Project CARS – On Board With Rene Rast

Audi factory driver Rene Rast has uploaded a spectacular video on Youtube, showing himself in action in his home simulator with Project CARS.

The video shows part of a Nürburgring Nordschleife lap in the Audi R8 LMS Ultra, a car Rast is very much familiar with as he races it regularly in real life.

Unlike drivers Nicolas Hamilton & Ben Collins who are officially involved in Project CARS’ development over at WMD, the German sports car ace is a regular member in the forums, using Project CARS to keep sharp when he’s away from the track.

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting Fall 2014. More info can be found on the Project CARS website.

GTOmegaRacing.com

  • Dani .

    He looks the mirrors, that shows he is inmersed in driving the sim.
    A very good point to me. Sounds and sense of speed is really really good, waiting to try.

  • Markus Ott

    Lol! Totally arcade!
    He doesn’t use paddle shifters!!!111

    • TheHammerBlaster

      Maybe he prefers the feel of a sequential box – after all, this is what he uses in real life!

  • Big Ron

    I must admit that most of the gameplay-videos on Youtube suck because of bad driving. But this is just WOW.

    • Markus Ott

      Yeah, it seems so easy and natural for him to drive the car, confidence in what the car is doing, just as if he does exactly the same thing as in real life.

      • Razvan Lucan

        I like the fact that he’s treating the car as a real one, not redlining it all the time …

      • pez2k

        I can imagine that treating the car well is ingrained habit for him by now, with the number of laps he’s done in the real R8.

        edit: I’ve just now noticed he’s even wearing his gloves on the sim, it really must feel natural.

    • n2k3rf

      ya I agree, or there noobs using aids.

    • 2Air

      i shot some Project cars clips
      have a look and tell me what you think

      https://www.youtube.com/watch?v=YwSPhx0NHoA

  • Anonymous

    Curious about his lap time.. looks very smooth and fast

  • F1Racer

    Real racing driver, his rig, his setup, his way. Yet he chooses to have the in-game steering wheel visible. That’s interesting as a lot of simmers like to have that removed for what seem to be logical reasons.

    • n2k3rf

      24inch monitors? or is that bigger what he is running? looks fanastic.

      • TheHammerBlaster

        They are either 23″ or 27″. I was looking at these LG monitors myself but decided against them because although the phyiscal bezel is tiny, the output does not cover the whole screen making a bigger bezel.

      • F1Racer

        I’d guess 27″. Mine is a 24″ and that centre monitor looks bigger than mine would be at that distance.

      • n2k3rf

        ty for the replies below and above.

    • punkfest2000

      Was educational to watch. Shame he didn’t record the whole lap.

  • Silvio

    Fantastic driving… 10/10.

  • n2k3rf

    those physics look amazing.

    • Bob

      All those small corrections… but they aren’t affecting the car.
      Arcade :(

      • Alan Dallas

        All those typed out words but no real meaning.
        Troll :(

      • Bob

        Look at the video – he is correcting when he thinks the car needs catching, but it doesn’t need catching at all, it keeps rotating at exactly the same rate whether or not he turns into the slide. The physics look very dumbed down to say the least.

        Just because you can’t comprehend the meaning doesn’t mean it’s not true.

      • EZehnder

        I just played this combo last night. Those corrections are necessary. He’s a racing driver so I think if he’s doing something he’s doing it for a reason.

        The car moves around under you under hard acceleration and cornering. If you don’t do these smaller corrections you allow the car to get away from you and you’ll crash.

        My biggest gripe was that braking didn’t feel particularly strong but it may have been settings or me just assuming too much.

      • BC72

        Yep, I am not happy with the brakes on the R8 currently…trying to be patient. ;)

      • Bob

        See point 4 above about the mirror.

      • Alan Dallas

        Ya ok, You keep telling yourself that. FYI I drive pCARS every-single-day. Physics are not ‘dumbed down’ as you so unelequently put it. FYI he’s fighting understeer. Fail observation is fail. You’ve made the critical mistake so many others make here… judging driving physics from a VIDEO! Until you experience it for yourself on your own FFB gear THEN and ONLY then would I consider your argument.

      • Bob

        1) I’m responding to someone who posted : “those physics look amazing.”

        2) You can tell a lot from a video – like when a car has a poor balance – you can see it in a video. And how physics are not responding to user input – you can see it in a video.

        3) FFB gear has nothing to do with the physics behaviour of a car.

        4) If he is fighting understeer, why is he countersteering? That would be fighting oversteer, but there isn’t any – that’s the point – the extra/erratic input has little to no effect on the car. Example: 0m23s into the video. Just like when he checks the mirrors, he knows there is no-one else on track but does it because it makes it the video look more realistic.

        5) Just a hunch but do you play Codemasters F1 games and think the physics are great because they tell you they are too?

      • Alan Dallas

        Just stop man. You’ve already proved yourself wrong. No need to keep on.

      • Bob

        Look at the video – he is correcting when he thinks the car needs catching, but it doesn’t need catching at all, it keeps rotating at exactly the same rate whether or not he turns into the slide. The physics look very dumbed down to say the least.

        Just because you can’t comprehend the meaning doesn’t mean it’s not true.

  • John Karagiannis

    Good driving – bad FOV lol

    • Hurdy Hurdy

      Bad FOV for you maybe, lol.

      If folks like a wide FOV or narrow FOV, if it’s good for them it doesn’t have to be good for you.

      • 5hitm4k3r666

        It seems always about what people prefere and not what is realistic these days in sim racing. There is a reason why FOV calculators exist. If you are not aware of it, there you go:

        http://www.youtube.com/watch?v=4yYeiAHsdr0

        Great video with good explainations by empty box, why a more realistic approach for setting up the FOV is as important as it is in sim racing.

    • Alan Dallas

      Gunna say this again for the thousandth time. DON’T confuse FOV for seat distance to dash. Which is what half you so called ‘FOV experts’ do. Rene knows how to set his FOV, it is correct for his distance to his screens.

  • Mic À Ailes

    it look good but it’s not well optimised. IA is still horrible and it bug a lot.

    • ibbybn

      AI is in a major rewrite now so shouldn’t come as a surprise. ;)

  • Chris Wright

    With no disrespect intended in terms of its sim credentials, I see this title as taking over where Gran Turismo so woefully left off. This is going to be a huge sales success, I think, devoid of the silliness of racing a Mazda Miata for six solid months to grind enough credits to get to the next level.
    The beta is coming along in leaps and bounds as I think this video demonstrates.
    We’re living in a golden age folks.

  • 5hitm4k3r666

    Looks impressive, sounds impressive and nice and smooth diriving. But the input lag is impressive aswell.

    • todemanjack

      Which comes down to What monitors you use. So what’s the point of pointing it out? “You could have faster monitors Mr.Rast?”

