Project CARS 2 Now Available For Pre-Order

Slightly Mad Studios have unveiled three special editions of their upcoming Project CARS 2 title that is now available for pre-order.

The studio is starting pre-orders with a bang, unveiling three special edition, packed with goodies such as a McLaren resign model car, art & sketch books, VIP passes and exclusive content.

Details on the three special editions can be found below, these will be available in selected territories including Europe and Australia. Details on digital pre-order versions will be available soon as well.

More information on where to order is available on the Project CARS 2 Pre-Order page.

Project CARS 2 Ultra Edition

  • Limited to only 1,000 copies
  • Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™case, the world’s most sought-after collectable packaging
  • 1/12 scale resin model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin
  • The McLaren 720S Sketchbook: Take a unique journey through the development of this ground-breaking supercar. Exclusively created in partnership with the design team from McLaren, the book lifts the covers on the making of the 720S, including never-before-seen early sketches and models, clays and renders, and guides you all the way through to the final production of McLaren’s new supercar
  • The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game
  • The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag!
  • An individually-numbered, embroidered Snapback cap
  • A stunning Project CARS 2 poster signed by the SMS team as well as the real-world drivers who make up Team SMS-R
  • A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography
  • The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan:
  • Nissan’s infamous Group A R32 Skyline GT-R
  • Nissan’s sublime 280ZX GTX race car
  • The Euro-spec’ Honda Civic Type R, a modern day hot-hatch
  • Honda’s 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance
  • The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge
  • The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes:
  • The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon
  • The Panoz Esperante GTR-1—a ’90s GT stalwart
  • The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM
  • The 2016 Opel Astra TCR—a 300hp Touring Car monster
    *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners

Project CARS 2 Collectors Edition

  • Includes the full Project CARS 2 game in an exclusively designed, premium-packaged Steelbook™case, the world’s most sought-after collectable packaging
  • 1/43 scale diecast model car of the gorgeous McLaren 720S in one-off SMS-R Stealth Satin
  • The Project Cars 2 Art Book: A beautifully crafted book that takes you behind the scenes to reveal how the raw excitement of the racing world has been brought to life in the virtual realm. Featuring exclusive images taken throughout the development process, the 200-page book demonstrates the immense attention to detail that is the hallmark of the game, whilst showcasing the stunning new cars and true-to-life locations that make this the world’s premiere motorsports game
  • The Esport Live VIP Pass: Present this pass to any Slightly Mad Studios, or Bandai Namco staff member at Project CARS Esports live events anywhere in the world, and you will be treated to the full benefits that come from being a Project CARS VIP. Meet the team, jump to the front of the queue, or maybe even pick up some free swag!
  • A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography
  • The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan:
  • Nissan’s infamous Group A R32 Skyline GT-R
  • Nissan’s sublime 280ZX GTX race car
  • The Euro-spec’ Honda Civic Type R, a modern day hot-hatch
  • Honda’s 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance
  • The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released at no charge
  • The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes:
  • The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon
  • The Panoz Esperante GTR-1—a ’90s GT stalwart
  • The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM
  • The 2016 Opel Astra TCR—a 300hp Touring Car monster
    *This content is not available for purchase, and only available to Season Pass holders, and/or Collector’s, and/or Ultra Edition owners

Project CARS Limited Edition

  • The full Project CARS 2 game
  • The Project CARS 2 game will arrive in an exclusively designed, premium-packaged Steelbook™ case, the world’s most sought-after collectable packaging
  • A Project CARS 2 Sticker Sheet: Unique and stunning Project CARS, SMS-R, and Esports imagery and iconography
  • The exclusive Japanese Cars Pack. Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan:
  • Nissan’s infamous Group A R32 Skyline GT-R
  • Nissan’s sublime 280ZX GTX race car
  • The Euro-spec’ Honda Civic Type R, a modern day hot-hatch
  • Honda’s 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance
  • This premium Limited Edition has the same RRP as the Standard Edition

Furthermore, to celebrate the pre-order launch, a new gameplay trailer of the upcoming title has been released as well, showing the McLaren 720S blasting around Long Beach.

Project CARS 2 will bring 180 cars and 60 tracks to the PC, Playstation 4 & Xbox One.

Powered by the studios’ Live Track 3.0 technology that allows dynamic surface conditions and the title’s comprehensive dynamic weather engine, Project CARS 2 is able to simulate racing in any weather & season, including heavy winter weather & snow.

Aside from graphics & sound improvements, Project CARS 2 comes with refined physics featuring the title’s cutting-edge tire model and improved AI as well as brand-new gamepad controls & FFB improvements. The new version comes with robust eSports & online capabilities including Online Championship mode, driver rating as well as race directing & broadcast controls.

GTOmegaRacing.com

  • Patrik Marek

    that model would be tempting, but I’m not a huge fan of McLaren, not enough to get me into this .. too bad they didn’t chose LaFerrari , I might have pulled trigger on this 🙂
    have prices been announced anywhere?

    • wicken

      Yes, this is what I could find.

      Limited Edition: 69.99€ / £49.99
      Collector’s Edition: 159.99€ / £129.99
      Ultra Edition: 429.99€

      • Patrik Marek

        cool thanks, … the step to ultra is bit higher then I would expect, but 1/12 model ain’t cheap for sure

      • Ian Bell

        That limited edition model costs over 300 Euro…

      • Patrik Marek

        im sure it’s worth it 🙂 if this was Ferrari I would be really tempted 🙂
        im sure it will sell well and fast, really great collectibles, too bad more companies don’t include some car models with their games, only other I know of was gran Turismo

      • Sigmatc

        May be I’ll consider getting this when it drops to 10 – 15 bucks (limited edition) on sale after 4 – 6 months post release because the actual prices are INSANE.

        SMH

      • Ian Bell

        I fail to see how this is the case… Say we charged 1 Euro per track (some with multiple layouts), then the 180 cars would be effectively free.

        It’s actually amazing value for money given the content in comparison to any other sim out there.

