Project CARS – Gamescom Video Trailer

Project CARS is having a big presence at this week’s Gamescom expo in Cologne and to honor the occasion, a brand new video trailer has been released.

Gamescom Visitors are invited to give Project CARS a try as both the Playstation 4 & PC versions can be sampled at Europe’s biggest gaming event by visiting  the Sony stand (Hall 7) and the Alienware stand (Hall 8) respectively.

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting November 2014. More info can be found on the Project CARS website.

GTOmegaRacing.com

  • Markus Ott

    Tbh I don’t find that trailer that good. Don’t like the music. At least pCARS seems to impress the press and audience of the gamescom.

    • Gui

      I dislike the music as well, to be honest I have disliked all composed music for it (ingame or trailers). Either lacking melody or having what feels like dissonance. Sometimes both! However the trailer looks like a nice showcase for the game and certainly there’ll be more like these highlighting other bits of cars available.

      • JBA

        One of Beethoven’s greatest themes lacking in melody? Oh my goodness… :|

      • Gui

        Two things:
        1- Not every piece composed by him needs to be widely beloved or great.
        2- I thought this piece was worked on by Stephen Baysted.

      • JBA

        I don’t expect most people to be familiar with much of classical music. But it’s certainly not just any piece :) It’s from the 7th Symphony, feel free to listen to it if you want to, both the 1st and 2nd movement have themes you will have heard before and be able to recognize.
        Yes, it is true that Dr. Baystedt has arranged the theme for piano.
        Music lesson over! :)

      • Big Ron

        Dude, it´s Beethoven’s 7th. One of his masterpieces. Not widely beloved? Are you kidding?

    • Nicolas Grignon

      Beethoven was the pinnacle of what we call “music”…after him, it was a constant downhill to mediocrity… just listen for a moment one of his first piece, and then one of his later piece… the listening of difference between the early and late work will blow your mind and explain any meaning of the word “Genius”….

  • Blatant Abuse

    Looks impressive. Answer a question, oh forum friends of mine. Early in PCars’ development, it was said that the physics were arcadey, but lately I’ve heard that a select few of the cars have been given realistic physics. My question is; when this game releases, will it be a simulator or arcade? Will it be similar to AC or iRacing? Or will it be closer to FM or GT?

    • LogiForce
    • James Robertson

      I have iracing + AC and also have the latest build of Project cars.
      In the last 6 weeks or so the FFB on project cars has really blown me away. Its definitely not arcade, nothing like it.

    • HardRock

      Without assists Project CARS aims to be on the hardcore sim side of the spectrum, but it provides extensive assist options, so that even drivers used to arcade racers could enjoy it. By the latter I don’t mean FM or GT, those are about in the middle in my opinion.

  • http://derekspearedesigns.com/ Derek Speare

    Has three screen rendering been incorporated?

  • Ghoults

    I think the music and the visuals of that trailer were pretty amazing. I really liked the music. Editing was good too. Great video, one of the very few trailers I would watch again. 10/10.

    As for the slow speed game footage pcars doesn’t still look all that impressive. Doesn’t really hold a candle against live for speed. The way the cars move so naturally in lfs and with the tire flex looking amazing in slow speed this definitely had more video gamey look. But then again the main focus with pcars has always been graphics and not physics.

    • HardRock

      Actually, the focus was on all aspects of sim racing and that includes physics, graphics and sounds. I’d say it’s the rest of the sims (AC excluded) that for a while now ignored everything but the physics, rather than that pCARS ignores physics.

    • pez2k

      I would disagree to be honest, the development focus from my point of view has been very heavily on physics specifically because they had so far to come from the NFS Shift games (that’s why they introduced the new tyre model and so on). Graphically it has improved too of course, but Shift 2 was already very pretty.

    • Marcos Sanz

      I find slow motion footage very very realistic and natural. It wasn’t a year ago, but it has improved to the level of AC and iRacing (Rf2 still way behing in this, really ugly replays atm)

    • Big Ron

      The reason why slow motion still has some flaws is because the replay-mode isn´t yet supported higher fidelity and details. It´s still awaiting an overhaul. In real-time gameplay, the animations and movements are pretty nice.

  • Hurdy Hurdy

    FFS, sounds like a couple of piano tuners got the audio gig.

    • HardRock

      He’s called Beethoven. :)

    • Mario Strada

      Are you kidding me? This is a masterpiece. One of those pieces that once the human race has been wiped out and aliens rediscover our planet, they will listen to this and shed a tear (assuming they have eyes, ears, and they are not the ones that wiped us out)

      • http://www.lockedandloaded.us Neil

        There are two of Beethoven’s compositions recorded on the gold record on the Voyager Probes.

  • Kabonfaiba

    I think this trailer is rather unfair actually. For years the AAA titles like GT and FM get away with rendered video. Yet here; this trailer shows the game honestly, but it just can’t reproduce the smoothness or “wow” of a professional publisher. What I mean is; the video is jerky. The footage was captured in real-time = frames have been dropped. However, if pCars implemented a frame server – then you would quickly overcome all of the problems associated with these capture programs and dropped frames resulting from recording in real time. Smooth 30fps footage would be a godsend for pCars videos.

  • xblastx

    The graphics look really good!

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