Project CARS – Now Available on Steam + New Trailer!

As announced a few weeks ago, Project CARS is making the transition to Steam as the newest Junior build is now available on Valve’s platform!

Instead of using the trusted launcher application, WMD members can now download their development builds of Project CARS within Steam.

A detailed instruction manual on how to get going with Project CARS & Steam is available to members here, the new build is available to all member levels – including Juniors!

Build 510 (5/7/13, Junior Member+)
Bug Fixes:
* Fix for leaked lights from the lightning manager on shutdown
WiiU:
* WiiU buildaries – dictionary file gather and store in shaders.bff. Add first working version of FXCompilerWiiU exe to BuildTools
Environment:
* Setup for new lightning effects..
* Clear6 changed to new experimental clear condition that is more tropical in feel with darker saturated blue sky and heavier blue haze in daytime and a bright intense sun. Tone mapping effect isnt working great in this setting atm as Rob and I are still looking into that. Also has some banding on the new skies
* Added Hazy 2, which is more of a bright sunny day for a more dusty arid location
Audio:
* Initial audio for the weather sounds (not enabled in game)
Physics:
* Tire.rg: Revised heating on GT Slick – GreenFlash plus some carcass tweaks
Tracks:
* Derby National/GP: Fixed issues with flying adverts, further cutting in of outer roads in outer terrain
* Eifelwald: New export
Vehicles:
* Bumped version of all vehicles for Friday’s stat reset
* BMW Z4 GT3: Adjusted setup for new tires. Brake heating/cooling/wear all tuned
* BMW M3 GT: Adjusted setup for new tires. Brake heating/cooling (not final) taken from Z4 GT3
* Pagani Zonda R: New setup for new tires
* BMW M3 GT4: New setup for new tires

Meanwhile, WMD member JonZ has released a stunning new video trailer entitled “Speed & Sound”, featuring footage from the development builds of Project CARS and some superb cinematography!

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Ross Siggers

    Amazing! Looking forwards to this, updates will streamline into my library so much easier. My only issue is having to copy over all my current screenshots, but that’s hardly the end of the world

  • Charles Sami Amyouni

    Yeah – available in Steam, but only available for existing members of the WMD… R-i-G-H-T… (for now).

    • Realkman666

      I wouldn’t want another game on Steam anyway.

  • Olivier Prenten

    Amazing trailer by JonZ! Wow!

  • Drew Duncan

    Please, PCARS, get to work on the physics. That’s really he only thing this ‘game’ is lacking on before it can be called a sim.

    • Hugo Stiglitz

      I know. It’s not up to par when a console game demo has better physics

      • Anonymous

        and what might that be?

      • LogiForce

        You’re not suggesting the GT Academy 2013/GT6 demo has better physics I hope? I do agree if you say that the physics system it uses on that limited system (PS3) is more refined and an upgrade from the GT5 physics.
        The volumetric throttle system of pCARS alone beats the crap out of the equivalent GT6/GT academy ’13 uses, which is just a linear throttle input. Mind you, this does improve car control a whole lot.

    • Anonymous

      I’m not sure if you’ve missed the changelogs for the last 6 months and/or haven’t been playing it in that time, but physics are the #1 focus of the development right now. They ‘got to work’ quite a long time ago!

      • http://display.vracing.pl Gniewko Ostrowski

        nbd missed anything, the guy is right.

      • GamerMuscle

        I’m sure they have been working on the physics , but its still the area of the game that needs the most work and also happens to be the crux of the entire product.

        Will be fantastic though if they crack it and get physics on par or better than current simulators. Just think how good it would be to finally have a more “main stream” game on all platforms that has cars that actually drive properly.

      • Anonymous

        “I’m sure they have been working on the physics , but its still the area of the game that needs the most work”

        Which is why they continue to work on it and why it continues to get better. Are you aware of how development works?

      • GamerMuscle

        Maybe more so than you.

        At no point in my comment did I say it was not a priority of theirs , or that they are not working on it , or that its not something that typically develops at a different pace to other aspects of the game.

        Its a simple fact that the physics are very much lacking in Pcars at this state of its development , especially in contrast to other components of the product , weather or not that is normal is a separate issue and not something I made a comment on.

      • Big Ron

        I think you are exaggerating that the physics are lacking very much. They are surely not totally convincing in all points, yet. But you are acting like it´s still driving like Mario Kart.

