Project CARS – Build 244 Available

Slightly Mad Studios have released a new build of their WMD-powered Project CARS title, adding a brand new car to the simulation.

The new build marks the first time that all members with Team Member status and above get to try the brand new 2013 Pagani Huayra. The car is part of the three-car partnership with Pagani as the Huayra follows the Zonda R that is already available in the simulation.

Alongside the new car, the new build also brings new versions of various tracks and a boatload of other improvements as listed below.

Build 244 (29/6/12, Team Member+)

  • Fixed more typos for live variable MinOffPathWetness name
  • Fix SubTick to use dt instead of mDT
  • Added Ctrl-D and Ctrl-U debug rendering pages for new dynamics
  • Online source structure cleanup, the last big chunk:
  • - Moved all Dedicated Server and Session/Game Management classes from Authentication to OneSock
  • - Changed interfaces of all moved managers so they are no longer PC-only
  • - Console implementations are empty so far
  • - DS and Session Managers no longer send messages to the Application queue, they report state changes and updates by registered callbacks instead
  • - The Online layer (currently still in the Authentication library) implements the callbacks. For now the callbacks just send events to App (98% compatible with previous version)
  • Fix for FE condition not getting set up.
  • Race audio is muted when replays are going backward, to avoid the audio artifacts that were appearing
  • Add loading screen applinks for track image, logo and map
  • Lock out both tracks and vehicles not supported based on server versions
  • Updated testing code to match Online refactor changes
  • Integrated some CLs for Car Preview
  • Tidying up some test code for car preview
  • Additional submission for car preview (non-functional in game yet)
  • DX11 specific fix, enabling CPU to modify a texture – the black transition texture was being created internally and written to by the menu code, but didn’t have the correct settings to allow this. In DX9 it ignored it, but in DX11 it asserted
  • Belgian Forest: New bake
  • Belgian Forrest:Fixed nmp to display correctly
  • Removed textures no longer used in wtc. console specific also
  • Engine braking adjustment for Asano X4, Asano LM11, Caterham R500, Formula A, Formula B, Palmer JPLM, Lotus 78, Lotus 98T, Racer L4, Racer V8
  • Vehicles: Now using LODD at 50m+ distance
  • User interface – Updates and fixes to the Login, MainMenu, Quick Solo, Track Select, Loading, Pause, Instant Replay, Event Complete screens and new web shortcuts to our social feeds, and the WMD Portal
  • Pagani Huayra textures. Diffuse texture update for chrome and glossy metals
  • Added new temp conc wall barriers textures for Azure Circuit, first revision
  • Static file-Removed some temp barriers around the anthony noghes curve, Azure circuit
  • Lotus 49 textures. Darker diffuse for better chrome and very glossy metals
  • Formula Rookie: added new livery
  • New Northampton pit area textures
  • Azure Circuit. small changes for the new loft tweaks
  • Add loading screen applinks for track image, logo and map
  • Belgium Forest – updated trees and crowds for new terrain
  • Hide loading screen track map, logo and image to make pop-up less noticeable
  • Physics settings for ambient and track temps added, as well as wind speed
  • Modified lightmap shader to ensure it cannot possibly result in a divide by zero. This reduces the maximum light strength possible to 100, which seems plenty strong enough to me
  • Removed some pakfile entries which are in the bootsplash phase and permanently loaded, so not needed elsewhere. This is the cause of the pakfile assert which occurred in debug builds
  • Placeholder sky texture added
  • Fixed update tool launch for profile removal using temp files
  • New Atom Mugen export
  • New Azure Circuit export
  • New Belgian Forest export
  • New Northampton export

The new build is available for download on the WMD Downloads Page, new members can register here.

Click Here To View The Changelogs Of All Builds Released During The Week

Build 243 (28/6/12, Senior Manager)
New FE condition
First pass for physics settings
Added surface wetness affecting physics
Exported latest global text db include file
Fixed up some more lazy BArray inits
Belgian Forest Circuit – add new textures for Pouhon windows
Lotus 49: fixed exploding damage bug, driver head added to collision shapes, fixed floating nut on right front suspension
Stockcar90: engine braking adjustment. new collision shapes
Formula Rookie: added new livery
New added texturemaps car selection scene
Added ability to tweak exhaust sound levels via the config file and disabled the FMOD Compressor, to balance the exhaust sounds better and
allow for further fine-tuning
New physics keys added to wtc. and placeholder for FE lighting conditions. Also cloud tweaks that won’t be visible in game yet
Fixed MinOffPathWetness name typo
New Lotus 49 export

