Project CARS – Build 456 Available

Slightly Mad Studios have released a new weekly development build of their WMD-powered Project CARS title.

Build 456 introduces a very early version of the brand new Formula C car, allowing first extensive physics testing with the lower-tier Formula car that fits right into Project CARS career ladder as a step up from the Formula Rookie.

Build 456 (26/4/13, Team Member+)
GUI:
* Add display of tyre variations
* Updated tyre label debug text
* Fixes display of tire details on first entering the tuning screen
* Add display of default tyre option until changed
* Added support for Freecamera in the UICameraManager i.e Freecamera in the FE
* Fixes for memory handling for new list-in-list functionality
* Added new selection and click through type for list and menu. Added ‘list-in-list’ handinling for GUIListItemData
* New career screens, correct items for the Career Options dialog, new sprite containers (TeamLogos and Aries_Frontend2), placeholder data on the Vehicle Model screen
* Set Password dialog box updated, placeholder dialog boxes added for Career Dashboard
Physics:
* Tyre options updates
* Added -A/B/C options to tyre interfaces in setup data
* Removed command line option for -A/B/C
* Updated allocation strategy of PhysX memory output stream
* R500 Dirtster tyre added to #A
* Mitsu Evo, Ford Focus, Renault Megane – added AJ’s dirt tire as #A option
Render:
* Planar reflection texture setup fixed (remove incorrect anti-alias/depth setting)
* DX11 mipmap calculation fix (causing a startup crash with planar reflections in certain modes)
* DX11 support for ESM/EVSM (disabled atm)
* DX9/DX11 – fix half width shadowmap usage (following on from Kev’s spot shadows rework)
* Experimental fix for flickering moon when in modes which do not clear the depth buffer
Shaders:
* Support for ESM/EVSM in PC shadowmap shaders
Tracks:
* Lakeville Raceway: Merged in new grandstand
* Lakeville Raceway: New textures for main tribune
* Lakeville Raceway: Added lights to top of grandstand
* Lakeville Raceway: Fixed microgaps, terrain issues around pit area and merged in latest assets
* Lakeville Raceway: Reduced texture size and changed colour of roofing to match RL(green)
* Test Track Hillclimb: DIRT_ROAD collision material added
Vehicles:
* BMW M3 E30: gearshifter arm position fixed, gearshifter animation enabled
* Formula C: placeholder model export for physics testing

Build 456 is available via the Project CARS launcher that is available on the WMD Downloads Page

Click Here for Release Notes for All Builds Released During the Past Week

Build 455 (25/4/13, Senior Manager)
Vehicle Options:
* Added Auto Start Engine Option
Render:
* DX11 – add direct Resolve method to Rendertarget class (used for resolving the whole shadowmap when using MSAA with EVSM)
Console:
* Fixed xbox 360 compile error in CHUDReputation where code was comparing a bool to a boolean
* Sorted out the pragma disabling __declspec(align()) so that it is specific to XBOX 360
* Fixed up 360 shadow code for new spot shadow interface
Scribe:
* Scripted Controller Detection (work-in-progress)
* Implemented new GUI Dialog helper (GUIOKCancelListDialog)
* Added new dialogs to detection script
* Advanced script detection flow
GUI: 
* Added Auto Start Engine Option to GUITool data
Physics:
* Better seeds for the FlashTread/ModalCarcass combo
Shaders:
* Shader fixes for Colour Buffer shadow output path (required for EVSM path)
* VSM Blur shader updated for EVSM and DX11 compatibility. (Also removed Xbox 360/PS3 support from this shader since the technique will never be used on those platforms)
Vehicles:
* BMW M3 E30: temporary disabled gear to animation
* BMW M3 E30: hand position fixed
* Ariel Atoms (all 3): Removed camber exploit. Adjusted tire long shape and inclination stiffness mix to suit

