Project CARS – Build 234 Available

Slightly Mad Studios has released the newest weekly build of their WMD-powered Project CARS title, giving all members with Team Member status and above plenty of new content to enjoy.

The new build comes with plenty of important updates as it introduces the Formula Rookie car, giving members a entry-level open wheeler to enjoy. Furthermore, the new build also adds an early version of the Monaco street circuit!

Two days ago, the addition of ten historical Lotus cars to Project CARS was announced. With the licensing deal sealed, the three Lotus cars already available in Project CARS have been updated with the correct badges and details as you can see below.

Build 234 (14/6/12, Team Member+)

  • Added more p2p logging
  • AC metropole building textures checked in
  • Northampton ‘Wing’ textures checked in
  • Cars.lod simplified and prepped for LODD addition. C->D switch to be updated when all cars are ready.
  • Lotus 49: removed fake wings. New default setup with wide tuning ranges to try and handle the loss of downforce. Could certainly still use some tuning work
  • Added Formula Rookie car
  • Bumped version of all vehicles for Friday’s stat reset
  • Formula Rookie animation pack1 + gear to animation
  • - tweaked roof camera to show driver helet + hands on wheel
  • - lowered cockpit camera position to match better with driver eyes level
  • Belgian Forest Circuit – add new textures for Kart Building and WoodenHut
  • Formula rookie animation, right hand with tighter grip on wheel .
  • Belgian Forest – add new textures – stavelot buildings
  • Lotus 98T textures: restored real logos on textures
  • Lotus 78 textures: restored textures with real logos
  • Added few more temp barriers from casino square to tobac corner for azure circuit
  • Formula Rookie: statistics file created and added
  • AI disabled at Azure Circuit until working AIW is available
  • Lotus 49: steering ratio lowered back to previous setting
  • Azure Circuit : updated sction exiting tunnel for new armco. Hand edited raceline and corridors
  • Lotus 78/98T textures: replaced GripYeah tires with GoodYear
  • New Ariel exports
  • New X4 export
  • New Lotus 49 export
  • New Lotus 78 export
  • New Azure Coast export
  • New Belgian Forest export
  • New Northampton export

The new build is available for download on the WMD Downloads Page, new members can register here.

Click Here To View The Changelogs Of All Builds Released During The Week

Build 233 (14/6/12, Senior Manager)
Ghost system:
- The player will be informed on the HUD when some of the selected ghosts failed to load
Fixed bug in BDateTime::GetDaysInMonth when checking Feb in a leap year
When enough information about connectivity/latency has been collected from pinging a member on their all known addresses, choose the best address as the “live link” to the member – all p2p communication will then use this address
Added check to prevent wasted alloc when formatting with an empty string
Refactor and optimise internal physics tick and player physics subtick
- Improvements to performance with changes to PhysX updates
- Default physics internal tick to 600 hz
- Alternative 360hz exe added pCARS_360hz.exe
Memphis:New textures for Scoring Pylon asset
Caterham SP300: added new livery
Upto date co-ords added for maps
New ‘placeholder’ map added for testing purposes
Added the HUD co-ords for Azure Circuit
Leonus cars renamed to Lotus
Memphis:Tweaked light levels
Memphis:New texture for video wall
Memphis:Source textures for ScoringPylon
New GUMPERT apollo export
New Stockcar export

Build 232 (13/6/12, Senior Manager)
Reverted changes from CL 224287:
- raise core tick to 600Hz
- substep tire/driveline rate x2 below 40 RPS avg on fronts
Peer to peer communication WIP:
- Maintain list of all possible IP addresses of session members
- Try to ping members at those addresses
- Give up when there is no reply after severl ping retries, mark p2p address as “live” when a ping request or response is received from the address
Debugged and improved potential lap time prediction method. Bumped version invalidating previously recorded laps
Ghost system:
- Added text message for a ghost load failure to the text database.
- Re-exported text database header.
Gumpert Apollo: Suspension and wiper animations. Wider tuning ranges and small changes to default setup. Adjusted brake heating and glow ranges. Reduced high-rpm engine braking for less lift-off oversteer
Adding supercharger sound for use with Caterham SP300
Adding SP300 engine set
Bathurst texturemaps of slopes
SP300 balancing changes
SP300 engine samples changes
Adding SP300 AI sounds
Caterham SP300: added new livery
BAC Mono: corrected badges (BAC request)
New GUMPERT apollo export
New Azure Circuit export

Build 231 (12/6/12, Manager+)
Updated the game client to handle new datagram format correctly. Initial support for p2p ping messages (which will also serve as NAT punchthrough probes)
Moved all Used textures to the Harrison Pike folder for memory optimization reasons
Rescaled/downscaled/dealphaed maps of Harrison pikes for memory optimisation
Stockcar90: livery fixes
Memphis – add new textures (top stands)
Memphis – New textures
Changed direction arrow for maps (concord, Monterey)
Memphis – add new textures for seats
Derby GP and National: New AIW for new chicane layout. Complete new main path, corridors and racelines done
New Derby exports
New Harrison Pike export
New Memphis export