      • anonymouse

        Gran Turismo still has the “The Ultimate Driving Simulator” subtitle. Going by that logic, is to be treated as such and if so, it has well over a thousand cars for roughly the same price and no extra dlcs.

        You might then argue that half the car list of any GT is trash because they’re essentially the same cars copied and pasted 10x times each with different names, but still.

        Apex is supposed to be a simulator and it was released for free with around 80 cars.

        Then there’s the argument of announcing such a detailed post-release and day1 release dlc plan and people wonder why. You might then argue that it’s usual practice nowadays, but announcing dlcs before the game is even released is a tad wrong if you ask me and other people around the various websites.

        People would’ve received this news in a more positive way if there was a full list of what at least the base game (without any dlc and/or preorder bonus) will include.

        You’ve been spreading around this ‘180 cars and 60 tracks’ everywhere you post, but as of today, the informations regarding that are still too few and far in between and fragmented in multiple articles for single cars or small groups of cars.

        Are those 180 cars the final number INCLUDING all the announced and/or planned dlcs? Are the 60 tracks really 60 different venues or it’s just an elaborated marketing tactic to say that it’s less than 60, but you count multiple layouts for a single venue as multiple tracks (when/if they’re really not, and in that case it’d be a bit dishonest)? Are you going to go the pCARS1 route and still sell the “preorder exclusive” cars as dlcs anyway later on? How many of those cars are unique models and how many are GT-esque models with different names just to boost the car count? Will you ever release such a detailed list anyway?

        I am personally glad to finally see some IMSA GTX/GTP/Group 5/Group C/Super Silhouette cars. But please for the love of the Queen, you said that you have the Nissan license (or at least one of the articles posted here said so), if so ask the Japs to license and build more Super Silhouette cars, Nissan Silvia and Nissan Bluebird in SS/Gr.5 spec would make a lot of people happy. Having only the DR30 Skyline is great, but alone on track in that specific (Japanese version of Gr.5) class will grow very boring very fast if it doesn’t have any form of competition. The same goes for all the other historic cars and all the other cars in general. I understand licensing deals and all that nonsense, but one of two isolated cars per class are not interesting in the long run, especially if everytime you load a track, you find yourself racing against 40 or 50 other identical cars. I’d give you money to build them only for myself, if you want.

      • hotak

        60 REAL tracks and 180+ cars should be in the base game, counting layouts i think it’s well over 100 tracks

      • anonymouse

        Sorry, unless I hear it from Ian himself, that remains all marketing bait.

      • hotak

        WMD2 doesn’t have access to dlc cars and i suppose i can count, but believe what you want and keep this tinfoil hat everyone has when pcars is discussed

      • anonymouse

        It’s the job of a developer (or in this case, the head of the studio) to be honest and upfront on the features of his game, not of his glorified beta testers.

        If he has nothing to hide, he can answer those questions rather easily. People would appreciate that.

      • Ian Bell

        I’m confused. I have, above, before you posted this.

      • http://racingrenders.com/ F1Racer

        Ian has said it above.

      • http://racingrenders.com/ F1Racer

        Yep, I’ve got less than that in RRRE and I own all their content yet I’ve ploughed much more cash into it.

  • Olivier Maas

    Would that be the first game with an official TCR car?

  • mooves

    In Australia, EB Games. $99.95 console / $89.95 PC for Limited edition. $229.95 console / $219.95 PC for Collectors Edition and wait for it…. $699.95 for Ultra edition PS4.

  • Durge Driven

    They steal Automobilista moniker ? 🙂

    Quote:
    Exclusively available to “SEASON PASS” holders

    the world’s most sought-after collectable packaging

    ” $89.95 PC for Limited edition ”

    and all the people vilified and screamed about rF2 costing exactly the same………… where are they now ?

    • melanieuk1

      What has rFactor 2 got over Project cars 2?
      – Content that no one wants to play or interested in?.
      – Multi player that is populated by AI?.
      – Rain?…..what rain?.
      – E sports?….what E sports?.
      – Better physics and FFB?…Debatable and that’s pointing towards pcars1
      – Fmod sound studio audio? rFactor 2 still uses the dated Miles sound engine from the early 1990s.
      – Full working Dynamic weather?.
      – A intuitive menu system?
      – The need to not fath about editing files, just to do the basics.

      Sure people are going to complain, when the only thing it has over the competition is a hand full of features.

      • Leynad

        You forgot this Formula E challenge with 1 Mio. $ in prices and pCars 1 doesn´t have even a working Multiplayer. This title is just ridiculous rubbish in netcode-stability and they didn´t fix any of the severe bugs in this game. SMS now promote features that rF2 is having since the beginning like tyre deformation and Live Track 3.0. And let´s not forget, that pCars is based on the ISI-engine, just with a very poor execution so far.

      • hotak

        tyre deformation and live track were in pCars1 too, but livetrack 3.0 is much more advanced than the one of rFactor2 (or pCars1 that was even inferior) and tyre deformation is now fully tied to the graphics.
        Also pCars is on a totally different engine, with just some residual ISI code on the suspension side (but still not the same code of rfactor/gtr2 for sure)

      • melanieuk1

        To add Simbin, was the very first back in the day to introduce real road/ live track technology, it might not have been advanced as the ones we see in iracing or pcars 2, but they was the first.

      • Ian Bell

        And the same team then is coding it for us now 🙂

      • stef4o23

        Don’t want to sound like a groupie but it really is amazing how the head of a studio like SMS comes out and engages into conversation with the likes of us! It really shows you’ve got nothing to hide, you are highly proud of your product and aren’t scared of a bit of criticism! Keep it up man, you are a superstar!

      • melanieuk1

        @stef4o23:disqus Exactly everything you said, that’s why I support Slightly Mad Studio and Ian Bell.

      • Hash

        Sure it is, and PC1 backers swore to the sim god Pcars tyre flex, real road,FFB and overall physics would be superior to RF2, that ended up being a joke haha, now with out a slight bit of irony or historical context we hear the same hype rubbish,keep it up ,the sim community loves Pcar drones, very trust worthy people who clearly have a grasp on what a good sim is.

