Project CARS – Build 457 Released + Previews

Slightly Mad Studios have released a new build of their WMD-powered Project CARS title alongside lots of new community previews.

Contrary to the normal release schedule, this one is available to all Team Members+ as well, giving members an extra build to enjoy this week.

The build brings a new version of the Solitude Rennstrecke, introduces the new “save replay” feature & more as listed below.

Build 457 (29/4/13, Team Member+)
GUI:
* Add default tyre as a valid option when toggling through them
* Added weather icons to loading/ingame screens
* Adding new ‘view replays’ screen – requries an art pass, but is fully functional
* Added ‘save replay’ to post race screen
* Setup screen fixed – mouse can now be used once again on sliders
* GUI element added for flag notifications
* Adjusted sizes to match for new bumper and trigger buttons on pc
Render:
* Fixed error in new reflection mapping shader setup which resulted in compile error on one particular combination of options
* Moved track surface reflection code to shared header, and created new road dbv shader for proper normal mapping use
* New mountain shader – for use on mountain skyrings where needed
Vehicles:
* Ford Capri Group5: Some livery corrections/changes
Tracks:
* Solitude Rennstrecke: New export

Build 457 is available via the Project CARS launcher that is available on the WMD Downloads Page

To go along with the new build, a large selection of Project CARS Community previews have been released which you can check out below!

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

 

GTOmegaRacing.com

  • http://twitter.com/Martin_Keets Martin Keets

    Some great shots in that community gallery along with the seemingly obligatory orange ones.

  • http://twitter.com/ipitydafool Andrew Male

    Some of those screenies are truly sick.

  • Matt Orr

    I bet you next week’s gallery consists of the same generic close ups.

  • Jos

    needs more sunglare!

  • http://www.facebook.com/profile.php?id=100004854660971 Jim Brown

    I dont get how these images look absolutely amazing but the video footage of onboard shots or of the cars actually moving at normal speed look average.

  • http://www.facebook.com/steve.shears.37 Steve Shears

    Because video footage is compressed twice. Once by video render to bring down file size and also by YT. That is how it looks though. Also you can add supersampling AA (although IIRC these arn’t being shown). It matters not though – the game can downsample at 3x your desktop res AND have SMAA applied over that.

  • suttcliffe

    Kind of hard to play with all settings on max until they start doing optimizations — it’s super resource hungry!

  • suttcliffe

    Jeez, really shows how far behind some other sims are graphics wise!

  • suttcliffe

    I bet you next week’s gallery consists of the same generic comments.

    Sorry, went for the bait, just had to :)

  • mrk1984

    Curious to see how this game will look (and play) on current consoles.

  • http://twitter.com/TheRoggan Roger

    Amazing shots, cant wait until this drives as good as it looks!

  • Juhan Voolaid

    What’s with the black marshmallows on the road side?

  • http://www.facebook.com/steve30x Steve Farrell

    It plays perfectly on my machine with everything maxxed.

  • Big Ron

    But probably not as maxed as those screenshot settings are. Activating DSX9 alone already turns your game nearly into a flipbook, leaving alone maxing environment reflections in rain conditions.

    Overall I think it doesn´t look avaerage in gameplay-conditions. Of course it still has its flaws in certain conditions, but overall still better than a lot other games.

  • Big Ron

    LOL just scrolling down the preview-screens and you notice how often there is sunset condition and sun peeping above tree lines and horizon with glare…..one makes a shot and a dozen tries to do the same.

  • Anonymous

    I bet next week you will post the same reply as well.

  • Ricoo

    It runs at 15 FPS one mine compared to 120 FPS for Assetto Corsa lol

  • Anonymous

    Huh?

  • Anonymous

    I don’t have all the info (check the WMD forums) but I know that they just started rolling out the final tire model with all the bells and whistles. I don’t know if it’ll be the best tire model ever or anything like that, but it certainly takes everything I would think would be needed in a tire model and a whole lot more.