      • GamerMuscle

        Mario kart drives very well in that there are no holes or bugs in the physics ( that I am aware of) , you talk as if Mario kart is broken when clearly its not. Mario kart is obviously not trying to be real but the key point is its internally consistent though somewhat bland.

        The physics in Pacars as it is now are broken in the sense that If you drive on the limit the cars handle like trolleys even more so than i racing and RF2. The physics are not consistent so evan at a base level as a game the physics are fundamentally broken.

        Mind you allot of people that play simracing games don’t drive at the limit so if it operates to a basic level under the limit then most people will perceive it as being a top level simulation and in that regard some of the cars handle to an acceptable level.

      • Luciano

        I agree with everything. rFactor 2’s Marussia is the less “trolleyish” at the moment (I dont play turismo/sport). Perhaps because of the kart-like nature of F1 it bothers less in these type of cars: it does not brake the coherence so abruptly. But it is still there. Unfortunately we dont have anything better.

      • Kendra Jacobs

        RFactor 2s clio and netkar pros fiat 500 are by far the 2 best front wheel drive cars in the history of simracing. iracings jetta is pretty good too to be honest.

      • Gumshoe

        It is a simple fact that this is purely your opinion, not related to any actual fact.

      • Kendra Jacobs

        change logs dont mean crap, after 2 years and only a few months to go there are still physics traits stemming back from Need for Speed shift, still physics traits that even old sims like race07 never ever had in their physics. There is clearly something in the core physics engine thats not right ive been saying this for over a year now, something about the core underpinnings of the physics model that just is arcadey, no matter how much sim they try to put on top of that arcadeyness, the arcadeyness will always be there underneath.

    • Anonymous

      PCars lacks @physics department, rF2 lacks @graphics. The rest is old, isn’t out yet, or is just way to expensive for me. It’s gonna be a matter of choice I think. For me pCars is way to heavy playing on triples.

      • Kendra Jacobs

        just play the game you enjoy driving graphics are just how things look, in the end its about the gameplay itself the driving. I can lap in netkar pro rfactor 2 and 1 and the assetto corsa demo all day and rbr and gsc too, and i get so much satisfaction even knocking off a tenth off my time after hours of lapping. Pcars i play once a week or so at a friends place just for some fun time and i dont even go through the entire night without wishing i was playing an actual sim again. Good graphics get old, after an hour of being impressed then you get used to the graphics, you need the gameplay itself to be mint, not the graphics.

    • Anonymous

      Depending who you listen to, it’s irretrievably an arcade game now purely because it’s on Steam…

      • Anonymous

        Do you think iRacing will get this label if it ever gets on Steam?

      • Anonymous

        Some on the forums have already said so.

      • Anonymous

        Well it seems it’s not gonna make it on Steam so no worries

      • Anonymous

        I wouldn’t bet on it, but never say never.

      • Realkman666

        Not if they fix the physics. Bah-dum-tish.

      • Matt Simons

        AC will also be crap cause it’s on steam too

      • Anonymous

        Hence why it’s such a ridiculous opinion. It’s like saying being sold at Walmart makes a game arcade.

    • myvracelog

      my bet is you are completely clueless and can’t set up your wheel.
      tell us what kind of wheel do you use?

      • Drew Duncan

        Fanatec CSW w/ Formula Rim

      • myvracelog

        excellent wheel.

        few more questions if you do not mind…

        degrees of rotation? that you are using?
        and amount of ffb?

        and what part of physics do you not like? car handling?
        be more in depth.

      • Drew Duncan

        Thank you.

        400degrees

        FFB is set to 100% at the wheel. I adjust it in game depending on the car.

        When I am talking about physics, it’s about being able to drive consistently and have the car handle consistently. Not just spin out without feeling the tires losing grip through the FFB in the steering wheel. Overall the FFB could be better too, sims like Game StockCar 2012 and rFactor2 have rumble strips and cambered corners nailed. I have yet to try Assetto Corsa but I hear that it takes things a step further.

      • myvracelog

        drew have you a favorite car your using or just jump from car to car?

        have you tried to experiment with the ffb and the degrees at all? (change numbers)

        have you messed with the sets at all?

      • hotak

        in pCARS you shouldn’t limit wheel rotation degrees, leave them to max, so the game will handle correctly the differences in max wheel rotation between, for example, a F1 and a GT. if you’re not happy with the default one try changing steering sensivity in the setup instead

      • Anonymous

        Yes, the game handles the rotation angle fine. If we’re talking rotation angles, I would not adjust steering sensitivity – that will introduce non linear steering. Instead I’d go for the steering ratio in the car setup.

