Project CARS – Christmas Build Available

The Slightly Mad Studios staff is off to enjoy their well-deserved Christmas holidays but before heading off into the festive time of the year, a fully-packed Christmas build has been released.

The new build will keep WMD members entertained during the last week of the year, coming with four brand new cars and a new track.

Members can enjoy first versions of the Ginetta G55 GT3, the iconic Mercedes 300SEL 6.8 AMG, the Ford Sierra Cosworth RS500 Group A as well as the Le Mans-winning Sauber C9.

As usual with the WMD concept, all new cars are available in a very early state as all aspects of the cars are yet to be refined in the weeks to come.

Members also get to try a new track as Brands Hatch has been added to Project CARS. The iconic British venue is the first Project CARS track to be perfected using laser-scan data, like the four cars the track comes in an early state with much work yet to be completed.

To honor the festive occasion, the track also comes in a special christmas version as you can see in the previews below.

Build 632 (20/12/13, Junior Member+) – 124.2 MB
Animations:
* Global finger animations: tweaked animations, more natural movement, removed legs from export
Physics:
* Formula A: Suspension rework
* FFB: Turned on the slow spring for all cars to prevent oscillation when stopped.
Vehicle:
* LMP RWD P30: Cloned LODX meshes, matte carbon material
* Ford GT40 MkIV: Ultra detail level Setup initial checkin, full LODs setup done.
Tracks:
* Brands Hatch: Adjustments to wet path, adjusted dry path for issues, tweaked corridors for adjusted track width at Sheene Curve down to the bridge
* Azure Coast (Stage1): Added latest assets from Kate and Gary, fixed some mapping issues on roads and terrain, replaced the barrier system all along the s1 village, added woods armcos, remapped rocks and slopes new mat created, added dry soil areas here and there along this sections, reworked the grass csm on these area, grass, bakedclay, longgrass, slopegrass, fixed coll walls

Build 631 (19/12/13, Junior Member+) – 440 MB
Career:
* Stop the final session of Career series from being played again once it’s completed (Seasons still reset). Still updates profile after the race to retain the setting
* Updated RaceOverview screen with date values
* Fixed loading screen values when loading sequential Career sessions
GUI:
* Track Selection grid set to clip children for neatness, needs further work to fix though
* Fix for missing text on the Calibrate Wheel screen
Physics:
* Tires: Updates for the new cars
* Prototype RWD P30: New physics set
Vehicles:
* Ford Sierra RS500: Tweaked HUD tacho to fit new physics, removed bad collision mesh making the car an off-roader, various tweaks, initial physics, added HUD tacho, fixed pivots, added proper collision setup, Added collision meshes, replaced common_paint and fixed missing materials in CPIT
* Sauber C9: Added ambient shadow, tweaked cockpit exposure, initial physics set
* Mercedes 300SL: Proper alpha1 driver animations + initial setup, handling update. Now uses approximation of air suspension.
* Ginetta G55 GT3: Small cpit display tweak, configured various things for the first export, adjusted cockpit exposure, removed 2 pages from display, finished export setup, added lights, mirorrs, display
Environment:
* Additional track and vehicle logos, and happy holidays!
* Flag wind speed fix for vertical flags, removal of very fast/inconsistent animations (needs animations replacement)
* Treewall texturemat tweak: matched to lighting and treeinstances
Tracks:
* Wisconsin: Updated placement XML with all new tyre walls, polish pass completed on the whole track, added new viewer mesh files for the various new tyre wall stacks, updated grass exclusion to give full and proper grass coverage on the new level, updated grass texture, added all new textures required by the track revamp, updated a few existing textures also.
* Oulton Park: Added ao map for scrutineering building (not yet in-game)
* Brands Hatch (GP & Indy layout): First export, bh adjusted textures on bridges and road darkened

Known issue:
– Using DX11MT on Brands Hatch leads to a crash at Pilgrims Drop

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting Fall 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Traumahound

    Anyone know if Brands is available for Juniors? I don’t suppose any of these new cars are.. : /

    Just look at that beastly Merc! I can’t wait to hear it.. : P

    • Anonymous

      I think this build is available to junior members.
      Build 632 (20/12/13, Junior Member+) – 124.2 MB

      • HardRock

        That doesn’t mean that all content is. Unfortunately I don’t know whether Brands Hatch is included in the Junior package.