Build 454 (24/4/13, Senior Manager)
Launcher:
* Bumped launcher version.
* Disable SSL certifikace checks
* Perform discovery over plain http instead of https
Environment:
* Code to allow us to have different sun flares based on wether we are inside or outside of the car
* Code so that the live edit varibales for the weahter system are not created untill requested
Championships:
* Added new RaceCalendar classes/files and hooked it into the Championships (optional). RaceCalendar groups RaceCalendarEvents in a way that’s better for dealing with a calendar format, and includes functionality for sorting by date/time and getting all events on a specified date
Bug Fixes:
* Fix for back fires only kicking off once
* Fix for crash with trying to free backfire to wrong pool
* Fix for alpha issues
* Shader code changes to fix issues with trees and tree walls not matching up between the phases
GUI:

* Groundwork updates to race screens to show correct vehicle class logo and weather icon
* Sections added for LayoutDescription and VehicleDescription
* Remaining Vehicle Class logos added
* Mainmenu data changes for Interior and Exterior Cockpit Flares
Audio:
* Updated to balance out extra music in music.fdp
* Music updates with latest 3 tracks from recent trailers
Tracks:
* Lakeville Raceway: New Textures
Vehicles:
* Formula Gulf FG1000: Quick addition of FRookie mirrors to help with MP racing
* Ford Capri Group5: added 15 more liveries
* BAC Mono: Removed camber exploit. Applied diff numbers for the Hewland FTR from what we found in the F3 setup manuals

Build 453 (23/4/13, Manager+)
Physics:
* FlashTread, first release
Bug Fixes:
* Fixed bug introduced during Fanatec SDK upgrade where incorrect variable was being dereferenced in a destructor
* Fixed the FOV issue on first race start
* Fix for compile error on xbox 360
* Fix lazy init for HUD text table container
Render:
* Code changes so Directional and Spotlight shadows use their own rendertargets. This is preparatory work for EVSM changes and to allow us to be able to filter each cascade thus helping with cascade bleeding and edges
Environment:
* New applinks for sun flares options
Audio:
* Adding new music tracks (not yet enabled in game)
Animation:
* New idle and action for tablet person
Vehicles:
* Ford Capri Group5: added the Top5 winning liveries + black rims
* Lotus 98T: Removed camber exploit. Adjusted inclination stiffness of tire crcass to suit
* Mitsubishi Lancer Evo X: Paint and glass UV done. Asymmetric details added. LODX model done
* Mitsubishi Lancer Evo X: Bumpers joints fixes
* Gumpert apollo S: Opened up radiators on default setup

*KNOWN ISSUES* 
* Using boost on the Formula B and Caterham SP/300.R causes the game to crash
* Backfires on cars only fire once (and it’s green).

Build 452 (22/4/13, Senior Manager)
Common:
* Extra guard so we don’t shut a particle down 2 times
* Null pointer checks around PP interface
Environment:
* Additional lens flares added for when they become selectable in the FE
* sun_full – current one
* sun_minimal – just the main star and glow with a couple of very subtle secondary elements for some movement, probably wants to be default in cockpit and helmet view
* sun_subtle – subtler version of the full one with less secondary elements
* Sun_chroma – similar to old one but built with the new keyable setup and the chroma arcs now scale with angle
* Triangle secondary elements changed to pentagons also
Vehicles:
* BMW M3 E30: Alpha2 animations, Shifting animation still disabled: requires fix in car export
* Lotus 78: Removed camber exploit. Adjusted LongShapeStiffness and InclinationStiffness to suit change
* Ruf RGT-8: Wheels dds texture. New texture replacing placeholder texture
* Ruf RGT-8: brakedisc dds texture. New texture replacing placeholder texture

*KNOWN ISSUES* 
* FOV settings are broken when starting a race (I’ve found a few restarts sometimes fixes this)
* Using boost on the Formula B and Caterham SP/300.R causes the game to crash
* New Fanatec SDK is sometimes causing a crash upon game exit

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    sup guys?

