Project CARS – Build 494 Available

Slightly Mad Studios have released the newest weekly build of their WMD-powered Project CARS title.

The new version introduces plenty of fixes and improvements like every week, alongside some all-new features.

That includes the quickly-expanding Race Weekend functionality as well as first steps towards a much improved and more immersive helmet camera.

Build 494 (14/6/13, Team Member+)
Cameras:
* Changing default values for look to apex etc
* Adding in dof effect for helmet camera when moving at speed and going into apex
Race Weekend:
* Implemented global session timer for practice, qualification, and warmup races
* Fixed black background screen when going into the race overview screen for the first time
* Implemented Autopilot throughout the game, except for the Online menu option where it can be disabled
* Implemented variable session durations (changable via a FE menu option) for practice1&2, qualification and warmup
* Turned the Save button on for all sessions, but specifically disabling it for the final session in sequence
* Fixed scripting bug which meant the sessions wouldn’t save if being played from Practice1
Physics:
* Moved ResetGarage systems earlier so not to overwrite user changes
* Reset setup and gear numbers to default on vehicle initialisation
* Default final gearing set correctly when no setup created
* Write gear ratios (left/right) as well as fraction to GetCurrentDisplayValue if requested
* Added GetCurrentDisplayValue left and right outputs for gear ratio reading
* Fixes using final drive to limit other gears
* Tires: New modal+flash GT tires and many optional tires added for other cars
Audio: 
* Looping sounds can now be keyed off
* EXTERNAL GEARSHIFTS – New batches of external gear shift sounds and events for the categories Race and GTRace
* Rationalising current Backfires/Splutter content for the exhaust events. The aim is to make these sound more like they are part of the engine – and – work well with the new external gear shift sounds
WiiU:
* WiiU Net OneSock compilation fixes/rough and ready socket implementation
* Updated BString/BDbgString vsnprintf usage to a safer cross platform handling of the va_list
* WiiU: w-i-p updates to File Module
* WiiU: Added Application Data device handler
* WiiU: Added internal manager support for device clients and centralised file operation command block support
* WiiU fix for Environment Timeline pre-linker errors
* Updated default props for WiiU configs. Added solution name to PCH default folder. Set Linker ‘Link Once Template Instantiation” to default On
* Added support for WiiU to HRDF Compiler
* Increased command line length limit to 8191 from 256
* WiiU Main project now builds!
* WiiU VideoCapture Library compilation fixes.
* WiiU RaceInput library compilation fixes/stubs
GUI:
* All-new in-game telemetry
Tracks:
* Bathurst: Optimisation improvements – adding LODs, occluders, and optimising existing objects
* Azure Circuit: Deleted sea mesh under the ground, updated csm, added 2more 3d armco ends
* Northampton Classic: Reworked all tribunes and grandstands, reworked area around the bridge so the dip is removed, fixed CSM issues,
Vehicles:
* BAC Mono: revised engine braking for new throttle system
* M3 GT4, M3 GT, Z4 GT3, Boss 302R, SLS GT3: setup tweaks, restrictor size limited, engine braking tuned for new throttle system

Builds 494 is available via the Project CARS launcher that is available on the WMD Downloads Page

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Anonymous

    24 HEURES DU MANS ?

  • Roger Wallentin

    The recent builds have been really good, especially the Capri and Zonda R!

    I felt like the new tire changes to the Capri made it slightly worse than in last weeks build, a bit less grip as well as feel + some more understeer. Maybe thats just me and that ive only driven it for 15 min so far.

    • Anonymous

      Yeah, the physics team seem to still be figuring out the new tread model that has just arrived, the new tyres on the Capri are a bit experimental in terms of grip but should have all of the nice heat-related effects now.

      • Roger Wallentin

        Fully understandable as its very much WIP, could have been that they are acting wierd when cold or that I was not anticipating cold tire behavior. Will try it some more this evening.

        The SMS team should really look at the AC tech preview and nkPro for how a tire should feel in a sim. The 1800cc formula car in nkPro has the most organic feel of any car ive driven in sim racing, its so amazing how you can feel the rear stepping out under power when provoked and really steer it with the throttle while feeling how it wants to retain traction and follow the front. It also reacts so well to bumps and elevation changes which affects the pressure and hence grip as the car moves over them.

