Project CARS – ORECA 03 LMP2 Licensed

Slightly Mad Studios have announced a new licensing partnership for Project CARS as the ORECA 03 LMP2 car joins the WMD-powered title.

Build by the French motorsport specialists ORECA, the 03 made its competiton debut in 2011. The car made an instant impression in the highly-competitve LMP2 class, leading the LMP2 class at the 24 Hours of Le Mans and clincing the 2011 Le Mans Intercontinental LMP2 Championship.

In 2012, the car’s success story continued as Thiriet by TDS Racing drove the 03 to triumph in the European Le Mans Series Championship. Designed by ORECA’s David Floury, the open-top race car is build around a light carbon fibre monocoque, using a double-wishbone suspension with push rods on all four corners.

The 03 is designed to work with a wide variety of engines, coupled with a six-speed Xtrac gearbox, V8 powerplants from Nissan & BMW-Judd are the most common choices for teams campaigning the 03.Project CARS will feature both the ORECA presentation version of the car as well as the championship-winning Thiriet by TDS Racing car.

There’s even more good news for WMD members this week as Project CARS is kicking into higher-gear in terms of physics testing and in order to maximize community feedback, all members will be receiving daily build updates, regardless of their membership level!

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Alejandro Gorgal

    Awesome, love me some open top prototype cars :)

  • Wesley Modderkolk

    Love the Oreca, but I love the Morgan LMP more :-)

  • Matt Orr

    Nice selection.

  • Marco Hooghuis

    “Project CARS is kicking into higher-gear in terms of physics testing”
    This is the best part about this article for me. Most of all because then all the naysayers can stay home for good.

  • Anonymous

    It sure is good news, I think the naysayers as you put it, just want to know that the physics, will take priority over visuals, we know pCars already have the best visuals ever in sim racing.

  • Anonymous

    Let’s see:
    From 3 to 4 Physics guys since 1 1/2 year.
    1 Render Coder who was borrowed to another team for quite some time.
    I’d say the priority is clear. :)

  • GamerMuscle

    By naysayers you mean people that want project cars to have good physics ?

    Why would the people that want Pcars to have good physics think its bad if they finally get decent physics working ?

    If they actually get reasonable physics in Pcars then it will be good for everyone and the fanboys of the product will actually have something to objectively be a fan about other than graphics and a nice selection of cars.

  • Noel Hibbard

    Man I hope this isn’t an exclusive license.

  • Big Ron

    It isn´t.

  • Marco Hooghuis

    Naysayers are the ones who don’t give pCars a chance just because it’s made by SMS. So they keep going on and on about the physics because it’s the only flaw they can find. Even though it’s clear that this is an unfinished product. You know who you are.

    After this, they won’t have anything to stand on. Because if they wanted it different, they should’ve provided feedback. No reason to whine anymore. This makes me a happy man :)

  • GamerMuscle

    Maybe they go on about the physics because its the Crux of a driving game and the physics are currently no where near consistent/believable to be classed as a simulation.

    Look at from the other side why would you arbitrarily defend and support Pcars ? ( maybe people paid into it and so its like a football team to them now..)

    I personally have WMD membership and I hope Pcars ends up decent. I also know the people working on the game will be doing there best and will be a super talented bunch of guys and girls.

    BUT….. I also have a basic understanding of software development and until something can be demonstrated actually working I will remain sceptical.

    Especially when its something like car physics where you literally have 5 companies in the whole history of the world that have done a good job of it for a consumer simulator and even there implementations have generally had some issues.

    “Because if they wanted it different, they should’ve provided feedback.”

    There is almost no feedback that could be given for this type of thing. Evan if the physics programmers know exactly how a car should behave implementing it is what’s hard.

    This is why you still have issues in all the leading simulators despite there programmers being incredible at what they do and spending many years working on it.

  • Anonymous

    I don’t think he’s talking about the people saying “I hope pCARS will improve the physics”, rather the people saying “pCARS has bad physics because it’s an arcade game and that won’t change” or variation thereof. First one is constructive, the latter is dismissive.

  • GamerMuscle

    Maybe , but then you cannot really detract from the point of those people given that the physics currently are simply not there.

