- Sim Racing News

Project CARS – Build 355 + Lots of New Previews

Slightly Mad Studios has released a new weekly development build of their WMD-powered Project CARS title.

Slightly Mad Studios has released a new weekly development build of their WMD-powered Project CARS title.

Along with the new build, a massive batch of new previews has been released. The previews show, among other things, plenty of colorful user-painted liveries for the BMW Z4 GT3.

The liveries were painted as part of a painting contest as the WMD community is currently voting which of these stunning designs will be included in the final title.

Build 355 (23/11/12, Team Member+)
Bug Fixes:
* Fix for array out of bounds crash.
* Quick fixes for dialog cleanup
* Close dialogs in key assign screen
* Added ‘CloseAllDialogs’ to dialog manager
* Do not add dialogs from the add list if they are already set to close
* New GUIDialog and GUIDialogManager system
* Clamp the index of app ID applied to physics participant to prevent participant being spawned with invalid info / id
* Disable dynamic track element updates in track overview (not required currently and in old AI codebase)
* Added missing trackOverview cleanup code from reinstated AI systems
* Added rolling start driver mode fix to old AI system
* Default setup changes and small tire updates based on 350+351 feedback. Affects Ariel Atoms, Asano X4 & LM11, Z4 GT3, Gumpert, Caterham Classic
* Azure Circuit: Added latest works from MJ, refixed tunnel near the rascasse, deleted some objects around the MJ area and added a temp wall along a sec road
* Azure Circuit: Common art/new texture for azure circuit
* Azure Circuit: Added latest works from MJ,DavidB,DavidR. Some more works from my side round the tobac saintdevote, harbour/docks, seabed/sea, materials, textures
* Wisconsin: XML files crowds and trees
* Milan : Add new textures for Bridge01
* Milan: Add some little detail on textures for the toilets
* Heusden: Added new assets
* Heudsen: New texture map, 1st commit
* Moravia: New textures for garage interior
* RCF files and build script updated with “autoskin” naming
* Modified glass shader so that extra wiper layer is optional, this fixes an issue with headlights not lighting up correctly on certain car models due to conflicting UV channel usage
* Fixed shader compile error which occurred when there was rain but no crumple damage
* Added alphatest support to vehicles_basic_translucent.fx runtime shader
* BMW M1 Procar: Cockpit2(alpha) DDS texture. All new texture
* BMW M1 Procar: Cockpit2(alpha) DDS texture. Resaved with correct(DXT5) format
* BMW M1 Procar: Steering wheel PSD textures. All new textures to replace placeholder ones
* BMW M1 Procar: Cockpit DDS texture. All new glow textur
* GUMPERT apollo: Fixed rain windscreen (added wiper flag to material)

The new build is available via the Project CARS launcher that is available on the WMD Downloads Page

Project CARS is coming to the PC, Xbox 360, Playstation 3 and Wii U in late 2013. Until then, keep checking back for much more stunning previews in the months to come.

  • Guilherme Cramer

    That banner shot looks incredible

  • wicken

    What happened to the weekly builds notes that you used to post?

  • Anonymous

    Any news on when the Ginettas will be added ?

    • Alejandro Gorgal

      They haven’t been started yet so…a while 🙁

  • Roger

    Wow, yeah that shot with the 67 Lotus F1’s looks stunning!!

  • Anonymous

    Are there any links to the latest full installer package anymore, or is it all incremental updates? Can’t find anything but patches on their forum. Last time I loaded it, it downloaded almost 9 gigabytes of incremental updates, and that’s just going to get stupid after a while.

    • Anonymous

      A torrent for the the latest build (249) is in the OP here:

      The latest version of the launcher/patcher is here:

      From there it’s all incremental updates. Unless you delete everything you already have downloaded, there’s only the small incremental patches that are needed…

      • Anonymous

        Yeah, that’s the problem unfortunately. Many of the incremental patches aren’t so small and are definitely redundant. Last time I upgraded was from an post 249 installation (forget which exactly), and *THEN* it downloaded ~9 gigabytes of patches. The entire final install directory for 355 is 4.5 gigs. That’s an awful big waste of bandwidth.