Build 242 (27/6/12, Senior Manager)
PC Input: Moved acquire wait to _CheckCanDisableCentreSpring() to prevent disconnect slowdown in Update()
PC Input: Ignore keys with special functionality (e.g. calculator, media keys etc.) during control remapping
Online source structure cleanup, WIP:
- Moved CSAPI to OneSock, renamed it to HttpApi
- Added support for optional OneSock components, selected when initializing the library
- HttpApi is now an optional OneSock component
- Moved on-thread updates of HttpApi from dedicated NetThread maintained by the Authentication library to the OneSock thread
- Made HttpApi standard OneSock Task
- Updated HttpApi documentation, it should be mostly correct
- Killed Authentication’s NetThread, use OneSock Tasks for all network threading from now on
- Moved Online library configuration defines from Authentication.hpp to OnlineConfig.hpp
Configure Controls UI: Reworked input capture so GUI buttons do not need to be activated on key up
PC Input: Modified algorithm for detecting whether a particular attached device is in use by the player and whether to allow menu navigation by that device
Minor Replay Mode functionality fixes/enhancements.
Microsecond timing is now the default. The previous method of millisecond timing can be turned on by using -usemilli as a command line argument
Updated server addresses passed to login
PC Input: Added ‘GearSelectButtonHold’ flag to all wheel presets, instead of just for those wheels that have shifter units.
Belgian Forest Circuit – add new textures for WoodenBridge
Lotus 49: fix for vibration when under AI control
Caper Monterey: suspension animations
Formula Rookie: added new livery
Bodywork carbon shader. Tweaked specular power setting.
Pagani Huayra: added ambient shadow
Added Pagani Huayra to game
New Stockcar 90 export

Build 241 (26/6/12, Manager+)
Fixed bug in Xbox 360 force queue causing missing effect updates
Fog Direction is now decoupled from the sun direction
PS3 SaveGame: Trophy unlocking is no longer disabled when loading save data that is not owner sensitive
PS3 Save Game Manager: Insufficient space error handling changes to prevent soft locks in critically low HDD space conditions
PS3 Input: Fixed Thrustmaster wheel disconnection/reconnection issues
Avoid confusing Ctrl-Esc (system shortcut) with a normal Escape key activation
Fixed keyboard minimise/maximise issues (infinite KeyDown)
Set cockpit control states defaults
Added Input cleanup to PS3 termination sequence
Prevent entry to Replay Theatre if file playback is not possible
WTC fog tweaks

Build 240 (25/6/12, Senior Manager)
Adding rain weather description to the weather system
Added in to the applinks
SaveGame: Xbox 360 Media
Input: PS3 device connection blips
SaveGame: PC read-only file handling
SaveGame: PS3 save size calculation
Input: Xbox 360 wheel sensitivity.
Input: modification to force allowed logic
Input: modified force allowed logic
Texture maps – first commit
Modified basic shaders (both Max and runtime) to properly support all combinations of light control and self illumination tick boxes
Formula Rookie: adjusted livery to UV updates
Formula Rookie – Wheel texture – initial check in
Formula Rookie: added new livery
New Caterham R500 export
New Formula A export
New Formula B export
New Pagani Zonda R export

To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.

GTOmegaRacing.com

  • Anonymous

    http://www.youtube.com/watch?v=mQLqr5Q7FRE

    It’s back! Fantastic model.

  • http://www.facebook.com/Siggers Ross Siggers

    It’s a really buggy build. inb4shitstorm…

    • http://twitter.com/timpiie Timpie Claessens

       Can’t even get on track so go figure :p

      • http://www.facebook.com/Siggers Ross Siggers

        For me, the trick of deleting the CARS folder in your documents worked temporarily. If I wanna feed back though, I’ll have to rollback. I don’t want to have to keep setting up a new profile with every crash.

      • Ricoo

        Deleting and making the new file default.sav read only solves partially the problem. If the game freezes, then relaunch it and it works again.

      • http://twitter.com/timpiie Timpie Claessens

         I get 2 different crashes. 1 when I deleted the CARS folder, this crashes the game when it’s loading the tracks. 2 happens when I restart the game after the previous happened, it then crashes as soon as I click start in the main menu.
        Haven’t been able to get on track at all

      • Ricoo

        For me it was not really some crashs (except using alt+tab) but the game froze when I clicked start.