      • Anonymous

        Well, why don’t you just start it up and see??????? And don’t forget to tell us here.

      • Fernando

        I’m glad to report that all new content in this update is available to junior members. The content that was previously blocked remains blocked though.

      • Anonymous

        There you go then!.

      • Traumahound

        Yeah, I did finally get a chance to confirm all this too. The AMG seems very beta graphically ATM, and the C9.. I could not seem to use cockpit view with this one. Anyone else confirm this?
        Brands Hatch is nice, but so far I can’t tell it’s laser scanned. I’ll need more time to compare with other tracks.

      • HardRock

        I couldn’t, because I have a higher membership level and the game doesn’t tell me what’s not available to Juniors.

    • Kev

      I understand where Traumahound is coming from. It can be frustrating to go through all the content just to get rejected at every turn. Letting us know what applies to us would be very helpful vs teasing with access to all top level content menus only to see that we can’t access something. It would make more sense if we were allowed to upgrade but until then it is all just an unnecessary tease. Am I wrong?

      • Traumahound

        To be clear, Kev, I was not expressing frustration about any of this; I’m quite content with all that I have access to, especially with all the other options available. That said, we have since learned that SMS granted plenty of new content for all users (however beta it may be), so that probably quietened some of your concerns. : )

      • Kev

        Yeah, I don’t have any complaints either. I was just saying that it would make sense for you to ask here instead of checking for yourself. Anyway, yeah, we got some goodies and that is a great present from hardworking SMS. :)

  • Markus Ott

    Sauber C9 <3

    • SMS JF Bouchard

      Glad you like it! The car is about 70% done in this build.

  • Mark Quigley

    /douses self in petrol and lights match.
    I’m having more fun in Project CARS than Assetto Corsa.
    My senses seem better stimulated in pcars.
    Between the two, I thought there would be a hands down winner but after this update, Project CARS and SMS have confirmed their intentions to make a sim.
    I’m finding some aspects of AC very simbloodycade :p

    • Realkman666

      Holy cow!

      • Anonymous

        They added some great Cars for sure I like them all a bunch.

    • bduddy

      I’m downvoting you not because of your sentiments, but because you said “simcade”. That word needs to be removed from our vocabulary regardless of which game it’s applied to.

      • Mark Quigley

        “Simbloodycade” is the emo subgrroup of “Simcade”
        They like to hurt themselves . smileyface

      • Alan Dallas

        That actually made me laugh out loud.

      • Anonymous

        No thanks, it clearly has a place in this day and age.

      • F1Racer

        You’re both right imo. It seems we do need a word to describe a game that seems to be a hybrid of a pure sim and an arcade game. But ‘simcade’ just isn’t the one we’ve been looking for. It sounds silly like it was invented by a 9yr old.
        I don’t even go with the ‘sim or arcade’ argument, particularly the antequated notion of ‘arcade’. Any driving game today blows away what you’d find in an arcade.
        What is sim and what isn’t ? Where is the line drawn ? I know it’s in different places for different people.
        Anyway that’s a whole other issue :)

        ‘Simcade’ is such a dire word and it is one I will always avoid when discussing our hobby. I just can’t bring my self down to that level. They might as well have gone with Arculation :). Personally, I just use ‘Semi-sim’ as it means it’s not pure sim and doesn’t require the use of ‘Arcade’ either. Hardcore is another word I usually stay away from as that seems to be more of a state of mind or being that people want to see themselves in. I think sim-racers themselves can be hardcore in that they are devoted to their hobby. But not the actual sim itself.

      • Scott Ibbetson

        But, being pedantic and given the limits of the platform, IMO there is never going to be a 100% sim at all, so I don’t see why there’s the argument over ‘OMG SIM X IS ARCADE BURN IT BURN THE DEVS!111111′ or ‘OMG SIM Y IS HARDCORE BUY IT’ then two months later ‘OMG TEH DEVS RUINED SIM Y ITS ARCADE CRAP!!!’

        A racing sim is a racing sim regardless of what people think about it. For instance I may not agree with the GT series being marketed as the real racing simulator when it lacks a few features (and I don’t agree) but that’s what they do, they market it. And, being fair, it simulates a car. So yes it’s a simulation of a car and racing.

