Project CARS – Build 330 Available

Slightly Mad Studios have released a new build of Project CARS that is available to all WMD members and above, adding a big new batch of improvements to the simulation.

During the past few weeks, Project CARS has made a huge leap forward as multiplayer racing is now available to all members with Full Member level and above and a first version of the STM tire model has been added.

Furthermore, some stunning new rain effects have been added to the title’s fully-dynamic weather system. To see it in full force, make sure to check out JonZ’s great video trailer below. Also, BigRon has posted a great video that shows of the very early version of the STM time model on various cars.

Build 330 (24/10/12, Team Member+)
Render:
* Enabled GUI background scene by default for more testing. To disable the scene use -no3DScene on the command line
* MainMenu – bridge feeding changed to avoid broken discontinuities
* Frontend now uses the in game rendertasks for rendering the 3d scene
* Code to handle releasing the default rendertarget when set in the GUI
* Code so that the default renderview camera use the aspect ratio of the renderer
Bug Fixing:
* Reseting the FE time progression to reatime
* Fix for crash on exit
* Fixed an issue with the inclusion of the SmallJobs project in specific configs
* Fixes due to changes in initalisation order of objects (Use3dscene)
Ghost System:
* Ghost system minor changes
Online:
* In-race chat, first pass
* Lose chat focus on completing text entry
* Set start key to ‘t’ for in race chat
* Clients who join a session during the Loading state (after the join has been started while still in the lobby) will communicate with the host so that they do not block the loading progress
* Console VoIP update, allowing 3+ players to chat to each other
Launcher:
* Removed old P4 bindings from solutions and projects
* Converted solution and projects to VS2010
Leaderboards:
* Fix for stat submit failing to send cached scores to the leaderboards
GUI:
* Added common time/weather applinks for the loading screen. Each mode now fills it in as necessary rather than it coming directly from incompatible profile values. Seasons value now uses an enum to make it easier to use
Tracks:
* Belgian Forest Karting Circuit: CSM fixes, terrain tweaks
* Belgian Forest Karting Circuit: New tyrewalls
* Northampton: Opacity added.
* Wisconsin Raceway: Fixed wrong kerb and floating fences
* Eifelwald: Fixed floating overlay edges, tweaked CSM at some kerbs
Cars:
* BMW z4 GT3: Moved CPIT display, performance optimizations, bugfixes
* BMW Z4 GT3: Chassis/Cockpit fully textured, UV mapping, CPIT display added, full wheel/tire setup
* BMW z4 GT3: New export

The new build is available via the Project CARS launcher that is available on the WMD Downloads Page, new members can register here.

To access the build, Team Membership on Project CARS is required, it’s available for a one-time payment of 25€ among other membership options. For more info, please check out the WMD website.

GTOmegaRacing.com

  • Anonymous

    Formula car currently sounds like a hair dryer.

  • GamerMuscle

    The shiny wet road looks awesome , I think Its a bit to shiny/icy looking but still looks cool.

    Its going to be very interesting as they refine the new tire model to see how it develops and what sort of depth you get from it.

    I think regardless of the physics quality (which seem to be improving) Pcars is likely to be a very popular game a sort of cross platform Forza but focused more on race cars.

    Be good if SMS can drag some console users onto the pc or even have it so PC users can race against console users on-line !

  • Anonymous

    Screenies look fantastic. I’m a sucker for wet looking wet, and shiny looking damn shiny. Just like in music, I love fabulous production. You know, if it sounds beautiful, it really is beautiful. And Pcars screenshots are a step change in quality.

    But………physics/handling? I’m still not convinced. In fact, I would be more excited by a crappy looking game that had a step-change in fidelity of physics and feel.

    Nevertheless, no racing game has ever looked as beautiful as PCars does in the screenshots. Quite amazing.

  • david187

    Don’t know how many of you have drove the cars in pcars but I’m guessing hardly any ,if any ! Yet everyone comments on the physics and how the cars dont feel right. Just how does anyone know. Your all basically guessing and comparing them to other games

  • http://www.facebook.com/steve30x Steve Farrell

    I agree. Not only are they comparing the cars to other games but they are comparing them to videos they watched. They honestly dont know how the real car drives but criticise how the car drives and then bash like they drove the real thing and are experts in real car driving.

