Project CARS – New Community Previews

Slightly Mad Studios have released a new Project CARS Community Gallery.

The newest selection of shots created by WMD-members also reveals one of Project CARS’ spectacular new additions: The legendary Lotus 72D Formula One car!

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting Fall 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Anonymous

    While looking at the screens i noticed the following.
    Vintage cars have engines and suspensions that look cleaner as when they left the factory.
    Any technician from those days can tell you these parts where really dirty within a lap or 2.
    Small oil leakages and fatty parts make dirt stick.
    The mechanical parts of these cars should be a lot more dirty.
    For the rest the images look more stunning every time.

    • Jonathon P Selley

      LOL you do realise that its still WIP right? Things like this will come much later in the dev phase. Why people have to pick up on such things now is beyond me :/

      • Anonymous

        Duh… I’m one of the earliest supporter of the project. ;)
        But if nobody mentions it might slip the attention.
        Been seeing loads of stunning engine- and suspension details for over a year now.
        But those part look like to extreme clean texturing to me, that’s the final part missing in making these screenshots come to life..

    • T0MMY3688

      I dont think manufacturer likes to see their engines being dirty, I remember one of dev mention that manufacturer wants their cars looks like it just roll out from the showroom.

      • Anonymous

        So then they don’t like seeing that track dust on the car in Victory Lane? I would tend to believe they get over it especially if there is an example of the car in a brand spanking clean condition ready to go out and play.

      • Big Ron

        If manufacturers would be allowed, I guess they would install a car wash before the pit place and the car needs to drive through before its tires get changed and it will be refueled :)

      • Anonymous

        They haven’t done this @ Monza or Hockenheim yet?

      • T0MMY3688

        should be fine if it builds up during the race for the car body but I dont think they are allow to have dirty engines.

    • Big Ron

      I remember an artist saying that this is even connected to the license agreements they´ve made with car manufacturers. They are aware that especially old cars often have a used look and they wanted to replicate it. But car manufacturers want their cars as beautiful as it can be (which is IMO the case when they are looking used :) ). So they are limited in making them old and used.

  • Anonymous

    Will it kick Forza5’s phizzics?

    • rauf00

      Excuse me, what?

  • Lasse Jakobi Ougaard

    Haha, love the gokart with the exhaust flame.. :)

  • Anonymous

    People who are not able to test will be in for a nice surprise. People who can test who haven’t for a while fire the game up and give some of the new cars a run. The Merc. Group C is excellent and the Ford Sierra is a blast for example on each side of the spectrum. I won’t call it your extreme hard core but provides a challenge and entertaining game play. I am enjoying myself! :)

    • GhettoRice

      What do you mean “people that are not able to test will be in for a nice surprise”?

      Return of the tool-kits?

      • Anonymous

        That those whom have either gotten refunded never invested or found out about the title until it was too late to get in may find a really great product waiting for them upon release.

      • Anonymous

        Good can’t wait

  • Pascal

    Today I played it after few months, handling is better then before, but menu is horrible. Big pictures, really chaotic.

    • Anonymous

      We are having big discussions on what directions to go in with regard to UI design so it’s funny you mention this. Jump into the discussion @WMD and let your voice be heard.

    • JBA

      What Birddogg66 said. The menu is in a state of complete overhaul and if anything ever was open to feedback from the community, it’s the menu and UI design, right now.

      • Markus Ott

        Menu design currently is seriously horrible. First time I say such a thing about pCARS. At the beginning of pCARS I had hopes we gonna see a browser based menu, clean and simple, like in iRacing.

      • Anonymous

        See I actually like what we have now but beginning to feel like I am in the minority. A lot of great samples have been submitted with the community throwing in their own tweaks to discuss it has been a great give and take discussion.

      • Markus Ott

        The current menu doesn’t carry the sim and professional character for me. It looks like a typical console menu, fat pictures, colorful, action packed, glumpsy… reminds too much on a title like Shift was. That’s unworthy for pCARS. It should be a clear and simple design, less colors, straight forward. Focused on the important things and informations, get rid off all the unimportant stuff, just like a race car for racing.

      • Anonymous

        Well that’s fine I care more that it plays the part of being a Simulation than having to look the part to a T. I can understand why a GUI that might remind some of Gran Turismo as a turn off and messing with their heads. HeHe you see what I did there?

      • Anonymous

        I understand your desire, but mine is quite different. I don’t think it needs to look like a ‘sim’ (not that I know what that entails). I like the use of colors and keeping as much on as few screens as possible.

