Project CARS – Spectacular On Board Video

Francisco Rodriguez has created a stunning on board video with Project CARS, showing a run with the Ruf RGT-8 at California Highway.

The video lets us check out Francisco pushing the car to the limit, including some mighty impressive pedal work and some great saves.

Even though the Seta tire model has been introduced to Project CARS a while ago, the physics development is nowhere near done as new features are being added to the complex tire model all the time.

The latest addition to the STM is comprehensive and highly dynamic heat modeling, as explained by Slightly Mad Studios’ physics guru Andrew Weber:

The gist of the model is that the road flashes temperature into the contact patch (flash heating). That heat diffuses into the bulk rubber of the tread. The tread heat transfers with the ambient air and the carcass. The carcass interacts with the internal air. The internal air interacts with the rim. The rim interacts with the well air (air ‘inside’ the rim well). The rim air interacts with both the ambient air and the brakes. There is also evaporation cooling in the wet.

Depending on the resolution of the contact patch and the tread, each of those has many “heat reservoirs”, one per seta in the patch and one per tread element in the whole tread. Right now most tires have 36 of each. Beyond that there is also one reservoir for each of: internal tire air, rim, well air, and carcass. FlexiCarcass may have more than one. ElementCarcass will have more than one. From the tire model point of view, the road temp, ambient temp, and brake temp are just numbers fed to the model each time step.

Bottom line, most current tires will have 76 reservoirs.

The new model is being introduced car by car as both WMD testers and professional race drivers Ben Collins & Nicolas Hamilton will help tweak & fine tune it for maximum realism.

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • AnklaX

    my stupid gov meddles with youtube usability. I have to proxy. So on this page I cant see the vid. can someone paste the link or at least mention the name of the channel its on so I can proxy. I searched and searched but cant find it

  • Anonymous

    This is at California Highway, not Azure Circuit which is Monaco.

    By the way, all that info from Andrew Weber highlights how advanced Seta Tire Model is!! That being said, driving the Ruf doesn’t feel as realistic as I feel it could despite this impressive video…though I have never driven a Ruf, so…

  • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

    Nice video, impressive cockpit and nice graphic. Congrats :) i don’t like so much sound, but it can be just a placeholder. Anyway i prefer the classic flat6 engine sound, even if turbo! :)

    • Anonymous

      The RGT-8 has a V8 engine ;)

      • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

        yes yes i know! :D thanks! That’s why i wrote that i prefer the classic Flat6 sound :D anyway after watching this http://www.youtube.com/watch?v=jHC9vG7X-CE the virtual version it sounds good :) nice job.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    Without discussing if it is realistic what we see I’d say those kind of videos are exactly the promotion sim racers are looking for. I’d even say this is the best pCARS video so far.

    • myvracelog

      yes it shows a lot of characteristics most haters will still not see.

      • REALsimRACER1

        And this troll keeps reading all posts and trolling all the way!

        Says nothing, no argument.

        Pity!

      • Big Ron

        You must be a very smart guy. Probably you just registered to be the next famous hater in pCARS articles just like pCARSphysicsexpert and other guys. Congratulations in advance.

      • myvracelog

        why are you such mean person? someone steal your candy as a infant? I make friend not troll. please.
        Have honest discussion. I ask nice.

      • carson

        yes it shows how at nowadays is easy to call everyone haters ;) ive played in every accessible sims and drove few cars (yeap ;)) and imo pcars physics is a pure crap atm.

      • Anonymous

        Just like your thoughts

      • myvracelog

        you are correct carson. haters was a bad word to use. Everyone has a right to there opinion. Please forgive me.

  • http://derekspearedesigns.com/ Derek Speare

    Great stuff, Francisco!

  • http://www.bsimracing.com/ Wim

    Heal/Toe, and left / right braking. impressive

    • carson

      sadly non of these is helpful in that GAME ;)

      • Anonymous

        Why not?

