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Project CARS – Brands Hatch Reality Check

Digiprost has released a new reality check comparison video made with Project CARS.

Digiprost has released a new reality check comparison video made with Project CARS.

The video shows a lap around Brands Hatch in the open-top Ariel Atom sports car, both in real-life and in the upcoming WMD-powered simulation title.

Brands Hatch is one of Project CARS’ tracks that has been produced with laser-scanned data, the result in increased accuracy can be seen in action below.

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting November 2014.Β More info can be found on the Project CARS website.

  • Benjamin Overgaard Karslund

    Simply amazing! If there wasn’t any “Real Life vs Project Cars” logo on screen – It would take me more than 30 seconds to tell the difference.

    I honestly love you SMS!

  • Markus Ott

    The car in reality doesn’t have slicks on so I guess reality is pretty much simcade compared to pCARS. And the driver makes much less steering inputs than the one in pCARS so I also guess he had all assists on in reality and it drives like an arcade game with cars on rails. Reality disappoints me, it has to put some work into its physics engine to catch up to pCARS.
    And all the trees and the sky!

    • rauf00

      Brilliant lol πŸ˜‰

      • Marcus Reynolds

        I got a chance to go in an Atom with the Supercharged engine last weekend at Blyton Park, I will try out the Atom ingame with renewed interest, that car was sensational in the first 4 gears btw, in RL πŸ˜€

      • HardRock

        Let us know (at the very least over at WMD) how the ingame version compares to the real article. Everyone with real experience with any of the ingame cars is an invaluable resource.

      • Marcus Reynolds

        Like all games I fear the biggest problem with be translation of the brutal seat pinning exhilarating acceleration, as for the rest if would not be ethical to share an opinion, better to keep that to myself I think, there is plenty of others who have no doubt have the chance to experience this sensational car.

      • HardRock

        What do you mean it wouldn’t be ethical? The sim is called Community Assisted Racing Simulation for a reason. Trust me, if you have any experience at all with any of the cars included in the game then the devs want to hear your opinion if you think something is off.

      • Marcus Reynolds

        Yes, I appreciate that, but I work for another company where I work on the vehicle physics etc, so whilst I understand what your saying it would be better to keep those thoughts to myself whatever they may be, call it professional courtesy.

      • HardRock

        If you’d have explained that I wouldn’t have asked. πŸ™‚

  • Alex Ball

    pCARS is nothing like real life brands – the elevations are all wrong, and paddock hill is a breeze in pCARS but terrifying in real life (in a good way).

    • Marcos Sanz

      I see it very very accurate, although I think it isn’t laser scanned

      • pez2k

        The four Motorsport Vision tracks (Brands Hatch, Oulton Park, Snetterton and Cadwell Park) are all laser-scanned.

      • Marcos Sanz

        That’s is great, as I said I see it very accurate… maybe the FOV makes it look flatter

      • Alex Ball

        Perhaps my FOV is wrong then – but it’s nothing like real life, to me at least. It scares me in real life. I am back at brands racing in August, so will update if I am wrong and they’ve flattened the track since I was last there…

        (iRacing has it about right, if you want a real comparison..)

    • xisque

      Agree, looks like the elevations are wrong, even superelevetions (emax) looks wrong. Could be the FOV ? Idk, Ill try it again later. But it is getting better and better!

    • Chris Wright – just kiddin’ πŸ™‚

    • Markus Ott

      You can not expect a game to catch the sensation of elevations like they are in real life. The first time I drove the real Nordschleife I was amazed and scared at the same time to blast down the FuchsrΓΆhre. No virtual Nordschleife I’ve ever driven comes even close to the real thing. Forces involved in elevations and its changes can not be reproduced just by graphics.

      • Daan Loos

        Have you tried the Nordschleife in Gran Turismo? Always looked pretty close to the real thing to me (from watching videos). Just curious since you driven the real thing, if not what’s the closest in your experience?