  • david187

    Totally agree Steve pcars is not out for another year and they slag it off like its a complete game

  • Anonymous

    Isn’t the definition of a sim racer someone who can determine the physics of a car beyond the shadow of a doubt purely from an onboard video? ;)

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    lol so true

  • http://www.facebook.com/people/Joe-Pineapples/100001965191185 Joe Pineapples

    Going to download this after not bothering with other versions for at least 6 months. Is there a particular car best to test the latest handling model the build has to offer?

  • Big Ron

    Formula A is best since it has the correct tires. But you also should test both BMWs and the Zonda R. Great to drive even with Formula A tires.

  • Ricardo Moreira

    Yea mate, choose the FA. Its the test-car for the new tyre-model!

  • http://www.facebook.com/people/Joe-Pineapples/100001965191185 Joe Pineapples

    thanks fellas.

  • http://www.facebook.com/profile.php?id=100002535696605 Ken Izuchukwu
  • Anonymous

    dont forget to put -seta as an argument to your launcher or pcars shortcut or you’ll just drive the old tyre model.

  • Eric Zehnder

    Have you tried the Formula A or the BMW Z4 GT3 lately? Both are feeling excellent with regards to the tire model, physics and FFB. The way the BMW handles under braking and throttle oversteer is great.

    Not all cars are feeling great with the Seta Tire Model, obviously, but they only just started rolling it out.

  • http://twitter.com/Paul_aD Paul aD

    Build 331 out now !

  • http://racingrenders.com/ F1Racer

    Nope not quite. It’s someone who BELIEVES they can determine the physics of a car beyond the shadow of a doubt purely from an onboard video. :)

  • http://racingrenders.com/ F1Racer

    really ? I’m just finding this out now !

  • Anonymous

    They also only got 2 of 37 parameters to play with @Seta Tyre Model. Really just a sneak preview. :)

  • http://twitter.com/Paul_aD Paul aD
  • Big Ron

    Yeah, read this today. Feels great just with 2 paratmeter. Then Andrew mention 35 other parameters coming and I though: What the f***?

  • http://www.facebook.com/Markofq Marko Jozef

    Sounds are awful :(

  • hoodge1

    WHAT? I don’t get what you are talking about with that -seta? I’m like F1 here. Clueless and i’ve been keeping up with installing the builds.

    Another thing I noticed at one time before the launcher would go through it’s installing process is it would ask you if you’d like to delete your profile. They’ve gone away from it again. Or is it now the case that you can keep your profile intact every build? Since always seeing it ask me and now not, I’ve never deleted my profile for the last 6 builds or more..

    Hmm wish they would make it easier with this seta tire as well.. Any help would be appreciated.

  • hoodge1

    Do you know how the real cars drive? No argument here. I think real professionals who drive these cars can answer if the feel is right or wrong don’t you think?

  • hoodge1

    agree F1. Personally I don’t think ANY sim represents the real cars bang on. We got different track setups for all these real cars they undergo. Inertia the car puts the driver through while driving it for the real, and weather conditions determines a lot of the cars behavior as well. Everyone believes they got the best simulator.

    Would be nice if these drivers like iRacing pays to say stuff, would embrace the sim racing community sims for themselves and give their honest opinions. But we all know when it comes down to sponserships and money, we all know they are payed to give their inputs..And that is factual.

  • Big Ron

    I recommend to delete your profile for every new build. I do it manually since I don´t trust the installer at all.

    For the -seta: you just need to add -seta behind your command line of your desktop shortcut of the pCARS.exe or Laucher.exe. Note: between ***.exe and -seta needs to be a space. Also if your command line path is within quotation marks (“), -seta needs to stay outside of it.

  • hoodge1

    Not all slag it off. But I agree. A half finished product and how it performs today is NOT fact of the final product in the end. It’s our human nature to be negative at times and complain. Same goes for not just pCars but rF2. Lot’s of slagging going on as well and dam they are taking their time which I don’t mind.

    Hope SMS takes their time and gets this project as good as they could. A rushed product in the end, spell fail usually.

  • hoodge1

    Sounds do need work I agree.. Not on all. But some.

  • Big Ron

    It´s a bit more complicated, I guess. A race driver needs to be able to empathize into a game to be able to tell how convincing a sim is or not. Real world racing and video games (even if it´s a sim) are based on completely different things, especially since using an electronic FFB-wheels is another thing than controling a car with a steering wheel which is mechanically connected with the car.

  • hoodge1

    Thanks for the help Ron. Much appreciation…

  • Race Nut

    After hearing the sounds used in the Enduracers mod for rFactor, I don’t see why the pro’s can’t produce better sounds than the current standard. Granted, Pcars is far from done and I’m sure improvement is coming but, I hope that the sounds can rise to the level of the graphics.