      • Anonymous

        Uh Er because the makers of Shift developed it.(Hillbilly Grin) :)

  • Toonces

    If anybody drove like that with me riding shotgun, I’d jump out of the car and run away screaming….

    • Guilherme Cramer

      Says Toonces, the driving cat

  • REALsimRACER

    Meh…

    pCARS still hasn’t shown what it came for yet…

    The robotic voice at the end clearly shows that it’s a great, fantastic arcade game, but not a simulator.

    Besides, the game is being developed for all platforms (PC and consoles), which shows that the developers doesn’t care much for the dedication and hard work required to built an A Class, international reference in sim racing.

    The Xbox One was just announced and Playstation 4 is coming later this year, take advantage of this new consoles and build the game for them. Ask 70 dollars for a license code and another 20 dollars for each car or track inside the game and you’ll be rich in no time.

    Cheers!

    • pez2k .

      So now it’s ‘arcade’ because of Dr Baysted’s voice acting? Man, you’re really stretching.

      • REALsimRACER1

        The voice acting is one of many aspects pCARS is an arcade game.

        About the video itself, well, this type of driving sure is to please the casual players that love cinematics, voice overs and fantasy circuits.

        What I’m trying to say is that really good sim racing games are the ones that offer us the real experience of driving a race car. Want an excellent example? Ok, take Simbin’s GTR 2. It was developed so we could experience the cars and tracks of the FIA GT Championship back to 2003/2004. And, detail, one of the developers or consultants was a former FIA GT driver. That makes all the difference. And I personally think that this game is one of the best sim racing games I’ve ever played. And all other titles from Simbin walk the same line, i.e. WTCC, GT Legends, etc…

        rFactor 1: I wouldn’t say that this one is a game, because it doesn’t have any actual content about any championship. It’s more like a sim platform than a game. Rare mods are good for rFactor and it’s interesting that one of the best mods back in the day was the one that originated GTR 2 (funny, no?)

        iRacing: From Indy 500 (late 1980’s, early 1990’s), to GP Legends, to Nascar 2003, to iRacing David Kaemmer is always trying to deliver a great sim game. Vast experience in developing sim games.

        We’ll have the RUF for iRacing and you guys will see what is like driving this car.

        pCARS developers doesn’t have what it takes to build a great, excellent sim game, that’s why I reaffirm that it’s more like an arcade than a sim (they don’t have any experience as GT drivers or whatever). Actually, I don’t know what exactly pCARS is up until now, because it doesn’t have a personality, an identity, at least, yet.

        pCARS is also being developed for Wii U, can you believe it? The biggest fiasco in the game industry will have a so-called “sim” game, what exactly is that?

        If you want to deliver a true, real sim game you gotta have the balls to focus on one platform and the best platform for sim racing is undoubtedly the PC platform, otherwise you are interested in making some money, not a sim game.

        As sim racers, we really hope that pCARS, the end-product, becomes a great sim game, not a mass-market arcade game.

        Cheers!

      • Anonymous

        I hate to disrupt you with some facts but GTR2 & GTL were created by the same core team that you`re now knocking for supposedly “not having what it takes”…..

      • myvracelog

        amazing level of lack of knowledge people have. then they carry on like experts. O wait same as are world leader.s

      • REALsimRACER1

        Amazing people come here and say nothing. Say something, at least. Liked the game, didn’t like the game.

        pCARS is terrible game, I’m sorry.

        Again:
        Simbin: with the exception of 1 title for Xbox, all games from this company are for the PC platform.

        iRacing: no way poor people from consoles could ever imagine what it’s like to sim race. They simply don’t know how good it is. They never will.

        rFactor: again, no rFactor for consoles, i.e. it’s like something unconceivable.

        “Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.”

        WiiU, can you believe yourself simracing on such console? Worst experience ever!

        PC racers and consoles gamers are completely different people. How to please both at the same time? No way!

        These guys simply don’t know what they are doing. Put it simple, they want to make some money.