      • hotak

        lol, never understood that pcars hate, i play all sims, and i rate rfactor2, pcars and RRE as my favourites, i can tell you that pCars2 is vastly superior to all of them, now that it’s almost finished the only other sim i play is RRE because of full (non-GT3) series and IMHO best AI

      • Hash

        No hate for software, just OT marketing and weaponized fanboys,Thats great to hear, and will decide to buy after my own reviewing, Im sure youd understand though that I dont believe a word of it going on past WMD propaganda, it would be a major upgrade to go from one of the more basic “sims” to beating them all.

      • melanieuk1

        “No hate for software, just OT marketing”

        What do you expect them to do?, sit on their arse and send out a message to their forum readers to do all the marketing and promoting for them?, like I read on a devs forum before releasing their product on steam, if they cant do it, how do they expect forum readers who have no knowledge, to do it for them, you don’t see Iracing, Kunos, S3S asking their readers to do the dirty work for them, these companies are professional enough to do it all themselves.
        Where was the marketing and promo leading up to the release of rfactor2 on steam?, how many promotion videos are there on the rfactor 2 steam store page, is there anything on their steam store page that makes a potential customer say I want this, there’s only one video that looks like it was created by a fan, and not professional, doesn’t say buy me, even Automobilista has more promo vidoes on their steam store page selling their product than rfactor 2, lets see how studio 397 will address this lack of promotion.

      • Ian Bell

        Hotak is correct. We have some low level suspension code based on code we got from ISI 14 years ago remaining in the engine. Tyre model, Drivetrain, Throttling systems, Differential and every other area of the engine is new.

        Our Engine contains 0.2% ISI code.

        In fact Eero wrote us fresh suspension solver code about 7 years ago but we’ve not gotten around to pushing it live as what we have works nicely.

      • Dibbdroid

        if Pcars1 doesn’t have working multiplayer then I have no idea what the leagues I’ve entered were doing to get it to work and the races I have with my friends EVERY week must be a dream.
        And since when was PCars1 based on the ISI-engine? Total and utter rubbish. It based on the engine used for Need For Speed Shift 2 and some Ferrari game I can’t remember.
        Find a rock, crawl under it and do not return.

      • melanieuk1

        “Find a rock, crawl under it and do not return.”

        No need for that, I could understand if it was someone else, Leynad is OK, he isn’t a fan of any particular sim.

        I too have had no issues finding online race in project cars since release, there is usually more people playing it online, during a steam sales, more servers are populated with Humans.
        The Devs have said a while back that their sims don’t use any form of ISI motor any more, so thank god for that.

      • Leynad

        Project Cars was listed as an isiMotor-based sim on Wikipedia since at least last year, but it got deleted like the Shift-titles and some others. The list was far longer a year ago. People saying, you can still see it in the file-structure.

        Developing a physics-engine for cars is very complex and pCars just feels ISI-based for me like Raceroom and AMS, just beyond it´s potential. iRacing is certainly something very different based on old NASCAR-games. Kunos built their own engine, but i guess with a lot of ISI-influences in the early netKar Pro times.

      • Dibbdroid

        It’s not and never has been based on anything to do with the ISImotor.
        A few posts may have flitted around the internet in the past saying, wrongly, it was the basis but PCARS and ISImotor have no relationship whatsever. Chinese whispers at it’s finest
        Wikipedia may have listed it wrongly in the past but as this is a publicly maintained forum it is not always accurate and often apocryphal. The games has been removed from the list as it should be.
        The image space site has the correct information.

        Pcars may not be everyone’s cup of tea but having played about every racing sim on release since 1992 I think it is excellent, if you pick the right cars.

        Rfactor2 may one day become all it promises to be but as it is it’s not a patch on previous ISI titles as it stands.

      • David Dominguez

        NFS Shift car physics files clearly shown that the physics were based on ISI engine.

      • Dibbdroid

        I’m looking at both right now and they are clearly not related.

      • David Dominguez

        Screen?

      • pez2k

        Look at the .edf engine files for the closest match.

      • Hash

        @Dibbroid “madness engine” is a graphics engine, they are using ISI pmotor with a new tyre model, almost exact same setup as simbin and RRE, new graphics new tyre model, simple.

        Qoute of the week goes to the lovely mel….

        “What has rFactor 2 got over Project cars 2 or 1?
        – Better physics and FFB?…Debatable and that’s pointing towards pcars1.”

      • melanieuk1

        Meaning some of the cars in pcars 1 feels better than some of the cars in rfactor 2, I tried the Honda NSX in rFactor 2 Yesterday, and it felt rubbish, the ffb kept going light to none existent weird , with the new cars by studio 397 are starting to feel good to me, hence it IS debatable, you enjoy what you enjoy, and let others enjoy what they enjoy. 🙂

      • pez2k

        pCARS itself is not isiMotor, but it is a descendant of it. It started off with Simbin licensing isiMotor2 for GT Legends, which moved on to Blimey buying it for GTR2. As far as I’m aware, the license between ISI and Blimey included the full isiMotor2 source code and the ability to create derivative works. GTR2 became BMW M3 Challenge, which evolved into Ferrari Project as SMS, which evolved into Shift, Shift 2, TDFRL, pCARS and now pCARS 2 (although there are a few others in the lineage too that never saw an announcement or release). The graphical gMotor2 side was replaced entirely after M3 Challenge, but the physics pMotor2 part was rewritten over time.

        As mentioned below there are leftover similarities with some file formats between pMotor and Shift-era Madness, but I believe the formats have evolved even further through the pCARS versions of the engine. The relationship from pMotor2 to Madness is like that between Quake and CS:GO, there may be the odd line left over in some low level physics code, but virtually everything has been rewritten in-place over the years.

      • anonymouse

        I’m sorry to break your illusions, but it’s written right on the homepage of ISI.

        http://imagespaceinc.com/software.php

        The Madness Engine used by pCARS1 (that will be used for pCARS2 and was used for Shift1&2) started life as isiMotor2.

        Why should he crawl under a rock and never return if he proved you wrong?

        Now, be an adult and offer an apology for wrongly accusing people of lying.