        Deleting default.sav, launching the game and setting the wheel and other display options but not starting a race, closing the game, making default.sav read only, launching again and then racing solved partially the problem.

        I still had one freeze after some races, but I closed the game and relaunched it, then I could race again.

      • http://racingrenders.com/ F1Racer

         You guys know that patch 244 was re-released right ?    I dont know what it’s fixed, if anything, because on the WMD forums people are still reporting issues with it. But if you read the forums, some seem to have it working for them somehow.
        Hopefully we might see a fixed build on Monday.

      • Ricoo

         I downloaded it late yesterday so it’s probably the last one.

      • http://www.facebook.com/Siggers Ross Siggers

        I got mine maybe, 2am gmt? So most likely it was the most recent revision

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    hoping the junior build will come out soon 

    • pez2k .

      Next Friday. The first weekly build of each month as always.

      Or, if you’re really desperate, upgrade!

      • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

        Yer I don’t want to upgrade just yet, Once I can feel that drifting feels realistic (or wait for some cars like the mustang that will drift) then I will upgrade to full member

  • http://profile.yahoo.com/TRGHYRCAMQ3XV4UUFU6DVOYC3Q Gerald

    Great car!  This will be perfect for the Nordschleife they are planning to release in a few months.

  • Anonymous

     It crashes for me too, and it has nothing to do with my driving!

  • http://pulse.yahoo.com/_B5WGMQYSG3NUDIEQG7FUVBTQ34 Robert Brus
    • Anonymous

      lol, I don’t know how you can feel any floating there, but thanks for the video nonetheless :D

      • http://pulse.yahoo.com/_B5WGMQYSG3NUDIEQG7FUVBTQ34 Robert Brus

        It doesn’t look like boat to you?

      • Anonymous

        Nope.

        And Big Ron is right. The car was just added, it doesn’t have unique physics data yet.

      • Big Ron

         It looks like a Huayra with the physics of a Zonda R ;)

  • Anonymous

    Deleting the Profile save, in Documents/Cars folder and not using the “rain” setting, fixed the freezes. I don’t know what Robert Brus is talking about, “same old floating”. Unless it is the soft suspention in street cars, that makes them seem to float at high speeds?

  • Anonymous

    http://cars-stats.wmdportal.com/index.php/records

    LOL this should be a simulation? Where people can do world records playing with gamepad/keyboard, external view, and driving assists enabled?

    • Anonymous

      There’ll probably be a pro and non-pro leaderboard later.
      Who cares at this stage of the game.

    • Eric Zehnder

      It is a simulation but it has bugs. Specifically there’s a bug that overclocking certain AMD CPUs causes faster laptimes then is possible/normal. Devs have acknowledged this and are addressing it.

      I drive pretty well (usually) and find that my lap times are where I would expect them to be – a good 3-4 seconds off true world records. Given my lack of setup knowledge but also lack of G-forces, fear, or truly driving on the limit – I would expect them to be somewhere around there.

    • http://twitter.com/Uff182 Andrea Candini

       As long as the aids are clearly listed who cares, honestly.

      • Anonymous

        lol I think you are joking… With the multy I will laugh when someone driving with a joypad and full driving assists will own an entire field of “pro simracers” with high end equipment. Or maybe on the Lotus 49 you will drive with the ABS or TC just to have the possibility to win a race?

        The use of driving assists should be penalized. They should make you “safe” on track, not fast like, or faster than someone driving with them disabled. The same is for joystick or keyboard, if people can’t be faster driving with a wheel, there is something wrong for sure, honestly.

      • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

         You did miss the point.

      • Big Ron

         He clearly missed it.

      • http://twitter.com/Uff182 Andrea Candini

         Have you ever heard of something called “filters”?

      • Anonymous

        How many servers with 100% damage are up on netkar, rFactor, rFactor 2, GSC and so on?

        Do you want to race only in very few servers “full sim”? If there is a server with a nice combo, but with driving assists you will join, or not?

        I’m not against driving assists, but it’s just dumb and nosense, in a Simulator make them usefull for people fast. They just shuld help you to control the car, not to make you consistant and immune to mistakes during a race.