        And if there are consultants or any other ex-GTR2 staff working on pCARS, they certainly are not the good ones because the game is cooking for almost 2 years now and nothing is taking shape…

        We are practically in the middle of 2013 and no magic will turn pCARS a good sim title until it’s released in 2014.

        The game was wrong in its conceptual phase and this you simply can’t correct after all this time.

        And the worst thing: they got money from people like you to do this thing we’ve been seeing…

        Pity…

        Sigh…

      • Anonymous

        Just like myvracelog says: amazing level of lack of knowledge people have. then they carry on like experts… Pity! ;p I’ll save my personal judgement for any “still in development game” until they are being released.

      • REALsimRACER1

        I’ll wait for the day to come and see that pCARS will not change much from what we see today.

      • Anonymous

        Your attitude really puzzles me. Just from where this hatred towards pCars originated from? If you are a “realsimracer” as your username suggested, why not hoping that pCars will become a racing game that a “hardcore sim player” like yourself could also enjoy? The more “sim” race game out there the better right?

      • Big Ron

        Yeah, you are seeing, but you´re not playing. But talking like a big one LOL

      • pez2k .

        I’m finding it hard to tell, are you a PC elitist disgusted that they’re allowing the console peasants into your precious simracing genre, or just in some blind rage about pCARS specifically?

        As for which ex-GTR2 staff are working on it, it’s literally the GTR2 dev team under another name. Even the same physics programmers are working on pCARS.

        In your comment below, you also mention that ‘pCARS will not change much’. I think that really shows how little you actually seem to know about the game, considering the massive development in every regard that has happened so far, and the large amount of work being done even now.

      • REALsimRACER1

        People from PC community don’t pay extra 10 dollars for a game, silly console gamers do.

        And you work for 2Pez, everybody knows that.

        Sigh…please, give me a break man!

        pCARS is a fail.

      • Anonymous

        How are you sure pez2k works for 2pez? I have seen no hint of that from him and if he did I would respect him all the more for it since I see 2pez as a team with a lot of promise and own all 3 of their racing games.
        REAL(fake)simRACER1 is a fail you remind me of Geoff Tate.

      • Anonymous

        You seem hung up on console gamers somehow being stupid. I think you’ve proven that staying away from consoles does not help in that regard ;-)

        BTW, I know a fair few people who play on consoles (as well as playing sims on PCs), who are courteous and smart people. You should try it some time (being courteous and smart, that is).

      • pez2k .

        And you have ‘Race’ in your name so you clearly work for RaceRoom, is that how this works?

      • myvracelog

        ((((REALsimRACER1

        myvracelog

        12 hours ago

        Amazing people come here and say nothing. Say something, at least. Liked the game, didn’t like the game.))

        1st thing is hard to take you serious. especially with all name calling you do.

        2nd thing .. your name is silly, Real Sim Racer? jajajajaja

        How could you be a real sim racer? Sim Racing is not real in the 1st place nor even close. When you can walk around in your boxer shorts grab a beer then race some laps in a million dollar car at monte carlo.

        My bet is you are a pretender, I would like to see you do a few laps at say… Watkins Glenn or Saint Pete in a GTP car in nascar 2003.

        My bet is you would not even be able to get out of the pits with out spinning out. Forget GPL I won’t even bring that up.

        LOL realsimracer… what a joke. Enjoy your hobby, don’t tear it down. Sim or Arcade or Race fan, all should embrace racing. Nothing wrong with having opinions just no reason to be abusive. It makes race hobby look bad.

        As far as my opinion goes.. I like pcars, needs a lot of work and that is what there doing.

        (”’And the worst thing: they got money from people like you to do this thing we’ve been seeing…”””)

        People like me have already forgotten more

      • Anonymous

        Your crazy dude they Ian’s Simbin team is all there working on pCARS for SMS. The truly notable person that did not follow on with Ian is Jay Ekkel. Diego Sartori started as a consultant before being hired on full time @Simbin

      • Anonymous

        GTR2 & GTL used the ISI Gmotor engine, for their physics
        That was then this is now, seems like sms has lost their mojo, reading comments on how bad their new game engine is, still I might make room for it, will have to see in seven months time.

