Project CARS – Spa Reality Check Video

AdrianF1 has put together a really cool reality check video, comparing the work in progress version of Project CARS’ Spa Francorchamps with the real version.

Spa is one of the more advanced tracks in Project CARS and the efforts of the developers has paid off as you can witness below.

Membership  at Project CARS starts at a one-time payment of 10€ for Junior access, for more info on pricing and benefits of membership please check out the WMD website.

GTOmegaRacing.com

  • Anonymous

    Needs some work matching up the trees, but otherise looks nice.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    VISUALLY similar mind u….fov and stuff.

  • Steve W

    Trees need to be a darker shade of green but that is impressive accuracy

  • http://www.facebook.com/people/Marcus-Caton/647940120 Marcus Caton

    Actually has track camber unlike F1 2012.

  • http://www.facebook.com/profile.php?id=309600558 Ben Lee

    Trees are currently too bright and a bit too saturated for me. Other than that, it looks pretty good. Barrier on the way up Kemmel looks too far away though.

  • Stuart Fields

    Agreed but I bet that when your actually racing you probably won’t even know Belgium has trees lol. Interesting to see the shadow depth and the sheer amount of brown in the trees as well.

  • david

    I suggest to improve the differences on the track highs ( Eau Rouge-Raidillon that is nice) and the POV is not so realistic. A major work has to be put on the curbs (too FLAT!)

  • http://twitter.com/bokuwahmz Ahmad

    That is quite impressive, the lighting is quite realistic. And kudos to a nice comparison, none of this diagonal video rubbish.

  • Richard Hessels

    If you look at the wobbly horizon at the real video you see the tracksurface has a lot more small bumps in the road compared to the pCars version.
    Bit more horizontal noise in the vertex placement would nail it.
    Otherwise looks pretty close to the real thing.

  • wakeup suckers

    There are still differences in the track slopes, but is getting very close.
    If you watch the video at 720p is difficult to say which one is the virtual circuit.

  • Anonymous

    Bear in mind that video cameras, especially ones used in-car, tend to not give especially realistic colours. They do have a desaturating effect. Looks like the IRL video was taken in Autumn as well.

    The aim should be to replicate what the eye sees, not a video camera.

  • http://www.facebook.com/people/Varazdat-Markosyan/100002738676395 Varazdat Markosyan

    Terrain in the game often does not coincide with the relief of a real track. In many corners track width is not the same as on this track. Cloth track in the game is very smooth. In the real world there are many bumps.
    Some turns is not quite the right thing. Particular attention should be paid to curbs. They almost always are not made correctly.

  • Anonymous

    Depends if you’re using them as braking markers ;)

  • David Wright

    Looking good. As others have said, lack of bumps seems to be the main issue. This is surprising since tracks in Shift, GTR2 and GTL were bumpy.

  • Alejandro Gorgal

    Bumps will be added once the track is more finalized, for an example of a track with more advanced road surface and bumps try Connecticut Hill.

  • http://twitter.com/WallyMasterson Wally Masterson

    Insanely accurate!

  • Anonymous

    FFB and handling still not there yet.

  • http://www.facebook.com/people/Chima-Madujibeya/100001091138762 Chima Madujibeya

    Conversely, in replays, the aim should be to replicate what the camera sees, not the eyes.

  • Eric Zehnder

    There are also camera options that allow more or less world/car/head shake based on your personal preferences. No idea which ones are specified here.

  • Stuart Fields

    haha just imagine a driver doing that, how he would hate the local gardener from time to time.

  • Anonymous

    Fair point, but replays aren’t exactly the main point of the game. I rarely watch replays, personally. That stuff can be added on top as a filter or something, anyway.

  • http://racingrenders.com/ F1Racer

    Really ? I don’t think anyone else noticed.

  • Anonymous

    Especially on a video :)

  • Anonymous

    Actually, drivers do that…
    I think it was Kraemmer who said in an interview, that a version of a track in one of his sim had the trees wrong, and he couldn’t let that go in the final version because he actually knew the track IRL and would use the trees as braking markers.
    QED ;)

  • Anonymous

    I think you’re right that it’s not going to be a huge deal at Spa, though it is noticeable. At something like Laguna Seca where every driver uses the split tree as their corkscrew reference point.

    I don’t remember which pro driver it was, but when he noticed everyone else was using a certain rock as a braking reference he moved it 20 feet farther from the corner in the middle of the night and passed everyone in that corner :)

  • http://www.facebook.com/sewnshuteyes Tomasz Zabłocki

    Miissing bumps and some minor elevation imperfections aside, it looks top notch without a doubt. Lighting system is terrific.

  • http://twitter.com/Polyphonie Mike

    The track matches but as the saying goes, the proof is in the driving. But then again, I’ve never driven the real thing which makes this type of comparison a rather moot point. But in term of lighting and overall fidelity, the iRacing version, for me, is still king.

  • Anonymous

    Why in the world do I deserve negative points for sharing information, and when Bakkster says the same, he get positive ones ? I see people use their brains less and less around here…
    It’s become quite pathetic :(

  • Anonymous

    Bumped you up. Don’t pay much attention to it, only really matters for the root message.

  • Anonymous

    You’re joking right? :)

  • Anonymous

    Yeah iRacing bright daylight lighting is d best

  • http://racingrenders.com/ F1Racer

    Ignore them man. Hopefully the sensible people amongst us will judge posts based on their content and not the amount of down-votes. Like YouTube the system is so random and abused, it’s pretty much meaningless.

  • Anonymous

    Montoya, if you don’t have time to update the site, why don’t you get some help? Some new author(s). Because any way you slice it, the current state is unacceptable for a news site, ESPECIALLY for a news site consisting almost solely of re-posted press releases.

  • GamerMuscle

    Even if you have never driven a real car its possible to know how internally consistent something is ( assuming the user is a competent driver).

    If you have never driven a real car you can still tell that Richard Burns Rally is more realistic than WRC 2 ,Dirt , CMR. Just from the depth and controllability of the cars.

    Or that F1 2010 has less realistic and less consistent physics than a good RF1 F1 mod.

    Outside of raw feel you could go through a check list of possible car behaviour and you will find that the less realistic games or cars tend to have holes in the physics at certain points.

    For example an inability to balance the car in a four wheel slide , unpredictable behaviour in how tires lose and regain grip or even simple things like unresponsive steering input and lag.

    Where as more realistic games tend to be consistent and give back predictable and consistent results , with a good response to user input in a grater degree of situations.

    Of course some arcade games might have aspects that are in fact more realistic than a given simulator , better graphics , better sound and In some conditions and at specific speeds cars in an arcade game might even behave more realistically than a given simulator.
    But the crux is how well the cars handle through there full envelope of movement and this is what developers find so hard to pin down as one thing conflicts with another and its near imposable to get the math “exactly right” with the limited processing available for real time physics.

  • Anonymous

    easy killer

  • http://racingrenders.com/ F1Racer

    That was easy.

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