Project CARS – Bentley License Announced

Slightly Mad Studios has announced the next licensing addition to their WMD-powered Project CARS title as Bentley joins the simulation.

The prestigious British manufacturer first made a name for themselves in racing in the 1920s before returning back to on-track competition in the new century.

Project CARS will feature Bentley’s two most-recent race cars, starting with the 2003 Bentley Speed 8 LMGTP prototype.

The closed-top prototype helped Bentley get back onto the top podium at Le Mans following a 73-year absence, driven by Tom Kristensen, Rinaldo Capello & Guy Smith. Built to the Le Mans Prototype regulations, the Speed 8 uses a 615hp V8 twin-turbo engine and a sequential Xtrac six-speed gearbox, weighing 916 kilos.

Aside from the accomplished Le Mans winner, Project CARS will also feature Bentley’s newest weapon of choice for on-track competition – The 2013 Bentley Continental GT3. Designed for the FIA GT3 category that is used in countless sports car racing series around the world, the Continental GT3 is powered by a mighty 4-liter V8 twin-turbo engine, providing 608hp of power.

The Continental GT3 further fleshes out Project CARS’ GT3 class that already features the BMW Z4 GT3, the Mercedes Benz SLS AMG GT3, the Mclaren MP4-12C GT3 as well as the Ginetta G55 GT3.

Adding other contemporary GT racing machinery such as various GT4-class cars and the BMW M3 GT2, the GT cars are becoming a major cornerstone of Project CARS’ career mode, even though licensing is not yet complete.

Project CARS will be available for the PC, PlayStation 4, Xbox One, Steam OS, and Wii U starting Fall 2014. More info can be found on the WMD website.

GTOmegaRacing.com

  • Ma Ed

    Awesome !!!

  • https://www.behance.net/NicolasGrignon Nicolas Grignon

    cool!!

  • Anonymous

    Bentley has such a rich history and having the car that won Le Mans plus the Conti GT3 is really a big deal to be able to honor an Auto group such as this.

    • Roger Wallentin

      Agree, and the Conti GT3 looks so mean and cool!! :) They must have put that on a massive(!) diet!

      • Danfilm007

        Rumors are it’s lost over a tonne of weight!

      • Anonymous

        Surely they didn’t remove the bar?!

      • Danfilm007

        Even the bar! :0

  • Chris Wright

    I saw the Speed 8 at the Goodwood Festival of Speed while it still had its Le Mans dirt on it and I remember thinking then what am awesome sim car it would make. And just over a decade later here we are. Actually reminds me that it would be wonderful if one of the new PC sims could include the Goodwood course. Imagine the fun running your cars on that. And yes I know it’s in GT6.

    • Anonymous

      I saw the Speed 8 Race it’s last year at Sebring

      • Anonymous

        I saw the Speed 8 win Le Mans, poetry in motion and that single pop just an awesome car, can’t wait for this in pcars as the La Sarthe track in game is coming along nicely http://www.youtube.com/watch?v=BMbMrHihms0

      • Anonymous

        Ya that engine sound was about as deep as it gets!

  • vilivili

    great cars, great looks… ffb & physics are still way behind. ofcourse those could be improved but lately I have started to lose my optimism because no real progression hasn’t been seen recently in that area

    • Dylan H.

      Yes, there has.

      • vilivili

        how much fps are you having when ffb feel good?

      • Dylan H.

        More than 30FPS, some cars just have good FFB, some are nearly weightless.

    • Roger Wallentin

      I used to agree but since about a month or so ago I think some of the cars feel really good.

      Many cars still feels undrivable over the limit and shoot you off track for no apparent reason, but those that are tuned in with latest tire model and proper physics feels close to being in class with the top sims!

      Try the Huayra, Evo, or the MP4-12C there are a couple of others as well that start to feel really good IMO. The sounds are really good to on some cars!