      • Anonymous

        That’s the WMD consensus, and the redesign of the UI (in the making as we speak) is going in the direction you describe.

  • Roger Wallentin

    I dont know if its just me but the game does not look as good as the screenshots when im driving… I have most settings to “High” but not getting the same “wow” in game as when viewing the screenshots.

    To me AC looks at least as good in game but not nearly as good on screenshots.

    This is not meant as a complaint, I’m just curios if im doing something wrong in settings.

    Is there some specific settings that I need to enable for it to look as pretty as in the screenshots?

    • Big Ron

      Yes, DSX9 and customized SweetFX.

    • Anonymous

      I have been utilizing a 720p 46″ screen for the time being (things are in flux). As such, I must say AC is nowhere near as nice as PCARS. I haven’t compared the two in 1080p, yet, though.

    • http://www.facebook.com/steve.shears.37 Steve Shears

      This has been highlighted before. The screenshots are not full screen for a start. They’re hi-res (even 4k or 8k) but the reduced size means they look less blockier. Its the same effect like playing a 2D game on a PSP. Your putting all that detail into a reduced space – downscaling effectively. Also colour enhancers are used but they’re actually in game. Most people won’t be able to play the game with that much detail full screen. I’d reckon most will play 1080p with some AA and AS filtering and reduce as necessary with around the 16 cars mark (but the PC game can go to 63 – track depending). Many peeps taking good photos can’t play the game with a decent field of cars although optimisation hasn’t been done either. Lastly the camera view makes a huge difference. Sitting behind a car will never look as good as a TV or arty zoom can.

  • Roger Wallentin

    I tried pCars for the first time again since 1-2 months back.

    These are my key observations after 1½ hour driving

    PROS:
    – Some of the cars have REALLY good sounds! (Especially the Ford Capri sounds amazing, both inside and in replays). Some of the best I’ve heard in a sim (best IMO so far = iRacing Porsche/RUF and several cars in Forza 4/5 but this is close if not as good!)
    – User settings (graphics and controllers) appears to be saved between updates so you don’t need to reconfigure everything from scratch like before
    – Car headlights and dash lights works nice and looks realistic
    – Nordschleife looks very nice
    – You can first the first time in a game/sim on the PC drive an official version of the McLaren F1 at an official version of the Nordschleife (though in Alpha state)

    CONS:

    – Car handling on the cars i tried is still not very good, RUF RGT8, Merc Sauber, McLaren F1, Ford Capri. Its kind of improved in some ways, but still it’s not providing natural feedback in steering. As soon as you have the tail out it feels like the steering does nothing and then it snaps on random. Within grip it starts to feel pretty good and responsive.

    – FF is improved but needs more detail and faster response (rF2 and AC are benchmarks here IMO).

    Are there any specific cars that have the “best” and latest updates with tire model etc properly applied yet that I should try? Before the Capri was one of those cars if I’m not mistaken but that might have changed, I saw that the Sierra should be good? Ill give that a go later tonight

    • Big Ron

      You actually tried the wrong cars. Mc F1, RUF and Merc Sauber are not really developed, yet. Better try the Z4 GT3 or Mitsubishi Evo X or the Lotus 49.

      • Roger Wallentin

        Ok cool, thanks! I’ll give those a try later tonight!

        Lotus 49 will be really interesting as there are so many good versions of that in other sims to compare with (GPL, iRacing and AC). The visuals and sounds last time i tried in in pCars was good so hoping for some improved handling. Last time I drove it in pCars i flew off the track at the Ring when going quickly over the crest before the flugplatz.

        If you have AC you should really try the 49 after the v0.5 update, its significantly different from before (due to the tire model update), in a good way! :)

      • Anonymous

        I do like the Sauber and the Capri. What I find is if I drive the car the way it’s meant to be driven I can run many successful laps one after the other but if I make a mistake I get bitten pretty easily.@Roger Wallentin I urge people to get into a rhythm and run a 20 lap run clean then do it again trying to push the car beyond it’s limits taking risks and get back with me I am willing to listen to constructive feedback.

      • Big Ron

        I don´t like the Capri. Feels to stiff and dead and like a brick IMO And I don´t judge the Merc Sauber because it´s in an unfinished stage, even visually and nothing engineering-related was done yet.

      • Roger Wallentin

        I agree, you can absolutely drive the Capri quite well as long as you don’t push it over the limit of traction beyond a certain point. It responds well to steering input, FF is quite OK, it looks great and the sound is amazing!