Build 230 (11/6/12, Senior Manager)
Re-enabled spindle fixups with tweaks to thresholds to take into account higher tick frequency
Set car details on fixup to ensure correct wheel offsets used
Moved ping handling to a separate class
Changed broken spindle detection based on Tom’s testing feedback
Concord Oval: New racline and narrowed corridors off the outside walls
Harrison pike textures updated and adding new ones
Concord Circuit: New complete AIW. Supports 36
Removed cones blocking the pitexit of Concord circuit
Added new track maps for Florence
Added new track maps for Harrison
Added new track maps for Henrico
Added new track maps for Heusden
Added new track maps for Jin Ding
Added new track maps for Memphis
Added new track maps for Milan
Added new track maps for Monterey
Added new track maps for Moravia
Added new track maps for Northampton
Added new track maps for Rouen
Added new track maps for Sakitto
Added new track maps for Summerton
Added new track maps for Test Track
Added new track maps for Wisconsin
Sakitto – Removed the Thrustmaster Event Dressing now the competition is over
Caterham SP300: added new livery
Bumped Zonda version to 3
Added new Azure circuit map
Caterham SP300R: new cockpit display
Caterham SP300R: added HUD display
Added Azure Circuit back in now weekly build is done
New Concord Circuit export
New Harrison Pike Raceway export
New Sakitto exports

To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.

GTOmegaRacing.com

  • http://www.facebook.com/people/Max-Power/572264887 Max Power

    Can’t wait to try the Formula Rookie around Bathurst. Its pretty sad I know but I love analogue guages in sim racing cars.

  • noro ardanto

    Formula Rookie! One of my favorite in any sim game… glad to be pCar’s member.. the amount of details they put in this little car were just amazing, While I can enjoy the FFB at this stage, I hope it will match rF2 when they finish the project.

  • Marco Conti

    notMonaco! They added notMonaco as well as the rookie car. nM is a bit rough at the moment, but there is no mistaking it.

  • http://www.facebook.com/spacekadam Adam Špaček

     I am always amazed by the amount of details (from screenshots, I do not participate in pCars). If they manage to achieve similar physics like rF2 or nkpro/ac, it would be mindblowing experience :)

  • Anonymous

    How the formula rookie handles compared to the netkar one?

  • Big Ron

     Formula Rookie can´t be judged handling-wise since it´s the first pass and doesn´t have any customized physics, yet.

    The 600hz-thing is pretty difficult at the moment since it causes a lot of problems for some people. Also vice versa some people have more probs with the 360hz-version. Most reported problem is a slow motion effect in visuals and also slower laptimes.

    So it isn´t optimised yet and the devs are highly busy to find the problem. On my rig the 600hz works pretty well and it feels much better than the lower hz-version, especially the standard 180hz from past builds.

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

     This week probably will be a testing week to sort out the issue with the bug.

  • Alejandro Gorgal

    It’s still on the first physics release so it needs a lot of work, but for the most part it’s a fun little car. It handles well for the most part but it has a ton of lift-of oversteer and the tyres tend to lock very easily under braking so driving it properly requires plenty of braking and throttle modulation.

  • pez2k .

    Check the build 234 discussion thread for an experimental fix for the 600hz exe. It seems to be solving the issue for a lot of people, although I haven’t yet tried it myself.

  • Nathan Robinson

    how do I change to the 600 hz physics? I dont see any option in the game menus

  • Kevin Watts

    Looking forward to giving this a run out later

  • pez2k .

    The default exe is already at 600hz. If you have issues, there should be a pCARS_360hz.exe that uses the old tick rate.

  • Alejandro Gorgal

    It’s on by default, there’s an alternate .exe file if you want to try the 360 hz version. Also note there’s a new .exe file on the builds thread that apparently fixes the slowdown issues (Im not having them so I have no idea if it worked).

  • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

    The new extra 600Hz exe works fine, but doesn’t solve the problem entirely when the CPU is highly loaded.

  • Anonymous

    WOW, it gets better.  There is no sim in the world that can match this game.  This is the best, the most realistic ever.

  • https://me.yahoo.com/a/_KPpFKgXqtgPPTSu7fLGGTbJxw--#e5de9 Cosmos

    ya think?   just saw your name under the word sarcastic in the dictionary.
    but didnt you do this line already in the last thread?   get some new material boy.

  • Anonymous

    Sorry?  Aren’t you breaking the rules here and being personal?  Reported.  Lets see if the impartial moderators follow their own rules.

