Project CARS – New BMW Z4 GT3 Previews

Slightly Mad Studios have released some new development previews of the 2012 BMW Z4 GT3 that is on its way into Project CARS.

The GT3 car is part of BMW’s ten-car presence in Project CARS, click here for the full BMW car list. The new previews give a little peek behind the scenes of Project CARS, members enjoy full access to the development process as they get to check out previews like these of all the content & features produced for the title.

The Z4 GT3 is BMW’s top end customer race car designed to the FIA GT3 rules that are used in various series around the world, including the iconic Nürburgring 24 Hours race. Weighing 1190 kilograms. the Z4 GT3 is powered by a BMW 4.4 liter V8 engine providing 515hp of power that is transmitted using a six-speed sequential gearbox with paddle shifters.

WMD members can not just try the car once the first drivable version is ready, they also get to follow development of the whole title up cloase in the WMD forums. Membership  starts at a one-time payment of 10€ for Junior access, for more info on pricing and benefits of membership please check out the WMD website.

GTOmegaRacing.com

  • Marcus Caton

    Is this car licensed?
    If i remember correctly other content are named differently than the real thing?

  • Anonymous

    The story even includes a link to the original BMW licensing announcement ;)

  • Marcus Caton

    Ahh, my miss “Link to Car list” didn’t equate to licensing announcement in my head.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    inb4 “I hope they improve the physics because it feels like a console racers.”
    Too easy :)

  • Ricardo Moreira
  • Marco Hooghuis

    If it sounds like the real thing this will probably be my favourite car :D

    Btw, you have a typo there Montoya, “cloase” should be “close”

  • hoodge1

    Beautiful Model. PHYSICS! We need physics. Simcade again.sigh

  • hoodge1

    Ya is SMS going the cheapest way out by not licensing their tracks and some cars? Going multiplat simcade SMS you’d think your gonna sell a lot of units. Guess that’s why you went the investment route. Shift series broke your wallet. Leeching off of the community to make a 1.5yr simcade game you said is gonna be sim like we heard you say from SHIFT 1 on.. I love Saikkato for the name Suzuka..

    Really are these guys gonna license this stuff. Can’t stand these made up names and sponsors. MY GOD.

  • pez2k .

    Yes, they’re ‘broke’ and ‘leeching off the community’ when SMS themselves are the majority investors in pCARS.

    As for the licenses, the intention is to license as much as possible. Don’t forget that there’s at least another year for the licensing talks to be completed, the BMW deal is suggested to have started as far back as 2011 and it’s a certainty that others are in progress.

    As far as I’m aware, the only things that SMS aren’t trying to license are the karts, Formula A and Rookie, all of which are fictional vehicles built to real rulesets rather than a specific chassis, and the two point to point tracks, which are public roads and thus not subject to any licensing.

  • hoodge1

    That’s where the volume of sales will be most definately when the numbers come out. They may deny it, but its like Shift competing with FM and GT5. They wanna join their ranks. Personally i’m no FM fan. GT5. Yessir. so in the end Simcade & Console racer is the main objective. I agree Markus. I’ve seen this SMS story 4 times now. Thumb it down boys. My opinion. Been a sim racer since Papyrus.

  • hoodge1

    Thanks for the response.

    IF they go off their word again with what they said Pcars would turn out to be (a hardcore sim) and they blow it again with the community that has high hopes for them (me included), then Yes they will become irrelevant as a developer in the end.

    You can lie to me once, Lie a second time, but lie again with Pcars on what you promised, its a strike out, take a seat for SMS. Console.. No.. PC. Oh Ya very much indeed.

  • punkfest2000

    I don’t see why it can’t be a full sim yet compete with the likes of GT5 and Forza on consoles at the same time. FFB has been progressing nicely with recent builds. What’s amazing to me is that there is someone commenting on this issue each and every time any pcars news comes up. The Devs, the investors, and forumites…everyone is aware of the concerns…there is no point to repeat.

  • Big Ron

    For some ignorants there will always be a point to repeat it.

  • Eric Zehnder

    Man, fresh out of the Ian Bell vs. BSNismo debate where you postured yourself as a humble sim racer with his hands up like Neil DeGrasse Tyson.