    Looking at the dev threads about the tire model just makes me realize how little I know about how to model a tire…

  • http://www.facebook.com/steve.shears.37 Steve Shears

    I just presumed they were showing off the improved Flare.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    Don’t bother, even real tire suppliers don’t fully understand tires themselves.
    Tires are black magic.

  • Anonymous

    Ya just ask Tony Stewart on one of those bad tire days for Goodyear.

  • Anonymous

    I was shocked to only get less than 30 FPS on maxed out AC TP on a 7970 – less than pCARS. Both games needed reducing the graphics details to reach acceptable framerates. So, YMMV to say the least….

  • http://www.facebook.com/slaven.corluka Slaven Ćorluka

    I personally prefer what iracing is doing with graphics. Overall this game looks better than iracing on stills but gameplay is still not that much better if anything its worst. The way iracing goes about updating graphics is by doing little at the time and testing the sh*t out of it before releasing and being 100% satisfied with looks. I think by just use of the most amazing texturing techniques iracing achieves outstanding looks. They still lack on things like dynamic reflections and so on but they don’t just jump right into new gpx engine feature and release it before it has desired look. Pcars is just overdoing some of these things in my opinion and I know its not a finished game yet bla bla bla just posting my 2 cents.

  • Ricoo

    With few options not maxed out, Assetto Corsa looks outstanding in full HD, and runs at constant 120 FPS with v-sync on, and that with only a GTX660. On the opposite whatever graphic options I try with pCARS i can’t get 20 FPS steady on some tracks.

  • Big Ron

    If you know that itßs not finished, then why do you think they jump into new gpx engine feature and release it before it has desired look? They release it at any look because they need all features in the engine for further development stages.

  • Juhan Voolaid

    On the first picture.

  • Anonymous

    Then there’s obviously something seriously wrong on your end, just as it might have been for AC on my end.

  • http://racingrenders.com/ F1Racer

    You’ve never seen those bits of rubber that come off race tyres and pile up on the sides of the roads ? They’re commonly called ‘matbles’.

  • http://racingrenders.com/ F1Racer

    You’re the first one to say that…oh no wait….

  • luiz

    só precisa do autodromo de interlagos Sao paulo BRAZIL

  • http://twitter.com/ipitydafool Andrew Male

    Marbles…

  • pez2k .

    They should run 30fps, but in full 720p, on roughly medium PC settings. Should look better than Shift 2 did, but without all of the silly effects.

  • Matt Orr

    Uncanny valley IMHO. It does look like that in motion. But at the same time, when it’s in motion it’s much more obvious that it is still fake. IT makes your brain puke NO!

  • Juhan Voolaid
  • Racing jason

    i am playing PCars in 2560×1440 with all grapics on maximum and the in-game look is not even 50% as good as the impressive “screenshots”…i cant understand why this game is praised as “amazing looking”…btw the handling and physics are still only average. with AC coming this year there is nothing left for pcars…sorry fellas but my honest opinion

  • Juhan Voolaid

    Just wondering. Is there any gravel roads in pCARS?

  • http://www.facebook.com/steve30x Steve Farrell

    Nope. I have every option on and maximum except motion blur. I hate that effect in any racing game.

  • Anonymous

    No. However, the plan is to either release a rally DLC or make a standalone rally sim later, possibly to be integrated with pCARS. The reason for not including it this time around, is that when doing it it must get full attention and be of the very best quality. Even so, the tyre model is being developed so that it’ll naturally handle dirt surfaces.

  • Anonymous

    Oh. Yeah, not the biggest issue in the world but I’m sure they could scale them down by 50%.

  • Ricoo

    In this game the technical side is really good, but since it’s not finished it’s a bit lacking on the artistic side. Most wonderful screenshots are not behind the wheel, guess why? For example many trees are still first pass and look weird.

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    How do you save a replay? Beats me.

  • pez2k .

