).

    Maybe ISI dont want to market too early because they dont want to detract potential customers who might find the current game too incomplete or buggy?

    I have no idea. Their 2 definitions and purpose of this whole testing phase seem to be pretty different though, thats for sure.

    I sort of forget about all that when I am on track with RF2 though :)

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