  • Anonymous

    I have not downloaded this build yet since I have been messing around on my backup PC but going back to tuesdays build and some of the changes that have been happening in regards to throttle input and seeing the changes in the log really answers my question that with the changes tweaks are being made to default setups to compensate for the changes. It just goes to show the process of development changing 1 thing may lead to changing many other things as well so I urge some of the more skeptacles out there to stay with it and keep an open mind to what changes are being made and roll with it.

    • Roger Wallentin

      I did not expect the throttle change to be as significant as it was, it really made a big change for the better!

    • http://racingrenders.com/ F1Racer

      skeptacles: What skeptics wear to see better

      :)

  • suttcliffe

    A video of the latest build

    http://www.youtube.com/watch?v=BRU3n0omNms

    • Realkman666

      Doesn’t look too connected, to be honest. Does it feel right?

      • myvracelog

        http://www.youtube.com/watch?v=gM9gGZo6tNU&feature=youtu.be

        write up under video … i made the video just to answer your question.

        All Mechanical Aids OFF (when i say all I mean ALL/ No Traction/ Spin so on)
        Visual Aids Road Map
        View to show hand and Helmet movement

        People I see on various forum boards that say Project cars is NOT sim like are either trolls or just have no clue how to set up the Sim.

        In the video below i am using a g27. I have very little experience on this track,
        turned some laps in race 07 and gtr2 awhile back. This track is not finished and
        pretty sure missing some buildings.

        All aids are off except visual aids, as you watch make sure to watch the drivers hands,
        often I need to saw back and forth on the wheel to keep the car on the track.

        Also notice if I just gun the gas after spinning of track I spin more, then I SLOWLY
        gas up and travel back to the track while easing into throttle. Very similar to a real
        car going off track.

        I have clearly stated in the wmd forums something needed in sim
        tracks is harsher more realistic experience when going off track,
        more tire damage, more chassis and suspension damage must occur in are sims.This must occur to stop those that run off constantly with little or no punishment.

        This particular car is known for it’s down-force, I drove the iracing version 1,000’s of laps and feel this car Easily stands up to iracings. (as well as the famed 79 mod in rf1/ which i still play around with)
        In fact I will go as far to say it feels more car like a real car then the ir lotus without that odd twisting feeling you get from getting there version on the edge. As we have seen or can see in many many you-tube videos this car could be raced on the edge while still being able to save it. It’s low gravity and wing allowed for amazing exciting cornering.

      • Realkman666

        I don’t want to hate on pCARS at all, because it looks alright, but the car is all over the place. The corner exits are all loose, the understeer on entry seems canned and doesn’t upset the car once it settles back and you can’t seem to hold a straight line, even with a wheel. I think Gran Turismo does it better since GT4.

        As for iRacing, I found the lack of downforce and mechanical grip on race cars similar to Forza (plus unforgiving physics on top), so I wouldn’t consider it for comparison purposes.

        I do thank you for the video, because it makes me want to play the demo when it comes to see if I can tweak it enough so I like it, but right now, no.

        Compared with anything made by Kunos or Reiza, pCARS still seems like a simplistic lightweight model, and there’s nothing inherently wrong with that.

        I understand that you have little experience with the track, but I don’t think that’s the problem. I think nKP is really cheap now, so if you can try a few of the cars in there, I’d like to know what you think.

      • myvracelog

        1st I apologize for double post (plz delete one of the above mister mod). Not sure how I managed that lol.

        Pcars no more all over the place then any other game, in fact entail a set up that is incredibly tight. What you most likely see as all over the place is the AI which definitely is not finished and most likely will be last to be developed.

        Video above shows it can be loosened up, I had changed the wings for higher speed. Took me several laps to get the track down with help of race line. The track record for that car is something around 1:21 ish I got down to 1:31 after about 15 laps and was improving by dialing in set and wheel. I had not played for several weeks and had been playing rfactor the last few weeks. So I had to work on readjusting my wheel settings a bit.

        No point for me to buy any of those above titles for they are all built of same engine as rfactor. I have to many games I never play already. Not doubting there entertaining or good just don’t have the time to do everything I want to do and that time seems to be running out faster. Already have to many games here collecting dust. :(
        Best wishes!

