Project CARS – Build 192 Available
Slightly Mad Studios have released the newest weekly development build of their WMD-powered Project CARS title.
Despite the Easter weekend and a well-earned few off-days for the team, the new build is packed with plenty of improvements and new features.
The highlights of this week’s build include a first version of Zolder as well as an early take on the helmet cam feature.
Build 192 (12/4/12, Team Member+)
- Fix for app worker thread not waiting for jobs to finish
- Added helmet camera plus a few fancy wheel cams
- Helmet Cam: Added look into yaw effect
- Allow seat adjustment in helmet view
- Allow FOV change in helmet view
- Fix for the transmission whine not working properly from some cameras until you cycled through the other cameras
- Added a tweaker to optionally disable the helmet cam muffling effect
- Sakitto texture updates
- Heusden track added to the game
- BAC Mono: added redline to RPM bar; BAC Mono: cockpit display changes
- Racer: Added AO to all LOD
- New Racer exports
- New Sakitto exports
- New Heusden export
The new build is available for download on the WMD Downloads Page, new members can register here.
Click Here To View The Changelogs Of All Builds Released During The Week
Build 191 (12/4/12, Senior Manager)
Monterey AIW – New raceline recorded for better AI speed. Fixes all problem corners
Asano x4 – increaded brake torque under peak temp
Characters – updated topology for crowds
Sakitto – added cameras, updated textures, grass and materials
Formula A: wider range of gear tuning options
New Sakitto exports
Build 190 (11/4/12, Senior Manager)
Better MLAA settings
New console profiles use bonnet camera by default
Fixed double drawing of windscreen on non-open-topped cars
Fix for PS3 steering wheel not turning
Added runtime support for SMAA: Enhanced Subpixel Morphological Antialiasing
Default world movement to 30
Updated driving camera defaults
Added in m_windscreenReflectionScale values to weather conditions missing it. Added m_windscreenReflectionScale to currentstate info in tweak it
Fixed track-specific personal best received from the server when loading into an event race overwriting event-specific personal best. We display track-specific PBs on the loading screen for now, so they should be stored as those into the local profile.
(This bug prevented improved times set on an event from being uploaded to the server unless they also beat the track-specific personal best set on the event’s track, in the event’s car)
When a new personal best is set during an event race, also update the track-specific leaderboard with the same time.
Wisconsin Raceway – Fixed Carrousel AI running wide off into grass problem. Gradually moved corridors in and reduced attempted AI speed at the critical point by 10%
Florence – Added support for 40 Cars. added 20 pit spots and 40 start spots. Updated TRD’s. (still need garages doors opened for garage support)
Activation button added on Gameplay SAVE button
GAMEPLAY screen now re-organized to work on consoles
Fixed splash screen UI data (removed activation keys from press start button)
Vehicles Materials Library. Added Flat Paint CPIT material
Dropped extra ambience/subwave channels from the X4 AI sounds on consoles, as the extra channels were causing dropouts
Updated windscreen reflection defaults
Updated night windscreen reflection settings for all conditions
Modified moon dome shader to scale the depth value down, as this is the “correct” way to do this. Fixing this stops the moon from flickering on 360. Tested on PC, looks fine, relevant code path is not used by PS3
Fixed grandstand placement at Chesterfield; added intial crowd sound
Added crowd env sound for: Belgian forest circuit and Bologna reverse
Added audio to Badenring tracks
Added brake duct setting to tuning menus
Removed colour scale from 360 if shader used on windscreens
Formula A: Livery name fixes
TweakIt Tool – Fix for international settings affecting parsing of data sent from the game
New Formula A and B exports
New Wisconsin export
To play the builds, Team Membership of Project CARS is required, membership starts at a one-time payment of 10€ for Junior access, including access to the busy WMD forum where members can talk to the development team and help shape Project CARS. For more info on pricing and benefits of membership, check out the WMD website.
To give everyone an idea what all the fuss is about, below is the newest Project CARS community gallery, showing the current content of the development builds in action.




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