        I’d prefer a term like niche simulator (as that’s what the ‘hardcore’, with air quotes, sim section is, they’re a niche within a niche, as sim racing won’t ever compete with AAA FPS or RTS titles) and mass market simulator. Though admittedly that last one makes me think of a tycoon game more than anything.

      • Anonymous

        The whole mindset behind this argument is what that is flawed because there are so many different outlooks on the subject. In the end they are all just video games bottom line. An element of the entertainment industry.

      • F1Racer

        Indeed.

      • Anonymous

        I would call them. “Serious Sims” and “non-Serious Sims”. “Racing Sim” would be a different category altogether. Because simulating racing and just driving are different. So we would also have. Serious and non-serious Racing Sims. After that there might be a rating system to outline their place on a scale. But who is to decide. Wars have been fought over less!

      • Michael Hornbuckle

        I’ve never understood how simulating racing and just driving are different….Anything that can be driven can be raced.

      • Anonymous

        Then let me explain it to you. Simulated racing includes all/most the hallmarks of a real auto racing series. Simulated driving, is just the physics of a driving game that tries to be as real as possible. Well we could simulate racing horses. But that’s not what we’re about.

      • LogiForce

        Yes, but professional racing has a whole circus around it. This circus is in my opinion the extra layer on top of the driving simulation part. Making the title a racing sim and not just a driving sim without the professional racing circus. Hence Gran Turismo is just a driving sim (for some semi-sim).

      • Anonymous

        As long as there’s a way to distinguish racing games I’m happy.
        As a general rule though, if it’s only on PC, it’s more than likely a proper sim….

      • F1Racer

        Yep that’s a pretty good guide :)

      • Anonymous

        How about “Sim lite or Semi sim” :)

      • Anonymous

        Why not just Sim?

      • Realkman666

        ‘Cause it’s not?

      • Anonymous

        It most certainly is! and I bet I have a lot more sim titles than you do because you still do the simcade tag to go with your unsweetened lemonade!

      • Realkman666

        I bet you have none.

      • Anonymous

        I got more than I can shake a stick at a Life times worth of material. I could never again get a new piece of racing sim software and would be good until the software became obsolete. Also the fact that I have removed myself from using a couple of titles does not mean I am gonna be a sour puss about it over the long run!

      • Anonymous

        I agree remove it right after we get rid of Fanboy tagging. As for tagging titles for what ones opinion is of the software and what difficulty it represents. The most important element is immersion and that may be very different for different people and it’s representation rather than my gonads are bigger than yours mentality because I play such and such title is a rear end analogy.

      • Mark Quigley

        It was just a joke, see my previous comments on the subject.

    • Kev

      +1 regarding pCars vs. AC. What I find troubling for AC is that there is no acknowledgement of the physics issues where pCars is very transparent about working diligently to improve physics.

      • Gulyás Tamás

        lol pCars and AC physics are light years away from each other lol
        I drive both of them …

      • Anonymous

        You should take no notice of Kevs, remark about Assetto corsa, on the ISI forums it’s like all of a sudden the rfactor2 fan boys have a liking for project cars, and dislike AC, we know why don’t we, and I feel sorry for Tim over at the ISI forums, as he removes another bad post about AC more pops up.

        Anyway this is a project cars thread, for the amount of vehicles that will be in project cars compared to the other sims, Pcars as got to be on any ones to buy list.

      • Anonymous

        Hmmm why is my comment awaiting Moderation, again Disqus is playing up :(

        -Why has my comment been removed-

      • F1Racer

        Because one of the key words that it blocks is ‘butt hurt’.
        Maybe try not being offensive to people and you’ll get your posts to work.
        I`ll allow that post through this time but i will edit it accordingly first.

      • Anonymous

        OK and thank you, I thought it might have been that, good that you’ve added word filters.

      • Anonymous

        Well I will agree it seems that AC’s physics run more smooth and fluidly but have also gone through final optimization stages in general ie Beta stage which pCars is not even into yet. I am finding most of the cars in pCARS pretty nice to drive and a solid base for much of it. I think the difference within the communities are optimism and pessimism and I don’t see myself on the later side as where you may be.

  • Patrik Marek

    300SEL AMG is one of the best cars in that sim, Love it!

  • Snorri

    Hope to see oculus rift support soon

  • Ricoo

    Brands Hatch laser scanned. :)

    • LogiForce

      Yes, but still in an early stage. Not all the road details are in yet. I believe only the small part where the GP layout an Club layout join and part are done correctly undulation wise.

