Project CARS – Build 101 Now Available

Slightly Mad Studios have released a new weekly development build of their WMD-powered Project CARS title, giving all users with Team Member level and above new content and improvements to try.

Build 101 introduces two all-new kart tracks to the title as Chesterfield & Summerton can now be raced on with the title’s Shifter Kart.

Furthermore, the new build also includes all the small fixes and improvements that have been released to members on Manager level during the past week, including an improved time trial mode, improved versions of several tracks and other small fixes.

Below are six previews of the scenic new tracks for all none members to enjoy.

Every interested sim racer can become member for a one-time price of 10€ to enjoy monthly development builds and up-close access to follow the development progress of Project CARS. For more info on pricing and benefits, check out the WMD website.

GTOmegaRacing.com

  • Anonymous

    pCARS has such a pleasant atmosphere and shaders, but for some reason isn’t as sharp as rF2. Where as rF2 could use a little more atmosphere and shaders lol.

    • Anonymous

      What you are all talking about guys the nice work and best Sim you ever seen is on Developement and PRE ALPHA nothing Final. Only 11-13 % ready.

      • badracer

        It was just one person talking and that was Carbonfibre. And he didn´t complained about anything but just compared two aspects of rF2 and CARS. I see no problem here.

    • http://www.facebook.com/laurent.cortier Laurent Cortier

      Funny how perceptions work, huh ? 
      I feel the same, it’s kind of weird to describe… Though I feel rF2 has A LOT of atmosphere, I mean the lighting is not as pretty as pCARS (from what we’ve seen obviously), but it feels more “real” in rF2 to me…

      Can’t wait to see footing of rF2 on a drying track after the rain…

  • Anonymous

    The game is not that important that I want ro read about every new build. It would be surely enough to have a monthly update.

    • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

      And what about those of us who want to hear about the weekly releases? If you don’t deem it important, don’t read it.

      • Anonymous

        maybe you should check out this: http://www.wmdportal.com ???

      • http://www.facebook.com/profile.php?id=557052351 Damon Clewlow

        Or maybe I could come to my favourite sim-news website that conveniently puts all of the items I may find interesting in front of me? 

        Is it your time of the month or something? 

      • Anonymous

        Ever tried not reading it or skipping the threads ?   You can always choose to read one once a month or whatever suits you.   I seriously doubt things are going to change for your benefit.
        Pointless argument.

    • lee ross

      No disrespect zerez, everyone is entitled to their opinion but it’s quite simple really. If you don’t want to read about pCARS then don’t click the links that leads you to the storys. Or just click on only one a month if you want to read about it once a month.

      • Anonymous

        Exactly lee.  This is how the game industry works.  You can always opt out and not read.   It’s baffling why people read an article and then complain that they had to read the article.

      • Anonymous

        Glad that’s exactly what happens in the iRacing and rFactor articles ;)

    • http://www.facebook.com/people/Justin-Schmidt/100001406158677 Justin Schmidt

      the news about new build shoud be here. what i don’t like is the these articles are gonna get posted as soon as a new build gets released. other things sometimes take a day or two. 

  • Anonymous

    Pleeeeeease fix the steering issues with wheels.  

    The more I turn my wheel the faster the steering gets.  Ive tried so many variations in the controller settings and I’ve minimised it a bit but it’s still not right.   Makes it tricky to drive.

    Maybe a steering linearity option ??

    • Anonymous

      There is steering linearity in game. In fact there are three different ways to adjust steering. Global, per car in setup and through your logitec CP.

      • Anonymous

        Well I’ve obviously tried the first 2 methods and it still doesn’t steer in-game as I am doing on my wheel.  The rate of steering varies as I turn the wheel which is odd.
        The third option, using the Logitech CP, is more difficult for me as I use a Fanatec GT3RS.

    • Anonymous

      Totally agree. Drives me nuts.

  • http://www.facebook.com/rolands.svetins Rolands Svētiņš

    Atmosphere is wonderful!