      • Realkman666

        Yeah, I’m not sure about all the posts, but I found it kind funny. I think that GSC is quite a bit tighter than rFactor, but I get what you mean. netKar Pro and Assetto Corsa have nothing to do with rF, I can assure you, pure Kunos “magic”. When they release the AC free demo, maybe you can see for yourself if you have time ( I know what it’s like).

        I also wanted to ask you, how good is the performance on your PC? It looks much better and much smoother than rF2, and I find that quite weird.

      • myvracelog

        my machine is core I7 3.2 gz /12gb ram/ card – 6900 2gb AMD

        I was running everything on full settings, or ultra and getting poor frames 20 something, the fps was running in top left in video i think. I was running way to many programs at once though. Fraps and a capture program was working live rather then re-recording a replay, I recording live gave me a substantial hit in performance.
        I do not have rf2 and do not plan to get it until it is done.
        GSC is a game just like race 07 made from same base code as rfactor. Same as years ago F1 1998-2002 was made from rfactor code.

        As far as Kunos not having anything to do with rf, I would have to defer to one of the resident experts here on that.
        There game engine is called X-motor .. hmmm? Tempted to download demo so I can look at the structure of the folders, it is a dead giveaway for any game that is built same as rfactor. Game Data/ Locations so on.

        I do have GT5 (went out and bought the gt5 wheel to go with it. should sell both as they collect dust) and find Pcars to be 100x more sim like. Talk about lifeless cars. King of lifeless cars, but it is the king of $$$$.

      • Realkman666

        I guess it should run well enough in optimal situations, then. I was getting between 20 and 40 FPS in rF2. I got my refund in 2 days, if you want to know.

        I don’t know much about the Kunos game engine, but I do feel a major difference, as opposed to the GSC V8s, which indeed feel like a tweaked rF. The folder paths are not the same as rF and GSC either.

        GT has always been about understeer and violent spins, but I haven’t tried GT5, so… Hopefully pCARS will get a demo like AC and rF2 eventually, I’m almost open-minded when I’m in a good mood. Thanks for taking the time.

      • myvracelog

        I am hoping for demo as well. I think demo would be plus for people to see 1st hand how good it will be after release and initial patches.

        :) enjoyed the conversation.

      • Anonymous

        Never heard of the term ‘X-Motor’ used in conjunction with Kunos, that’s an entirely different game made by Exotypos. Kunos don’t license anything from ISI either, their engine is entirely from scratch and unrelated to any other.

      • myvracelog
      • myvracelog

        made above video for people that say there is no feel or looks like no feel.

        Donington Grand Prix (Derby Park) Lotus 77
        Build 494 Project Cars

        All Mechanical Aids OFF (when i say all I mean ALL/ No Traction/ Spin so on)
        Visual Aids Road Map
        View to show hand and Helmet movement

        People I see on various forum boards that say Project cars is NOT sim like
        are either trolls or just have no clue how to set up the Sim.

        In the video below i am using a g27. I have very little experience on this track,
        turned some laps in race 07 and gtr2 awhile back. This track is not finished and
        pretty sure missing some buildings.

        All aids are off except visual aids, as you watch make sure to watch the drivers hands,
        often I need to saw back and forth on the wheel to keep the car on the track.

        Also notice if I just gun the gas after spinning of track I spin more, then I SLOWLY
        gas up and travel back to the track while easing into throttle. Very similar to a real
        car going off track.

        I have clearly stated in the wmd forums something needed in sim tracks is harsher more realistic experience when going off track,
        more tire damage, more chassis and suspension damage must occur in are sims.This must occur to stop those that run off constantly with little or no punishment.

        This particular car is known for it’s down-force, I drove the iracing version 1,000’s of laps and feel this car Easily stands up to iracings. (or rf1 79gp which i often play)
        In fact I will go as far to say it feels more car like a real car without that odd twisting feeling you get from getting there version on the edge. As we have seen
        or can see in many many you-tube videos this car could be raced on the edge while
        still being able to save it. It’s low gravity and wing allowed for amazing exciting cornering.

    • myvracelog

      good lap.. i can’t figure out why my track looks way more aged.

  • Anonymous

    Ever Improving…. Keep it Moving Forward Guy’s… I’m All In X 5!!!! and have been since Day I

  • Anonymous

    worlds most wanted game imagine if the next GTA looked like this…a world this detailed and life like…i live to help things like this grow..

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