    Depends on the tyre compounds really. I remember sifting through the marbles at Croft after the BTCC race in ’98, and there were a lot of very large chunks. I even kept one a similar size to those in the picture as a souveneir.

  • Marco Hooghuis

    Those just use an older engine. You have to run with what you can get. It’s not really fair to compare for instance gtr evo to pcars. But I guess you were referring to the sim with the r in it? :)

  • MrNone

    try to use some post processing plugins like SweetFX ;)

  • Anonymous

    I am playing it on Triple screens at 5760 X 1200 will most eye candy high or ultra. The game has the best graphics of any racing game out there, period, even iRacing. Yes, Assetto Corsa is up there as well, but I have seen too little of it (one car and one track) to fully judge it.

  • Racing jason

    if you compare with NFS Shift 2 with PCars NFS looks way slicker when driving in game…like PCars is the older game. I expected a lot graphically but no impression here…..especially since the framerate is kind of low even with radeon 7970 1ghz…

  • Anonymous

    I have played NFS Shift 1 and 2 on the same set up, except with the graphics completely maxed. Its no comparison, Project CARS looks much better on my rig.

  • Alejandro Gorgal

    They are testing dirt roads with quite good results though, go to the test track and select the hillclimb circuit, bam! Instant dirt fun.
    For added fun select the Focus tire compound A which is the dirt tire.

  • Alejandro Gorgal

    That’s a bit strange, I have both games installed and pCARS looks way better than Shift 2, plus I get about 70-90 FPS depending on the track.
    Maybe it’s a hardware issue on your side?
    Also, environment maps and reflections should be set at medium or high, ultra is insane and only really meant for screenshots. I believe some of the devs even use this setting on low but I dont like the reduced refresh rate on that.

  • http://racingrenders.com/ F1Racer

    A mouthful of candy is pretty small, unless you’re a pelican.

  • Anonymous

    On the test track there is a gravel surface hill climb

  • Anonymous

    Maybe players need to reduce their graphics settings to what their card can handle? I have no problems average 85fps but single screen and 1152×864 resolution. I could run higher resolution without much of a hit but this just works best with what I have. (SLI 660 ti’s)

  • Juhan Voolaid

    Awesome news. I don’t have the demo though. Waiting for the 2014.

  • Racing jason

    Hmmm…now i am getting curious. Will look into this again!

  • Anonymous

    Sim wih the r in it – GTR, GTR2, GTR EVO, RBR, GPL, R3E and few more :P But I guess you guessed he was referring to the sim with “r” and “f” in it..

  • Anonymous

    Yes, as mentioned, there’s development in that direction. Point being that there will be none in the game, and we don’t want to give the impression of the opposite… (you know how people latch on to things, and this is pCARS so we have to be 10 times more accountable than any other sim project :-))).

  • http://www.facebook.com/steve.shears.37 Steve Shears

    To be fair, if your talking about actual textures and modelling then in many respects GT5 looks better (not in every texture mind!). And Forza 4 only looks poor if you presume 720 looks poor. At 1080p Forza would kick ass. So if they used 1080p textures you’d be looking at a similar game. And anyone can make a game look good from the right angle. What differs with pCARS is the lighting and reflections and the car detail (which is up there with both Forza and GT5′s premium models). But because you can simulate the light and reflection look at anytime of day (and in 15 or so different atmospheres or weather), its quite an advance over whats gone before. And will future consoles offer proper 1080p support?. Will they render higher then that and downsample? Thats next, next gen (the Ps5 can only display a photo at 8K UHD). With the right rig, pCARS can run at that resolution. And consoles will unlikely do it at 60fps but PC users can just upgrade the graphics card. Many race tracks don’t look that great when your racing on them but if we compare a graphically intensive track – like say Monaco – theres better looking games out there if you compare building textures. But all of them used baked lighting and poor reflections. so texture wise its no different to anything else but for lighting and reflection its all in realtime. But that said i dare say that Rf2 and AC will look good. I mean theres Rfactor modellers that make the game look good now and its 8-9 years old.

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