      • 5hitm4k3r666

        Input lag is not necessarily a result of what monitors you use only. Could be a result of having too high graphic settings or just using stuff like vsync.It can have a wide variety of reasons. Wich hardware or software you use etc.

        Some pieces of software have built in input lag. Will not mention any names but one of SMS titles was well known for it.

        If I were the sim developer, I would give my test driver some hints how to set up the sim properly before publishing it as a promotional video.

      • todemanjack

        Maybe you’d like to post a video of YOUR RIG and favorite Sim? (let your lag pants down) Hmmmm. Probably not! If you even read the article, but that might undermine your biased opinions. You’d know Rast isn’t a test driver for SMS. And I guess SMS lets people set up their rigs any way they please. As there is a multitude of adjustments one can make in the set up menus. TaTa, have a nice evening.

      • 5hitm4k3r666

        I don’t get it why people get negative about me, because I pointed out that there is noticable input lag. This is not an opinion but an observation based on that video. I needed to correct that for you.

        Maybe Rene Rast is not a testdriver, got that wrong, sorry. But they linked the video on their official YT page, and not because it is just a random dude who is driving.

        If you guys enjoy input lag. Then have fun with it. Visual cues and the physics are not in sync in that video.

        I don’t have a rig, because I can’t effort it. It is just my monitor and my wheel on a desk. Doesn’t change the fact that I try to get it right. If I with my crappy hardware can achieve better results, why not someone with $$$$-hardware? But well, sex sells.

      • todemanjack

        If made only from observing the video. How do you know the video wasn’t taped at 30fps? Which exaggerates the appearance of input lag? Any way, everyone knows you’re just being a troll. How can you help it? Your name has the proverbial 666. Kind of like the troll’s/snake’s rattle. Have a Happy Easter. Don’t choke on any eggs!

      • 5hitm4k3r666

        Don’t you have any better arguments or problems than my nickname? But thanks for calling me a troll. You fall into the same league as other people here who can’t have a serious discussion.

        So happy easter for you aswell.

      • todemanjack

        Maybe you’d like to post a video of YOUR RIG and favorite Sim? (let your lag pants down) Hmmmm. Probably not! If you even read the article, but that might undermine your biased opinions. You’d know Rast isn’t a test driver for SMS. And I guess SMS lets people set up their rigs any way they please. As there is a multitude of adjustments one can make in the set up menus. TaTa, have a nice evening.

      • Rlee

        Steering lag and in-game wheel lag are two different things. The whole steering system from the original engine was rewritten long ago so actual steering lag no longer exists. The on screen wheel may be another issue, but don’t pretend like the massive steering lag from Shift2 is still present, because it isn’t.

    • ModernTimes2

      The input lag in Mr. Rast’s video is no worse than the input lag seen in some videos of other sims. It’s hardly extreme, but it isn’t the best either. With the right settings and gear one can achieve negligible lag on all current and upcoming sims.

      As usual I’ll just link to Mark Quigleys’s handy response to those trite claims of inherent excessive lag (it’s becoming a sort of ritual by now – Claim: EXTREME LAG!!!. Rebuttal: No, look here :-))). Good enough, I hope.

      https://www.youtube.com/watch?v=T0JNAoAxvuY

      • 5hitm4k3r666

        What do other sims have to do with the input lag in the video of rene Rast? I have seen worse videos of people playing rF2 who can’t set up their stuff properly. Does it mean that it is ok or does it change the input lag of Rene Rast? Don’t think so.

        That people want to insinuate me that I wrote the comment to bash on PC is quite hilirious. I just wrote that the input lag is as impressive as the graphics, the sound and the driving. Learn reading, guys. I am sure that you can play PC without input lag. But it was not really the point of my comment.

      • ModernTimes2

        I assume you judge input lag by comparing to other sims. The way you phrased it reads as if you think the input lag is very high. You strengthen that impression with further comments to that effect:

        “I pointed out that there is noticable input lag.”
        “If you guys enjoy input lag. Then have fun with it”
        “If I with my crappy hardware can achieve better results, why not someone with $$$$-hardware? But well, sex sells.”

        If you actually think the lag in Rast’s video is impressive, as in being low, then you might want to consider expressing yourself differently.

      • 5hitm4k3r666

        What you assume and what I actually think are two different things. So stop insinuating stuff that you don’t know. I noticed the input lag while watching the video and pointed it out. Where is the problem and where is the connection to any other sim? If the input lag is that noticable it is too big, no matter wich sim. If you still don’t get it then I can’t help you.

        http://www.youtube.com/watch?v=8MDtErEBmX0#t=10

        Doesn’t matter wich Sim it is. Really.

        As I said, learn reading. So yes. If you guys enjoy input lag then I won’t stop you. So keep spinning and crashing.

      • ModernTimes2

        No need to be so angry and combative. At your request I explained why what you write comes across like I described. As I said, you could do well with expressing yourself better.

        You’ve made your point. You don’t need to keep on repeating it in a most bickering and disrespectful manner. I’ve offered you a concise and friendly explanation.

        Also, with your repeated “learn reading” you should really stay far away from claiming that I insinuate anything.

  • cristiano
    • Alan Dallas

      So what you trying to say?

      • Markus Ott

        I think that FOV IS VERY IMPORTANT

  • cristiano
  • GamerMuscle

    I Just did bunch of laps in a selection of different cars.

    Grip seems to be all over the place even after building up in speed over 2-4 warm up laps , cars handle like trolleys when you get opposite lock pretty much the same issues as 6 months ago.

    Even if you drive in a very calm and formal manor you still see the same issues though obviously less often because your not putting the car into the transient states that have been a sticking point for most simulators through history.

    There does seem to be definite improvements though for example the default FFB settings are a lot better with most the cars I tried.

    On largely flat or high speed tracks the cars are a lot more stable but at low speed rear and front end grip seems all over the place. Even if you drive with FFB turned off and try to just react to the visuals the grip just seems very erratic very much in the way NFS Shift was , though Id be surprised if they are using any of that code.

    To me i racing , GSC, RF2 , and AC all handle very different from each other however aside from general issues and there own character they all seem to be getting at the same sort of thing , Pcars on the other hand just seems “off” mostly in how erratic the cars handle in transient states , the nature in which the car under steer , over steer , follow the track cambers or ride over bumps.

    So ether Pcars is some how the most realistic simulator ever made and I just “don’t get it” and apparently nether do kunos Reiza i racing or ISI and my impression of the cars being inconsistent is totally wrong.

    Or Pcars still needs a massive amount of development in the physics department to really be considered a decent simulator at this point in time.

    Having said all that I’d really welcome a new physics model to come from left-field that seems utterly alien to other driving simulators even if it was compleaty counter intuitive but some how lined up with reality more ( not sure if that’s possible but I love surprises)

    Mind you many people have pointed out to me that I cannot drive and that I need to go to “sim school” so maybe I’m the wrong person to listen to.