      • hotak

        yes I was thinking about steering ratio, used the wrong term :)

      • myvracelog

        really good point on steering ratio Moderntimes…

        My opinion is set ups in PCARS definitely very very good entry level sets made for many types of mods of controllers.

        I commend them for making such good generic sets.

        With that said I think people mistake those super stable sets for not being about to have a car on the edge.

      • Anonymous

        I don’t know, some of the car setups are broken now and then and others can be a bit flawed. I can see them gathering some really great default setups from the community by release when the physics have stabilised, but right now too much is in flux to say they’re all good setups.

      • myvracelog

        well i did not say there good for everyone.

        also I said there, ”good entry set ups”.
        Basically starting points to build your own set up. But we have to realize sets they make have to be drivable for D pad/ xbox/ wii/ ps3// users, not just pc sim drivers, which makes it very hard to make a set to make anyone and everyone happy.

        They make a set so a 8 year old or a 65 year old grandma can drive it. Sets that are generic, they have no choice really when comes to this. It has to be friendly to the casual players. People just sitting down for a hour a week for some fun. Not for the guy who is going to play 6 hours a day. :))

      • Anonymous

        I don’t agree I run at 420deg and it handles just fine for me.

      • Anonymous

        Hmmm pretty close to my settings I use 420 deg but also it is recommended that the SPR be set to off. I am one of those that think there is a good base to the ffb in pCARS and only needs effects sliders so people can customize the feeling they want. With rF2 ffb getting praise people may want more jolt magnitude than pCARS offers and others no. There is an old ABATE saying Let those who ride decide was a term for protesting helmet laws here in florida as well as other states.

  • http://virtualr.net/ F1Racer

    Oh buddy! That’s some stunning video right there! Impressive stuff.
    Tutorial ?!!!!!!! :)

    • Anonymous

      Get a room…. :-)

      • http://virtualr.net/ F1Racer

        Excuse me for liking it. It’s not making me horny though.

      • Anonymous

        Figure of speech.

      • Anonymous

        ….that was used incorrectly. :P

  • John Krisfalusci

    Wow did it just say Oculus Rift!? So it’s official now?!

    • steve30x

      Yes its officially goiing to support Rift

  • Diego Colafabio

    Steam..finally :) great move guys. Thanks.

  • Markus Ott

    JonZ should get a job in the gaming industry.

    • Anonymous

      He already has one in his own words!

  • Anonymous

    This video is so amazing so I forgot about not the best physics model and just made a couple of laps…

  • myvracelog

    79 Lotus is best sim car in any game or at very least equal to.
    I race the 79 mod all the time in rf1 and have put in a lot of laps in rf2 79 mod .. spent more time then most in the iracing lotus and the PCARS car is a sim version. Turn the aids off people and dial wheel in correctly.

    • Kendra Jacobs

      No way, not even close. Way too easy to get close to the limit. Way too forgiving and basic/simplified handling. Once you get to the limit sure it can move around and even punish you, thats fine, but its way too simple to reach that limit. The physics seem way too simplified feeling. This doesnt even beat an RF1 mod, let alone rfactor 2 or iracing, or soon assetto corsa.

      Thats fine that they are still working on it, but I continue to experience some pretty simplified and even arcadey physics, stemming all the way back from the Need for Speed Shift games, even as of build 500, or was it 501? Low 500s. I dont care what they claim about new tyre models, about mentioning every little tiny technical detail in their build update logs as if they are trying to use that as a marketing ploy so that people reading the logs think OMG look at these update notes, the physics must just be so great this time. The game still has tons of arcadeyness to it.

      Its not even as good as previous gen sims like Netkar Pro, RFactor 1, Game Stock Car, let alone iracing and rfactor 2. Anyone who thinks this game is a true sim is fooling (or flattering) themselves. Cars dont do the things cars do in this game, cars cant be driven the way they are driven in this game, cars dont react the way they react in this game. This game is not a sim, stop comparing it to nk pro, gsc, ac, iracing, rf2. Its just another raceroom revolution, good in some aspects, arcadey or simplified in others. Honestly.

      • Realkman666

        From what I’ve seen, you’re right, but they seem to be moving in the right direction. I doubt it would be enough for me, but it’s nice that they’re trying.