  • Hurdy Hurdy

    Those Mercs look like a P Diddy/50 Cent track day add-on, lol.

    Wonder if they come with spinners, lol.

    • Guest

      Classic early seventies race car equals pimped up 21st century attention seeking bling car because it has wide wheels and extra lights? You need to get better at your throwaway ‘jokes’ mister, and stop ending them with lol :)

    • Anonymous

      You may have never seen this

      http://www.youtube.com/watch?v=r39QOIp4xqU

  • Anonymous

    Now if we can have this also :D

    http://www.youtube.com/watch?v=24afjVqm2Uw

    • Marcus Reynolds

      LOL, that’s a crazy Merc, great driving :)

  • F1Racer

    Sierra Cosworth eh ? Nice. I wonder if this means we are anywhere close to the Escort Mk1 showing itself. :)

    That Merc looks a bundle of fun and so cool that they got Brands Hatch in there. A nice update for the Xmas holidays.

  • Big Ron

    What an immense Christmas-build. SMS-staffs would have to have calluses on their fingers now.

  • Me

    Wow, just spent a few hours driving various cars at various tracks…wow. It’s time to start giving SMS credit for sooooo many things they do right. I remember a few months back when it was a big deal in iRacing that we got moveable cones. Good Gawd there are so many little details in pCars from the changing time of day to the dynamic weather and the drying racing lines to damage to AI and a multiplayer that works to blowing leaves on the track to rubber build up on the track to the super detailed crowds. I’ve got a GTX 680 and this thing looks amazing!. It wasn’t too long ago that people were complaining about how they worked on the graphics too much and not the physics. Well, the physics are coming along nicely for the majority of cars now and guess what, all of those little details now are just awesome! Just awesome.
    I still love my iRacing and AC and rFactor 2…but really a big round of applause for SMS and how far they’ve come. I remember my first drive of any car and any track in pCars…it was Watkins (North Hampton I think it’s called?) and I was like…what the hell is this?! Cars looked like crap, track was half complete, the AI were a bunch of blithering idiots…I was thinking I’d wasted my money. Oh, how times have changed! Do a race on there now with a full field, set the time of day late in the afternoon with a time multiplier of x60, set your weather to change and it will blow you away. I can’t imagine where this will be in a year!?
    Anyway, I know I sound like a fan-boy, but I just spent a few hours driving it after taking a break from it for about a month and there are so many things that are fantastic. It’s starting to get to that tipping point where there might be more right than wrong.
    Should be a great year for all of us with all of this competition among sims, they’re all just going to push each other to be better and better.

    • Michael Hornbuckle

      Good to hear….I haven’t touched this title in months and probably won’t until it is actually released (I’m a junior member and it gets frustrating when i see something i would like to try and it is locked…I was wrongfully under the impression that I would have access to everything but would only get updated once a month….now it is far too late to upgrade) but from what I have seen if they can get it to drive as realistic as AC this will be an amazing sim.

      • Anonymous

        Shame you did not upgrade when you had a chance to, cause it was only like 25US more or maybe even less. Not to mention the game free when released!

    • Chris Wright

      I agree, it’s now starting to really show its potential. Overwhelming scope and an increasingly rewarding driving experience. I’m excited by the direction this is moving in.

  • Kev

    OK spent some time with brands and lotus 49 and new ford cosworth. A+ all the way. Keep up the great work!

  • Anonymous

    Probably worth pointing out too that the RWD P30 LMP now has its own physics set – instead of being a clone of the grumbly diesel ‘Asano’ it’s become a 1.6-litre turbo screamer. Revving that tiny petrol six to 9000rpm makes an amazing noise too.

    • Alan Dallas

      I was just having an absolute blast with the P30 LMP on Road America and Laguna Seca. It’s dialed in really well. Can actually recover it from slides and drifts now if you get in too deep and late on the brakes. Which I have a very bad habit of missing my breaking points.

  • Ross Siggers

    Guys there’s something amiss here…all the comments are positive! :D

    • LogiForce

      After months of bitching because of old impressions, they finally had time to try it again since it’s Christmas time and they have time off of work.
      After a single try they had to jack up their jaws of amazement as they dropped to the floor, or so it seems.