  • Anonymous

    Of all the people, you want sympathy from me ?   You have constantly harassed me (and others) in pCARS threads many times with posts far worse and more personal than that.
    Now suddenly pCARS is the best thing around for you ?   Sorry, I’m not convinced. 

    I also think, or rather I know, you are playing a game here in being sarcastic in your post.  This is some act you’ve decided to put on.
    That was a light jibe and after what you’ve dished out in the past I think the least you can do is soak it up.

    Besides, what would you have me do, ban him for that ?   If he deserves that, you’d have been banned ages ago.

    Hows this..

    Cosmos,  now now, don’t get personal.

    There. I hope that didn’t sound sarcastic :)  After all we wouldn’t want that.

    I’m sure you have some already planned response for my reply.   Lets see how much you get away with this time.

  • Anonymous

    I’m sorry you feel that way.  I love Pcars, but if your not convinced then there is nothing I can do. Have a nice day.

  • http://racingrenders.com/ F1Racer

    I can only go by the history of your comments so I’m sure you can understand my skepticism that suddenly you love it.  Something which is still mysteriously unexplained. 

    What’s changed your mind then ?

  • http://twitter.com/Floptickle Martin Rasmussen

    Oh how I wish this was a real sim… I’d love to drive the formula rookie (formula ford IRL).

  • Anonymous

    I fixed several problems in my hardware and bios configuration, and oh what a difference in how this game runs and feels. The physics are much faster and more responsive. This tells us, at this stage of development, you’re going to have to have a pretty good computer that is well tuned, before you can rightly comment on pCars physics.  Maintaining a computer so it is working at optimal performance, isn’t for everyone. And probably makes many people feel very frustrated.

  • Anonymous

    You know what, I am so sick of hearing this crap!  Let’s face it folks; there is not Real Sim available for the common gamer… and certainly under $60 dollars! These  games can simply Simulate the Experience of Racing!  I’m not some of the folks that comment here have even played pCARS “Alpha” model and/or assisted in the development! 

    But I can attest to this, as I have… and yes I own iRacing, rF2, and many others with the right settings and FFB (pCARS getting better weekly) this game is fun and simulates a driving experience.  This is not the finished game… Hello, do you guys that protest every week understand this????

    If anyone thinks differently, obviously they’ve never driven in a real car… and Yes I have, though not at the level; I wish I could… but I have raced in the SCCA at Barber MS Park in Birmingham and can tell you this much; real life in a Miata… is 5X easier than iRacing at Barber MS Park which is considered by many a SIMULATION that all others are measured by many folks.

    I’m not Pro, even slow compared to most on a real track, but I can say w/o doubt that real Life Cars STICK and Handle much easier than iRacing portrays!

    If you want a Laugh… see me here:
    http://www.youtube.com/user/RMKipker?feature=mhee

  • Anonymous

    Finally; “todemanjack” someone who speaks Honestly! This is Not Shift… sure SMS started with
    something close, but opened up they’re development to the community… for
    pennies! However instead of the Community Embracing the work and effort … So
    many BASH it w/o even trying it!

    If this is
    successful, imagine the Philosophy Change amongst Code masters, Simbin, and
    others! If you at all care about the SIM Community, plop down 50 bucks to help
    support this incredible effort by a independent game developer willing to risk
    their own money to develop a fun simulation for us to PLAY… emphasis on PLAY!

    Optimism is
    far more enjoyable state of mind than Pessimism; a state of mind in which one
    anticipates negative outcomes

  • Anonymous

    well then Adam; prepare to have your Mind Blown, though you may never get past your pessimism to experience it!

  • http://pulse.yahoo.com/_B6ZGJ4F7WTJVK3UZ5FV2NK5C6Y Joe

     I totally agree. I have been and remain to be optimistic about P Cars. I was a bit worried about the lifeless FFB on my GT3RS until this latest build and also the new firmware and driver for my wheel. I updated all 3 at once and now I get feedback that’s close to Iracing and RF2.

  • http://www.facebook.com/people/Matt-Simons/100000425606142 Matt Simons

    So well said.

    The racing sim market is sub 1% of the gaming market, Yet here we are factionalized, with people bashing game X or game y for childish reasons.

    With pCars we have a game developer who has broken the traditional mold of making games and has chosen to directly ask for input into the game from it’s customers/prospective customers…that is all of us who frequent sim racing sites.

  • Anonymous

    this is exactly what i’m hoping for…They have been open about the fact they are targeting the forza/gran tourismo market not hardcore sim…as long as they develop a fantastic physics engine and tyre model (which is in the works i believe) modders will have a fantastic platform to create a hardcore sim of it…it will look stunning too! currently the physics situation is OK as long as you drive it in a realistic manor however you can pretty much drift it like you could in shift into the turns at the moment…I’m sure this will change though!

  • Guilherme Cramer

    My current problem with CARS are its very awful templates. Very, very awful.

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