    Non the less I’m going to keep trying Pcars every month or so and hope that we can end up with a killer simulation title produced by a British studio.

    If that does happen I will bake a chocolate cake, take it to SMS and make each member of staff a cup of tea coffee or glass of orange juice.

    • MontoyaVR

      Just wondering: Did you test random cars or did you pick those that are further progressed in terms of physics?

      I have seen you test rather random choices of cars in the past, that’s unfortunately not how you can judge the latest progress :)

    • MontoyaVR

      Just wondering: Did you test random cars or did you pick those that are further progressed in terms of physics?

      I have seen you test rather random choices of cars in the past, that’s unfortunately not how you can judge the latest progress :)

      • GamerMuscle

        Palmer sport , Formula A , BMW Z3 , caterham and some others.

        Hay if you love PCars that’s fine but I don’t see how anyone could doubt what I described above , unless there is a specific car or cars that don’t exhibit those characteristics please tell me.

        I’m sure Pcars will change substantially before its released regardless.

      • MontoyaVR

        I’m not doubting your word or your judgement at all, I just think your process of reviewing isn’t really suited to the WMD model.

        The cars differ heavily in terms of completion state, on the physics side much more than what would be visible on the outside. The FA for example is a car that I believe has not been brought up to the newest physics standards at all.

        The way you do it is prone to give you a distorted view, you’re looking for progress but you are (partly) searching in the wrong places for it.

        Before you fire up pCARS, head over to WMD, see which cars are currently being worked on on the physics side (the Physics Releases thread is a good place to find the newest info) and go from there.

        pCARS is still pre-alpha and just firing up the sim and trying some random cars really does not give you the full picture. Take a few minutes to find out what is actually new and currently worked on and test these aspects..you’ll be much more pleased with the results then.

      • GamerMuscle

        ” I just think your process of reviewing isn’t really suited to the WMD model.”

        Hang on what is my process of reviewing ?

        “The cars differ heavily in terms of completion state”

        Who ever said otherwise ?

        “The FA for example is a car that I believe has not been brought up to the newest physics standards at all.”

        That’s fine it was simply one of the cars i looked at I went though a whole lot of them as I’m sure anyone would that said what I said in my op.

        “The way you do it is prone to give you a distorted view”

        Again what is my process of reviewing how do you know my process what are you basing it on ?

        A single lets play video and a general car comparison video ? are you assuming that the only time i play the game is when I make a video ?

        “ou’re looking for progress but you are (partly) searching in the wrong places for it.”

        I’m not looking for anything , I’m just seeing what I see and trying to be aware of any unavoidable bias that anyone would obviously have , for example I’m fully prepared that I would have to learn Pcars physics and that it might handle totally different to any other game or simulator.

        I’m Also fully aware that when you have years of experience playing other simulators or certain games you are always going to try and push skills and methods developed from them onto anything new you try and so you have to try and forget things and give things there own time , again why would you think I would not do this ?

        “Take a few minutes to find out what is actually new and currently worked on and test these aspects”

        So non of those cars I listed was new or recently worked on then , I tried a whole selection of cars nothing stood out to me as not suffering from the above issues.

        Maybe you can give me a recommended car that is supposedly the most developed or that might not be the most developed but seems the most solid?

        Honestly your comment seems like you have put allot of effort into trying to discredit what I have said , without confronting the points directly.

        You just wrote a very polite and elaborate way of saying , you didn’t play the game properly you don’t know what you are talking about, please don’t make such comments.

        Why not simply say

        – You need to try X car it suffers from non of the issues you talked about.

        – X car on X track is awsome to drive if you set it up in Y way give it a good 2 hours or so and see how you find it.

        – Your talking rubbish I feel all the cars handle fantastic especially this one.

        – You don’t know what you are talking about MR Muscle you cannot even drive properly !

      • noroardanto

        Hey how about Ruf RGT-8 at Florence GP, lower the sway bar to 45 N/mm and tire pressure to 1.90 I’m sure you can catch the slide easily. I can also feel the front tires vibrating in understeer

      • F1Racer

        Do you not think you could have posted your original post with a bit more delicacy ? You must have known the reaction it was going to get when you describe cars as trolleys and such like.
        As you must know all the cars are in different states of completion so it’s a bit harsh to judge them as you maybe would a car in its completed state.
        Your post imo was a classic example of ‘not what you say but how you say it’.
        Surely you can describe a cars current behaviour better than comparing to a trolley.

        For me, you are entitled to your opinion and I don’t mind people who post their opinions and say what they think.
        But not at the expense of coming off like someone with an agenda. You posted a pCARS video not long ago where you pretty much gave up on it and loaded other cars.
        Now we have essentially the same thing in writing.

        pCARS doesn’t feel that great to me either with a lot of the cars. I get the same feeling that most people are reporting (the feeling of disconnection in the physics or ffb etc.). But as I don’t know the stage of each car I`d feel a bit daft slagging it off. But I think it’s safe to assume SMS are aware of people reporting these things.
        Right now I cannot say pCARS is ‘doing it for me’ either when it comes to taking a car out and blasting it around a track. (Although Rene’s video’s sure make ‘em look good). But I’m hanging in there and trying it out frequently.
        Maybe the underlying fear is that if you say nothing that they will never spot the issues you see and they’ll be there when it goes gold. :) That being the case I’d be posting any issues and questions straight in the WMD forum which is the whole point of C.A.R.S.

      • Chaco

        I think I agree with a lot of what gamer muscle is saying. But I am just hesitant to say anything because I don’t like to be criticized for saying my honest opinion.

        Some cars and tracks that I am comfortable with I can get WR or close and some that feel so disconnected to me I am really far off from top times so I am not sure if with enough tweaking of FFB and setup of car that all cars in pcars can be just as good as each other or not.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Its not about being criticised – the point is that its utterly futile to say anything at this stage. SMS are basically working from scratch on their own engine and the maturity of that engine is very early. They’ve not even worked on this for the same time Kunos worked on NKPro (3-4 years from start to 1st public build) let alone AC. They’ve got drivers on board but as far as i know thats it. I don’t know if they have any tyre specialists or brake specialists and they’re not working with any teams (unlike other devs). Plus their getting getting cars and content out first. Probably not the best way to do it, but Ian thinks this method of working will create a plausible sim. The physics and tyre components are not even done – hence why constant refinements are being done. They’re on R13 or 14 tyre version for the open wheelers and each time the devs will learn new things. As for the critique – sure GM is right about a few things but isn’t it churlish and ultimately pointless to moan about them when its not done? Fact is if your not sure about the product get a refund and buy it when it comes out.

      • Chaco

        I see that point as well. If some of the cars drive this well with unfinished physics then I am really impressed. Combine some of the graphics and wonderful track and cars with finished physics and this game is going to be awesome.