      • vilivili

        Thanks, I will test those when I get back home

      • punkfest2000

        Try the Jaguar Palmer as well, and rotate through some of the different tire options. Game just keeps getting better it’s amazing.

    • Anonymous

      Keep testing different cars be involved with the guys behind the physics work and test things that they ask you to test that they are currently working on. This is where the most good can be done because favorable changes can be applied to other cars as well in similar classes.
      If you just fire up the game and jump into a car that has not been touched in a good while it can be hit or miss as to if it behaves properly due to other changes going on around it.
      I have always found most stuff to be drivable enough to get around the track but yes fairly recently there were cases where we had some very sensitive cars to drive.

    • Anonymous

      I really don’t get these complaints about the FF. I’m not saying they aren’t genuine. But they just don’t reconceal with my experience. Last time I played online. I came in second in a two lap race around the Nordschleife. Driving the Ruf RG8. I have a very old G25 wheel. It feels as good as any FF out there. Although FF in game is always changing as part of the developement process.

  • Markus Ott

    The 2002 Speed 8 is sexier imho, but heaving a Speed 8 in the sim is huge anyway.

  • rauf00

    We all know its unfinished title, but…since i spend so small money for membership, every time news like this show up, i fell like its Christmas ;) Simple love it! Have a nice weekend guys!

  • Dennis

    well ISI announced that they got the Speed 8 license half a year ago yet I somehow doubt that we will even have seen a first WIP for rF2 when the Bentley is released for pCars :D it’s a shame…

    • Anonymous

      I guess you have a point. I guess the size of the development team ISI chooses to use is a point all of their own I guess.

    • Pablo Coronel

      Well, you bring up the subjet, i prefer to wait years for a Bentley in rF2 instead of months for pCars.

      • Dennis

        well I think that’s a good point actually

  • Christopher Trees

    And this is why forza is going to get pounded in the rear, the PCARS team listens to the fans, and gives fans of racing games/sims what they want. RACE CARS, RACE TRACKS, GRAPHICS, DAMAGE, WEATHER and DAY NIGHT cycle.

    Turn 10 could learn a lot from this team about what it means to listen to the people who keep you in a job.

    • Anonymous

      I suppose to be fair, pCARS is funded by the fans while Forza is funded by MS. The obligations are a bit different, SMS are making a game to please their backers (race-focused licensing, physics features, etc), while Turn10 are making a game to please their own (microtransactions, monthly DLC, etc).

      • LogiForce

        Yup, and still some of us would’ve liked to see more than can be currently done with pCARS 1. The problem is the tight budget not allowing for more time, resources and licensing to get more stuff in.
        Hopefully with the sales of pCARS 1 we can do a lot more with pCARS 2, plus I reckon there will be more backers to join up as well. Especially since pCARS wasn’t even known to a lot of people out there until the thing closed down, only the core group of sim racers that are on top of every day sim racing news got word of it.

      • Markus Ott

        Wait what?!
        More stuff?
        pCARS got to have the biggest base package of cars and tracks of all times in a sim. Imho it is already too many cars and tracks.

      • LogiForce

        Remember that the original concept was to also have drift and rally style racing and events. Both needing different sets of cars and tracks. Also we would need to have proper developed tyres for them. Properly developed road surface Physics (based on particles) of gravel, dirt, snow, mud and so on.

        These things didn’t make it among other small stuff.

      • Markus Ott

        I am in the game from day one and there was never a plan for rally. There was a request if SMS could implement it, but they said early on it would be too much work.

      • LogiForce

        Hence my mention of lack of time, resource (read: man power) and money to get it all in including needed licenses.
        This of course does not change the fact that the community (and SMS) liked to see it in pCARS. Besides, it was in the intial design concept document available on day one, if my memory serves right. Drift for sure has been and rally has always been talked about. Especially since the devs and community felt like they could do better than what was on offer currently.

      • Markus Ott

        Well I am part of the community and I was against a rally mode. Currently I’d be against it for pCARS 2, too.

