Project CARS – Silverstone Reality Check

Digiprost has put together another one of his excellent reality check videos.

This time, he compares Project CARS’ Silverstone track with real life footage, using the Radical sports prototype.

As you can see in the video below, Project CARS matches up well against the real footage despite still being in alpha stage of development.

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Anonymous

    Fascinating just watching the steering input if not the graphics. pCARS is running with less lock and/or less sensitivity than irl, but generally the ride still looks more mundane without bumps. The player keeps having to correct from having too much turn-in as well. Something is not right there.

    • Anonymous

      Generally I don’t like AC, but this time I have to defend it! lol

      Most of the problem with steer lock and understeer is due to the player. In every video Digiprost shows a driving technique wrong, in every corner, no matter of car/sim used, he just abuse the front wheels, especially in mid corner, getting every car he drives in a chronic understeer.

  • Anonymous

    Again the trees!? They do trees tu large and to many in every circiut. And shadows, still not working with 3D Vision. Phisics, still artificial. I am afraid that when AC hits the shelves, I will never start pCars again. I have more fun with AC TP.

    • Dylan H.

      Yeah, damn them for not having working shadows and wrong trees in a game that is in development!

      What the hell does artificial physics even mean in a game.

      • Anonymous

        About shadows, Its GFX engine that is designed this way. The same is with F1 20XX games and thay are finished!! Artificial physics means that some one is twiking parameters, the way he feal is right and has nothing to do with real thing. It not even feel like driving a car!!

      • Dylan H.

        You are the problem, not the game then.

      • Anonymous

        The current shadow technology is being replaced with a newer shadowing system in the future. Also the physics are being updated daily and haven’t been completed. The Radicals like the one in the video haven’t been updated fully yet.

        By the way it’s not just some parameters that are being tweaked to the point it “feels right” but rather adjusting the model until it’s a fairly accurate representation of that particular vehicle and tire. All racing game devs do this as a full 100% simulation of physics can’t really be done in real-time on desktop computers.

        I don’t see why you’re acting as if they just released it as a full game yesterday, it’s still in development and still has a long way to go. It’s absurd to expect it to be perfect from day one and everything be finished and completed the day they started working on it. Creating a game takes time and effort, which is what the devs over at SMS are doing.

        I’m curious to know exactly what cars you’ve been driving in the game. I’d also be curious to know whether or not you’ve driven the real car from which these are based in real life on a track.

    • http://virtualr.net/ F1Racer

      I am pretty sure that the physics are artificial in every sim I own.

      • Realkman666

        Always go organic. It’s better in the long run. I hope Kunos thought of that.

      • racerz

        have you read the latest ac post here from a race car driver

      • Anonymous

        Have you read the latest pCARS post at WMD from two racing drivers?

      • Realkman666

        Can’t be as good as Anthony Davidson about F1 2010. :D

      • http://virtualr.net/ F1Racer

        Yes I have. And ?

  • Anonymous

    The steering lock should be higher and the rubbermark on the track should not be on the straight as much as they are at the corners.
    Now it looks like cars had burnouts at 4th gear.

    • Markus Ott

      Have to agree with that. That was the first thought I had when watching the video for the first time, too. The excessive rubbermarks look too artificial.

  • Big Ron

    Framerate from hell. Or is the pCARS-video slowed down?

  • Anonymous

    Looks pretty good.

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