  • hoodge1

    I really feel racing sims have made a big stride these past years and the present and it’s only gonna get better. Personally hardcore sims like say iRacing don’t always mean the real deal. I’ve heard a lot of quotes from drivers that race on iracing that have said mostly, that they find the sim good for learning tracks and keeping themselves refreshed before the real race on the track they are practicing. MUCH MUCH more then any mention of the physics.

    iRacing obviously like any sim claims it’s physics are the best. Understandable. Your Electronic FFB was a good example. Plus full motion in a car gives a lot of feedback to a driver.

    Even rFactors professional software for racing engineers such as some F1 teams is modified by their engineers to match their cars more accurately…So there is a lot of variables to consider..

    One last point that I heard from a driver is: “Harder isn’t more realistic when it comes to driving a fully planted well tuned race car”.

  • Nathan Robinson

    I think it just comes down to personal preference in handling. What feels realistic and immersive to one may not feel the same to another. Fortunately, everyone is not the same, and this is what helps make things become better. I have to agree with you though eric, it is a good time out there with some of the cars and STM. Multiplayer makes my testing not seem so boring as well.

  • hoodge1

    Nice to see Infineon is another track on the board, or have I just missed it? What’s it called in the Project? I only test on poor optimised tracks now to see what my new rig can do, and it’s a good measure for me to see how the optimising is coming along and if the fps gets higer or lower at maxed out settings..

  • Anonymous

    With an attitude like that you must hate realism and love arcade :P

  • Anonymous

    If you were going to point out a sim for throwing money around undeservedly, wouldn’t you want to think SRW first?

  • Big Ron

    Some sounds are already pretty impressive. The flagship for me in pCARS is the Pagani Zonda. That thing sounds incredible and shows what the audio designer are capable to do. Also the M1 Proca, even when in first phase, has also nice engine sounds. At the moment they are not working on the exhaust and engine sounds that much and a lot engine sounds are still placeholders. They are working on side effects and engine parts like turbo, transmission and vibrations. Also they are balancing out volumes. It will take a long time until all engines are ready.

  • Big Ron

    Some sounds are already pretty impressive. The flagship for me in pCARS is the Pagani Zonda. That thing sounds incredible and shows what the audio designer are capable to do. Also the M1 Proca, even when in first phase, has also nice engine sounds. At the moment they are not working on the exhaust and engine sounds that much and a lot engine sounds are still placeholders. They are working on side effects and engine parts like turbo, transmission and vibrations. Also they are balancing out volumes. It will take a long time until all engines are ready.

  • http://racingrenders.com/ F1Racer

    Can I join your club then ? :)

    Oh wait… please tell me you weren’t serious with your definition of a sim racer ! If not then we have agreed, have we not ?

  • Anonymous

    Absolutely 100% facetious ;)

  • Anonymous

    Absolutely 100% facetious ;)

  • http://www.facebook.com/kris.baxter2 Kris Baxter

    Is that still the case for 332? I had a quick go last night, and it definitely different, not necessarily better. The Atom 500 was awful, no feel at all, which detracted from the enjoyment and meant I was focussed on that rather than the grip. The Gumpert though, I definitely thought felt better, in terms of progressive grip, but again no feel through the wheel, feels like the FF has been turned right down. I moved my slider up to 100% and still felt lackluster and detached.

  • Big Ron

    As we said. All cars are running on Formula A-tires, even the ones with street tires. Therefor some cars could be unenjoyable. The only car that you can use to estimate the new tire model is the Formula A until other cars get their own tires.

    And the FFB was cut by some effects. Only effects activated now are the physical- based ones submitting the raw forces of the tires. That´s because the devs find it a good idea to concentrate on those forces first to get best impression of the tire model until they re-balance the FFB again.

  • Eric Zehnder

    In the past there were some times that I got excited by the way I was flying through a course and many other times that something odd would happen (tank slapper, weird car behavior) and I could only raise an eyebrow and continue.

    Now it feels a lot more like Assetto Corsa where driving on the limit with Formula A and BMW Z4 GT3 is both possible and fun. When I binned it a couple times in a BMW online race I knew why it happened and could blame myself rather than the game.

    I would say these are the only two that are actually impressive under the Seta Tire Model, at the moment, but we know why so it’s all good!

  • http://racingrenders.com/ F1Racer

    Get well soon :)

  • http://racingrenders.com/ F1Racer

    Get well soon :)

  • hoodge1

    SRW? Or did you mean to say the SRT Boys? I can answer that one easily. While iracing was out on the market and before the SRT boys got sponsership money for talking nothing more perfect is out there then iRacing, those 2 were rFactor fanboys to the max. It was everything rFactor then.