    The constant bashing and ‘simcade’ arguments read like a 14yo putting down the Xbox 1 on IGN all those days ago. Trolls gonna troll, I guess.

    Personally, I think the models above look amazing and look forward to driving the car when the devs finish it.

  • Anonymous

    their 3d models are the best on pc, and probably they beat FM and GT5 as well. But for me they’re like a beautiful woman without brain. And SMS=shift1=shift2=Ferrari legends=current pcars physics. Nothing against it but they are conceived ONLY for sales, not to simulate something real. And you can’t reasonable believe that a game aimed to sell milions of copy have a chance to be simulative. Especially if its creator is…
    http://www.virtualr.net/need-for-speed-shift-discussing-shift-with-ian-bell

  • Alejandro Gorgal

    Leaving aside the fact that the tyre model is going to be replaced with a new one, the current one in-game is completely different form the one used in the Shift series (and therefore TD:Ferrari).
    All you need to do is try the sim for yourself (which judging by your comment I guess it’s fair to assume you haven’t), my advice is to try the Lotus 49 which despite needing a lot of work is probably one of the best cars at the moment (feels very close to rF2 IMO).

    I get it that you have the right to have your opinion, and I respect if you have tried the sim and you dont like it, but if you haven’t tried it and you haven’t been involved in the project it’s completely unfair to say that this is being conceived only for sales, just read the forums for 5 minutes and you’ll see why you are wrong.

  • Anonymous

    You know this arguement is like a broken record. No pCARS is not like these other titles and also will not remain as it is at the moment. The way it is right now some developers out there would be jumping over backwards if their cars drove as good as they are now. Just remember in works are a new physics model and tire model does not happen overnight but this thing is in no way a killer of driving enjoyment. You may feel it’s not refined enough for you well okay that is you but I think the numbers overall are against you

  • Anonymous

    Do you not think EA had a major influence on the way the Shift titles were released? We the Sim Community called them(SMS) out and they have responded and are totally committed to delivering a product suitable to all levels of Sim Racer that will be both enjoyable and challanging

  • hoodge1

    Ignorants? Referring to me? Son understand one thing. In NO comment was I ignorant. You just waaay to sentitive over an OPINION. There always will be opinions. And i’m sure you’re not ignorant about other sims that you don’t feel are good. Am I right? That should take care of that little fanboy issue you seem to have. I race all PC sims. In the end PCars just might give me a slap in the face. Who knows. Don’t take gaming as a life changing experience.

  • hoodge1

    Let me tell you this. You confident? What IF your let down? How you gonna feel? See I’m not gonna go like so many of you at this time in the project and say YA ITS A WINNER. Cause they’ve been at it 9 months and the Physics (being better then Shift series no doubt), still feel simcade to me. I can take a Pagani Zonda R and drive the rubber off the wheels and it sticks like the wheels have super glue on them.

    Then I can take the Formula B car and have it drift around corner when cleary a Formula car would stick far more so then a Zonda in the real. A formula car as a drift car. Amazing.

    NO personally don’t have a feeling EA had any influence at all. They told them to create a sim to be a GT5/Forza contender. Instead it failer miserably to compete with both titles. Great gaphics indeed. Pcars no doubt is a mouth watering vision to bestow, but without the meat and potatoes being feel and physics possibly absent, Graphics means squat.

    Even Ian Bell sent me a PM saying he was very proud of what they did with the Shift 1 and 2 series and that EA had no leaches on them. Personally I hate shift. Gorgous, but it drives like a tank. So there you have it.

  • hoodge1

    personally I wouldn’t go there and insult BSNismo. He did a lot of good vids for mr Ian Bell. He a huge sim fan and a dam good driver. If I were you I’d stay quiet about BNismo. You guys seem to be taking his getting into the rF2 project like butthurt clowns. You don’t need him and he certainly doesn’t need you. There’s more to the story I won’t even get into, so best get BSNismo out of your mind.

  • http://profile.yahoo.com/XASO2QWJJKNKQLGY6U6WJOFARY Ted

    If you really have that big of a problem with fake names and sponsors…jeez.

  • pez2k .