  • Arie Beuker, de

    *tumbleweed blows by

  • Anonymous

    Coming in 2014… I guess AC has taken over the PC market for casual simracing by then. So this will be a console based game. Mark my words.

    • Marco Hooghuis

      Unless AC only comes out a week before pCars. They’ve posponed release as well.

    • http://www.facebook.com/steve.shears.37 Steve Shears

      Your comment makes little sense.

    • Big Ron

      Kunos is adding a career-mode now. So you need to wait till 2015 :P Seriously, it´s a normal habit of human being to demand for and try out new stuff from time to time. So AC won´t harm sales of PC and vice versa.

      By the way: lead-platform is PC, so how could this be a console based game?

  • honda

    I can wait to 2014 on pCARS its geat game and I can play it every day right now many track many cars. I love it

  • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

    Handling is still horrible…:/

    • GuessWho

      WHY!!! Because cars dont drive like theres absolutely no grip or the cars dont drive like they have no tyres on the wheels?

      • Marco Hooghuis

        If you’re having no grip, you’re driving the tires too hard. Lower your slip angles and you will find some.

      • GuessWho

        I never said the cars in Pcars dont have any grip. I was commenting that Kirsztian is probably complaining because the cars in PCars dont drive like other so called sims that simulat a lack of grip.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Because cars dont drive like in real life.. for example the focus rs or the BMW e30 ..its a joke, i have driven that cars, belive me it was a really different experience…..anyway i dont want to argu anyone about this, i just mentioned my opinion, like anyone else…

      • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

        Yeah it’s a shame for a fully completed car! oh wait…

      • http://racingrenders.com/ F1Racer

        I`ll bet it was a different experience. Taking into account g-forces,
        gravity and all those other things you don’t experience on a chair in
        your bedroom.
        You aren’t on a public road in pCARS either.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Thanks for the valuable info, but i know what the difference between real things and games…
        Why is it important that is a racecircuit or the public road, the car’s behaviour is the same..maybe you have more grip on a circuit coz of the rubber on the track.. but nothing else!

      • http://www.facebook.com/steve30x Steve Farrell

        Its important to diferenciate between road driving and racetrack driving because its illegal to drive fast and hard on the road where it isnlt illegal to drive fast and hard on a racetrack. Is that really so hard to understand?

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        omg you missed something, the car’s behaviour wont change on the road or the track is that really so hard to understand?, its obvious there are rules on the road..but..as Steve mentioned there are public road in the game..

      • http://www.facebook.com/steve30x Steve Farrell

        Yes but you wont be driving the car hard on the road where you will on the track, So you cant tell how a car feels driving it fast unless you drive it on a track Is that hard to understand?

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        If you have a chance to drive a fast car and you dont flat out on a straight and dont push it on a corner exit thats not my fault but i will! There are a lot of areas where you can push if u want, so the point is the car’s behaviour will the same! i already mentioned it but the grip maybe better on a trakc because of the rubber on the surface, but thats it!

      • http://www.facebook.com/steve.shears.37 Steve Shears

        But not every car is a racing car either. You’ll be driving slower cars you can buy like the Cat’s, and smaller vehicles so it some instances its a fair point.
        My main personal gripes are the snap oversteer (which looks wrong) and the lack of grip/tyre contact feedback but i’m quite prepared to wait. Theres other sims i can play and even if they don’t look as good they certainly drive well and as i’d expect.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        C’mon dont you ever pushed it on a public road? another thing if you are on the track you wouldnt push as hard as in the game coz u dontwant to wreck the car so i think its a pointles argument…

      • http://racingrenders.com/ F1Racer

        Of course it changes between road and track ! Physics won’t but behaviour definately does. Unless you either drive at road speeds on the track or racing speeds on the road, neither of which will make you popular.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Yeah maybe, but that sure the focus dont spin out at 60km/h and not that tailhappy like in the game at low speed

      • http://racingrenders.com/ F1Racer

        I haven’t noticed that with the Focus but it’s been a while since I’ve driven it. I`ll give it another go. You using 900′ steering ?