        I guess I should have expressed as well how much I believe in this sim and look forward to it. I would never refund my money. I was just agreeing with op about some of the critiques at the moment as constructional criticism with the fact the game is still in development as a given.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Its all good mate. As of right now – i feel AC and Rf2 both offer a better feeling in-car and are more tactile – pCARS does kinda feel skittish – your not 100% confident in some cars. But then the Open wheelers and Audi tourer can really be driven hard as this vid proves so – they can’t be too far off track. But then check out some of the TV replays and its almost like the cars turn too quickly or don’t quite bounce right – but they don’t always look right in AC either. They’ll skip over a kerb in a manor that looks “videogamey” Yet in GT5 or Forza they look quite realistic save for the lighting. Rf2 looks nasty at times – but IMO feels stunning and the cars that are hard to drive like the skippies are hard to drive. And sometimes it looks great – so its not the game thats at really at fault. In-car all the games look broadly similar.

      • n2k3rf

        I like pcars, somewhat. Along way to go still and to me it was concerning when they announced a new title recently when this one is not showing fast enough improvement. (imo)
        I would like to see less worry about new cars and more work on the meat of the game.

        The whole it’s pre alpha thing is getting to be a bad rally cry to be honest, especially now like what 6 months from launch. not tryn to be disrespectful but time to step it all up.

        it is getting to go time…. unless another push back is looming? then I can see the ”lets see”’ approach.

      • F1Racer

        It’s hardly a bad rally cry. It’s just that you’ve heard it a lot because people need reminding. It’s as true now as it was the first time you heard it.

        How do you decide it’s time to step it up ? :) I doubt SMS are on your timetable.

      • pastor_tedhaggard

        why on earth was my response to moderntimes2 deleted? i just asked him to quote sources for his claims………

      • pastor_tedhaggard

        why on earth was my response to moderntimes2 deleted? i just asked him to quote sources for his claims………

    • ModernTimes2

      And this relates to Rene Rast enjoying a drive on the Nords, how?

      But OK – since you talk about sim characteristics: Handle like trolleys? That pretty much undermines the credibility of your posting.

      But OK again – lets move on. Some accomplished sim drivers disagree with your categorical assessments, e.g. some prefer pCARS over some of those sims you mentioned for those “transient states” like, say, drifting, finding pCARS more naturally controllable. So are these things purely subjective then? Perhaps you should take your feedback to WMD where you can help the development?

      And yes, SMS dare break new ground, and they’re working hard on it. And no, there’s preciously little Shift code left there. E.g. the tyre model is 100%. new. One of the things in the process of being dialled in is front end bite – our pro drivers are providing good feedback on this subject. As this proceeds the cars are likely to get a better general balance between over/under -steer.

      My interpretation of your posting is that you’re overly pessimistic – could be you’ll “get it” eventually as the sim is getting finished and things fall in place and gets the spit & polish (this is not an eternal-beta kind of project). Let’s hope that you’ll have to find a nice chocolate cake recipe, come the end of this year :-)

      • pastor_tedhaggard

        “Handle like trolleys? That pretty much undermines the credibility of your posting.”

        Why? You clearly don’t think the cars ‘handle like trolleys’. So why not give your opinion of how they handle, compared to RF2, AC, GSC, iRacing etc…

        “Some accomplished sim drivers disagree with your categorical assessments, e.g. some prefer pCARS over some of those sims you mentioned for those “transient states” like, say, drifting, finding pCARS more naturally controllable. So are these things purely subjective then? Perhaps you should take your feedback to WMD where you can help the development?”

        Who are these people? Can you give a source? Are they independent or working with the pCars team? And what Exactly did they say?

      • GamerMuscle

        I already know how to cook a good chocolate cake !

        “Some accomplished sim drivers disagree with your categorical assessments, e.g. some prefer pCARS over some of those sims you mentioned”

        Pro drivers like all the simulators , I bet you could find some that love Forza and GT6 …. Pro drivers often use different simulators for different reasons

        “And yes, SMS dare break new ground, and they’re working hard on it”

        I’m sure they are , I’m sure they are very talented and very hard working as are most developers.

        “you’re overly pessimistic”

        people say that if you say anything remotely negative about something. I wouldn’t say I’m that pessimistic I think most my videos and comments are quite positive.

      • ModernTimes2

        Not talking pro drivers in that paragraph. But yeah, some of them like it too, although as mentioned they also give feedback that points out imperfections.

        “people say that if you say anything remotely negative about something.”

        Maybe some do. I don’t though. It’s the direction you were going with this. You’re entitled to that of course, as I’m entitled to comment. It’s all good :-)

      • GamerMuscle

        What direction , you are making up some sort of agenda that does not exist.

        The only direction is I like to play simulators and I comment and make occasional videos about them , whilst I wait for VR to take off because on the whole its far more interesting.

        Fortunately driving simulators fit into VR quite nicely.

      • ModernTimes2

        “What direction , you are making up some sort of agenda that does not exist.”

        Nah… Ease up, dude. I’m just disagreeing slightly with you and giving some information. Note that I agree about the understeer – it’s a known thing and it’s being fixed. Like I said it’s all good :-)

        Edit: the direction being given by this:

        “Or Pcars still needs a massive amount of development in the physics department to really be considered a decent simulator at this point in time.”

      • GamerMuscle

        I’m easy , I think some people ( not you ) have it in there mind if a person says something mildly negative about part of a game then no-one will pick it up or because they think I’m talking S**T they have to correct me and have everyone know how wrong I am.

        P-cars has a massive hype train behind it and is already far more known than any of the PC only simulators , I’m quite sure it will sell well whatever is said about it !

      • todemanjack

        This is “remotely negative” in your demented mind? “cars handle like trolleys” Maybe you need to learn to communicate on a basic civil level?

      • Guest

        “Maybe you need to learn to communicate on a basic civil level?”

        As do you. Stop insulting people !

      • F1Racer

        “Maybe you need to learn to communicate on a basic civil level?”

        As do you. Stop insulting people !

      • GamerMuscle

        I already know how to cook a good chocolate cake !

        “Some accomplished sim drivers disagree with your categorical assessments, e.g. some prefer pCARS over some of those sims you mentioned”

        Pro drivers like all the simulators , I bet you could find some that love Forza and GT6 …. Pro drivers often use different simulators for different reasons

        “And yes, SMS dare break new ground, and they’re working hard on it”

        I’m sure they are , I’m sure they are very talented and very hard working as are most developers.

        “you’re overly pessimistic”

        people say that if you say anything remotely negative about something. I wouldn’t say I’m that pessimistic I think most my videos and comments are quite positive.

    • Alan Dallas

      Instead of typing up a big long diatribe on here why don’t you do what you’re supposed to do as a WMD member and post your observations on the WMD forums… you know, where the devs will actually read it and can take your input into consideration?