      • Anonymous

        Not saying who’s right or who’s wrong, but it’s interesting that Ben Collins has a completely opposite opinion to you on the Lotus:
        ‘From my experience of driving late 70’s Formula One cars – they are super easy to drive.’

      • Gumshoe

        Yeah but Ben Collins only has real life cred, not SIM cred.
        ;)

      • Kendra Jacobs

        Well apart from seeing many physics traits that the pcars lotus (and its cars in general) share with the physics traits of regular non sim racing games, the cars move around a ton if you watch real life racing, and you can control the car or loose control depending on many things, the physics here are much too basic.

      • Anonymous

        …and what, exactly, is your experience with the real Lotus? Hmm, thought so…time to move on.

      • Kendra Jacobs

        You dont need experience with a real lotus. Watch videos, read articles, read books, oh, and compare all the similiar physics traits that the pcars lotus (and its cars in general) share with the physics traits of regular non sim racing games.

      • Anonymous

        Even iRacing, rFactor 2 and Assetto Corsa share ‘physics traits of regular non sim racing games’ – because they’re all still racing games. The cars in all games turn when you use the steering wheel, accelerate when you use the throttle, and arcade racers like Ridge Racer are famous for featuring lift-off oversteer.

        If you’re going to try to slag things off, at least be specific with what you’re trying to slate. Nobody will take you seriously with vague but negative sweeping statements.

      • Anonymous

        If you think you can learn how a car drives by reading books and watching videos…..well, keep on thinking that; maybe it will come true some day.

        I have been driving on the track for almost 15 years (not competitively) and I am worthless in a new car for several laps. Why is that? Because I have to learn all the characteristics of that car. The owner may fill me with all their knowledge from driving it, but I still need to ‘feel’ it.

        Additionally, without actual experience, how do you know what their (author, driver, mechanic, whomever is providing the info you are absorbing) reference is? If I say my car is really fast through turn 2 at Brainerd International in comparison to my buddies Evo, what does that mean to you?

      • Markus Ott

        And this is an example of someone without any clue about what he is talking.

      • Kendra Jacobs

        Trust me i probably have more clue then most people here

      • Anonymous

        Hmmm seems like your back from vacation so where were you it’s been fairly quiet around here.:)

      • myvracelog

        not really but if so this is sad.

        you mis quoted everything i said above because you only read what you wanted to read, and you completely read it wrong.

      • Gumshoe

        Why don’t you: Go post this on the WMD forum, have the argument, get kicked out and get on with your life, so then you don’t keep wasting yours and our time :)

      • Kendra Jacobs

        So I would get kicked out because the physics are still so video gamish? Thats my fault? Lol

      • myvracelog

        see post above. :)
        have a happy smiley face day.

      • Anonymous

        Some could say the over the edge handling games are not sim because they don’t represent “true to life” car handling and thus you may actually get someone to say arcade about that. Fact is I have no problem adding difficulty in the driving model to boost up the Gaming experience of it. The title that most seemed like a training simulator to me is NKP and has that TTL feeling to it. Some of the others just seem like the developers put their focus on extreme gaming than TTL realism.

    • Kendra Jacobs

      There are people that have even more sim experience than you, it doesnt mean they know how to analyse things properly. I know people that have been watching movies for years and years, real movie lovers, it doesnt mean they know how to analyse what actually makes a proper movie technically speaking with regards to plot, character development, theme, etc. They feel comfortable with what theyre doing its all familiar to them but it doesnt mean they know how to pick apart things and analyse and determine why and where it is technically lacking and where its technically awesome.

      RF1 is not a sim title because lots of people choose to use aids???? Thats peoples free choice and has nothing to do with a game being a sim or not. Maybe you dont like the online experience because you dont join a league thats cool i agree with you iracings online system spoils us in comparison to all other sims, but multiplayer experience has nothing to do with physics.

      • Anonymous

        Well Kendra myvracelog does make a lot of good points in his post in the sense that most of us are quick to tag something as being this or that based on our own opinions. I would like to think that we come up with our opinions with an open mind but that is not the case much of the time me included. Sometimes I need to just step back and get out of my own way. While there are titles I prefer to others and some I just don’t like I still try to see the value in all of them and don’t expect all of them to be the same or fully resemble my sims of choice.

  • Tom Coombs

    So many armchair racing drivers. :)

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