      • Anonymous

        So your comments are actually baseless since you have not played it. The problem is you have mistakenly allowed your self to listen to rabid dogs foaming at the mouth.

      • Anonymous

        gtr2 and gtl are from sms (Blimey).
        and for a small developer, licensing a racing series is very hard.license the series, and every car extra.for gt3 that means you need the porsche(EA)and the ferrari(microsoft) and that is not possible.

      • pez2k .

        GTR2 didn’t originate from an rFactor mod, RBR didn’t focus on one platform, SMS staff like Doug Arnao do indeed have GT racing experience, and one of the consultants on pCARS is an former LMS and GT3 driver.

      • Matt Simons

        You sir have no clue. Have you driven pcars? I’m guessing no.

        Fantasy tracks, well there are a couple the rest are real tracks, but you wouldn’t know that cause you haven’t played it.

        Are the physics a finished product, no. But again, you wouldn’t know this as your not involved in the project.

        As others have stated on numerous facts you are just plain wrong and uniformed.

        If your going to troll at least get your facts right.

      • Big Ron

        Just to inform you, most guys who developed GTR 2 are still part of SMS and also your former GT driver is also there. It´s Doug Arnao (you know: three time
        SCCA champion) and he´s part of the physics-team.

      • sostanza psicoattiva

        The fantasy circuit you see in the video is made joining together different pieces of a real road that starts in the Panoramic Highway near Stinson beach, California. I write in the WMD portal as “deadboy” and I made a reference thread where I made a direct comparison with the game and the real road. Apart for some little differences where the different pieces of the roads are joined, the rest is identical to the real road, as for the landscape and as for the road.
        You clearly don’t know what you are talking about and the GTR2 thing shows it very well.

      • myvracelog

        nascar 2002 and 2003 sim or arcade?
        ANSWER!!!

      • Anonymous

        Who Developed GTR2? and Who were those people the answer lays in GTR 2002 mod for ISI’s F1 2002. Read the name credits and then compare them to SMS core staff members. In a way your really making a fool out of your self with some of your comments. Because there is a voice that Says Nice Driving it’s Arcade? You must have never heard of a crew chief.

    • http://racingrenders.com/ F1Racer

      Heh :) Full points for effort. But if that’s arcade then SMS has redefined the term and I’ll only be too happy to play an arcade game like that.

      Arcades were back in the 70’s and 80’s. Pac-man, Outrun, Defenda etc. Why are we still using that archaic term today ? It’s meaningless. You wouldn’t see games of today in any arcades of the 80’s. Gaming has been very much redefined since those days. Is Assassins Creed arcade ? Skyrim perhaps ? I would say definitely not.
      That word should be left where it belongs, back in the 70/80’s.
      It’s weird that the term arcade only seems to be tossed about in sim-racing circles as a term of derisiveness.
      Meh, but that’s just my opinion.

      • GamerMuscle

        I don’t think there is a problem with using the term arcade to describe driving games to give the end user a good idea of what they will be getting.

        Obviously some people like to use arcade as an insult and I think that’s what you are really against.

        I think to cover the full spectrum or majority of driving games you could use the terms. Arcade , Simcade , Console Sim , Simulator.

        Trials Evolution – Arcade
        Burnout – Arcade
        Dirt 2 – Simcade
        NFS – Simcade
        Grid 2 – Simcade
        f12012 – Simcade
        Forza – console sim
        GT5 – console sim
        i racing – simulator
        Rf1 – simullator
        AC – simulator
        RBR – simulator

        At the moment Pcars seems to fall in-between simcade and console sim with the developer aspiring for it to be a full simulator with the pull and content / structure of a console sim.