    After only 9 months of development, most games are generally only getting to the point of actually being playable rather than a heap of code. Your expectations for pCARS may be a bit skewed by the fact that SMS had a virtually complete graphics engine to start with, and that placeholder sounds and physics have been pushed in at a very early stage to make it playable for customers.

    It’s not going to handle anything like the final product for another six months, minimum. When it’s in beta and six months away from release, then maybe you can compare it to what rF2 is like now.

    As for the EA influence on Shift, Ian Bell and other SMS members have publically stated it themselves, suggesting that the default setups for evey car were dictated by EA among other serious gameplay changes.

  • Big Ron

    At first, I am not your son. And second: yes, you are one of the ignorants I am talking about. Instead of informing yourself about the current work of SMS (and without a doubt you didn’t) you are just posting old and meaningless arguments. Your opinion is worth nothing since you are just a freeloader bashing against SMS to be part of the troll fraction. And as a side note: I am not the one taking games as a life changing experience since I have no need to gossip about developers and their games (other than you)

  • Anonymous

    it would be unfair to write what I wrote without trying every single release, week after week. I think I couldn’t find a sane person who wouldn’t be so happy to get a SIMulation with that kind of contents and that kind of graphics, that’s stunning.
    I’m not against anything, but the broken record is -also- when we read “it’s an alpha, it will changed” to justify each single feature that doesn’t convince.
    So, please tell me: if the aim of pCARS is really to become a sim.racing milestone, why since the first version physics isn’t at the same level of all the rest? Since the first version, physics is probably the most criticized argument of the alpha program. In your opinion, if you come from Shift series (and you are the developer of another game, Ferrari Legends that is already considered a fail before to be released by the physics side), don’t you think that if you want to be reliable, you should start from physics, instead of leaving it at the end?
    Please consider that first release of pCARS has been released almost one year ago…
    Another point of view: for several cars, developers reproduce cars and physics before, and THEN they get (sometime) the licenses for those models (and it’s the same for tracks). Do you really think they obtain consistent technical data (CAD, mechanics, maths) before to sign a licensing agreement? So, HOW they reproduce “realistic” tracks (I’m not talking about visuals, but 3D shape) and realistic cars (talking about physics), using WHICH kind of references, if those contents are unofficial? I tell this because when I told that Monza track (Milano) is not close to the real counterpart, some answered “it’s an alpha”. LOL , what does mean? That they have worked to reproduce a complete track and they will restart from scratch when they will get the license?
    The matter is not “it’s an alpha, it will be improved”, the matter is the concept behind pCARS. It will be at 100% a stunning game. But please, stop to push it as a simulation.

  • http://racingrenders.com/ F1Racer

    Maybe, like a lot of people, your expectations are set too high and like that you just set yourself up for disappointment.
    The ‘it’s only and alpha’ is repeated simply because it’s true and that is the most valid reason why many parts of the game are in their current state. You don’t just have ‘final’ physics on each car as it comes out. These are being developed in each build as the changelog shows. And thats a good thing ! Better that than to release a car with quickly done physics so they can move onto the next. Cars that were released ages ago are still being worked on in recent builds.

    When you say Ferrari Legends is also considered a fail, you are only seeing it through the eyes of a sim-racer. As a game to play like FM, GT5, Shift 1/2, it probably will not be a fail at all. If it’s not a hardcore sim but sells really well on XBox/PS3, is it still a fail ? Not for them it isn’t. But sim-racers fail it because it wasn’t aimed at them.

    And lets end this silly debate about pCARS being a simulation. It IS a simulation, end of story. It drives better than a lot of rFactor mods and by any definition of the word, it DOES indeed simulate race driving. Wait for the new physics/tyre model before being so judgmental and try and understand that pCARS is very much in development right now.
    I don’t expect it to be an iRacing rival, but neither do SMS.
    But I do think it will end up being a lot better than it is today.
    If you are expecting hardcore, then I think you’re setting yourself up for a disappointment. If you are expecting something like GT5/FM with maybe better physics for PC then you might just be very satisfied.

  • http://racingrenders.com/ F1Racer

    Yeah :) I’ll bet his real name isn’t hoodge1 either :) Love irony.