      • Dibbdroid

        Ha ha ha ha ha ha ha. It does not say that anywhere at all.
        You don’t need a rock mate, look for a very long pier.
        “The MADNESS Engine is Slightly Mad Studios’ critically acclaimed
        next-gen, cross-platform game engine and development framework used to
        create all our AAA titles including Project CARS, Red Bull Air Race –
        The Game, Need For Speed SHIFT, SHIFT 2 Unleashed and Test Drive:
        Ferrari Racing Legends”
        The MADNESS Engine, a bespoke game engine developed by Slightly Mad Studios

        Here is a comprehensive list of the games that use the ISImotor:
        https://en.wikipedia.org/wiki/Image_Space_Incorporated

        No mention of PCars anywhere.

        No apology needed.

      • Leynad

        Like i said, it was on Wikipedia plus on the ISI-site a year ago, but the big ego of Ian Bell certainly didn´t approve with that and you might not know anything about business: If the customer rejects the permission to name the one company in the portfolio of the supplier, they have to delete it immediately. Business as usual.

        And maybe no coincidence that “some people” are saying, pCars 2 feels like rF2. Maybe SMS just upgraded their engine and didn´t develop their own stuff. If it´s true, we likely will never know.

      • Dibbdroid

        If any Slightly Mad Studios development was in any way related to the ISImotor there is a little matter of Intellectual Property Right. You can’t deny IPR without facing litigation and ISI has no claim to PCars and never will have.

        You have read something somewhere which is untrue and now refuse to believe the actual facts.

        Wikipedia can say what the hell it likes without any truth whatsoever, it’s in the Public Domain, is edited by anyone. You could create a login and change the page.

        PCARS2 and RF2 do feel similar and they should, they are simulators so if they have some degree of correctness between them, ergo they would have similar feel. Nothing at all to do with using the same engine.

      • Leynad

        You can write as much BS as you like, ISI mentioned Project Cars some while ago on their page and they would never do this if it isn´t true. Apparently nobody made screenshots while the facts were online and now offline.

      • anonymouse

        You didn’t even bothered to click the link I provided, did you? Because in case you didn’t notice, that’s the official website of ISI and it’s clearly written “[…]ISI continues to license isiMotor2 to other companies such as […] Slightly Mad Studios […]”.

        Here, I will link it to you again: http://imagespaceinc.com/software.php

        I gave you a chance of being an adult, but you chose to answer like a little kid, so I’ll treat you like one.

        You can’t use the name of another company in what’s essentially your marketing sheet saying that you did something for someone when/if that’s not true. It’s sort of illegal. Period. End of story.

        In this particular case, ISI can’t use the name of any of the developers listed on their page if they didn’t actually sign a contract with them for the license to use and modify the engine as they see fit, the isiMotor2, effectively taking a small chunk of credit for other developers’ accomplishments that obtained a license for the isiMotor2. Which means that if only your rambling wasn’t the result of a wet dream, SMS could’ve taken legal action against ISI for taking credit for something false (licensing the engine).

        Wikipedia can say all it wants, but anyone who isn’t a moderator can go there and edit any random page. I could go on the ISI page on Wikipedia right now and draw a giant penis and nobody would be able to stop me. Actual moderators would quickly remove it, of course, but I would still be able to do that, which is what matters. Which means, that anyone could’ve gone to the Wikipedia page and edited out any reference to SMS and their licensing deal with ISI. Which is something that was clearly there at some point and then removed. But it still doesn’t make it go away, as shown on the ISI website.

        I’m sorry you’re deluded and can’t accept that what you believed in was a lie. But that’s the truth, and the truth hurts sometime.

        The Madness Engine started life as isiMotor2. Heavily modified through the years, but still ISI at its core.

      • Dibbdroid

        I did click the link and it does say licensed to SMS but it doesn’t say anything about PCARS so while your arrogant self thinks they know everything in this world based on a snippet of nothingness, you don’t really have any facts apart from the ‘ISI continues to license isiMotor2 to other companies’ which in itself could mean anything at all.

        In your world I assume it could mean they use it on the Arau.

        Try not to be such a condescending oik and keep taking the tablets.

      • melanieuk1

        Just before this discussion gets out of control, they might have licensed the “ISI Pmotor Engine” to Slightly Mad Studio, not the complete engine, which makes up Gmotor Graphics, and Pmotor P for physics, together they made up the ISI Motor Engine, just to clear things up.
        And I’m sure the devs did say that their sim only have a little bit of ISI code left in, I wouldn’t be surprised if there are any of the ISI code left in pcars2.
        The ISI Graphics engine isn’t used in any SMS title since GTR2, I’m sure the same applies to Sector 3 Studios Race Room Racing Experience, though I can see some Gmotor in it.

      • anonymouse

        We all can hear the screeching of your nails trying to climb that mirror. Just let it go, you got involved in an argument you have no knowledge of and how it actually works (nor any knowledge of what “licensing an engine” means, a sign that you’ve never opened a dictionary in your life) and are now trying to desperately convince everyone that your delusion is a fact and everybody is stupid.

        You are basically labeling ISI and their business as liars (something that if they had time to waste with you, would held a strong case in court) and dismissing the fact that what you’re playing with in pCARS or played on any previous title developed by SMS is running on an evolution of the isiMotor2 just because you say so, even though you’ve been proven wrong multiple times already.

        The Madness Engine in his current iteration has very little in common with isiMotor2, but it originally started life as such, an engine developed around technology licensed by ISI.

      • Dibbdroid

        Being so ugly I wouldn’t have a mirror to screech my nails down. Award yourself a gold star, I know you want to because you’re feeling oh so smug and wonderful.

        And while we are on the subject of insults, don’t assume because you think you have a grasp of something you should be running off your little keyboard and calling someone else deluded.

        As for labelling ISI as liars, how ridiculous, ‘ISI continues to license isiMotor2 to other companies’ has not been disputed.

        PCARS is something else with no isiMotor2 physics engine in it. Or is that not simple enough.

