Project CARS – Build 323 Available

Slightly Mad Studios have released a new Project CARS build that is available to all Team Members and above.

Despite being a Monday build, the new release is available to most Project CARS members, giving the WMD testers an extra build to enjoy!

Team Membership is available for a one-time payment of 25€, entitling members to a weekly development build of Project CARS with all the latest content. For more info on membership pricing and benefits, please check out the WMD website.

Build 323 (15/10/12, Team Member+)
Known issues: when manual control for TT starts throttle input is broken. Can be fixed with session restart.
* Weather is initialized based on the host data.
* Online UI will set weather on admin.
* Added logging of green-light related events.
* Increased protocol version due to the data format changes.
* Weather is synchronized.
* Added API to set weather from the admin.
* Added code to support syncing of participant app-side data, in addition to physics packets.
* Added headlight synchronization.
* Added a bit of logging to a few places.
* Added extra logging when leaving/disconnecting from DS or session.
* Added new category for GameManager’s networking logs and moved several log messages to this new category.
* Added synchronizing of race date and time.
* Added API to set race date and time for the host.
* Changed regular ping log level to Debug, reverted ping frequency from 5s back to 2s.
* Implemented wrong way penalties – currently DQ after 5 seconds of wrong wayness in MP.
* Removed aserts from DX9 parameter setting code, and replaced with returning error codes to allow useful error reporting
* fix for set max range on emap not actually doing anything.
* Added Array Init for temporary impact pieces array which was causing crash for Doug
* Fixed memory leaks caused by loss of deferred removal updates on track exit.
* Code and shader changes to allow drying lines and puddles.
* Code to setup underpass flags.
* Camera bounding box test to tell game what reflection elements to render.
* Reflections now render , crowds , pitt crews , pit girls etc..
* wet track textures optimised with dxt and lower res
* edits to the track wetness mask adding puddles in green channel and main mask in red.
* moving drying line and reflection noise textures from weather to track textures for easier path setup in max and becuase they won’t build from the weather dir.
TextDB : Updated call to BStricmpUnsafe
* Removed case insensitive functions from BUniString
* Renamed wide versions of BStricmp/BStristr to signify Unsafe
* Fixed a project config error in 360 Gold where Unicode was set incorrectly
* Removed wide versions of BStrupr BStrlwr
* First draft of cmd line support class
* Added CompareNoCase to BUniString (already in BString)
* Added BuniString overload to BUniString::Compare
* Added extra getters to player profile to access time progression enumeration.
* Added extra getter to track details to return race day.
* Switch to player control instantly in TT. Rolling starts can now switch to player control instantly.
* Added GameManagerNetworking logging category.
* Corrected SP300R width (should be full tyre width and not just tread).
* New Caterham SP300 specific tyre with correct tread widths (.225, .232 CM).
* Add correct tyre width for front and rear tyres to all cars.
GUI – New Controls screen, menus aligned to center screen when using a multi-monitor setup, Hide button on main menu properly hides objects now, correct kerning on large fonts
* balance updates
* updated LM11 TDX set with vibration, rattles and eq/filter cuves
* updating Formula A sound set with latest tech: eq curves, vibration etc.
* balancing changes for updated Formula A sounds
* balancing changes; adding vibration and rattle layer
* poss fix for reported lack of teanny whine for Racer V8
* balance adjustments and slight tune of tranny pitch
* BMW M1 updated for latest vibration and rattles
* adding vibration and rattle samples to various cars
Eifelwald_GP. New texture maps, Tweaked textures.

The new build is available via the Project CARS launcher that is available on the WMD Downloads Page, new members can register here.

Furthermore, Digiprost has released a stunning new Project CARS video trailer that you can watch below.

  • Gniewko Ostrowski

    gr8! Thx!

  • Steve Farrell

    Theres still no fix for not being able to set less than 10 laps on eifelwald in multiplayer

    • Anonymous

      Did you set laps to less than 10 in singleplayer? I think I remember doing a 2 lap race at eifelwald.

      • Morgan Henstridge

        You just need to set the race length in the offline Race settings screen and these carry over to multi-player.

    • Alan Dallas

      Set the laps in Practice mode and then go into multiplayer if hosting as a work around.

    • Steve Farrell

      Why was I disagreed with? i didnt know about the workaeound. Thanks for the headsup guys.