  • Mark

    I also thought that EA was the reason of the floaty, odd weightless physics of Shift games, but when I saw it the same handling on the Ferrari game (atari/big ben this time), I came to conclusion that the studio is pretty confident and positive that this physics model (for arcade games) is good and adequate.

    When I see little progress on the physics side of PCARS, I start to believe that perhaps the studio doesn’t think that there’s any room to drastic improvement. Correct me if i’m wrong, I recall ian saying on the automaniax article here that the driving is feeling great on the last builds. Perhaps the great wich they are aiming for,is diferent than mine.

    I wish i could have fun on the game, but (so far) the driving feels dull and lacking depth, for a simulator. Graphics should be built around physics, not the other way around.

  • Big Ron

    Graphics should be build around physics? You know that bith are developed independently, right? Graphic artists do not wait till the physics artist are ready to go and vice versa.

  • Mark

    Of course, I was referring to what seems to be the focus of the project so far. Visually the game is an amazing achievement, but the physics are not on par with the graphic quality.

  • Mark

    I agree, in the end, sales will always be the final goal, but that doesn’t mean that there’s no passion involved. I really dig the detail put into the cars.

  • Anonymous

    Good Points personal taste is everything take rF1 and iRacing. I came up in my sim race ventures with ISI engine based titles and like the physics very much and then try iRacing and it’s like a dog to me. I will not say it’s bad just not for me but both are simulation. That is fact. As for the physics in pCARS I could compare it to GTR2 with a gripier tire. It may be easier to drive than iRacing but who’s to say iRacing is exactly right it what’s the developer perceptions are on what real race cars should drive like and who’s to say who’s right. I in my experience would say that race cars are more stable than what iRacing has to offer and if that not the case I would not fire my crew chief I would shoot him.

  • Anonymous

    I am not let down I am very happy with what I have in pCARS right now and it will only get better. It is a great game already. The only problem I may have is if a more advanced garage car setup option is not implemented but that will probably come as the physics are finalized. As for me the title I go back to is GTR2 and is my all time favorite you may have something different that is your end all. If you agree that GTR2 was a great title give the people who developed it some credit and the chance for them to do their work on this title before flushing it down the toilet

  • Anonymous

    Correct me if i’m wrong, I recall ian saying on the automaniax article here that the driving is feeling great on the last builds. Perhaps the great wich they are aiming for,is diferent than mine.
    Okay so if it isn’t why not move on instead of sitting here bashing the title. Your above Quote is very acceptable why not let your actions follow.

  • Big Ron

    Yes, I see. But it takes more time to do a new tire physic and dynamic physic from scratch since till now pCARS used an updated version of the existing Madness-engine physic system. But that doesn´t mean that the focus is more on the one than on the other.

  • Mark

    fair enough. SMS did GTR 2 as blimey!, I mean, those guys knows how to “do it”, I personally just don’t have much confidence on the madness engine. Well, i’ll give it time to see how it will end up.

  • speed1

    First of all i respect every sim/race game developer for there work even if each individual do me not convinced in the emotion. And my honest opinion about the physic of the simulations is, they feel basicly all wrong ( mostly tire behaviour ). The one more as the other but basicly they feel all wrong. While the one feels like driving on ice the other gives no authentic feeling about the tire transitions. Over the year’s people are accustomed to the driving on ice feeling which then seems to be right but it isn’t. And if any sim or race game simulates more tire bite which results in higher grip feeling it must be a arcade game. No guy’s who think that way is wrong. No one of the car’s in any of the sim’s we know expect from the non released sim’s are so hard to drive in real, or did anybody havethe feeling to drive on eggs and have some in the hands. No i have driving more than thousend’s of diff car’s andi could push every single one much easyer asin the virtual world. Yes someone will say we miss some feeling’s in the virtual world which you have in real, but that isn’t the reason. The reason is the wrong interpreted tire feeling which we need to simulate over the FFB because of missed body emotion’s as we get in real. And if a steering wheel knows only strong and lite in corners, it can’t be feel right, even more if you feel no dynamic transition but only on and off as it always was and still is.
    I wouldn’t like to judge about any of the sims’s which are actually in developement before they are final but this time there is no one feeling right also not rF2 or iRacing as well as pCars. I wish every single one a big fan base as succes but my hopes and sympaty apply to AC and pCars.
    pCars is the first sim which try to go the right way in tire feelings ( no driving on ice feeling ) but it isn’t finished and doesn’t feel good over the full bandwidth on tire behaviour. The plus is this guy’s don’t rest and dev a new tire model which let me hope of something special and new in feeling’s.
    I hope everyone will find something for his enjoyment but as i have said so far felt all wrong.

