Project CARS – New Build & Video Trailer
Slightly Mad Studios have released a new build of their WMD-powered Project CARS title for all members with Team Member status & above, adding plenty of improvements to the quickly-evolving simulation.
Build 129 (13/1/12, Team Member+)
- Added a checkbox to clear your profile to the installer, PLEASE LEAVE THIS CHECKED FOR THIS BUILD, AS PROFILES NEED TO BE DELETED….
- – please note: graphics config files are not being affected, so you won’t need to reconfigure your graphics
- Wheel convex shape vertices are precomputed on startup
- Number of sides to approximate the wheel can be specified by integer, to allow for precision control e.g. machine speed
- Freecam rotation now scaled by tan of half-FoV so that zoomed in movement feels appropriate rather than being over-sensitive
- Added livery selection
- FFB tweaks based upon early feedback (reduce centre spring under driving straight line, boost fine detail a little)
- Dialled a little more weight back into the centre spring
- Caterham R500: Ultra LOD settings file
- Ariel 300, ultra detail: ignore chassis mesh until we reoranize the models
- Formula B: reorganized models to allow Ultra detail level
- New Formula B export
- New California Raceway export
The new build is available for download on the WMD Downloads Page, new members can register here.
Click Here To View The Changelogs Of All Builds Released During The Week
Build 128 (12/1/12, Senior Manager)
- Calculation and display of potential best lap time and corresponding live delta
- Changed free camera nearZ to 0.1m (was 1.0m)
- Fix for app-exit crash when asynchronous stat upload is interrupted
- Added protection for null response tex
- Ariel Atom: WIP Ultra LADX suspension skinning
- Hide the Lap Info pages when in minimal HUD mode
- New Bathurst export
Build 127 (11/1/12, Senior Manager)
- Disabled sky boost until we can reduce the impact on surrounding areas
- Input: Fixed handling of multiple controllers
- Ultra highlevel cars for Ariels
- Higher emap factor to help with bluey sheen
- Bodywork2 emap factor set to 0.8
- Data changes to get wind buffeting audio working for open topped cars (can be heard with the Caterham R500)
Build 126 (10/1/12, Manager+)
- Filter out duplicate DX11 video modes that have identical integer refresh rates
- Add predicted position to hd vehicle during rolling starts
- Fixed physics DoubleBuffer class template to be thread-safe
- Added max springiness and lateral stiffness per tyre / axle to be passed to tyre deformation code
- Envmap sky boost. This includes F1 menu editing (can toggle on and off and modify the multipliers), and support for reading the values from the WDF files
- PC installer. Made pCARS to append default folder to non-default install path when using browse
- New export of Bathurst
Build 125 (9/1/12, Senior Manager)
- Fix for incorrect mouse position in DX11
- Updated Caterham Client Vehicle version
Aside from the Force Feedback & Input System improvements that have been started with the last build, Slightly Mad Studios will be adding several major features to Project CARS, including:
- Night Lighting
- Dynamic Time/Weather System
- Tire Deformations
- Racing School
- Multiplayer
- Pit-to-Car Radio
- and much more…
Adding to those major features are countless of other improvements and new content items that will be released in the coming months, all of them will be available to try in the regular development builds once they’re ready to be used.
To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.
To see for yourself what members of Project CARS can experience, check out the new video trailer made by WMD team member HDTanel below.




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