    I mean you know what I mean. Sure they reviewed all racing sims and simcades and such. But yup as soon as that iRacing money hit there pockets, iRacing was the best thing and rFactor was tossed away.. I love that about rFactor and Simbin, Kuno’s, Reiza, and a few others that they don’t pay drivers or a driver to come on and say their sim is the S%%T. Just a few do…

    No why? Confidence in your product. I love iRacing and I can tune a car to handle almost as good as I like. But I know why a lot come and try it out and leave. Personally to have a race car spin around so dam easy at so slow of speeds and to be able to do donuts in sandtraps like iRacing does not spell accurate physics to me.. I could go on and on in areas that iRacing fails in the sim department, but I don’t need too. Just my two examples I listed were proof enough about poor physics.

  • hoodge1

    SRW? Or did you mean to say the SRT Boys? I can answer that one easily. While iracing was out on the market and before the SRT boys got sponsership money for talking nothing more perfect is out there then iRacing, those 2 were rFactor fanboys to the max. It was everything rFactor then.

    I mean you know what I mean. Sure they reviewed all racing sims and simcades and such. But yup as soon as that iRacing money hit there pockets, iRacing was the best thing and rFactor was tossed away.. I love that about rFactor and Simbin, Kuno’s, Reiza, and a few others that they don’t pay drivers or a driver to come on and say their sim is the S%%T. Just a few do…

    No why? Confidence in your product. I love iRacing and I can tune a car to handle almost as good as I like. But I know why a lot come and try it out and leave. Personally to have a race car spin around so dam easy at so slow of speeds and to be able to do donuts in sandtraps like iRacing does not spell accurate physics to me.. I could go on and on in areas that iRacing fails in the sim department, but I don’t need too. Just my two examples I listed were proof enough about poor physics.

  • http://racingrenders.com/ F1Racer

    Tried Build 333 tonight and I found the Formula A the worst to drive. Twitchy and oversteery. Where the Zonda and some others felt better.

  • Anonymous

    Did that car just light up only the right rear tire @ around 8 seconds? It does have an LSD, right?

  • hoodge1

    I love that teams work and am quite saddened by their having to ditch their Porsche cup cars mod.. We know Automaniax has a lot to do with that, and I’m afraid of what they could do to rF2 in the Porsche mods area.. I’m all about Porsche. That car manufacturer has got to be the most strictest manufacturer out there..

    Can’t believe Forza got to do their cars. Physics are a joke on that simcade. The PC modding community has done that car the most justice personally. I mean even they turned their noses up to a much better representation of a sim with the graphics to boot in GT5.. lol’s.. Yes we know MS has deep pockets..

  • hoodge1

    I love that teams work and am quite saddened by their having to ditch their Porsche cup cars mod.. We know Automaniax has a lot to do with that, and I’m afraid of what they could do to rF2 in the Porsche mods area.. I’m all about Porsche. That car manufacturer has got to be the most strictest manufacturer out there..

    Can’t believe Forza got to do their cars. Physics are a joke on that simcade. The PC modding community has done that car the most justice personally. I mean even they turned their noses up to a much better representation of a sim with the graphics to boot in GT5.. lol’s.. Yes we know MS has deep pockets..

  • CodeWrestler

    Absolutely in a class of its own currently!!!

  • Big Ron

    Yes, feeling can change a bit from time to time since they are trying new parameters for the tire grip levels and also fine-tuning the basic setup (which you can use to counter-react to unhandy behavior). They just wait for community feedback to find the correct direction.

  • Dan Minton

    One last point that I heard from a driver is: “Harder isn’t more
    realistic when it comes to driving a fully planted well tuned race car”.

    Best thing ive ever read on this site since the time i wrote the same thing….Something iRacing dosn’t seem to understand.

    Loving the pcars!!

  • http://racingrenders.com/ F1Racer

    I will test some more stuff and see if I can add to that feedback.
    The worst feeling for me is this apparent lack of feel of contact to the road. Dunno how to explain that really.

    Also it doesnt help that non-cockpit views such as bonnet cam etc. have the car moving in relation to the camera which really should only be happening in cockpit view.

  • http://twitter.com/TheRoggan Roger

    I have been a critic of the handling in pCars so far during it’s development which has been significantly below the visuals and more significantly below the other good sims out there so far. Weight transfers and the steering input vs car reactions has not been realistic in my view.