      :p

      • Kev

        Guilty as charged :-P.

      • Anonymous

        I’ve been checking it out almost every week since it launched. I definitely tried it out less or not at all the last couple of weeks as I played Assetto Corsa and fooled around with an Oculus Rift I have on loan.

        I tried several cars yesterday and was very pleased with the progress. The first one I tried was the Racer I4 and it was odd because the FFB was great and the tire/car behavior was very convincing. I need to try more this week but they are certainly moving in the right direction and anyone that calls this a sim-lite or simcade is just a troll.

      • LogiForce

        What about the “Shift Physics” comments? I personally think those are the worst troll like comments to be honest, as the game is really far from that kind of behaviour already.

      • Anonymous

        Yeah, they’re just trying to get a rise out of people. Shift 2 sucked, in my opinion, but Shift 1 properly modded was quite good. Within the first months of Project CARS they were at the level of modded Shift 1 which is actually saying a lot considering how extremely early it was.

        They’ve still got a ways to go but for some of the cars that are really good are already giving games like rFactor 2 and iRacing a run for their money.

      • Realkman666

        If you limited the steering angle in Shift 2, the handling was pretty similar. I guess we’ll have to wait for the demo to be sure.

      • LogiForce

        Actually the handling between the Shift cars with or without mods is not in any way similar to pCARS. We came a very long way in 2 years.

        So on what basis do you state it is? Did you try it a friend’s place 2 years ago?

      • Realkman666

        Are all the cars at this level? I have no trouble believing some of them drive fine now. I’ll forever be worried about SMS, but until there’s a demo out, I can’t be sure.

      • LogiForce

        All the cars are not at the same quality level yet, but all cars are easily well above Shift level at minimum.

        In any case I see your comment was pure prejeduce based on a game series developed under dictation of Electronic Arts. That which was not developed under Electronic Arts (GTR, GTR2, GT Legends) seems to have been suddenly forgotten, even though it was well received among the die-hard sim crowd.
        In any case it is clear to me that you have no first hand knowledge to back your comment of “…, the handling was pretty similar”.

        Just know that the team consists of highly provenly so skilled people in all areas of development. Doug Arnao (physics) worked with Dave Kaemmer (iRacing/Papyrus) on a little title called Grand Prix Legends. And so there are more people like that in various areas that have a really awesome and inspiring background.

        I agree that you shouldn’t trust someone to tell you that you will or won’t like it as it is. However, you can trust the many reports that it is at least not anything like what was done under EA.
        I don’t know if there will be a demo, but if so… please try it by all means. :)

      • Realkman666

        Test Drive Ferrari was not made under EA, so I always assumed it was them who didn’t know how to tune their engine properly, and since they started working on pC using that as a base, I haven’t been very optimistic. I know they’re talented, M3 Challenge was promising, but what came after was utter nonsense.
        I know I sound mean sometimes, but I will try the demo when there is one and I will be fair. Same thing with AC.

      • Anonymous

        I’m not sure TDF was entirely made by SMS either. The original Ferrari Project was, but there’s a weird noticable difference in style between the pre-2009 cars and post-2009 cars. Whatever the reason, it is a bizarre blip on their record.

      • Realkman666

        Yes, the development of that one was a bit mysterious.

      • Neil

        I seem to remember Ian saying TD:FRL was an older version of the engine than shift.

        This (plus a couple of other comments) leads me to believe it was something that was started at Blimey and when what all fell apart go put on hold. Atari then asked them to finish it, but it was done on a pretty limited budget.

        What it seems many sim racers seem to forget is that when your working for a publisher you make the game they many not the one you want to make, they control the money and ultimately what you get to release.

        There are so many stories out there about things like bad DRM and always online that developer have had to put in because the publisher told them too and when the community backlashed the devs had to take the heat, because ultimately while the publishers control the money you can’t afford to alienate them.

        Luckily that seem to be changing for the better with the rise of crowd funding.

  • Kev

    Very fun race. Last to first Lotus 49 @ Brands. Day to night.
    http://www.youtube.com/watch?v=nOe6Giww72I
    http://www.youtube.com/watch?v=WoZLSIssr3Y

    • Realkman666

      Looks very nice. Needs a monster PC?

      • Kev

        Nope. 5900 series works fine.