      • melanieuk1

        I think hes point is, you’re sitting in your office, gaming room, bed room or where ever in your house, when playing theses sims, surely you’re not going to get the real feeling of driving in the real world in any racing or driving simulator, how “terrifying” is that going to be, if that is what Markus means, then yes I agree with him.

      • Daan Loos

        I got his point, just wanted to know which looks the best to someone who has driven the real deal.

      • Mark

        I was amazed how different the Project CARS Nordschleife felt when using the Oculus Rift compared to ‘correct FOV’ triple screens. The elevations felt greater and the sense of speed and feeling of being hemmed in by trees were greatly enhanced.

    • ModernTimes2

      In the video, the pCARS track looks spot on to me, including the impression of elevations. It is laser scanned, as other has mentioned, so it stands to reason that it’s accurate.

      It would be better to use the RL video vs pCARS for the comparison (as presented), rather than your memory of driving there, and thus a different visual and psychological impression to that of a camera/graphics renderer and a gaming situation.

    • Patrik Marek

      that is interesting, since it was laserscanned .. but maybe they used bad lasers ..

      • Stepreo

        They have the laser scan data but it doesn’t necessarily mean they produced the track from scratch with the laser scan data. SMS have a pretty big catalogue of existing tracks that are pretty accurate already.

        I have no qualms about the track but some people think otherwise.

      • ModernTimes2

        “SMS have a pretty big catalogue of existing tracks that are pretty accurate already,”

        Everything had to be remade for pCARS though, as he previous assets belonged to previous publishers/distributors. With WMD though, SMS own all the assets they make πŸ™‚

      • e_r_n_i_e

        SMS said their former track was a little bit off in certain sectors. So they used the scan data to create the track newly from scratch. (Besides some updated assets from the older version)

      • Stepreo

        Thanks, I remember that they said some parts were a bit off but didn’t know they recreated it from scratch.

      • Patrik Marek

        just fyi, depending on your contracts – and I’m sure with EA this could easily be the case, when you build assets for “their” game, the assets belong to EA, and you can’t re-use them ever, without permission (and fee)
        so even if they had made Brands hatch before, that doesn’t automatically mean they can use it and tweak it,

        I was watching the progress on the forums, so it definitely looked like it was build from scratch

    • myvracelog

      WE should ask Nigel Mansell.

  • Dani .

    Really good job, suspension works really similar to the real one, lighting, texturing, everything is at top level.

    The only thing to complain, the car looks a bit wider maybe because Fov things and that…

    • HardRock

      The FoV definitely differs between the two video, but it’s something that’s hard to match perfectly. Looking at distant objects I think it’s clear that in the pCARS video the FoV is slightly lower, while comparing how much you can see of the car it’s obvious that the camera elevation and orientation is very slightly different as well, which could easily explain why some people though that track elevations are slightly off. Still, Digiprost did an amazing job with the camera setup in the pCARS video, as this is easily the best life vs. sim comparison I’ve seen as far as how well the two cameras match up.

      • Dani .

        Agree. And Pcars the best sim to the job. Suspension work is graphically very accurate. Hope physics and FF are at the same level,

      • Christien Hoogveld

        The physics have come a long long way in a short time.

      • Andrew Tiltman

        and have an even longer way to go…

      • HardRock

        Thankfully the devs show no signs of stopping any time soon.

  • Daan Loos

    Looks pretty accurate to me, did some laps on Race07 yesterday which looks like a fantasy track compared to this one πŸ˜‰

    • Mario Strada

      The simbim version of Brands always looked like a fantasy track. When I joined iRacing I had driven many races at brands in Race 07.

      It took me a while to figure out it was the same track. Once I opened both of them one after the other and it was amazing how different they were.

  • Silvio

    the visual and sound are amazing..
    people should work on it instead of just complain.
    lets see who can do better.

  • Roberto Ramponi

    GT6 version is much better

    • The Dark

      and gt7 version will be evener betterer than gt6

    • Alan Dallas


  • myvracelog

    Bottom won looks fake, way to sunny for the UK.