      And just by your own admission on playing only once a month, I assume your only a Junior member that gets builds only once a month. Which means as of this posting your 17 builds behind. Which makes your observations outdated.

      • The Dark

        he would be only a little outdated if your assumption is correct and depending on the car he is driving.
        there is a difference between playing once a month and downloading once a month.

        anyway he is not forcing anyone to accept his opinions.

    • Project CARS Italia

      “Non the less I’m going to keep trying Pcars every month or so and hope
      that we can end up with a killer simulation title produced by a British
      studio.
      If that does happen I will bake a chocolate cake, take it to SMS and
      make each member of staff a cup of tea coffee or glass of orange juice.”

      Hey, wait a second, maybe he’s bashing the game because he want to be invited in the office and try the SMS simrig. :)
      You sneaky… :D
      Read what I’ve said to Joso in this thread. Next Junior build, before testing the game, just join us in the WMD portal, in the physics discussion threads of the cars you want to try, and ask for advises. Maybe you’ll get a better experience.

  • RKipker

    Very nice driving… anyone know what setup he has? Looks like a F1 wheel so I’m thinking Fanatec or Thrustmaster? The shifter?

  • Arie Beuker, de

    Looks good!

  • pez2k

    Mr Rast has uploaded another two videos on his own account today, with the R18 and Formula A.
    https://www.youtube.com/watch?v=uf7-ONreQwI
    https://www.youtube.com/watch?v=YI4RUfsf7Qo

  • John Krisfalusci

    Listen, if that setup isn’t running at 4K, then it doesn’t count I’m sorry.. =(

  • Alceste Delacour

    Shift 2 also looks great when you drive inside the limits.

  • Patrik Marek

    impressive,
    if pCARS was such junk, Pro drivers wouldn’t waste their time playing would they?

    • Guest

      I remember when Tommy Milner made promo for NFS Shift 2 and spoke possitive abut it then… This is just kind of adverisment for me. But have to say it looks better and better. Tried few day ago my Junior member and still something missing in the way of car feeling. Im not hating just saying.
      And one more thing.. logicaly.. it is even possible to be pCars sim in future when its coming to Wii, consoles.. ? Is there some ? Well its still very sympatic racing game type like FM/GT which is really missing on PC platform actualy. But i dont even exept a challenge which giving me some other so called sims around. Its kinda wierd to me cause when im reading “gaming” discucions everywhere there is huuuge amount of ppl who is caring only about graphics and visuals, and thats seems to be enought for acutal gamers. Not just racing but in all games, and i feel just same reflection of ppl about pcars. Seems natural in this time. Anyway i wish WMD all best.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Theres no reason at all it can’t exist on any machine. But know that its the controller that becomes an issue – if a racer is simulated properly it’ll feel like crap and won’t drive truly without bastardising the controller to car differences (this is proven online). And anyway by that time your not driving it at all. But its not the actual machine just to make that clear. The machine is irrelevant. Simbin tried it – your know, one of the beloved sim gods – and totally cocked it up compared to its equivalent PC game – Race07. It wasn’t a complete failure IMO but compared to Forza it looked rushed and shambolic. Raced alright though. But with that should console gamers be saying “oh and other PC Sim dev who hasn’t got a clue”? – we’ll stick with our Forza and GT’s as they’re programmed by ppl who know what their doing. Of course not.

      • Patrik Marek

        it’s funny you say total failuer, yet it was just yesterday when I dicovered some game review webpage talking about best driving games on xbox and Race07 was number one ( don’t rrember the name, Race Pro ? Race On ?)

        true games is only going to be as good, as good it feels to drive, you have arcade games with simplified physics that are great to drive,

      • Aleš Přibáň

        Yep that was in my mind. Just HW(controllers) limitations.
        And yea.. i totally forgot to Race on consoles even had no chance to try.

      • pez2k

        There’s a bit of a difference between Tommy Milner being paid by EA to read a promotional script, and Rene Rast posting a video on his personal Facebook of the game he’s currently playing.

  • Sean_S36

    Nice driving

  • joso

    Video sure look nice, but that is about all. We can not judge physics on video basis. I was turn on my copy of game after this video and try latest version with same cars as in video and after 2 years there is still nothing major changed in physics, it has little improvements yes, but looking and comparing with other titles nothing to much. Some cars is ok partially, but this is clearly maximum right now. I know the reasons why is that, but if i tell that, there will be big angry fanbase coming on me :) Unnatural behavior of arcade is still there pretty much. I completely agree with everything GamerMuscle said. To me the game is just a beautiful shell with nothing in it. So we can conclude on basis of 2 year development the pCars developers can’t really compete with other more serious sim titles. They are primary game developers, not physics developers from serious sims, which can have beginnings from real auto industry. If the developers will not step up in physics department quickly, the game don’t have bright future. From starting hype about 3 years ago they can’t nothing really to show us right now, rather than beautiful scenes. And “big talkers”(fanboys)back days, are today a lot more quieter. The process of development for good physics can take many years. And they want we believe them, when they claim they make racing simulator. From starting bla bla, chat, chat after 3 years they proven opposite.

    • punkfest2000

      bla, bla, chat, chat

      • Aleš Přibáň

        yes screen screen, vid vid.. .)

        anyway ss doubled post, even i deleted previous post its stayed here im sry..

    • Guest

      Problem of this days is that masses of “gamers” looking only for graphics. I bet every smart developer will have a succes when they make any type of game in luxury visuals. Im reading it everywhere, for such ppl is graphics just enought and it is nicely reflecting what is happening here. Im a kind of guy who need a challenge with physics, and visual have been alway on 2nd place. But for such projects is really enought few creens and vids, of course Rene driving vid is great. Same as Tommy Milner before Shift 2 release do you remember folks ? Even that Shift 2 in my console times was the most sympatic racing game i never even realised to call it sim. This is the same stuff for me, great looking game which should fill the hole on PC platofrm with such games like GT/FM and this is the right place to me for pCars and i dont see anyting wrong on it. I cant even imagine true sim on such platforms like pCars is coming for logicaly… It has to be casual. Tried my junior member few days ago and i have still no emotion times with pcars and cant stop feel such “gummy” feeling from driing and feels the car. But gl anyway WMD ! Just never cant stop wonder how todays ppl think and spedning money based on pictures. Anyway i think this gonna be best casual racing game PC ever had no doubt about it :) So im absolutely ok with this you know.. even it is not the project where im going to spend my racing times.

      • joso

        That’s perfectly fine :)

      • Patrik Marek

        it’s miles different (and better) then Shift2 ever was – imo,
        that was my first concern when I first head about it , .. yeah looks nice but shift2? … but then I was tempted to check it out, so I did and while initially it was still very similar in some ways, the way how it’s now it’s very very different

      • pcarsphyxexpert

        Actually, when I installed Shift2 on my new PC{and eliminated lag}, Shift2 for the most part drove quite well, in fact, I’d say that it drove better than many of the cars in pcars, granted pcars isn’t finished.