      • LogiForce

        I am against any “mode” at all. The only thing needed is enforcing the correct racing rules and regulations per event type. Setting up the car should be something the player has to do himself in a simulation (though presets can be provided).

        Rally in pCARS 2. We need to double the current SMS team at least to dial in all dirt, gravel and SNOW physics.
        You could implement drift into pCARS 2 though, and add SNOW with that. Which is know to be easier to drift in. So SNOW could in fact be added in as a learning tool.

        That would only leave dirt, gravel and mud surfaces. Something that can be improved during updates with pCARS 1 and 2. Think about proper gravel trap and off-road (next to circuit) Physics.

        We’ll see where the future brings the game series. People are always overflowing with ideas, so there is always room for expansion and improvement.
        On the other hand, making a game too big will force you into a bad habbit like Forza and GT had going. Bringing over the exact same models to a next version of the game and not polishing them up enough.

      • Anonymous

        Yes Rally was mentioned in day one structure and I agree better as a stand alone or expansion.

      • LogiForce

        Disagree as standalone or expansion. Sure a dedicated game is nice, but an all inclusive package (like ToCa was) would be nice too. Also it shouldn’t be an expansion as it’s something to build up to, seeing the amount of work needed to go into the tyre and road surface Physics). So it’s better to be included in a later pCARS sequel.

      • Neil

        AJ already did a dirt test a while back. It was one of those things that just fell out of the STM. It was pretty damn good too.

        The reason rally was dropped for the initial release was the time and money require to make the huge rally stages.

        There is nothing wrong with doing really as an expansion, that way it plugs straight into career mode. It would be a pretty big expansion, but I see no issue with that. It would be no different that dropping any other racing discipline.

      • Big Ron

        Well, if you base your game on a cool Singleplayer- and career-experience, then pCARS has JUST enough to give a good enough variety and long playability for career.

      • Anonymous

        Ya Right Tell me another! LOL :)

  • Racing jason

    i dont get excited about the screenshots anymore….i tried pcars 3 times now and the physics are just bad. the feeling i have on the wheel is like 100 worse than the graphics. no serious simracer can like this imo. try AC and you know how a sim should feel 2014

    • Dylan H.

      Wow, the full 3 times.

    • Anonymous

      Just out of curiosity, when’s the last time you deleted your pCars profile and graphics settings? These hold the settings for FFB, visual and audio components get outdated rapidly with the changes put into the daily builds. Unless they’re refreshed constantly (I.e.: every build is ideal) they can dramatically affect characteristics such as FFB.

      I know it’s a chore to do this, but it really is the best way to ensure you’re totally up-to-date with the quite real progress the game is making. I personally feel the Ruf is now a near-perfect simcar (albeit with tire force set to 150%), and has perfectly communicative FFB as well as tire audio cues; I know exactly what it’s doing at all times…

      • Anonymous

        He can have his account deleted and get refunded as far as I care.

    • Anonymous

      The best advice I have for you, specifically, is to not play it at all until it’s released fully complete. At that point, delete everything about it on your PC and reinstall it at Gold level.

      Then play it.

      • Anonymous

        No he is set in his ways he gave pCARS it’s 3 strikes all 3 minutes worth of game play. No use persuading him if he is happy somewhere else that’s fine. I just don’t understand where he feels the need to come here and talk crap in a topic he has removed any interest he has in it?

    • Anonymous

      Moaning like this, you appear like a (very) casual gamer. Maybe you’re not aware that the cars we have in game don’t have the same development status. You can’t fire up a car and say it sucks. It’s a baby moaning. Instead go to the forums and check what are the cars they are actually testing and if you feel a so good simracer, give some feedback. You will see, eventually, you’ve seriously contributed to make this sim a better experience for everyone, simracers and not when it will go in Gold.

    • phil456

      i think i’t is wrong for people to bash you for your feelings or opinions. saying every thing is all roses really also does NOT help a product improve.

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