    I guess what I’m saying is , as the game as it is now has pore physics , people saying for definite it will have good physics and be a true simulator are not basing that on anything other than intention of the developer.

    Sure its possible the game might end up with fantastic physics and its nice that SMS seem to be trying some new methodologies out which is utterly fantastic I personally love R&D and new engine technology.

    But until it is actually there running and playable why support Pcars as if its a simulator.

    Look at all the other Indi games where the developers make wide promises and then don’t deliver them. Obviously its not because the Dev is evil or has some twisted agenda its just the reality of creative projects and the difficulty of game development.

    Add to that the fact that Pcars could easily settle for the physics it has right now and still be a commercial hit as a multi platform game. and that there is no real commercial benefit to developing high class physics unless you intend to licence your engine or sell it to private companies its far more likely that the game will launch with non simulation physics.

    I’d love to be proven wrong but I definitely feel Thats the more realist view.

    Obviously you always have trolls and fan boys for everything I’d just ignore them :)

  • Anonymous

    Between this, the community-created fictional LMP1 and 2 cars being voted on and the current prototype cars it looks like we have a diverse and full Le Mans field. Multi-class racing in pCARS is shaping up to be the most fleshed out of all games released or in development.

  • Gulyás Tamás

    Today I played this game again and getting better and better … it’s almost injoyable ( physics ) :)
    BMW Z4 GT3 sound is fantastic !

  • myvracelog

    Excellent. Best Race Sim Ever. Pound for Pound ..Punch for Punch. Sub or no Sub.

  • Anonymous

    And then you come into iR thread arguing about physics and multiplayer? I mean, seriously? That’s a joke.

  • http://www.bsimracing.com/ Wim

    I enjoy the Project CARS builds, and the SMS team is a great crew, and i am convinced they clearly know what they are doing, but still this comment sorta makes me laugh. The project is still WIP and the ” SIM” part will still have to be implemented i think. Its clearly focused on the next gen Consoles. A full blown sim on a console would be great news for all believers and non believers, but at this point in time, you must be using a different version then me.

  • myvracelog

    hello lullilulli

    You could not be more wrong or more ignorant.

    Show me one thread where I say IR physics is bad or me arguing about Ir physics being sub par. Learn to read.

    Never in any of my posts do I say IR has bad physics, your barking up the wrong tree mister. I am a fan of Papyrus for almost 20 years, which is probably before you were even born.

    I own every single Papyrus title (some in duplicate incase one broke) and even have a web site that supports those titles that I spent hundreds and hundreds of hours working on sharing information to help other people that I don’t even know. I did that for free NO CHARGE FOR MY TIME OR EFFORTS, NO ADS, NOR TRYING TO MILK my hobby for cash.

    Also Mutliplayer, ………………

    my complaints are with the crappy sub par drivers not the game mechanics. Again when you can come up
    with something intelligent to say or something actually accurate feel free.

    I suggest learn to read before throwing lying comments out to people that know more then you.

  • Anonymous

    yesyesyes you don’t have to remind every second you had driven HUNDREDS and HUNDREDS laps here and there, that you have 20 years of experience and you helped the entire humanity with your knowledge.

    Because if it is true it amazes a lot more read that for you pCARS is the “Best Race Sim Ever.”

    (not bashing pCars itself, It’s a good sim, but far from “the best”)

    “people that know more then you.” -> you? LOL you don’t know anything about me.

  • Anonymous

    The critics among us should go criticize finished, or released products. Most will not even let their work be seen until finished. Any thing less then gentle constructive positive feedback, is detrimental and abusive to the Sim Racing Community.

  • Anonymous

    Well I think he is implying that it could very well end up being as he describes. Just remove the graphics from the equation for a second and take note the physics are IMO not bad and getting real close like light switch close. Fact is what will make this title stand out are all the features being worked on. pCARS will be rich with features and options. All elements to make this a Racing Game of the Year are having great efforts put towards them. It seems many out there only are basing their overall opinion on just one of those elements.

  • Anonymous

    Are you a G27 user?

  • Anonymous

    SMS does not work for EA anymore!