      • melanieuk1

        The Formula E event was a total disaster, I don’t need to go into details about it, just look it up on youtube, and read the comments, so it is nothing to write home about, if anything that event put people off rFactor2 than bring in extra/more interest in it.
        Tyre deformation in rf2 is only for demos, it doesn’t really look convincing in our own replays, not when the tyres look wooden or like hard ABS plastic.
        I’ve not played rFactor 2 long enough to experience its version of real road, but it doesn’t look as advanced as iracings or project cars 2.

      • Leynad

        When it´s raining in rF2 and it stops, you get a visual and physical dry line with far more grip than outside this line. rF2 is building up more grip in the driving-lines of the other cars and not just scripted. iRacing did some more dynamic stuff with their dirt-content, but i don´t think it´s in road-racing at all in the moment.

    • anonymouse

      They’re busy spamming F5 on the pre-order page so that they can support this anti-consumer marketing scheme.

      Just let them be. Their hypocrisy speaks for themselves.

      • Bakkster

        And let’s be clear, it’s bad no matter who does it.

        Don’t pre-order video games, people…

  • Leper Messiah

    hmmm, so if I don’t pre order I don’t get those japanese cars and if I don’t get the season pass I don’t get those other ones?

  • https://soundcloud.com/glen-orpheus Glen Orpheus

    I’m still waiting to see at least one video with proper triple screen support which was promised
    again, yet I’ve seen nothing….has anybody seen it that does not work for SMS ?

    • HardRock

      I’m sure WMD members have seen it, but there’s an NDA still, so you won’t see videos of it, unless maybe if you ask nicely and The Wookie notices your plea. 🙂

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        shame i don’t speak wookie 🙂

    • Ian Bell

      It’s in and working well. Some final tweaks around user GUI placement flexibility and some performance work happening now.

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        Technically I asked the question outside the company
        But as your response was very positive and pleasant I’ll except it this time Mr Bell.
        Thank You (“,)

      • Ian Bell

        Accept. 🙂

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        Nicely played (“,)

    • EDJ Gamer

      Good point. Ian Bell “promised” on this very forum site that triple screen support would be in PCars1, and that never happened. As I stated before, PCars1 was a beta, and PCars2 will be the finished version of “PCars1”, but consumers will pay twice to get it.

      At least steam offers refunds this time around.

      • HardRock

        pCARS 1 does absolutely support triple screens, stating otherwise is factually false, as you can see many YT videos of people driving it with 3 monitors. What’s true however is that it is not the best implementation, since it causes high distortion around the peripheries of the screen on the left and right. This is because there’s just one projection that is used across the monitors. I’d also like to state that singling out pCARS 1 for this is a mistake as well, since there are other sims who use similarly flawed implementation from what I saw.

        pCARS 2 will be better in this regard however, I asked about it explicitly here: http://www.virtualr.net/rene-rast-test-drives-project-cars-2

        Here are the actual quotes:

        Ian Bell: “The final implementation of proper triple screen is going in this week.”

        Me: “I ask this mainly for others, as I don’t have multiple monitors, but to be a bit more specific, by proper do you mean separate projections or viewports for each monitor, to reduce the distortion caused by high FOV?”

        Ian Bell: “I mean full separate projections per monitor yes.”

      • EDJ Gamer

        Pcars1 does not support 3screens…which is why all those yt vids show stretched imgaes at the side screens. The fact that ian bell is speaking directly to this issue…in this thread…makes your attempt to defend them… pointless.

        Ian Bell did not deliver on a promise the first time around…that is a fact. Try again…but at least make sure that the dev isn’t also commenting contrary to your post next time.

      • HardRock

        I think you are confused on what not supporting triple screen actually means, which is not supporting the necessary ultra-wide resolutions, not placing HUD elements properly (usually in the middle monitor, instead of on the side ones) and stretching out HUD elements. In short, not recognizing that you have 3 monitors. Once again, for the last time, pCARS 1 does, otherwise these things would be missing from it as well. If it wouldn’t support you using multiple monitors it wouldn’t have these features, but it does.

        Admittedly what it doesn’t do is create 3 separate projections for them (sometimes referred to as multiview), which is why the image is so stretched. PCARS 2 will have separate projections however, based on what Ian said in the comments of the above linked article.

        To sum up and to be factually correct, pCARS 1 supports multiple monitors, except for one feature.

      • EDJ Gamer

        You are the only one misguided, HardRock. You try to split hairs concerning that one feature of 3screen support. Nice try….but again, explaining things away do not dispute facts.

        Glen Orpeus even posted the old “false” promise from Ian for you to see. But again, facts elude you.

        I really don’t understand the mentality here. Ian Bell comes on this thread to defend the Pcars franchise…which if he just upheld his promises, he wouldn’t have to. Nor would he have to play the cheerleader role “liking” fanboy posts. That is sooooo pathetic.

        HardRock…facts are facts..they can’t be broken or abandoned…like a promise.

      • HardRock

        “explaining things away do not dispute facts”

        True, now please tell me which part of my previous comment about pCARS’ triple screen support wasn’t factually correct. Please take into consideration that none of the features I mentioned would be in the sim if code wouldn’t have been written for them. If you for some reason don’t consider that support, then that is your opinion, but not getting exactly what you want doesn’t actually invalidate the very real work of others, no matter how important you consider your own preferences.

        “Glen Orpeus even posted the old “false” promise from Ian for you to see. But again, facts elude you.”

        I read it back then and I saw it now as well. What I think about it didn’t change in the previous 2 years. It is unfortunate that pCARS 1 didn’t get improved triple screen support, I’m certainly not happy about it. Promises are not immutable however, they are merely the goals people do their best to stick to. I wouldn’t presume to know what Ian thinks about this, but given his stance on the issue then and now, I’m sure he wasn’t happy either that things didn’t go forward as they at SMS were planning. Plans and priorities change however. Despite our best intentions, promises can’t always be held.

        “which if he just upheld his promises, he wouldn’t have to.”

        He doesn’t have to either way, but he chose to. Also, even if they kept every one of their promises, people would still find something to complain about, you can never satisfy everyone.

        “HardRock…facts are facts..they can’t be broken or abandoned…like a promise.”