      • Chris Wright

        To run on full eye candy I would say it does need a PC with a strong video card. Needs to be dialed down a bit with an older one. I run full everything on a GTX 770 and it runs very smooth and looks amazing. Of all the sims I race , this one seems to show more obvious screen tearing without vsync

      • Realkman666

        A 770 is nothing to sneer at, but that’s still impressive. Over 1000p resolution and 8xAA?

      • Chris Wright

        1080p AA High/FXAA High, the full Monty. 4GB card btw. It struggled with my old GTX 460 on anywhere near max settings.

      • Realkman666

        Even the 760 4GB is over 300$. :/

      • Chris Wright

        My 770 was still cheaper than either of the two new “super” consoles. I think you have to view it in that context. Sadly this hobby does require an upgrade or two every so often.

  • Andrea Candini

    I read a lot of positive comments here (and I’m happy about it! :D ), but I really can’t find a way to like the game at the moment, so I’m asking you some advices.
    Which car would you suggest me to try? I have a Fanatec GT2 and FFB is very dull on Formula B (which slides a lot), RUF and Megane.
    Is there a car that is more advanced in terms of physic/FB?

    • T0MMY3688

      try the new Merc 300SEL since everyone is one of the best. Z4 GT3 feels great too.

      • Andrea Candini

        Thanks, I’ll definitely give them a try! :)

    • Anonymous

      I randomly decided to try a few recently. The Racer I4 was surprisingly good. Gumpert Apollo felt good. Even the F1 car felt pretty good, if a little too strong in the FFB drowning out other effects.

      It really seems like they’re honing in on what works. Some cars still definitely don’t work but I really feel improvement coming through.

    • LogiForce

      Try the Lotus 49 on Flexi tyres. Plus simply double check you have flexi tyres selected in the car setup with any car you try. They are the better once (more advanced tyre model)

      • Kev

        Didn’t know about the flex tires. What do the different numbers 1-3 refer to? There is definitely a major difference.

      • LogiForce

        You mean R1, R2, R3. R stands for revision. Just check the physics releases thread in the physics section. Scanning the last couple of pages should give you enough of an idea of what is the difference and so on.

      • Kev

        Got it. Thanks. I don’t like the flex as it stands and in fact it appears to be worse with every revision. The default feels much better to me even if the detail may be less. Haven’t made setup changes so maybe that will help. Are you using default setup with the flex?

      • LogiForce

        Yes, I use the default setup. However, setting the car up differently can change the character a lot. See the physics forum and than the physics discussion subforum in which you will find a Lotus 49 thread. There should be some setups posted there I think.

        Just a fair bit of warning. This car needs a different setup approach than the modern aerodynamic cars. ;)

      • Kev

        OK I will check the forum. Thanks. And, yes, I onky drive historic cars so I am comparing against what I hear/see in IRL and other 60s F1 mods. Thanks again.

    • Anonymous

      Run the Racer V8 on Watkins Glenn… Conn. Hill

    • Anonymous

      FFB is not in a finished state and is something that most likely won’t be complete until Beta. If you say you are having trouble to like the game in it’s unfinished state do like Chris Wright and pick it up from time to time. One thing to look forward to is this will be a complete game at release and for those whom have partially put this on the back burner a bit may get that new car smell upon launch of the completed released version of the game.
      While I am playing and testing I am not digging in very deep so I too will get that new title feel at release.

  • Alan Dallas

    I suppose it’s worth rementioning since it was posted so long ago. Besides the Laser scanned Brands Hatch that went in with this build there are also Laser scanned version of Snetterton and Oulton Park in the works. No news yet on the other MotorSport Vision tracks; Cadwell Park and Bedford Autodrome. Or at least I haven’t come across it yet.

    • Neil

      Caldwell is also being scanned. Beford was not part of the license.

      • Alan Dallas

        Awesome! Good to know. I’ve watched loads of MotoGP races on Cadwell so you can imagine I can’t wait to run pCARS on it. :)

  • Chris Wright

    PCars is a project I have seldom returned to in recent months. The Christmas break of course provides the ideal time to re-evaluate its progress and, my goodness, it’s coming along isn’t it. An overwhelming amount of content, increasingly matched by the driving feel, which really is improving now. This is clearly a project with passionate developers and is now beginning to fulfill its potential.Should be a very exciting run in to the fall 2014 launch.

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