Project CARS – Build 387 Available
Slightly Mad Studios have released a major new build of their WMD-powered Project CARS title.
Aside of the usual never-ending stream of under the hood fixes and improvements, the new build introduces two brand new cars to all members with Team Member level and above.
Build 387 marks introduction of the 1991 BMW M3 E30 Group A touring car and the 2012 BMW M3 GT2, giving players access to two very different generations of BMWs legendary M3.
The two new BMWs are part of Project CARS’ ten-car BMW license, with six more Bavarian race cars still to join Project CARS.
As always with new car additions to pCARS, the new cars miss several important features, being early exports to the pre-Alpha title.
Build 387 (18/1/13, Team Member+)
Bug Fixes:
* Fix for an alt tab crash. The crash was caused by not updating the emap rendertargets
Physics:
* Slick_white tread modified. New drag figures for Racer L4. Setup tweaks and suspension fix for BMW M3 E30
Tracks:
* Milan: Fixed road and terrain geometry, and collisions, improved gravels, added wet surfaces for concrete and kerbs, merged latest assets
* Azure Circuit: Added sainte devote twall, fixed csm, merged in latest assets from JanP, updated sel sets
* Azure Circuit: Added some more road marking, fixed sainte devote area/barriers, deleted/rescaled old wrong stuff, fixed csm,replaced trees/bushes
* Azure Circuit: New textures
Vehicles:
* BMW M3 GT2: Alpha2 driver animations
* BMW M1: Disabled damage vector for pop up headlights
* BMW M3 E30: Fixed windscreen textures
Build 377 is available via the Project CARS launcher that is available on the WMD Downloads Page
Click Here for Release Notes for All Builds Released During the Past Week
Build 386 (17/1/13, Senior Manager)
GUI:
* Added qualifying and practice selection handlers for custom race screen. Not yet working.
Enviroment:
* Code to allow you to be able to change the amount of GSI applied via the wtc
Vehicles:
* BMW M3 E30 GroupA : Aplha1 driver animations
* BMW M3 GT2: fixed remaining bugs and added to vehicle list
* BMW M3 GT2: Added cockpit display
* BMW M3 GT2: Added runtime files + collision export
* BMW M3 GT2: Added srcdata/physics files
* BMW M3 GT2: Added DDS textures
* BMW M3 GT2: First export added
Tracks:
* Moravia: Added marshal huts and polished up emmisvies on pitbuilding
* Moravia: Added lights for marshal huts
* Solitude Rennstrecke: New export
Build 385 (16/1/13, Senior Manager)
Graphics Engine:
* Fix for sgx light loading. Light tweakable setting was incorrectly setting up casting shadows information
GUI:
* Fixes for race leaderboard screen (correct car names shown at end of race)
Vehicles:
* BMW M3 E30: Prepared for first export
* BMW M3 E30: initial physics
* BMW M3 E30: Added placeholder liveries
* BMW M3 E30: Added runtime files + ambient shadow
* BMW M3 E30: Added and setup srcdata files
* BMW M3 E30: Added car to the game
* BMW M1: Added Livery PSD 17
* BMW M1: Added Livery PSDs 13-20
* BMW M1: Added liveries 13-20
Tracks:
* Azure circuit: New texture map
* Azure circuit: Tweaked texture maps
* Derby: New textures
* Moravia: Wet surface and dryline added
* Milan: New texture map
Build 384 (15/1/13, Manager+)
Tracks:
* Milan: Improved grass textures, added latest assets, wet road
* Milan: Track edge texture tweak
* Milan: Add new textures for small electric box
* Derby: New textures First pass
* Northampton: Dryline added, scene selection set bugs fixed
Vehicles:
* Caterham SP300R: Collision adjustment to help prevent curb grabbing
* Racer L4 and V8: Collision shape adjustment to help prevent curb grabbing
Build 383 (14/1/13, Senior Manager)
Physics:
* Disabled inflation of convex meshes for vehicle collisions
Tracks:
* Milan: New textures
* Milan: Spotlights created with flares, and placed as viewer objects
* Eifelwald GP: pit collisions fixed, optimized materials count, unused stuff removed from scene, reflective ground materials converted to roaddbv and wet added effect added
* Northampton: Tribune seats updated
Vehicles:
* Tires: slight increase in damping to RSC-G and RSE-G to prevent uncontrolled oscillations
*KNOWN ISSUES:* The camera in the front end is fixed and doesn’t rotate around the car
Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in late 2013. More info can be found on the WMD website.




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