        As it is Pcars physics are all over the place and its to early to really evaluate the physics I’d say they are still a long way off from being close to a simulator but are fairly close to Simcade levels with the cars that work.

        A definite problem with simulators as a whole is that even the top level sims have big issues with the physics with certain cars. Given that do you then class the game based on the developers intentions or the reality of the product or the reality of the best or worse car in the simulator. :)

        Is a broken car in a game that has well working cars arcade or not ?

        Another problem I think arises from the fact that all driving games from arcade to full blown simulator are still abstract from the real thing.

        There is probably a good argument to be made that the internal consistency of a physics model is perhaps more important or conducive to realism than a physics model that has aspects that are perfect and aspects that are fundamentally different from reality.

      • http://racingrenders.com/ F1Racer

        I find ‘Simcade’ is a silly sounding made-up term which means nothing to me. It sounds more like a drink for sim-racers. I would much prefer the term ‘semi-sim’ or something like that. Or even referring to sims and sims and non-sims as games. Arcade, as I said, is a term from decades ago which I don’t think has any place in modern gaming. Simcade… well… I can’t say that word in a sentence and expect to be taken seriously.

        Also the proper meaning of the word simulation would cover many titles that people currently label as arcade by simple fact that they ‘simulate’ motor racing.

        Which games get labelled as what seems to be somewhat down to opinons and down to how much people think physics should feel like.

        pCARS today may not feel like a purist or pure sim but what if later on down the line the physics are tweaked and it all falls into place ? Has the title then changed from being labelled something like an arcade game to a sim ?
        Also as you mentioned, you label rF1 as a sim, but what is it when you play a mod with wildly inaccurate physics ?
        It’s still simulating isnt it ? It’s just a question of the degree of accuracy.

        This is just how I see it and I’m not going to tow the line and use this arcade/simcade/sim labelling.

      • Anonymous

        no sorry, some opinions are more objective and valid than others.
        you cannot say ‘oh these games could mean anything to any person’.
        you might as well remove logic from everything, with that kind of thinking. Whats the point of all language then.
        It is very easy to distinguish specific categories and parameters to box games into……………thats what games companies do. Thats what marketing is. Google the term ‘market segments’.

        You can categorically say something is ‘arcade’ or something is ‘simulator’. Also if you look at the other 2 categories he’s mentioned, he’s rationalized it by including what game title could be classified as ‘simcade’, for eg. You can clearly see how Dirt 2 could be classified as simcade, because it has aspects of both simulation and arcade. Hence…simcade.

      • http://racingrenders.com/ F1Racer

        I didn’t say these games could mean anything to anyone. Not quite sure what you’re on about there.

        This isn’t about categorising the games. It’s about the actual teminology. I thought you’d understand that.

        I am well aware how the term ‘simcade’ got it’s name but I think it’s a stupid term and one that I won’t be using in any serious conversation. I`d rather say ‘belieber’ :)

      • Anonymous

        “I didn’t say these games could mean anything to anyone. Not quite sure what you’re on about there.”

        …………………………….
        “Which games get labelled as what seems to be somewhat down to opinons and down to how much people think physics should feel like.”

        “This isn’t about categorising the games. It’s about the actual teminology. I thought you’d understand that.”

        …………………………

        ” Or even referring to sims and sims and non-sims as games. Arcade, as I said, is a term from decades ago which I don’t think has any place in modern gaming”

        you are full of contradictions then.

      • http://racingrenders.com/ F1Racer

        I think you’re interpreting my comments in whatever way suits you. So I’ll refrain from saying what you are full of :)

      • Anonymous

        no sorry, some opinions are more objective and valid than others.
        you cannot say ‘oh these games could mean anything to any person’.
        you might as well remove logic from everything, with that kind of thinking. Whats the point of all language then.
        It is very easy to distinguish specific categories and parameters to box games into……………thats what games companies do. Thats what marketing is. Google the term ‘market segments’.

