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Poznan for rFactor 2 – Lots of Building Previews

feels3 has released a big batch of new previews showing off the progress made on his Poznan track for rFactor 2.

feels3 has released a big batch of new previews showing off the progress made on his Poznan track for rFactor 2.

This time, we get to check out plenty of building and environment previews as we get to see buildings from different angles and a bridge over the Polish track, as usual sporting some great-looking textures.

Located near Poznan Airport in Poland, the Poznan Racing Circuit has main layout of 4 kilometers length, the track also comes with a 1.5 kilometer karting circuit.


  • Damon Clewlow

    Looking really good mate, you’re setting the modding standard.

    Keep it up!

    • Hagen TrΓΆger

      also a standard for professional developers

  • Roger

    Really nice textures on the bridge! Quality work!

  • Paul Mullins

    Stunning.. simply stunning

  • F1Racer

    Some fine quality work there. Increasing rF2’s worth with every step πŸ™‚

  • Rantam

    Verey nice job there, feels3 πŸ™‚

  • Jim Slimjim Cassi

    looking forward to test out the kart track… Thanks.

    • feels3

      Kart layout is planned too πŸ™‚

      • hoodge1

        Make sure you read my comment above.. I think for quality like this and being free it’s a nice thing. But contributing money that i’d have to spend anyways like I do for iRacing tracks to get quality tracks like this should be a no brainer for sim racers to donate money for the hard time and effort you do put into your work.
        I spend 15 bucks a day on lunch where I go on business hours. I’m not speaking for the whole community here, but for myself, yes your work should be supported.. Thanks for the tracks we have so far and this one to come.

      • feels3

        Thanks mate πŸ™‚ It’s nice to read something like this πŸ™‚

        But I’m not planning to add donate button, this tracks are for free πŸ™‚

  • Kendra Jacobs

    Beautiful, is it just me or do some of the add on RFactor 2 tracks have just as much detail and objects, if not more, than just about any other sim out there?

    • DDD II

      I think that is because a lot of them are WIP’s also, modders wanting to get the track out there but (hopefully lol) still working on all the objects, detail etc.

  • hoodge1

    OHH MYYY. Drooling on myself. Feels 3 ISI NEEDS to hire you. Please tell me how I can contribute money wise to your work that deserves it. Set up a paypal account.
    The buildings, vehicles, objects, and lighting are just sooo gorgous. That’s why in the end like I said, It’s ISI who is providing the modding community with the engine like rF1 to create masterpieces like this. Those who are indifferent feeling about the slow progress of rF2 need to BE patient. rF2 will definately be a big step forward from rFactor which I still love today.

  • Silvio

    The trackside looks like a toy’s city. Sorry, but simracing community needs some classes from BF3’s designers. It can’t be so difficult to use better textures. The textures under the bridge looks nice πŸ™‚

    • feels3

      Textures are fine. At moment objects reflections are turned off and that’s the reason why some of them look like a toy, but track is still under development and when I will add reflections I belive you will be satisfied with quality πŸ™‚

      • Silvio

        Thank you for your reply. Keep doing your good job. You deserve all our respect

    • Kendra Jacobs

      Meanwhile BF3 uses pre-determined and SCRIPTED damage, and also computes the physics calcualtions in 1 hour that our top sims compute in 1 minute.
      Priorities for computing processes have to go to certain areas.