    • ModernTimes2

      “Arcade”, “can’t nothing really to show us”, “just a beautiful shell with nothing in it” , “they claim they make racing simulator”, “bla bla, chat, chat”

      More unreasonable exaggerations. It’s never going to end, is it… Sigh. I liked GMs posting a whole lot more…

      • joso

        I need a pils, right? hehe. Again it’s perfectly fine, as i’m not searching for approval for my post. It was just my opinion and still is, until Slightly Mad Studios developers show me, they are capable of something better which will satisfy my standard, until then….

    • Project CARS Italia

      Funny post. Every single build is released for testing purpose (unfortunally you seem to don’t know what this means) and the SMS devs give us (wmd members) instructions about what car, what track and what tire they want us to try. If you don’t partecipate to the wmd portal activity then you don’t know what is the current state of development of the car you are driving, what tire compound is better to use and in which road/circuit is better to drive. In other words, when you pick a car and a track randomly you can find yourself driving a car that has a default setup based on a circuit that is completely different from the one in which you are driving, and with a tire compound (probably the Default) that couldn’t be the best choice for that build. Not to say that certain car that you decided to try could be, for some reason, “broken” in the build you are testing, but without reading the forum, the build release notes and the physics discussion thread you can’t know that.
      This is the way wmd members should have to do things: first you read and get informations in the wmd portal and then you go testing. If you guys skip the first step then your experience with the sim can always be influenced by things that you don’t know about. And in this case you can blame just yourself, not the devs.

      • Patrik Marek

        that’s the problem imo in general, it’s way more in progress then comparable sims, so while in AC the released car is close to finished, in pcars thy release cars so that people can start to check them out , as you say, when you follow the notes and check out what’s “to be commented on ” it can be very different experiecne

        sure, it won’t be for everyone in the end, but I find it funny when someone says that ” They are primary game developers, not physics developers from serious sims, which can have beginnings from real auto industry” where the core team is made from people that created GTR/GTR2/GT Legends – probably the best sims from the old days … and games/sims like rFactor is just evolution of engine made by what is now Slightly Mad studios

      • joso

        Exactly, just one thing. Whatever mod i choose, whatever track i choose, whatever settings,the game always feel arcadish to me, specially on edge, the most important area, where you can immediately judge if is sim or just another racing game(which is fine for many and that is ok). Again i know best what i like, i don’t say i am right(maybe i am who know) and this game in my opinion have a long long way to go with this current rhythm of development.

      • Project CARS Italia

        From this answer it’s clear that you haven’t understood what I’ve said.
        Also, you said: “whatever mod I choose…”.
        We don’t have modding and mods to choose.

      • joso

        Oh i understand it exactly how you want, don’t worry. But all this writing is not convinced me, mostly because is true for almost every game that is developed that way and even if the people behave that way as you say that doesn’t mean the game is actually good for some of us. What will convince me is actual improvement, big step forward, when i feel it under my hand and i see predictable behavior when i drive on limit. But i have feeling the waiting will be long. Sorry about mod of course i mean car. Don’t assume now because of this, that i have no game, because you will be wrong :)

      • Project CARS Italia

        Convincing you? I couldn’t care less if you are disappointed and you think pCars won’t be simulative at the end, especially after the stuff you’ve said in the first post. I care about the wmd members that seem to have troubles testing the game or the people that don’t have access to it and want/need informations, but not about people with your behavior. I gave you an advise about how to test the builds in my first answer to you. Now it’s your call: if you really care about that, you’ll try that way, if you don’t, well it’s just your problem. What you say here won’t affect in any way the development of pCars.
        Anyway, since you’ve said that you have access to the game and that driving on the limit it’s easy, choose a car and a track and try to reach the top 5 in the leaderboard with a LMP, a GT3 or a Formula car. After you are done with that, let us know your name in the leaderboard. Combining your driving skills and experience and the arcadish physics of pCars, I’m sure it won’t be a problem for you. Give to René and the rest of us the possibility to learn from your ghost. :)

      • joso

        Well when you are talking about leaderboard you are talking about how good can someone adapt to game and how much effort and time he putting in and how talented it is. Also how good he is in finding flaws of the game and used it to set setup to achieve better lap times, when in real life this will not be possible. Not how good game itself or physics is. I am not interested in game until they show me something better. They can be better, they have enough money to develop proper physics, time will tell, as for now time telling me they are lacking a lot.

      • Project CARS Italia

        Cut the crap mate, give us a name and a track or shut up.
        You just described what real race drivers do in real life: testing their car in the sim and in the track and then reporting feedback to their team to adjust the setup for the race. And that’s exactly what testing pCars is about: spending time testing the cars and setups and then reporting to the devs to adjust things. Something that you clearly never did. You’re a joke.

      • joso

        But point is not in testing, point is how good physics model actually is how good is coded, how much knowledge from past experience is in it and how good physic model actually interact with our hardware, how deep detailed, flexible and versatile is. This is stuff, you can not achieve in 2 Years. You can testing and reporting till end of your life but everything ends if the model is not capable of squeezing believable results or we getting some strange behavior, which remind us about arcade behavior. For you and some others i am a joke, but the game is still bad in terms of driveability.

      • Gumshoe

        Sounds like a lot of assumptions there. Please explain the sections of the code that are deficient, and also explain the physics capabilities that are impossible to develop in two years?

      • Dylan H.

        Either you don’t know what Arcade really means, or you don’t have a clue about what you should feel when driving a real car.

        The arrogance some simracers posses absolutely boggles my mind, we have a regular member with extensive experience with the R8 LMS driving that car in a simulator and giving feedback about it, yet people still disregard his opinion and have to be a wiseass even though they’ve never driven a GT car or anything close in their life.

        Unbelievable

      • joso

        Please show me that experience in game, please show me as AC showing us, as rf2, iracing, netkar pro showing us. They have some flaws and own “personality” yes, but they are many times more drivable from the start. Until then… Experience and input from real or whatever driver can help yes, but this is ONLY one part of the chain and can mean NOTHING if only one other important part fail. You still need to know how to coding physics properly and how to properly evaluate and implement all feedback. No i am not saying they don’t know, but there is product in the end which show how successful they were with physical model.
        Your writing is ok i understand it, but this is not enough for me. I am not a kid, as adult i need real proof, not PR.

      • Dylan H.

        This isn’t PR. Show what? First part of your post makes no sense.

      • joso

        Depend who you ask. But agree that for many isn’t.

      • Dylan H.

        Did you do a poll to verify that, or are you just pulling numbers out of thin air?