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Yes sir!:)

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Theres probably a ton of things. Motorways are made up differently to Roads and circuits are the same. Some roads use cobbles (in part!). American circuits tend to use Concrete, but other circuits use a tarmac. Some road circuits use a Polymer binder on top of the road surface. But i don’t think any of that really matters yet. I agree it would be a nice to get one accurate feeling car.

      • http://racingrenders.com/ F1Racer

        Behaviour is the same, but the speed won’t be so then the behaviour changes. So if you drive a Ford Focus on a public road, you can’t say that you know how it handles by comparing it to driving one on a race track.

      • http://www.facebook.com/steve.shears.37 Steve Shears

        Just to clarify, It does have public roads. The ring and the two other point to pointers and Monaco and Rouen.
        But they’ve only just added the flashtread tyre model and Flexichassis and have done very little tuning of any of it so of course it’ll handle badly. People just seem to want a game from a development to compare it against something. And thats not how development always works. None of the cars really handle like real life, but theres plenty of time despite what some all knowing trolls may suggest otherwise. Thats not aimed at you Krisztian either.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Finally someone get it..:)

      • http://racingrenders.com/ F1Racer

        Yes, but by public roads I mean with traffic coming the other way, traffic lights, pedestrians. The kind of thing you see when you are driving your road car – on the road.

      • Anonymous

        These Cars are not at Beta level yet! Will you allow SMS to actually have some time to do their jobs possibly?

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Sure, but insted of adding new cars with “funny” physics why they dont improve that cars are already in the game?! But as i sad i dont want to arguing with anyone about this, its my opinion and thats it, i dont try to convince anyone..i respect your opinion, pls recpect mine…i never sad dont play this game i just wrote my thoughts, i think thats why comment section is here!

      • Big Ron

        Because you can´t finish one car while other cars need to wait until then. Developers would run out of time very fast since the chance of working on one car for too long while the others didn´t even start is too high. Every car needs to be in the game as fast as possible and then it´s been worked after a list of tasks and time lines. If you don´t want to play unfinished cars and funny physics, you shouldn´t buy into a developing process….easy as that.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        When i bougth the perk it was a lot better, thats why im disapointed… it seems they spend one year for nothing, nothing really changed, ohh yeah the graphic improved a lot, but wait it was nice already a year ago…

      • Anonymous

        If you look into physics notes and see cars that state some form of beta level toward being complete drive some of those cars and come back with some feedback let’s say the Formula B for one.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Man ive already try that ones as well, as u mentioned the Formula B is nice thats sure, and maybe the Capri and the zonda, but what up with the others? and its a bit boring to drive 3-4 cars all the time… nevermind i see the core of the fanboys are want my blood because i wrote my thoughts..omg how i dare it…:D

      • Big Ron

        People are fanboys just because they see things different than you? At least they know how the development works. It´s an advantage you don´t have obviously.

        It´s not that anyone was insulting, just tried to give you arguments of how the dev-process is working. So why people always use the fanboy-term?

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        it wasnt for you and it wasnt in about that theme…as you see i comment for you another post..:) its not offense but im sorry im sure its my fault but i dont realy feel the handling and the ffb imoproving, i know there are a lot of tweeek setup etc but Mario Strada told everything what i dont really like in the handling and FFb..:)

      • Big Ron

        I didn´t understand it as an insult to me personally, no worry. And I also understand that you have several points of critic (which I have, too). But overall it´s till better to net get personal to anybody as long as there is a specific reason for it. Was just a general point of using the fanboy-term.

      • Anonymous

        I will not even speak or post that term and would rather just see it die off. Why not just use the term enthusiasts instead?

      • Anonymous

        “i see the core of the fanboys are want my blood because i wrote my thoughts..omg how i dare it…:D” …don’t flatter yourself :D

      • Anonymous

        IMO I think there are a good many cars that drive real well. Are there some that will punish you for over driving them? Yes but I believe that to be a bit of reality. On some of them you think are bad just go back and try putting some finesse into driving them without worrying about running a fast lap. You will find a mix of where things are good and things that need a little polish but are probably a bit closer to good than you might think.

