Project CARS – Build 374 Available

Slightly Mad Studios have released the last Project CARS build of 2012, introducing a first version of the brand new 1967 Ford MK IV.

Better known as the GT40, the MK IV was the fourth evolution of Ford’s legendary sports car racing challenger. Powered by a seven-liter V8 engine, the car went on to win both the 1967 Sebring 12 Hours & Le Mans 24 Hours in the hands of Bruce McLaren, Mario Andretti, Dan Gurney & AJ Foyt.

Build 374 adds an early version of the car to Project CARS, giving WMD members something great to enjoy during the holiday season.

As usual with early car releases in Project CARS the car is very much work in progress and still lacking advanced textures and other effects, the powerful big banger is already a challenging drive though as you can check out below.

Build 374 (21/12/12, Team Member+)
Online:
* Fix for ghosts not loading on consoles
* Don’t wait for stat submit if not signed in
Stats:
* Bumped version of all vehicles for Friday’s stat reset
Tracks:
* Milan Short/GP: Add latest assets from TomT, add latest assets from JanP, fixed podium model, remaping some parts, add spec map for monastery, add concrete textures for bridge parts
* Heusden: Added assets, garage interiors, updated pitlane collisions, added emissive maps for pitlane buildings
* Milan Update textures and nmp map
* Belgian Forest Circuit: Added wetroad effects
* Bathurst: Wet track and racingline added to road, kerbs, gravel, drain. Gaps found at wall fixed
* Bathurst: Additional texturemaps
* Moravia: Textures update
* Moravia: Added new version grandstands, gas station, reworked back side of garages
* Azure Circuit: More work on the portier area, added new stuff, new textures, better fixed old buidlings, reworked mirabeau walls, added latest nibox stuff under the mirabeau, replaced/added trees/bushes around this area
* Monterey: Added wet road effects
* Common: Tweaked wet road effect textures of drain and astroturf
Vehicles:
* BMW Z4 GT3: 2012 24H BMW works livery – added THX FANS to car 19
* Ford GT40 MkIV: Small aero tweak
* Ford GT40 MkIV: Added LODD and used it as placeholder for LODs B and C. Many fixes from testing in game. Collision updated, detachables working, joints fixed
* Ford GT40 MkIV: Adding GT40 AI audio
* Ford GT40 MkIV: Updating GT40 sound set with latest load curves, filtering, EQ and compression. Plus subwave, vibration and exhaust res
* Racers: Revised physics using as much real world data as possible
* Palmer Jag: Fixed ride height detection points

The new build is available via the Project CARS launcher that is available on the WMD Downloads Page

You can check the car out in action below, both in static shots made by WMD members wizza, Bruno Alexandre & drvac as well as in a video put together by Digiprost.

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in late 2013. More info can be found on the WMD website.

GTOmegaRacing.com

  • Ricoo

    Great legend car. :)

    Nice improvements in many fields. I can even race the AI now. :)

  • http://racingrenders.com/ F1Racer

    Well looks what SMSanta brought us. :)

  • http://profiles.google.com/conticreative Marco Conti

    Driving a GT40 with paddles? Blasphemy!

    • http://www.facebook.com/kenneth.sehested Kenneth Sehested Pedersen

      Just my thought :)

  • DingDong

    Must say that the collection of cars is getting rather impressive/interesting! But I would like to see more cars in the same ‘class’, so as not to turn out like a single make series sim like iR.

    • Jim. C

      Totally agree. Some more GT cars to go up against the BMW Z4 would be nice.

      • pez2k .

        The Ginetta G55 GT3 is licensed, so there should be at least one competitor by release. It also sounds like there are license deals in discussion that could add more to particular classes.

        Just from the current licenses though, there are two Group 5 cars, two Group A touring cars, two GT3 cars and two NGTC / S2000 touring cars, which is a start.

    • Anonymous

      Give it time

  • Kendra Jacobs

    The physics STILL look overly bland and too much on the sim-cade side, but I have hope.

    • http://www.facebook.com/Siggers Ross Siggers

      Oh geez come on. If the car was well developed I could understand this comment but cut them some slack; it was added THIS WEEK

    • Dave Smith

      Have you tried driving this thing? It is the furthest thing from arcade I could imagine.

      • Anonymous

        IMO I think it could be toned down a hair I owned a 1967 Firebird 400 Ram Air with Drag racing narrow front tires and 50’s on the back and the thing gripped the corners like a beast even at high speeds and the car had a 5:11 Posi rear gear that would encourage push

    • Anonymous

      Looks overly bland does not count how the cars drive does!

  • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

    All those screenshots look amazing, but come on guys…. how does it actually play on your machine ? Even the showroom lagged ALOT here – untill my G25 was configured, WTF ? Also it helped to NOT use the launcher… this is build 374, seriously ?

    And to run it ingame at decent steady FPS, I had to tune down my GFX quite alot – and it’s not like my PC is way old and outdated.

    • Alejandro Gorgal

      I have a GTX 660 and I can run it on mostly HIGH settings always around 60+ FPS.
      All that said, bad performance is more than expected at this point. I know this has been thrown around a lot but in this particular instance it really does matter: the game is still in alpha stage.

      What’s important about this is that in game development optimization is always the very last phase, I know this because Im a developer myself (I dont do racing sims but the logic applies) and to be honest Im surprised that SMS let’s us play around with features that are sometimes not only unfinished but in some cases even completely experimental.
      Believe or not a lot of performance is not drained by graphics but by code, and pCARS has a lot of really WIP code that will eventually get polished until it’s just a few lines of code instead of the big mess I imagine it must be at this point (because that’s how it always works out, you start with messy code that gets the job done and eventually replace it with purpose specific code that goes into the final build).

      I know that being asked to wait up to a year to be able to play the game with both decent graphics and performance is a big thing, but I wouldn’t have it any other way, it simply makes no sense to start polishing now features that may or may not make it to the final build.

      Hope that helps!

      • http://www.facebook.com/profile.php?id=100000119964258 Tomas Beha

        By code, yes – that’s why I was suprised to find it running at 5fps in the main menu, untill my G25 was calibrated – very odd bug ?

        I can run the game at about 50fps with high to medium settings on my Intel i7/3.2Gz, 12Gb RAM and a 5800series GFX (think it’s a 5870) – and it looks nothing like those ‘render’ screenshots, that’s why I’m asking.

    • http://profiles.google.com/malsakalsa Joona Besada

      I can only vouch for what Alejandro says. I have a 660ti and can run almost all settings on high and still get well over 60 FPS most of the time. It never bogs don’t to something undriveable with most settings on their highest and driving in the night with rain and a wet track. The 660 and 660ti are new cards, but I wouldn’t call them high-end or very expensive. By the release of PCARS, these cards might even have been replaced by 700-series of graphics cards.

      I also have a modern/new i5 3570k CPU that I know helps with the new more CPU intensive SETA tyre model. Many guys who were able to run PCARS just fine with the old tyre model are now struggling when the more advanced SETA tyre model was introduced. Unfortunately a stronger CPU is a price you have to pay for a tyre model that is superior to the old. But maybe they still have a lot of room for optimisation, I don’t know, I’m not a programmer.

    • Big Ron

      Your PC seems to be way old and outdated. It´s a modern game which needs modern PCs. An i-generation Intel quadcore and a modern 2GB graphics card are necessary to play this game in all strength.

    • http://www.facebook.com/Siggers Ross Siggers

      My computer is comprised of rpetty old parts, but it runs this game like a dream. Phenom II x6 1100T, 8Gb ddr2 and a 5850. Maxed at about 50-60 fps

    • Anonymous

      Are you running a 386 computer?

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