  • eifionevans

    I have to admit it’s really quite decent now. As a long time fan of GTR2, the GTs like M3 and Z4 in pCARS aren’t far off, not there yet but getting closer all the time.

  • Noel Hibbard

    I will say I haven’t tested pCARS for about 3 months but last I tried I felt a big improvement from the early builds but still very disconnected feeling. Mainly due to input lag which I finally solved by using Dxtrory to cap my frame rate at 35fps. I couldn’t take it serious only getting 35fps though and put it on the back burner again. I am running a G27. Even once I solved the lag I still wouldn’t classify it as a sim yet. I don’t see how you can develop a pattern based on people running the G27 as other “sims” are just fine on the G27.

  • Noel Hibbard

    What has me discouraged is how most aspects of the game seem to be developing over the past 1.5 years but the physics for the most part haven’t evolved that much. I just find it hard to believe they are ever going to dramatically change. Especially when you consider dev teams have devs in different areas. One for physics, one for tires, one for sound, a bunch for track models, a few for car 3D models, ect,ect. So if the physics aren’t evolving does that mean that part of the team is just sitting around doing nothing? A sim’s primary role is physics. If anyone should be working hard it should be the physics team. If anyone could afford to sit around doing nothing it would be the gfx team. Time will tell.

  • Anonymous

    Good news

    ORECA 03 LMP2

    Hope
    Project CARS finish LM24 track now;)

  • Anonymous

    Well I ask these types of questions for good reason since the software runs flawlessly for me with my hardware. I ask about the G27 since it may very well not have as strong of FFB as a CSW or T500 thus possibly creating a disconnecter feeling for those using a G27 along with the possibility of lacking strong enough PC graphics. I ask a question of Wim because I am sure he has a powerful enough PC graphics wise to eliminate any lag so I am curious to see what input controller he is using?

  • Anonymous
  • Anonymous

    “The project is still WIP and the ” SIM” part will still have to be implemented i think. Its clearly focused on the next gen Consoles.”

    Two mistakes there:

    1. It is a sim, always was a sim and will remain a sim, even if some stuck up snobs like to pretend otherwise.

    2. It’s clearly focused on the PC. It exploits all the capabilities of PC’s. The PC is the lead platform. It’s being massively tested on PC. The cross developed console builds will receive their focus in due time, as in adaption, scaling and testing.

  • Marco Hooghuis

    Bakkster is right on the money.
    GamerMuscle, I know pcars doesn’t drive as it should right now, I agree. But this is a product that’s still work in progress. We don’t know what the developers plans and priorities are and until we do, we cannot say “It will turn out as x”. Same goes for AC, we can’t call it the best sim ever, because it’s not finished yet.
    It’s good to be skeptical, but the least you can do is to turn it into constructive criticism. Only after giving feedback and having a finished product you have the right to be dismissive.

  • petrolhd

    Oh yes it is :)

  • petrolhd

    It is.. :)

  • petrolhd

    Noel,
    a) you are easily discouraged which begs the question whether you should really have got involved in a development project and b) sweeping statements based on very little backup or evidence to support your claims do not amount to anything concrete or constructive. In all your ramblings you haven’t yet provided one shred of backup to support what you are trying to suggest, so excuse us for not taking you seriously.
    I’ve personally driven the later builds on our development simulator which we also has a number of other titles running on it (including iRacing) and the feedback is wonderful. Its actually surprising just how much it HAS evolved over a mere 4 months. I’m very confident that were pretty dam on the money when compared to iRacing :)

  • Alan Dallas

    As far as I know and judging by discussions on the Official development forums the ORECA 03 is currently only licensed to Slightly Mad Studios. No mention if it’s an exclusive license, unless I completely missed it being discussed officially.

  • Alan Dallas

    Man I want to drive this car soooo bad. Can’t wait for it to be added to the already quite large and constantly growing list of cars already in pCARS.

  • Big Ron

    As rxclusive as no other developer or publisher could license Oreca-cars?

  • Alan Dallas

    In this day and age it’s quite possible to have both(and in pCARS case will have). One does not NEED to have priority over the other.

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