        This: “Assists make you faster in real life ( nissan gtr anyone ? ) because of the harder to drive/faster setups they allow you to use.” is very funny…lol

        Can someone show me an example of a Lotus 49 with TC and ABS? 

        If the real car have a proper tc, abs,… etc… that makes the car faster, then the same should be on the simulator. BUT if a car doesn’t have anything, the faster way to drive it in a simulator, should be without driving assists, if someone wants them, just make it SLOW.

        BTW this is just speculation, anyone know how the multy will be… But “the good day starts from the morning”…

      • http://racingrenders.com/ F1Racer

         I bet if you were lucky enough to drive a Ferrari 458 around a test track, you would lap quicker with the traction control on than with it off.

      • Anonymous

        You miss the point :) the Ferrari 458 is built to be fast with TC, the 599xx is so fast because it has a very loose setup, TC and stability control help you to go fast. The same maybe is for the Zonda R and Huayara. On those cars the TC have to make you faster.

        The Lotus 49, Lotus 79, Formula A, Catheram ecc ecc, in real life don’t have TC, so because pCARS should be a simulator, you should drive them like in RL, without any assist. In this case IMO driving assist should just help you to stay on track, then they should became useless. atm they make you faster.

    • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

      Umad I’m fast with keyboard? ^^
      Who cares about “world records” so far, people don’t even try hard, they are just testing. I hold more than one WR with keyboard although I know I could be 3 seconds faster with my wheel at least. Get real, dude.

      • Anonymous

        does this mean that you are at least 3 seconds faster than any one else if you used your wheel? if so that’s pretty incredible!

      • Anonymous

        Really? Maybe because you’re a slow without a weel. But on netkar pro, there was a guy who set true world records playing with mouse and keyboard + ABS, the same is on LFS… Yeah examples of “true simulation” lol 

  • http://www.facebook.com/profile.php?id=1711429307 Chris Wright

    Like all of you, I’ve had my share of screen freezes with this new version. However, I’m sticking with it as it seems to run a lot smoother than last week’s release. Anyone else finding the same?

    • Anonymous

      It stopped working again for me. I give up till they fix it. But yes, it did seem faster and smoother. It least I got to drive the haraha a few races. It was excellent to drive.

    • http://www.facebook.com/Siggers Ross Siggers

      last fridays build seemed to lower my framerate near or around 30 maximum. I used to see between 40 and 60. In the little time I’ve had on track with 244 I didn’t check specific fps rates, but I agree it does feel smoother.

  • http://twitter.com/kr1nz kr1nz

    Looks like “no one cares”. That behavior is just…hum…strange?!
    Oh, wait…maybe we should open a business that makes cars with some kind of keybord or gamepad to control the car, it should help a lot of people.
    /sarcasm

    Im starting to lose hope at each new build,but…who cares?!

    • Anonymous

      There are scripts for firefox/chrome etc to let you filter out aids/gamepad/keyboard users if you care that much about a WORLD ( can’t read that word anymore without clarksons voice ^^ ) RECORD in a game where physics for a couple of cars change every build.
      No keyboard/gamepad user has ever won an event so no it’s not easier for them.If they are on top on one track/car combo it’s because the leaderboards get reset sometimes and not all track/car combos are that popular.Assists make you faster in real life ( nissan gtr anyone ? ) because of the harder to drive/faster setups they allow you to use. The dedicated server will of course allow you to set rules for people to join. So no harm done really.

      So yes the devs care.
      What more do you want ?

    • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

      And we should start a business where we sell guns with keyboards and mice. And we should start a sportshoesbusiness that sells shoes with gamebad buttons. Come on, how can you play a sportsgame with a gamepad, that’s so aweful! No one would try that in real life.
      I mean….seriously…just rofl those computergames, they are absolutely unrealistic.
      And have you heard about those guys who say racing games should just be played with wheels?
      Insanity.
      We should start an business that sells software that checks the IQ of comment posters so we can get rid of seriously bad trolls like kr1nz.

      • http://twitter.com/kr1nz kr1nz

        If they are all unrealistic, I wonder what are you doing in a site that focus in “100% Simracing news”. And I wonder why you are always bored with the others game apart of PCARS that drive on ice…if they are all unrealistic.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    Is this a hollywood movie or a car sim?

  • Anonymous

    build 245 is up for team members+
    Supposed to fix the crashes etc. :)

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