  • http://www.facebook.com/Mikec87 Mike Cantwell

    Love how it looks……so good :)

  • Anonymous

    what happened to all those laser scanned talk? well forget it! I

    • Anonymous

      So if they haven’t appeared in the pre-alpha stage then you think they’re never gonna show.

      Phew… tough crowd.

      • http://www.facebook.com/laurent.cortier Laurent Cortier

        Nah, he’s just doing his classic whining/trolling. Nothing to be alarmed about, it’s like the speed of light, never changes :D

    • Anonymous

      They are being more reasonable than iRacing in that regard. While laser scanned tracks are certainly nice, having a policy of only using them is restrictive. look at Lime Rock Park in iRacing. The RL track now has a chicane and several other changes. Iracing could put out a non LS track version with the new layout based on their terrain scans, pave it and let use race on it (while keeping the bolder version). Then when they get around to laser scan it they can substitute the non LS version with the LS one but in the meantime at least we get to practice on the new layout.
      The same could be said about Silverstone and others. All it would take would be Google Earth, a volunteer with a camera and a bit of work.

      But because they pledged to use only laser scanned tracks, we have to wait years to race the new layouts. I think pCARS and VirtuaLM and others have proven you can have great tracks without laser scanning. A hybrid between LS and manual track would probably be even better especially if the LS track is coming in the future.

      • daz

        iRacing already has a version of the LR track with the chicane. They have confirmed they are going back to rescan the circuit to accommodate all the recent changes that have been made, if not this year then early next year.

        I agree you can create great track renditions without laser scanning, but iRacing have chosen this as their way of doing it. SMS will be laser scanning Brands Hatch, Oulton Park, Snetterton and Cadwell Park at some point, so are you going to have a whinge about them adding non laser scanned versions in to Project CARS until they get round to doing the scanning and building the tracks?

      • Anonymous

        Oddly enough, the in-house track works seems to be the longest portion of the iRacing track process. The scan update trips are probably expensive, but it’s still only a few days scanning compared to a couple months building it back at HQ. I would think that the 2-3 months of development time would preclude them from doing much more frequent updates even if they weren’t laser scanned, so for them to plan to do a fudged version and then replace it with a scanned version seems like a lot of wasted effort.

        Put another way, if it takes them 2 months to do a manual update, plus another 3 months to do the scanned version, why do the manual version if the scanned version is incoming? That’s just 2 months that can’t be spent updating another track or building a new one. I would rather wait 6 months longer to prevent 2 months wasted effort.

  • Anonymous

    fantastic

  • Anonymous

    I can’t wait for some sort of even rudimentary multi player to be implemented. The AI is nice but the real fun is going to be racing against other players.

    • Ricoo

      The AI is nice in pCARS, really?

      • lee ross

        With the right combination it’s brilliant. Try Imola and the DTM’s

  • Anonymous

    have they fixed it so that you can actually play it with a wheel yet?
    or does it still have the shift 2 total fail controller system?

    • Anonymous

      I guess they are using the same engine.

    • http://www.facebook.com/people/Markus-Ott/100000878526131 Markus Ott

      The steering doesn’t feel anything like in Shift. But nice try to troll.

      • Anonymous

        Out of Shift 2, Dirt 3, F1 2011 and pCars, I’d say pCars feels the best with my G27 wheel. especially the Radicals, they have very precise handling and are a joy to drive.

  • Anonymous

    im having massive input lag from the begining, any official tip to get rid of it?
    G27

  • Eric Zehnder

    So far I’m really liking this build. I’m trying not to play too much with each build or I’ll be sick of it long before they finish. You can really feel and see the increasing and decreasing grip levels even within the same corner which is exactly what Ben Collins (The Stig) was talking about.

    To those who make desperate pleas to get things fixed or looked at, what are you doing posting them here? If you’re truly a member and not a troll just go to the WMD Portal and ask the devs directly. With genuine issues (and not just requests or gripes) they will probably get back to you within the hour.

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