        Calling Ben Collins and Nic Hamilton PR would atleast be somewhat understandable if you didn’t bother to actually check the extensive feedback they give. But Rast is a regular member who paid for the membership himself who made a video like countless other members do and give feedback on the forums like everyone should instead post inaccuracies in a comment section on a newssite.

        Ofcourse it’s much easier to give terrible feedback (the handling becomes arcade near the limit is just utter nonsense) in a non official forum so no one bothers pointing out all the areas where you are plain wrong.

      • joso

        Jup, we have definitely different look about this things, but that is ok. But majority of casual and serious simracers will rather choose any other sim title, why is that so? Are they all wrong? They don’t know what sim racing mean? Are they all noobs and losers who never drive a real racing cars?
        Yes it’s easier to give negative feedback, which only show how hard is it to make proper physics model and developer of pCars showing us that. I am not talking they will not learn, but right now there is long way to go even to catch other sim titles.

      • Dylan H.

        People who know what they’re doing can actually give decent feedback. Which you apparently are unable to formulate. I’m not talking about negative feedback, I’m talking about your feedback being terrible. You can’t even describe exactly what is wrong, which to me indicates you don’t really even know what it is you’re doing. Especially if you can’t feel any difference in the handling since 2 years ago.

        You keep talking for a majority of simracers, such arrogance. I’m tired of people who think their opinion is the same as the majority of people involved.

        Seems like 80% of my post doesn’t get through to you, but I’ll chalk that up as language barrier problems.

      • Gumshoe

        Well if you’re all about proof, please prove how pCARS is arcade at the limit. Also, please explain, with reference to real life evidence, how AC, rF2, iRacing and NkPro ALL get it right at the limit, because they certainly don’t all feel the same to me. Or do you mean that pCARS feels more different so by induction therefore the physics are wrong in comparing?

      • joso

        GamerMuscle: “Pcars on the other hand just seems “off” mostly in how erratic the cars handle in transient states , the nature in which the car under steer , over steer , follow the track cambers or ride over bumps.”

        That is what i mean.

      • Gumshoe

        No need to quote others. You’ve just gone on about needing evidence that proves pCARS is doing physics properly and yet your evidence that it isn’t is that ‘it feels off.’ Please elaborate on the actual physics flaws and not just feel. Btw, the heating model is currently creating some headaches when the cars go beyond the limit, but the underlying physics from all of AJ’s posts are extremely competent. Following AJ’s thread and related ones gives a really nice explanation of where the process is and it’s in the fine tuning stage, not the ‘whole physics model is broken’ phase. It’s also very advanced.

    • pcarsphyxexpert

      The biggest problem seems to be that the FFB is limited, so it’s hard to judge how good the physics are, though I agree that getting the combo of physics and FFB right is a time consuming job.

    • Rodrigo Borba

      Great post, Unless the guys at SMS are testing something in the area of ​​physics since the beginning of the project, I personally find very tricky Project CARS be among the great hardcore simulators today.

      Physics is like a diamond to be cut, it takes time, research and much hard work.

      It is evident from the outset of the project that physics was treated as a background item, unlike developers like Kunos and ISI do the exact opposite, the work will of physics to the graphics.

      All the physical work of SMS comes down to my opinion just to leave the car stable enough to stop on the track.

      • pez2k

        ‘It is evident from the outset of the project that physics was treated as a background item…’

        That’s why the physics section of WMD has 50% more posts than the graphics section, and indepth technical changelogs posted regularly since April 2012, right? I guess the entire replacement of the tyre model counts as ‘a background item’ too?

      • Rodrigo Borba

        Recognize the efforts of developers and the community of WMD, but after all this time I’m a little skeptical about how this project can improve so much in just a few months.
        I hope I’m wrong, but it is quite a difficult task.

      • Gumshoe

        It’s a good thing you’ve been giving all that detailed feedback on the forum of exactly where things aren’t realistic then so they can improve it. oh wait…

      • Rodrigo Borba

        The great problem of WMD is that it does not work as WMD if your comment is critical, even if well grounded.

        What bothered me for a long time and still bothers me today is that moderation of the forum is made by bouncers with small brains, it delays the development of highly sensitive in my opinion.

        Not banning their customers what is there to tell you exactly what he thinks should be the best way.

      • pez2k

        I don’t know if you’re thinking of one specific situation or what, but I’ve seen plenty of criticism at WMD and even done some myself. There have been major changes resulting from criticism, such as the new tyre model, the move away from free-to-play mechanics, the input threading rework, and so on. They even employ Nic Hamilton and Ben Collins specifically to criticise any part of the physics they feel isn’t yet correct, and there’s an entire subforum for people to contribute similar reports.

        On the other hand, every time I’ve seen someone get banned, they’ve generally either been abusive and hostile, openly ‘trolling’ to cause bother, or in severe breach of the terms & conditions (ie. ripping content).

  • joso

    I am really sorry that pCars isn’t what you all expect from big big hype, as you all who had also some of other new sim titles dip down know about what i am talking about. You can all hide the facts under replay but real life facts is on the table, which say that majority of sim users rather choose among other titles. And for all those that also have some other new title: When you go playing from pCars to some other new sim and starting to feel enjoyment is raised compared to pCars, remember me and then try tell yourself that pCars is equally good.

    Happy Easter.

    • pez2k

      ‘…majority of sim users rather choose among other titles.’

      Do a majority of all sim users even have access to pCARS? I’d be amazed if a majority all own a popular title like Assetto Corsa, never mind buying into the limited-access closed WMD project when there was nothing to show for it.

    • Dylan H.

      Unbelievable, you just pull out of a discussion and then repost your ignorance.

      • Gumshoe

        Yep, at this point, the obvious troll is confirmed obvious :)

  • Wally Masterson

    What a classic Sim racing thread. Someone could do a PhD on this stuff.

  • GamerMuscle

    “may suggest that you find better things to post rather than this titles MP is dead”

    Where did I post that , because I made a video called “RFactor 2 Multiplayer Ghost town ?”

    you might not have noticed the question mark or the fact that In the video I am racing on-line with 10+ other people and talk about varouse aspects of RF2 or that I have made multiple videos about RF2 and talk about many of its different aspects.

    “Your not building a great following for your self except for in Assetto threads”

    I say what I believe to be the truth about things, I don’t set out to make a following.

    If the goal was to make a following I would not be talking about sim-racing games , Id be making mine-craft videos and talking like pewdipie you realise only 10 people play sim games right ?

    That’s not to say I don’t like people to enjoy and follow my channel but that’s not my motivation for the channel.

    “We are trying to enjoy ourselves”

    Sorry that my comment so clearly tramples on your enjoyment.

    “There was a point when your posts were pretty good and neutral but that seems to be falling back the other way”

    I think you are constructing some sort of weird quasi reality in your mind where so long as my comment does not offend you its neutral but if I happen to say something negative or something that could be construed or interpreted as negative then its bias.