        Again, true, but you haven’t shown me how pCARS 1 not having triple screen support is a fact yet. All you shown me and others here is how much you wanted separate projections per monitor to be in the sim and how you like to use to the lack of it to undermine the integrity of Ian, while not recognizing the reality that a promise can’t always be upheld for a million reasons, especially when we are talking about potentially hundreds of people working together on a big project. Based on that, I think you either have a personal axe to grind or can’t stand not getting the toy you wanted.

      • EDJ Gamer

        You can write all of the long drawn out responses you want. Pcars1 does not supports 3screens…Ian Bell (on this site) promised that it would….Ian Bell failed to deliver on that promise. Facts don’t need long explanations…unless “you” try to deny them by splitting hairs…facts are what they are.

        Ian Bell now states that pcars2 does support it…we will see. But pcars1 certainly didnt. Nice try HardRock…but your points do nothing to disqualify the facts i presented. Ok…so write an even longer response…that will not change the facts I presented. Facts dont need to be proven…just accepted…which you, hardrock, apparently have a “hard” time doing. Accept it and move on.

      • HardRock

        “Pcars1 does not supports 3screens”

        You know, I think I’m gonna leave you in your own reality. Everyone can make up their mind on this topic by doing a quick YouTube search for Project CARS triple screen videos.

      • EDJ Gamer

        Nope…I think that you finally realized that you can’t deny facts.

        Anyone can go to Assetto Corsa and find 3 screen options like screen angles, distance etc; anyone can go to Iracing and find similar 3screen options because these sims support 3screens.

        You won’t find these 3screen options in PCars1 because it doesn’t support 3screens…and those yt vids will have “stretched” side screens due to no support.

        Stick to the facts HardRock…and you won’t find yourself between a rock and a hard place.

      • HardRock

        “Please tell me which part of my previous comment about pCARS’ triple screen support wasn’t factually correct.”

      • EDJ Gamer

        Please tell me where i can find options in pcars1 that support 3screens (angles, distance etc. to correct side screen distortion). Facts now, HardRock…and not your “spin” on them.

      • HardRock

        You can’t, since those all relate to multiple projection, which pCARS 1 doesn’t have. Which I already said, just like I mentioned the other 3 features that are part of of supporting multiple screen, which you conveniently keep ignoring: ultrawide resolutions, correctly placed UI elements, correctly scaled UI elements.

      • EDJ Gamer

        I can’t…or i won’t play your childish game of splitting hairs.

        Pcars1 does not support 3screens as it does not support side screen distortion…this is what ian bell promised on this site (see above) and failed to deliver. This is what i commented on from the “start”…Ian’s promise (again see above). Its all there…

        You are the one who came in here with the fanboy passion and straw man points (or your “alternative” fact)…trying to bait me.

        Again HardRock…i stick to same facts from the start…pcars1 does not support 3screns despite Ian Bell’s promise that it would. Now…ignore that.

        Keep trying, HardRock…Keeeeep trying.

      • HardRock

        I decline your generous offer. Based on what I see you are someone who shies away from the challenge of a discussion and conveniently calls it baiting instead so that you can keep ignoring the points raised, remaining safe with your preconceptions and thereby also very clumsily trying to deflect attention away from your own shortcomings. You can rest assured, The Great Evil HardRock won’t be visiting your idyllic dreams again. Have a great night.

      • EDJ Gamer

        You raised no points that addressed my comment regarding Ian’s failed promised. You instead chose to challenge me based on “your” terms…while ignoring my premise, which was Ian’s failed promise regarding that “one feature” that “you” wanted to overlook.

        About 3 posts back, you even stated that “you” would leave me to my own reality…and yet, here “you” are…still trying to force me into yours.

        My “original” comment still stands as it was based on simple, well documented facts that you apparently didn’t want to accept.

      • https://soundcloud.com/glen-orpheus Glen Orpheus

        if you check out the conversation with myself and Ian last time around, it feels a little like deja’vu.
        but i have faith this time around

        https://scontent.flhr3-1.fna.fbcdn.net/v/t1.0-9/11692747_1630452937198773_5589428430452721699_n.png?oh=1381b8f14324064894a30dbd1ff465d8&oe=59AC7C6F

  • Steven Shears

    Wow. Thats one of the most expensive LE game packs ever. Apparently its £430 in the UK. That makes it more expensive then the latest Zelda game and Mario Kart 8 (both of which came with a free tablet). The cynic in me also thinks its very interesting that the most pre-ordered versions of pcars 2 is apparently the Ultra one. Theres more orders for the Bone, Ps4 and PC then any other verson. Hmm….

  • Paul Maguire

    I bet it will still feel like shift 2

    • Ian Bell

      It really doesn’t.

      • Michael Hornbuckle

        That’s what you said about the first one, and it did.

      • Ian Bell

        How pCARS1 felt like Shift despite having 99% of the physics code rewritten from scratch is beyond me. 🙂

      • Michael Hornbuckle

        Ahh, I said something negative about pcars and now my comments are moderated/deleted…..

      • Ian Bell

        I can read your replies here Michael…

      • Markus Ott

        Where has my comment gone?

      • Michael Hornbuckle

        Not the one that you (or your staff) deleted. (Seems that stringing the letters P R C together flags the post for moderation, which is weird considering that you own that blog site also)

      • http://racingrenders.com/ F1Racer

        Yet you chose to find a way around it and so I edited your post accordingly. Yet it is flagged and as far as I’m aware, it’s staying that way and rightly so imo.

      • BucketCat

        That 1% did it then, because most cars really felt like Shift 2…

      • Ian Bell

        I’m being a bit unfair. I think it’s fair to say 90% of the ‘feel’ of a sim comes from the tyre model. The tyre model in pCARS shares not one line of code, programmer or ‘type’ with Shift. Shift was a Brush model, pCARS is a bespoke dynamic node based model we call Seta and not one line of code is shared… I grant though that team preferences in setups and FFB etc could have caused a similar feel.

        pCARS2 feels dramatically different to pCARS1 is a fact beyond debate. You’ll see.