      • Anonymous

        I can get into a car when not over driving the first lap and ease into a run. Post faster lap after faster lap and end up beating lap times where I felt like I was driving harder. There is an old saying sometimes you need to slow down to go faster and this game plays that card real well. To me that says simulation on that side of the equation.

    • Anonymous

      Comments like this don’t help! describe why you think it’s so bad? only with constructive feedback can the guys at SMS make changes.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        Yeah, thats why i post feedback on the forum, and psot my opinion here..

    • Mario Strada

      Some cars are better than others. Also setups are not optimized. I pretty much have to fine tune the steering ratio for each car before I race it, but I can tell they are going in the right direction.

      In fact, there are 2 or 3 cars that in my opinion are spot on and I hope they don;t mess too much with. The most widespread issue I find with many cars is a annoying understeer effect where the wheel FFB pulls the steering in the direction of the turn. But that too can be handles with a better setup and hopefully they will stamp it out of the model.

      • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

        We are on the same opinion thats what i try to say but some people dont really try to understand because they just see the critical side what i say..

      • http://www.facebook.com/Siggers Ross Siggers

        Only see the critical side of what you say? Please explain, where the positive side of that comment was :)

  • http://www.facebook.com/mazda.mps.1 Mazda Mps

    So they will release this for outdated consoles, as the PS4 and 720 will be out this year? Unless they switch to the new consoles later on.

    • Anonymous

      Those outdated consoles will still have the biggest market share out there, so for companies to drop them immediately would make little sense.

      • Big Ron

        + they won´t miss the new gen :)

  • Anonymous

    Only Formula B currently has the first pass of latest advances from the seta tyre model.

    Will have flat spots, aquaplaning (maybe graining) etc.. just ‘fall out’ of the model. Meaning nothing canned about it. :)

    Currently grip falloff is set higher to make the car not too easy to drive again since no tyre heating etc is in yet.

    • Anonymous

      What do you mean “no tyre heating etc is in yet”? How can you have tire graining without accurate temps? Isn’t it putting the cart before the horse a little to do flat spots and aquaplaning before the tire temperatures?

      • Anonymous

        I wrote “Will have”.
        How do you deduct what’s IN first.

      • Anonymous

        I guess the best approach is to let SMS do their jobs in the order they are accustom to. Which has already created to RGOY awards so I think they know what they are doing more so than you.

      • Anonymous

        Right, I’m not going to tell them it’s wrong, just seems working fundamentals would be first priority.

        But I suppose it makes sense, need some kind of placeholder for hydroplaning so they can work on rain, hard to leave that one to the end. Graining/blistering are the only ones that directly depend on tire temps.

      • pez2k .

        As far as I can tell, it’s more that the way the tyre is simulated means that these effects just happen, without actually aiming to implement them. Emergent behaviour of the model, basically.

        For example, if you simulated a tyre by considering it in discrete sections, and added basic wear by making the tread thinner on the section touching the ground when it lost grip, you’d suddenly have the basics of flat spots without even trying for it. Actual tyre models are about a billion times more complicated than that, but it’s an example.

      • Anonymous

        Yes, that’s the way I read it too. The more I thought about it, the more I realized it probably makes sense to add those early as low hanging fruit and an additional way to judge progress.

      • Anonymous

        The way AJ writes about his updates this seems the most plausible way of seeing it. It’s why he wrote ‘falls out of the model’. Because it’s not a specific thing he had to work on.

        He also talks about flashes of heat that immediately dissipate and stuff like that. We don’t know whats in the model already but not activated/implemented for nondevs yet. ;)

      • Anonymous

        I have found out sometimes it’s best just to step back for a while and let the guys do their jobs. I am aware that there are guys that have dug much deeper into their hobby than I have in many areas so I think their feedback is more useful than mine. I can usually give feedback on if I feel the car is fairly good at default setup as a base to go forward on and leave the fine tuning to others. I have not gotten much into altering car setups but will when pit garage becomes active.