        You can categorically say something is ‘arcade’ or something is ‘simulator’. Also if you look at the other 2 categories he’s mentioned, he’s rationalized it by including what game title could be classified as ‘simcade’, for eg. You can clearly see how Dirt 2 could be classified as simcade, because it has aspects of both simulation and arcade. Hence…simcade.

      • Anonymous

        It’s a broken record discussion at best and only opinions. I think better classification would be if it’s a good game or not and I think that is every developers goal to create a good game sadly enough the publishers lose that concept a bit of the time now a days.

      • myvracelog

        nascar 2002 and 2003 sim or arcade?

      • http://racingrenders.com/ F1Racer

        If you mean Papyrus’ NR2003 then sim without a doubt. Plus I’ve never seen a Nascar game in a games arcade.

      • myvracelog

        Okay ty. I was trying to bait RealSimRacer to answer :)
        It was a trick question…
        The correct answer is N2003 IS both Arcade and SIM, many people overlook this infact built in the game is opportunity to play realistic or arcade.
        Yes N2003 IS an arcade GAME FOLKS (arcade game every bit as much as it is a sim) I play it every week since 2003 at least 5 hours a week. When I was playing Iracing a lot I would play it for half hour before a iracing race and when I would log on Iracing it would feel easy, why because Iracing is like playing N2003 with all the aids on. I always thought N2003 was a bit to Icy so i’t is understandable to fix the grip some.

        I have not been to a arcade in about 20 years or more but I do remember a nascar arcade game played on a giant screen while you sat inside the car.

      • Wayne Reed

        There is one NASCAR game in an arcade bud used to be huge its called Daytona :)

  • http://www.facebook.com/gunja.goonya Gunja Goonya

    Nice foot work :)

    • Tomas Beha

      Looks impressive, but he wouldn’t do good in endurance racing, way too much tailbraking and heal/toe going on – burning more fuel, brakes and tyres.

  • http://racingrenders.com/ F1Racer

    Some great driving there. Nice rig too !!

    Should we really be seeing those glare streaks from the cockpit though ? Those come from camera lenses which you would expect on other car views but not cockpit. Just an observation.

    (Downvote if you like this comment)

    • Anonymous

      I turn the sun burst/bloom off in the graphics menu.

      • http://racingrenders.com/ F1Racer

        Thanks, will try that.

        (Downvote if you like this comment)

  • Anonymous

    He wore me out just watching. Don’t look forward to racing him! I suggest he should use a dashboard type app/small screen and pull his seat view up closer to the dash. Gives you much better view of the road and is much more realistic view.

    • Anonymous

      lol yeah I’m pretty sure I will be 15sec + behind him

  • Anonymous

    Dont know…I think “fast tow” in iracing is arcade.

  • Anonymous

    really good driver, other videos on his channel are awesome.

    however pcars just looks terrible, no matter what the setup. how its going over bumps, the oversteer and understeer everything big sigh…. still long way to go.

    • zr077

      agreed, physics way over the place still.

  • myvracelog

    what i like about this is it looks like he is wheeling it with no aids
    by the amount of sawing needed on the wheel. unless he is using 900
    degrees.

    I have raced online for years and feel this game races very nice with no aids.

    Videos like this should calm the haters down as if you look at the user account of the video he also running in iracing.

    • myvracelog

      lol why 2 thumbs down? lol. i didn’t say anything bad!

      • suttcliffe

        You said something positive, that always gets you down votes

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    We really need more pCARS news here. REALsimRACER makes my day everytime with his comments. I know it is easy to hate pCARS but this guy outdoes himself. 10 out of 10 for entertainment trolling :)

    • myvracelog

      he seems mad.. he needs to turn frown upside not down :)

  • Arie Beuker, de

    I have to agree, it looks impressive. What i like the most is that it takes place on a normal road.

  • Anonymous

    Nice Rig, Nice Driving, Nice Software Title, Nice of Virtualr to post this here!

  • Nick

    Which racing wheel is this?

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