      • RapidRefund

        For me pcars is an amazing title and can only assume pcars2 will be mind blowing. I can see now that some are just set on hatin on you regardless. However I just see a good dude driven by his passion of developing racing games with a very serious mindset when dealing with the subject matter of your titles. If it were me I don’t think I could have shown the same level of restraint as you have.
        Birddogg66

  • k1nggg

    Will not buy this one after I wasted my money on PCARS1 which was never fixed.

  • olivier.mandavy

    Ok to pre-order but if I pay I want to know what is in the game: which cars, which tracks?

    • RapidRefund

      Yes you will ASP

  • DeV

    Yea nah I will wait for reviews this time. Saying “it’s better trust me” not going to work here this dev should be on some “watch-out for this dev” list

    • RapidRefund

      So your gonna take the word of others before trying it out and creating your own opinion first hand? So how much of the feedback we get is actually valid from the different segments of the community?

      • DeV

        Trying what? demo? Don’t be simple there will be no demo for PC or maybe buy a game and then trying to get a refund?
        I know few reviewers that I trust and I know they not going to lie

  • RapidRefund

    I believe this 2nd installment of the franchise series will be simply amazing. I have no idea how hardcore or not it will be but assume that it will be an immensely entertaining game. Also a kind word to the more hardcore element of the community set on one or 2 titles it’s okay to play games that you can kick back relax and unwind to like some of the CM Dirt Series and games like the Crew have done for me.

  • fernando sobroza

    Michael Hornbuckle: Maybe you have violated the posting rules.
    I had deleted posts but I violated rule 4:insult and rule 5:offensive
    I said this about a game: “If they change the road graphics for a river and the car for a boat, we will have a great boat game.”
    Everyone has the right to say what they think. Each has a different way of saying what he thinks. So the moderators have to understand and respect that.
    My comments regarding pCARS does not violate any posting rules.

    I tried this pCARS game and its all about graphics and variety. The physics are poor and the force feedback do not transmit the feel of the tire on the road very well.
    Racers know very well what really matters on a racing game:

    1) Physics: The car must behave like a car

    2) Force feedback: Its what make you fell the great physics, when they exists.

    3) Sounds: you don´t look to the speed. You know how fast you are just by listening to the engine sound. A perfect lap has a sound. A great racing driver gives his car to another driver, and just by hearing the sound
    of the lap, he knows exactly the lap time.

    4) Features/Options/Customizations

    5) Graphics

    For the best racing experience what really matters are items 1,2,3 and 4.
    I will always choose quality over quantity an beauty. That’s why I only play rFactor1, rFactor2, Richard Burns Rally and some Automobilista. I don’t play arcade or poor games.

    I am wondering what happens if someone make a game review in here like they do movie reviews on IMDB.
    Will he receive a warning or be banned immediately?

    • HardRock

      “1) Physics: The car must behave like a car”

      It does. To what extent is what’s in debate usually. 🙂

      “2) Force feedback: Its what make you fell the great physics, when they exists.”

      That is subjective. The way I see it (which is subjective as well), there are two extremes to FFB: it only transmitting steering rack forces and it helping you drive the car as fast as it can be in real life, by providing helpful feedback.

      In the former case, the sim will be unrealisticly hard, since while the FFB will be accurate, it will be missing forces you could feel in real life through your body. In the latter case the driving experience itself is unrealistic, since you would be feeling forces through the wheel that you really isn’t supposed to, but on the flip side it would be more realistic in that you will be able to better feel what the car is doing, so with practice going this route will probably allow you to be quicker.

      Now, most simracers I’ve talked to are quite competitive and were going for speed, no matter what, including FFB settings, meaning added forces and with that we’ve arrived at my main point: those added forces may not be coming from the physics of the car at all, so clearly, the goal of FFB is not solely to transmit the underlying physics, it has many other uses as well.

      “3) Sounds: you don´t look to the speed. You know how fast you are just by listening to the engine sound. A perfect lap has a sound. A great racing driver gives his car to another driver, and just by hearing the sound of the lap, he knows exactly the lap time.”

      I’ve driven 500+ hours of pCARS 1, most of that in Time Trial challenges and I’ve watched quite a few videos of other people’s laps, to compare them to mine. Trust me, pCARS 1 has this aspect. After 100s of laps you know exactly at what points you shift on your fast laps, at what revs, you know how fast you apply the throttle at each corners, how much the tires are slipping. When I mess up, I know it in the split second from what I hear, not what the clock is showing me. The WMD community is lucky enough to have some damn fast drivers amongst its ranks and by watching the videos of these guys I learned a lot over the years. Not about their driving lines, but about their setup, exactly because the sounds in their uploaded videos allowed me to make some educated guesses.

    • melanieuk1

      “For the best racing experience what really matters are items 1,2,3 and 4”

      1,2,3,4 Matters to you, 5) doesn’t matter to you, because the games you’ve selected as your favourite have the poorest visuals.

      “That’s why I only play rFactor1, rFactor2, Richard Burns Rally and some Automobilista.”

      I won’t include rFactor 1 or Richard Burns Rally, as they are games that no one really plays, and not classed as modern titles.

      The other Two, rFactor 2 and Automobilista, sure they are the least most played games, checkout the steam activity chart on those games, one is barely even used any more, apart from on Race department racing events, and the other is just about surviving after 7 years.

      After seven Years in development limbo, many developers would have moved on to their next project, and have released another One or Two games by now.

  • HardRock

    This is a shot in the dark, but couldn’t front toe angle cause this perception?

    You made me curious, so I’ve looked up a few Indycar onboard videos and the tire angles looked quite similar there, taking the difference in camera position and FOV into account. In fact I’d say it’s the angle of the inside tire that looks a bit different, not the outside one.

    • Mark Reynolds

      Funnily enough the only disappointment I had with V1 was the AI, aggression and logic made offline racing a chore at some tracks, which was a real shame as while the AI were not being aggressive they were actually quite ok to race with. Can’t argue with the financial returns I made on V1 either…..

