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Project CARS – Endurance Racing Trailer

JonZ has released one of his cracking Project CARS trailer, this time highlighting the multi-class endurance racing aspect of Project CARS.

JonZ has released one of his cracking Project CARS trailer, this time highlighting the multi-class endurance racing aspect of Project CARS.

As announced recently, Project CARS will feature the 24 Hours of Le Mans, the world’s most important endurance racing event, becoming the only PC racing title to have the prestigious Le Mans license.

To properly simulate mixed-class endurance racing, Project CARS does not just come with a large roster of GT3 & GTE race cars but also several LMP1 & LMP2 prototypes, both real and designed by the WMD community.

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting November 2014. More info can be found on the Project CARS website.

  • HammerX

    Looks pretty good! I’m hoping for the best!

  • Markus Ott

    Putting a video on youtube is so casual. Proof that pCARS is simcade console racing.


  • EZehnder

    I drove the GT3 cars in some AI races last night. The AI still kind of suck but the car felt really good. Honestly, it felt dynamic in a way that even Assetto Corsa’s BMW M3 GT doesn’t. The Ariel Atom also felt extremely good. Many of the cars are hit and miss. Glad I got a few hits with the ones I chose to demo.

    • Alan Dallas

      Considering pCARS is still pretty much running on Alpha builds it’s come a long way since last year. Stay tuned because updates to the various cars are going to start coming a more rapid rate as we move into Beta testing.

      • sobaphen

        That’s good.

      • Birddogg66

        Well I believe that the car physics are getting pretty much
        buttoned down closer to completed levels. There are however
        some areas that need a bit of work and development time is
        running out. You can’t figure that first release developments
        go on all the way up to release time since there is a time span
        to prepare for initial release so yes we are getting close time
        wise where this needs to go beta.

      • EZehnder

        I just did even more laps in the Ruf RGT-8, Caterham R500, BMW 1M, Oreca Nissan LMP2 (race), modern F1 as well as all the Lotus F1 cars.

        I think the Lotus 49 is perhaps a tad too tail happy though that can be dialed out. I certainly think it’s better than Assetto Corsa and has excellent FFB. The other Lotus F1 cars weren’t excellent.

        Modern F1 felt *really* good as did all the other cars I mentioned. The Oreca Nissan LMP2 was mega under brakes and the way you could control the BMW 1M seemed bang on.

        They are really buttoning things down now and it’s showing. I’m having a lot more fun driving Project CARS than I am in Assetto Corsa, I have to say.

      • Birddogg66

        Well things like the Auto Pit Lane feature needs some work and AFAIK there is not an option to shut it off completely yet also work on pit stops and getting that finished is quite important. Track elements other than live track features
        should not be too much of a problem if there is enough people working on them as well as other things.
        Realistically how much more development time is there to reach the release goal? Till the end of October at the latest? That’s a little more than 4 months and a lot to do.
        Just seems like a lot to me however I cannot call SMS’ work ethic into question and I think things will fall into place quite quickly in an all of a sudden type manner.

  • sobaphen

    So this game is coming out in November ? I wish them luck with that. I spent hours yesterday trying to have a race with Ai cars, but game has that many bugs it was not possible, unless avoiding bug ridden Ai cars IS part of the game. I must admit it was great fun to drive, and the graphic look great.

    • Rlee

      The AI hasn’t hardly been touched in ages. It’s just now getting some updates, but their using the GT3 class as a base to start from. It doesn’t help when you act like a customer, who just bought the retail product, and expect everything to work perfectly. You, obviously, aren’t following what’s going on with development in the forums and, as such, are completely uneducated on the topic at hand.

      There are priorities in game development and the AI hasn’t been one of them up until now, but you would know that if you were paying attention.

      • Me

        Well put.

      • sobaphen

        Completely uneducated? How very dare you? Loi!

  • Benjamin Overgaard Karslund

    Hi, my first post ever on this site – but I’ve been on here for 4 years now.
    I simply Wonder if the PS4/XB1 version will be any different from the PC version? The steering with a controller on a console, should be the same as on PC. But in the video of PS4 gameplay, the steering wheel doesn’t really move. Why?
    Do the PS4 version still have all the camara options like on PC?
    Is there anything ripped out of the PS4/XB1 version – or is it fully as on PC, with 900 degree in-game steering and blown tyres, 30+ camara angles etc.
    Please answer me – I really can’t afford a new hardcore pc sim setup, right know.