      • Anonymous

        9 dislikes. lol

        It must be because of your outrageous carping about the laps issue. 😀

  • Michael Mueller

    So, is there multiplayer for Team Member yet? All these builds are getting confusing.

    • Martino Cesaratto

      yes there is

      • Anonymous

        No there ain’t! (324)

  • Steve Bird

    Multiplayer is available for Full Member and not Team Member as stated..

  • Anonymous

    Looks at visa card, reads pcars previews, looks at visa card, reads pcars previews, should I or should I not….naah think I’ll wait for it to go gold 🙂

    • Jaimy Mewe

      You`re missing out on alot of stuff! I can reccomend buying in at team member level. You`ll not regret!

  • Howard Motz

    324 is now downloading on mine!

  • Marco

    I did some multiplayer practice this past week and I was impressed. It was very good.

    I was letss impressed by some idiot running against the race direction in a single seater while the rest of us were driving Pagani Zondas. That was a bad sign.

    I think it’s actually time to start at least a weekly race.

    • Anonymous

      Gee, even with the contractor/member setup there are still d-bags in the public races?

      • Alejandro Gorgal

        Yeah but it’s being fixed fairly quickly, as of now driving in the wrong direction will get you kicked in ten seconds.
        It’s all temporary until a better MP scoring/license system is applied.

      • Anonymous

        Oh, are they working on some form of licensing/behavior management system? If so, that’s cool!

      • Eric Zehnder

        The community is trying to decide on how far to go. Everyone feels that iRacing is one extreme and a default F1 2012-style MP is the other extreme.

        Safety Ratings are OK but it’s way too easy to ruin it if you haven’t practiced a bunch of times and tweaked your setup for hours. I hated this portion of iRacing.

        We’re trying to find the balance between that and still being able to drop in and race. I’ve raced more times in pCARS in the last week than I did in iRacing’s hourly (or less often) scheduled races. It’s been great fun so far.

      • Anonymous

        Very cool! Was wondering if anyone was going to challenge iRacing on that front.

  • Derek Speare

    I’d like to see a warp free three screen experience.

  • Mazda Mps

    Revisited this after a break of over 100 builds, still the wrong engine sounds for two of the Atoms. It’s getting really disappointing.

    • pez2k .

      The audio team is one man. He’s still got a year to sort it out, current focus is on cars where they have full sets of audio recordings to work with like the Paganis. Don’t forget that even when it progresses to the alpha stages it’s still not expected to be anywhere near feature-complete.

      • Mazda Mps

        Funding has reached 3.2 million and there is one guy doing audio? Don’t get me wrong, I’m enjoying the game, the Atom just happens to be my favourite car hence my disappointment. It was one of the first cars developed in game, so why not get the sound somewhere handy. I know it’s still pre-alpha but it’s like starting DIY around the house and then getting bored and moving on to something else. 🙂

      • Big Ron

        They have more than one audio guy. But they have only one guy handling the audio samples.

      • pez2k .

        That’s a sufficient team size to get the game done in the expected timeframe, if they employed ten people they could have the entirety of the sound work done now, but they’d need a bigger budget to pay the wages. The Atom sounds are still just placeholders, there could be many reasons why they’ve not been replaced yet ranging from Ariel not having a spare car to record from so far to SMS simply not getting around to it. It’s a bit of both I’d expect.

      • Mazda Mps

        Funding has reached 3.2 million and there is one guy doing audio? Don’t get me wrong, I’m enjoying the game, the Atom just happens to be my favourite car hence my disappointment. It was one of the first cars developed in game, so why not get the sound somewhere handy. I know it’s still pre-alpha but it’s like starting DIY around the house and then getting bored and moving on to something else. 🙂

    • Big Ron

      Really disappointing that the game is not finished after 100 builds.

      • Anonymous

        builds are just numbers. they release updates DAILY pretty much and numbering them makes it easier to address issues and avoid confusion. People are just mindlessly negative or irrational fanboys. where are the intelligent people?

      • Big Ron

        It was a sarcastic answer 😉

      • Anonymous

        aaah i didnt read your other responses hehe

      • Mazda Mps

        I never implied that. Idiot. 🙂

  • Howard Motz

    325 is now available!

    • daz

      After just updating with the launcher, 326 now downloadable.

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