    “As for me I can do without the media drama”

    Again please tell me where this drama has come from , you might want to note that your comment is off topic and not about the game but about drama and that’s drama you are creating.

    ” I have cut you a bit of slack for a while ”

    You have cut me slack ?
    Are you going to come and ” DO ME IN” ?

    “trolley Car Handling”

    How better would you describe the current handling over the limit , its a common issue with many simulators to a grator or lesser extent , its clearly an incredibly hard physics characteristic to overcome.

    I assume because the bulk of a cars handling in terms of the end result and what is believable is emergent , dependent on other physics properties rather than being something that’s directly programmable or easy to determine in the first place.

  • GamerMuscle

    Mr Birddogg66 , at this point in time you are in fact the one derailing the thread.

  • GamerMuscle

    If the admin feel my comment is a detriment to the website or that it is indeed to off topic then they are free to delete it.

    Or ask me to only talk about PCars on PCars posts that are development updates rather than someone just playing the game.

    I’m sure I and others have talked about physics or other aspects of other simulators when its just a video of the game though or a general comparison video.

  • n2k3rf

    he only can post on his own experience not rene’s experience because he is not rene.

  • pastor_tedhaggard

    instead of calling it ‘BS’, how about actually properly responding like an adult rather than some kid in high school – specify what you think he said was ‘BS’ by quoting from his post, explain why you think its BS, and then give a counter argument.
    Otherwise your comment is just another redundant pointless worthless internet comment.

    im sure the sim racing community are better than a fox news standard of discussion.

  • GamerMuscle

    You do realise that Rene Rast posted his video to you-tube and Virtual R is a site that reposts things for the most part ?

    If you want to commend his driving and his video then do it on you-tube where he will more likely see it.

  • Alceste Delacour

    No Schleife, no buy.

  • Petros Dialektakis

    What has THAT got to do with this video or pCARS???

  • Alceste Delacour

    Lets you appreciate the scenery. :p
    I supported AC, and now it’s only on Steam.

  • punkfest2000

    It’s true. Getting a bit tiresome seeing same old garbage coming from him.

  • Alan Dallas

    :) OR we just chat with him(Rene) on the WMD Forums.

  • joso

    Thank you :) But meaning of the negativity can be very subjective thing. Depend how we explained things.

  • joso

    Again i’m not se myself negative, is not my problem if you see me that way, of course you have all rights to se me that way, but again this is not my problem. I am not part of some agenda. Just telling my opinion.

  • pcarsphyxexpert

    Actually, what you want is the opposite of healthy, in fact, you’d make a horrible moderator as you’d probably ban all dissent.
    Some people don’t seem to understand that free speech/healthy debate needs to include both sides of the coin, not just the positive or that which coincides with your personal biases.

  • noroardanto

    Don’t you feel below sentences negative? phew

    “From starting hype about 3 years ago they can’t nothing really to show us right now, rather than beautiful scenes. And “big talkers”(fanboys)back days, are today a lot more quieter. The process of development for good physics can take many years. And they want we believe them, when they claim they make racing simulator. From starting bla bla, chat, chat after 3 years they proven opposite.”

  • joso

    No. I know is maybe a little harsh sounding to someone, but is just pure truth of my opinion i will not blend it. What is negative to me for example that many is afraid own opinion, i mean real opinion from dip down. phew hehe

  • Bob

    No – this is a comments section about what people honestly think about the video. Not a place where only fanboys are allowed to post positive comments.

  • F1Racer

    “Also a big part of why I go after the negativity is it does bother me”

    Then going after it is not the best idea. You’ll end up getting involved in so much head**** stuff that it will make you worse.

    Don’t be a negativity vigilante here. You may mean well but I’d rather you bring your concerns to me or Rob and let us handle it.
    Unfortunately not every post here can be positive and there has to be some wiggle room.

    Take a deep breath and, as we say here, don’t let it eat your coconut.

  • joso

    No i am not hater, why the hell will then i buy it and still coming and try playing this game and try give it many opportunity, despite nothing major really change in terms of driving to me last two years.

  • pcarsphyxexpert

    If we listened to race drivers, all racing games would be sims, LOL.

  • Gumshoe

    If we listened to all the armchair experts, no racing games would be sims ;)

  • pcarsphyxexpert

    I think it’s fairly obvious what isn’t or isn’t a sim, the hard part is properly determining which one is the most accurate/realistic.

  • pcarsphyxexpert

    But it’s mainly pcars advocates who’re always upset.
    Anyway, if WMD can fine tune pcars, it’ll be a decent racing game, but It’s yet to move into sim category for me.
    I bought F1 2012 after trying the simcade demo, so there’s no reason that a simcade game can’t appeal to sim racers like myself.

  • Gumshoe

    But pCARS is a sim to me. Hey I thought you said it was obvious what is a sim and yet here we are :)

    The next question is: who’s opinion is more valid?…

  • pcarsphyxexpert

    I mean it’s obvious to those who value things like realism and FFB quality etc.

  • pcarsphyxexpert

    Does the basis of your belief revolve around the steering precision, FFB and physics or the GFX/car list etc?

  • Dylan H.

    It’s time people stop categorizing what they think are bad simulators under the arcade genre, they’re 2 different genres. The word simcade is a term that’s utter horseshit made up by them.

  • Gumshoe

    I also value those things. So back to my next proposed question, who’s opinion is more valid?

  • pcarsphyxexpert

    You’re telling us that you’re on the verge of psychological collapse even though you consider this whole sim business subjective?……if I do say so myself, it seems like the source of your distress is your INABILITY to control people’s opinions, despite your stance of subjectivity rules.

  • HammerX

    That video is too funny Birddogg66, thanks for the laugh buddy!

  • pcarsphyxexpert

    Maybe some quiet time is in order{remember Tim Macmanus wanted quite time for the inmates of OZ correctional facility level 4}

  • pcarsphyxexpert

    I think simcade is a very fair term…..and it’s nothing to be ashamed of as long as the game is decent.

  • Dylan H.

    It really isn’t.

  • pcarsphyxexpert

    Not sure who you’re referring to as brats as I’m 46yrs old, either way, It seems as though you’re taking this way too personally, especially as everybody accepts that pcars SALES should be good if not huge!!!

    I remind you that you’re of the mind that a games sim status is a subjective determination, so I can’t see why you can object in a hostile/emotional manner when someone suggests the game is simcade or whatever description they apply.

    Also remember that AC was very simcadey at release and has improved quite a bit within a few months, so there’s certainly time for pcars to up the ante…..regardless, I sincerely hope it’s a good game and that people can judge it’s game features once the sim/simcade debate’s been settled after release.

  • pcarsphyxexpert

    We’ll have to agree to disagree at this stage as the game isn’t finished.

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