  • Anonymous

    Things just continue to get better all the time I am very happy the cars at beta level are very nice to drive indeed and others still approaching that level are not terrible IMO.

    • http://www.facebook.com/steve.shears.37 Steve Shears

      Oh i wouldn’t say they’re overly realistic yet, but any debate from any side remains pointless. they seem to have a good crew on board to tune those tyres what with Nicholas, Old Stig et all.

  • eifionevans

    This is fun to test every now and then but GTR2 still does it better.

    • Anonymous

      I am not gonna argue the greatness of GTR2 (My all time favorite) but I would think that SMS still has in the back of their minds how can we develop a game as great as GTR2 at todays standards.

    • Anonymous

      You are comparing an alpha to a finished game :D ..maybe you should try formula c with ffb tweak

  • Anonymous

    I wish SMS considered accepting new paid members again. It’s annoying for all the people out here who are NOT getting these updates week after week, drooling over how gorgeous it looks, while knowing we’ll have to wait like a year or more of this teasing. “Much anger could be prevented, if restored the join-in is…”

    • Anonymous

      The FSA doesn’t allow more to join for the PC/XBOX/PS3/Wiiu funding ( Which was finished anyway ).
      You’ll possibly be able to invest in the PS4/NextGenXBOX version though and then be able to play the PC dev builds.

    • Anonymous

      That would dilute the investor pool further which the community voted against. You had QUITE a while to join.

      • http://racingrenders.com/ F1Racer

        Yeah there was a massive window of opportunity for people to join so Hmmm big chance you had, fail to join you did.

    • Anonymous

      I am willing to sell or trade my full paid membership. The only thing I do with it is install the game with every new build and then discover I’am still floating and then I remove it from my HD. I woudl be glad to sell my key to somebody who likes this game and will provide the devs with some propper feedback.

  • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

    wow, i don’t see any “iRacing vs. pCARS” comment. It’s a miracle.

    • http://racingrenders.com/ F1Racer

      Are you goading for some ? Lets leave well alone. :)

      • http://www.facebook.com/people/Diego-Colafabio/644649048 Diego Colafabio

        no no, at the opposite. I hate sim wars, so..i’m happy to see this.

      • http://racingrenders.com/ F1Racer

        It is definitely preferable.

  • http://www.facebook.com/wesley.modderkolk Wesley Modderkolk

    I dont see why you have to moan about something that is improved in every build. If you dont like playing a game that is yet to go in beta, then just dont play it and ask your money back if you are so disappointed

  • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

    Im not moaning.. ive just wrote my opinion omg ….its a comment section , is it for commenting your thoughts! and as you said i dont play it , i try every new build, but unfortunately im not playing it since a long time.. i think i ve already tell every reason..:) why i dont ask my money back?! because i hope it will a nice game finally! Thats why i spend time arguing about the game.. if i dont care about it, belive me i would give a S*it about it..!:)

  • http://www.facebook.com/steve30x Steve Farrell

    Wait , your first comment was that it handles horribly but now you are saying that you havent played PCars in for a long time. So if you havent played it in a long time how do you know that it still doesnt feel good?

  • http://www.facebook.com/krisztian.toth.9484 Krisztián Tóth

    Pls read it again what i wrote.. thnx then facepalm yourself… i think you missed this sentence..” i try every new build”

  • tromoly

    ” i try every new build, but unfortunately im not playing it since a long time”

    So you try every new build, but you haven’t played in a while? That makes no sense, have you played the latest builds or have you not played for a while? It’s either one or the other.

  • http://www.facebook.com/steve30x Steve Farrell

    No you said this “but unfortunately im not playing it since a long time” So you cant make up your mind. You cant have tried every build if you didnt play with a long time.

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