    Recently though I have given the most recent builds some time and there has really been some significant improvements in handling. Its not 100% and its quite different between the cars, have tried the new tire model “pcars.exe -seta” as well earlier today and it seams to have made a good improvement (it is very gradual and it seams they are many things in parallel which are improved).

    Now some cars have stunning visuals (as before), great engine sounds (really impressed me) and good handling!

    You need to try the Zonda R now, it sounds great, handles credibly and looks awesome! Set some laps around the Nordschleife, very satisfying! The Huayra sounds EVIL now and starts to handle good as well!

    There is still the occasional crazy snappy return slide syndrome, but its much much better than just 3-4 weeks back. Now the front end of the car starts to move in relation to your steering input while oversteering which it just didnt before.

    If it just gets a little better and the new tire model is dialed in and applied to all cars/tires pCars will be a winner!!

  • Big Ron

    You can control camera movements in the control settings under “camera” with “world-movement”- and “g-force”-settings. The higher the world movement, the more fixed looks the camera to the car.

    For the “feel of contact to the road”, I find the FFB really great for some cars and much better than most other sims. But that doesn´t count for every car. Some carss lack of overall FFB-strenght (Atom V8 or Caterham SP300/R e.g.).

  • http://racingrenders.com/ F1Racer

    Thanks Big Ron. If I adjust the world movement, won’t that affect the cockpit view too ? The cockpit view is fine and I wouldn’t want to change that.
    The FFB feels ok in terms of steering resistance and going over kerbs etc., But it’s like there’s something missing in that it feels…. I don’t want to say floaty… but like there is a lack of contact to the road.

  • http://www.facebook.com/the.bastard.poet Alejandro Ramirez

    I’d like to know what driver said that because I think it’s an absolutely spot-on thing to say. I’m no experienced sim-driver, I’m an enthusiastic teenage amateur, but I do think iRacing is sometimes difficult beyond the point of realism. Sure, it’s demanding and it’s makes you develop plenty of finesse behind the wheel but it also leads to the already known “iRacing snobbery” and to a sort of “iRacing panic”.

    I don’t care how hard and demanding a sim is if I don’t feel immersed. iRacing brings plenty of immersion but when those exaggerated spins happen it just breaks the whole fantasy. I don’t want to be nonsensically challenged, I wan’t to be realistically challenged and, more importantly, I want to be immersed.

  • Big Ron

    That can be due to some deactivated features for testing the FFB for tires only. They were already able to do one amazing FFB-setup with the old BTM some builds ago (maybe 320 or so). S I guess, they will do it again later.

    Yes, the world movement (at the moment) changes settings for every view equally. So if you are fine for the cockpits, leave it as it is. If you like driving with hood or bonnet, then you can adjust the setting. I already made a proposal for seperate settings of exterior and interior cameras. Maybe it will come.

  • http://racingrenders.com/ F1Racer

    Yeah there should definately be seperate settings for exterior and interior, for sure.

  • hoodge1

    Well since the 333 build hasn’t been updated here, I might as well go ahead and say this after giving the new Seta Tyre Model a shot and spending a lot of time with it on the Formula A car.

    AMAZING is all I can say. WOW what a huge leap forward. Now I was very biased before about Pcars and calling it simcade this and that. This new tyre model erases the Simcade word entirely from my vocabulary now. I’m smelling a full fledged sim going forward. Physics and ffb feel with the Seta model is spectacular, and we know they got a lot of tweaking with it to go.. The feel of the weight transfer and the braking and accelerating out of a corner in the Formula A car is awesome…

    Graphics are getting a lot smoother with the trees and shadowing and even the cars themselves. That garbage engine stuttering noise on some areas of the tracks on Spectator mode is disappearing on some of the tracks (not all) which is making me very happy. Cockpit for the BMW Z4 GT3 car looks fantastic finished and what an awesome car to drive..

    Great work SMS. Everyone forget about Shift when they were working for EA. They are returning to their sim roots when they started with GTL/GTR2. Dam i’m having a blast just driving the F1 around all the tracks with that Seta tyre..Tuning is positive with it as well.

    Boy was I EVER wrong for judging unfinished projects and will never take that course again..Same goes for those quick to judge rF2 at it’s early state. I said it another thread on here, there is one word that must be exercised to the full: “Patience”. Wipe away any Shift 1 and 2 talk from this project, cause SMS are now working for themselves on this title, and they are delivering..

    Keep it moving forward SMS

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