  • David Wright

    Its so sad (and getting very boring)that some people feel they have to post their opinions on physics in every news item concerning this title. The news concerns a BMW model – nothing about physics. The model looks great to me :)

  • http://racingrenders.com/ F1Racer

    Is the same for other titles too. The unending debate on physics that has no single solution or answer. It can get tiring especially as most sim racers, I would guess, want the same end result. Good physics.
    Problem is, everyone’s definition of good is different so the debate goes on.
    Rinse and repeat. It can get tiring.

    And yes, great model :)

  • hoodge1

    Really? And I bet your real name isn’t F1Racer. Or is it? No genius who just sounds sensitive like all the rest above it’s not my real name. Great guess. Now get off the sensitivity bandwagon.

  • hoodge1

    I have to agree here. What’s so bad about that comment folks.? I WILL give them the benefit of the doubt. I hate hearing this project is early. (it’s been 9months). If you do your research you will find that SMS want to get this Project out early next year for budgeting purposes. I heard an interview by one of his big coders being interviewed about PCars.
    Now if that’s the case and we are in August and i’m seeing the graphics improving and a ton of work left, and if they wanna model and sign a bunch more cars, they better have more then (How many do they have on that team?) (They also worked on Test Drive Ferrari which was a flop. Tried it. Took it back the next day. had the PS3 version using a CSR Fanatec wheel and Clubsport Pedals on a pro cockpit) resources they have now for developers. It’s gonna be a race to the finish to get this out.
    In the WMD forums, I encouraged SMS to take as much time as they needed and NOT to feel rushed to a deadline. Look how long ISI is taking, and it honestly is showing.
    If it’s the next gen graphics you want Pcars (and AC) is it for you. If you are a pad user only (no insult to those), then this title is for you. But honestly for me and real hardcore sim racers, PHYSICS come first (that’s why ISI even stressed that the graphics are not closed to being finished and that they are focusing more on Physics and tire modeling. Smart move.).
    Pcars Is DROP DEAD GORGOUS. Gorgous broad with a great body and a spinny brain is not always always gonna make you happy in the end..

  • http://racingrenders.com/ F1Racer

    ok calm down big man. I’m not the one complaining about ficticous track and car names – that would be you. It seems it’s you who has sensitivity issues as numerous posts of yours will attest to.

  • http://racingrenders.com/ F1Racer

    So you’re saying you bought a console racing game, Test Drive Ferrari, plugged in Fanatec CSR Wheel and Clubsport pedals and….what… expected it to feel like a pure sim ? What were you expecting exactly ?
    Just because you didn’t like it, presumable because you thought it would feel like a pure sim, doesn’t make it a fail.
    Only bad sales figures and no profit makes it a fail.

  • http://racingrenders.com/ F1Racer

    Do you not think that you should maybe pull out of the pCARS project and stay away from it until it’s finished, then make a call on it ? Otherwise you’re just going to set yourself up for having to complain about the physics week in week out for god knows how long. Is it worth all that heartache for you (and everyone who has to read it) ?
    pCARS at this stage clearly isn’t making you happy. It may never will with the expectations you are having for it at this early stage.
    I`d hate you see you disappointed every time you get a new weekly build or still not be satisfied after the new tyre/physics model gets slowly implemented. Maybe spend time in more useful areas like more GTR2 racing.
    Just a thought.

    BTW as you seem to know what EA told SMS re Shift, then you’ll know that that is the very definition of them having ‘influence’.
    And you expected SMS to come up with a racing game to beat Gran Turismo and Forza in sales figures ?

    You’re idea of a ‘fail’ has some strange rules.

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