      • HardRock

        Not exactly sure how this follows from what I said, but yeah, the AI in the first title was quite hit and miss, somewhat literally depending on the track / car combination chosen. 🙂

        I can honestly say though that I didn’t mind the aggression too much, as the AI drivers behavior was quite predictable in this regard, so I always had a good confidence in when they would initiate a dive bomb or move out of my way. Sure, I made some bad calls, but it’s not only the AI that can be imperfect. 🙂

        The logic issues were more severe for sure. Huge pileups where there were no real reason for them and cutting corners to overtake (could have been a track limit issue though) were the two big ones for me.

        My real problem with them though was that they were seemingly all over the place in terms of driving skill and how good their setups were, depending on the track. Sure, my own skill changes quite a bit in this regard, so this is hard to judge, but they clearly had some ill-adjusted setups on some tracks were they could be overtaken on the straights with ease.

        Really though, I haven’t seen any really good AI from any sims yet, none that I should call the gold standard at least. Ideally we really would need different personalities from them, making it harder to judge at what parts of a track is the best place to attack any single AI driver. Of course different setup preferences should come with this for them as well, but all should be competitive and consistent to boot. I think AI has a LONG way to go before it will be able to mimic real human behavior in sims, just like in general really. 🙂

  • Ari Antero

    I bought beta for a long time ago but haven’t been able to test this game at all and this bold statement makes me angry: “Go beyond reality and experience true-to-life driving immersion with VR and 12K resolution support.”

    pCars don’t have any multiview support something which was promised but never delivered however pCars 2 Multiview UI is there but it can not handle resolution 10320×1440 , yes it is beyond 12k ………..but it is 2017 now.

    SMS (pCars) has Nvidia support in they games but pCars 2 don`t have Simultaneous Multi-Projection which Nvidia is marketing as 200 % performance increase for VR.

    I am disappointed.

    • HardRock

      I can’t comment on the pCARS 2 specific parts, as I don’t have access to it. I recommend asking about this on the WMD forums where people could help. It’s unlikely that 12K (11520×2160) won’t be available with multiview, as it shouldn’t have any effect on resolution support. However depending on how your display driver is set up some resolutions may not be reported as supported by your monitor. So again, asking on WMD would be the best thing to do, if you didn’t already.

      Regarding SMP, AFAIK it is still an nVidia only feature (as in it wouldn’t work at all with AMD cards) and SMS didn’t use any such vendor proprietary features with pCARS 1 either, so that could be the reason for its absence if it’s indeed not in the sim.

      Also, it’s worth mentioning that marketed performance increase is only theoretical. If your GPU isn’t limited by the task of reprojecting the geometry for multiple monitors or viewpoints (for VR), then SMP will be a more much more modest performance increase, with iRacing for example, last time I checked it increased FPS by around 20%.

      I would also like to nitpick somewhat. 🙂
      SMP was never marketed as a 200% increase, which would be +200% or 3 times the total performance, “merely” as 2 times the performance, or +100%. In other words, an increase of 100%.

      • Ari Antero

        I find it strange that you reply to my post when you don`t have access to pCars 2 and to be honest with you I think SMS should fix all the bugs in pCars 1 before releasing the new game.

        Just for the information with SMP, resolution 10320×1440 > GTX 1080Ti increased FPS in iRacing is around 55% which is not modest performance increase in my mind.

      • HardRock

        “I find it strange that you reply to my post when you don`t have access to pCars 2”

        You mentioned other things worth addressing.

        “I think SMS should fix all the bugs in pCars 1 before releasing the new game.”

        That sounds good on paper, until you consider that there are no software out there without bugs, due to the inherent complexity in creating software that is worth using for any meaningful task. With that mindset, no game would have a sequel, at least not in any reasonable timeframe. If you mean serious bugs should be fixed first, then we could be in agreement, depending on the exact bugs in question. Physics issues related to camber, general AI logic, multiplayer stability are my main griefs with pCARS 1.

        That said, I’m alright with getting the sequel, assuming these things are improved and other things are added as well, both of which seem quite likely from everything I’ve heard and seen so far.

        “Just for the information with SMP, resolution 10320×1440 > GTX 1080Ti increased FPS in iRacing is around 55% which is not modest performance increase in my mind.”

        Awesome, the benchmarks I’ve seen were using lower resolutions, with VR. That said, I want to clarify that when I wrote much more modest performance increase, I meant compared to the promised and theoretical 100% improvement. Although to be fair, since it’s essentially almost free performance with nVidia cards (SMP does require work from the devs), any jump in FPS is good in my book. That 55% however that you mentioned at such a high resolution is indeed quite significant.

  • Frank Wiater

    Except for the bugs in Pcars I was actually a big fan of the sim. However I clicked on the pre-order links for the US, and all that is listed is PS4 and X-box? I never wanted to race on anything but a PC, if console play without proper racing hardware is the target audience of Pcars2, I will have to pass. Why isn’t the PC version listed for pre-purchase in the USA ?

    • RapidRefund

      That’s because PC version is on Steam via digital download not as important pre-order digital download games

      • Frank Wiater

        It’s rather conspicuously funny though that Steam has no Pre-order for Pcars2 for the PC either. I just hope this is not a sign of things to come. I get it, checkers still sells better than chess, and console games might make more short term money for these companies. But let’s also not forget about all the guys like me that invested in the original years before it was released, just on the faith that we could eventually have a proper racing sim for PC usage.

      • RapidRefund

        Why would someone worry if they do or don’t have a pre-order for a digital download game? There is no physical copy to have to produce and the # of downloads is not limited. Steam is more apt to do early access and pre-order within a specific time of release.

      • Frank Wiater

        Well I guess for anyone that actually reads what was printed when a company lists a game as “limited edition” or even “Limited to only 1,000 copies” you wouldn’t need to ask.

      • Frank Wiater
      • HardRock

        Well, the limited stuff is all physical, so if you only care about having all in-game content, then you will still be able to buy the game + season pass on Steam I’m sure.

      • RapidRefund

        Okay you now make a valid point. As the collectors edition of pcars 1 was not offered in USA this has nothing to do with SMS it’s
        Namco Bandi distribution model that prevents this. I had to get my collectors edition from a reseller in Australia

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