        The problem I have is that as soon as you get into an oversteer situation, even slight, due to excessive speed or throttle you might as well ignore to even try to correct it with opposite lock. The front-end does not care what you do with the steering to keep it sliding or taking it back into line. Once grip comes back its like you get a lottery ticket and either it comes back in-line or you shoot of the track (most common outcome).

        In real-life as well as in the best sims you can feel the front and rear ends of the car acting as independent entities, the front responding to the wheel and the rear to the throttle.

        When you are in a oversteer slide (small or big) you can adjust the position of the front in relation to the sliding rear with quite delicate detail to keep it in a drift or move it back in-line by reducing throttle and moving the front with more opposite lock to straighten the car out.

        This is not only for “drifting” (you cant really “drift” a Capri Turbo to any significant degree) but general oversteer management that applies to everything from F1 to rally cars.

        What is missing in pCars IMO is the connection with wheel input and how the front of the car moves in relation to the rear.

        This applies to all cars and is the single and major flaw that prevents pCars from that natural feeling that all other good sims have (to a more or lesser extent). AC is in my view the benchmark here.

        I drift cars quite a lot in real life so I do have both sim and real-life experience when it comes to how oversteer feels like and how you can manage it.

      • Anonymous

        You make good points here and I respect what you say. Once the car snaps away from you it’s pretty much gone. However at least for me I can find balance somewhat easier than I can in some titles with a bit more oversteer built in. ATM if anything in certain corners I see a bit of understeer which I would rather the balance lean toward almost like GTR2 was.

      • Roger Wallentin

        I will make a separate post on this, but I did spend another 4 hours driving tonight and many of the other cars have made significant progress, the numb front-end is not there in a good couple of cars and they where really enjoyable. Still not perfect or best-in-class but a major difference from before when IMO most cars where not drivable at all.

      • Anonymous

        Point is the title is starting to get some really good flavor IMO and is showing that it may reach it’s potential.

      • Roger Wallentin

        You sir where correct, a good couple of cars are now quite good and very drivable! I am make a separate post on this

      • Anonymous

        Z4 and Lotus 49 I agree with and yes the Mitsu. I still think the Mc F1 needs some tweaks done on it but I will admit I am running default setups exclusively and the McLaren is fairly new still.

  • Roger Wallentin

    Another update after an additional 4 hours of driving more cars

    I got really positively surprised when trying out some more cars, its really night and day difference in the handling and realism between some of the cars compared to how its been earlier.

    If you havent tried pCars in a while, give the below cars a go!

    SOME HIGHLIGHTS:
    Pagani Zonda Roadster – WOW, it sounds AMAZING, visually looking great and most surprisingly handles really good. You can feel the rear stepping out under power and the front responds well to steering input, even during oversteer!

    McLaren MP4-12C – I got impressed with how well this handled, it actually feels a bit similar to how it does in AC! The sound is not very good and the dials looks a bit cartoonish but the handling and steering feels pretty darn good!

    Mitsubishi Evo – This is a very solid car, sounds good (though not very realistic for a stock setup) and looks great. You can really feel the 4WD system working, it has a decent amount of oversteer when you shift the CG by braking and turning and it balances that out in a very realistic manner when applying power.

    Pagani Huayra – Very nice package, sounds great, looks very very good and has solid credible handling characteristics. You can get it sideways and hold it in a realistic manner.

    Lotus 49 – Again very impressed, last time I drove this i flew off the kink just before flugplatz on the Nordschleife due to wierdness in the steering, now there was none of that. Yes its still sensitive and oversteers quite a bit but now its much more realistic and managable. I did a couple of laps around the Nordscheife without any incidents.

    There is still clearly room for improvement, but many of the cars have went from undrivable to enjoyable which is a major step ahead IMO.

  • Alejandro Gorgal

    I really wish SMS will find a way to allow us to pre-order this game in a sort of Early-Access fashion, I really miss playing :(

    • Anonymous

      But aren’t you already at WMD? The name’s familiar….

      • Alejandro Gorgal

        I was, but I had to request a refund for personal reasons (I had two manager accounts, I wanted to refund one and keep the other, but Im afraid this wasn’t possible), I really miss the game :(

      • Anonymous

        Ah! I looked it up and remember now. Well, as you know, there may be an opening for the additional next gen funding. I’m sure the news of that will be loud and clear when (and if) it happens :)

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