- Sim Racing News

Project CARS – Two New Developer Interviews

Slightly Mad Studios’ Andy Tudor, Creative Director behind the WMD-powered Project CARS title, was recently interviewed by two magazines.

Slightly Mad Studios’ Andy Tudor, Creative Director behind the WMD-powered Project CARS title, was recently interviewed by two magazines, sharing some new inside info on the title’s console side of development.

Among other interesting details, the interviews focus on the aspect that Project CARS is coming to Nintendo’s WiiU as Slightly Mad Studios is bringing the simulation genre to Nintendo’s new platform:

Among one of the unique features of the WiiU is its controller and Project CARS will be making full use of it as Andy explains:

The controller makes all the difference really. The ability to use it as a gyroscopic steering wheel, your track map, your rear-view mirror, your telemetry screen, an input device for changing your pit strategy, menu navigation etc.. that’s where you’ll be seeing the unique, enhanced experience that the gamepad offers over the standard Microsoft and Sony controllers. Gamers concerned over the digital triggers shouldn’t be – you can play Project CARS with keyboard keys that are inherently digital and we do input filtering to mimic the same effect as a pedal or analog trigger.

Racers who are looking forward to the next gen consoles from Sony and Microsoft can rejoice as well as SMS is also currently pursuing to move to the new platforms:

Both consoles are extremely exciting and bring a host of new functionality and opportunities so yes we are actively pursuing both Xbox One and PlayStation 4.

On the consoles, Project CARS will meet the genre heavyweights Forza Motorsport & Gran Turismo and SMS is confident that their much anticipated title will stack up well against the competition, offering several features that have yet to be added to the other two flagship titles:

That’s where our focus is – continuing to improve and innovate how the game feels in terms of physics, handling, feedback, tire model, aerodynamics etc.., how the game looks in terms of lighting, weather effects, special effects, and how the game plays in terms of its content and features. If you directly compare Project CARS right now with the competition, we’re in a great place with more tracks that Gran Turismo, pit stops and weather that Forza is still catching up with, stunning visuals with native support for 4K gaming and Oculus Rift, and a compelling endless career experience that mimics the choices and opportunities that influence a real driver’s career.

In related news, Slightly Mad Studios have recently been honored in the Develop 100, a list of the Top 100 UK-based game developers.

Check out Andy Tudor on Le Portal du Jeux Video (scroll down for English version) Here

Check out Andy Tudor on Sensible Nintendo Here

  • Markus Ott

    Andy Tudor calls GT and Forza “sim lite”. Thx for giving the sim community a new term to throw around against the games that are not like their favorite sim 🙂
    Honestly sim lite sounds more fair than simcade.

    • Tiago Guerreiro


    • F1Racer

      ‘simcade’ sounds like a drink for kids.

    • Marco Hooghuis

      The term arcade is rubbish anyway. The word has nothing to do with realism that is or isn’t there.

      • Steve Shears

        So true. I wonder how many simmers played F355.

    • Anonymous

      It really does sound more fair. “simcade” sounds like a political BS term like “Rethuglicans” or “Dumbocrats”.

    • Anonymous

      Agreed. It isn’t like they aren’t aiming for accuracy, they’re just more willing to fill in the details they can’t get specifics on or add game features so long as it still feels authentic. That’s the only way to get 500+ cars that all handle pretty well.

      • Anonymous

        That’s a really great summary of the approach – Forza especially handwaves a lot of stuff but things generally feel alright even if they’re not 100% authentic.

  • T0MMY3688

    I’m shock to see my screenshot up there.

  • Anonymous

    What a coincidence, another RUF on the frontpage of Vr.

  • myvracelog

    I think such a fine looking game on so many different platforms is good for the hobby.

    It peaks interest. Maybe even if they might decided that don’t like pcars, or it peaks interest in them buying AC, or F1, or RF it pulls more interest to the hobby. Also introducing possibly new perspective future PC racers.

  • StarFoxySxv550

    Rift support.. on the consoles???

  • Anonymous

    That’s funny that the biggest topic of discussion is Sim Lite as compared to Simcade. Personally I like it good one Mr. Tudor.
    As for me I have mainly reserved myself to testing car handling with the game in a default state. I finally changed some of the environmental conditions in regards to TOD and Forcast and was blown away by the games graphics. Still I even while doing a bit of testing the different cars would like to keep my experience at release time as fresh as possible when everything slated to be in is in.

  • eifionevans

    Nordschleife is starting to look very good and pretty accurate too. Physics is still hit and miss.