Poznan for rFactor 2 1.0 – Released

feels3 has released the Polish Poznan Circuit for rFactor 2, adding another quality add-on track to ISI’s simulation.

This is feel3’s third track released for rFactor 2 since the title has gone open beta, if you want to support his work with a donation you can do so here.

Release Notes

- package includes two layouts, Race Weekend and Track Day, the second one is excacly the same as first one but with reduced to minimum pitlane  details (for lower PC specs).

- package includes two vmods, with two ISI cars, Corvette and Skip Barber.

- track has prepared custom textures for Real Road shader, and custom ambient sounds

- track contains 3d crowd, and 3d trees

- track uses default HDR profile (feel3 to create your own)

- best compromise between quality and performance: shadows and details – medium

- some of you may have some issues with reflections on trackside objects (knowing rf2 issue) , patch is planned when ISI fix this.

- karting circuit is not avaliable yet (I’m waiting until ISI releases first go-kart)

- 3d bumps modeled in cooperation with real drivers who has experience with racing @Poznan Circuit

Special thanks for support during development:

Krzysztof Szczech, Lesiu, Maxym, Matias, NAD, tOm, Grochol, Marcin89, Bartek Mirecki, Mclaren –  Simracing.pl team

Located near Poznan Airport in Poland, the Poznan Racing Circuit has main layout of 4 kilometers length, the track also comes with a 1.5 kilometer karting circuit.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=589210320 Victor Harris Jr.

    Thank you for your work! Still downloading, I can’t wait to try it out!

  • Mario Strada

    I think I clicked on “report broken link” by mistake on the site. I apologize. Please disregard it if you see a notice. My google translate was refusing to work and I try to download by clicking blindly. Once G-translate kicked in I realized I made a mistake.

  • http://www.facebook.com/profile.php?id=720446041 Nazirull Safry Paijo

    MOOOARRR!!!!~~

    • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

      Fair comment! :-)

  • Jim. C

    Put a couple of hours in on this circuit earlier today and the word ‘stunning’ doesn’t do it justice.

  • http://racingrenders.com/ F1Racer

    Oh come on ! I was about to go to bed ! Oh well, late night I guess.
    Looks awesome on the screenies. This is going to rock hard.

    • Kendra Jacobs

      It is over done, but not in the car or the physics, its over done as in how the green track currently works for its starting grip point. At the moment its as if the track is brand new, has an inch layer of dust, and hasn’t been driven over by a single car in its entire life, so with grip that horrendously low its going to give differently bad handling balances depending on the car. They have to give the track a much better grip starting point, so that they can make a green track (but one that gets used often) have much more starting grip then a track in the desert that gets used 3 times a year (thats how all tracks seem to be at the moment when green, which isn’t right, and way too low starting grip, like you say).

      For the time being, until they up the green track starting grip, have you tried putting literally 25 -30 a.i, drivers and let them go over the track over a 3 or so hour period, accelerate time obviously, unless you want to watch the a.i. for 3 hours lol.

      • http://racingrenders.com/ F1Racer

        I have, in the past, used AI to rubber in the track but what if I want a private test day ? You’re right though the green track condition seem as if to make the track like it’s covered in oil or dust as you say.
        Front wheels don’t seem affected by it though. I can point them wherever I need them. There should be a road state that isn’t green but is already in a ‘ready to race’ state. Having to wait for AI to rubber it in is just silly.

        Hopefully it will get sorted soon so we can get running on tracks straight out of the box.

      • Kendra Jacobs

        I think you can save different rubbering in states.

        In RFactor 2, the time of day, and even the day of the year all effects physics and graphics, like weather, lighting, colours, humidty and so forth, well they should apply this same concept to the track rubbering dont you think??…. For example, so and so track gets used 4 times a week from march until october, november to february it gets used on just 3 days total. So and so track gets used 4 days a month throughout the entire year. Etc. Have these parameters all set in the track file.

        Im assuming something like this will be implemented, maybe in a more basic form, (or might already be implemented), ISI are aware that track rubbering in is too extreme from one side to the other, and also happens way too quickly, they said its not close to done yet, so like everything with this sim, time will improve it. This can be frustrating, but at the same time encouraging that they are taking an iracing style to the games constant code development and improvements (like iracing, this includes all aspects of the software like physics, features, graphics etc).

      • http://racingrenders.com/ F1Racer

        Yes Ive been saving the road states. But can you save a road state for one track and load it into another ? These are things we just don’t know, or at least I don’t.

    • gt3rsr

      Sleep is overrated anyway. That said, this track looks really AWESOME. It’s guys like feels3 who could get rF2 somewhere, where it’ll actually be worthy of buying.

      • http://racingrenders.com/ F1Racer

        I think it is worthy of buying already, it not only for this and the Croft track. rF2’s potential is just waiting to be unlocked just like is was with rF1. Ahh the days of the Rhez and the Howston :)

  • http://www.facebook.com/jordan.meagher.52 Jordan Meagher

    Played for over an hour and words fail to discribe how epic this track is !!!

  • GamerMuscle

    Awesome work

  • LazyJK

    No need to wait for karts, I’ve done IRL probably around 150 laps on the kart track (much more mileage on parts of it) in a road car and it’s a blast. Well, maybe not when you are in a mid engined 750hp supercar, but still.

  • Theroro29

    a conversion for Assetto Corsa?

    • http://twitter.com/TheRoggan Roger

      :) +1

      • http://twitter.com/TheRoggan Roger

        This is excellent in rF2, but would love to drive some road cars on this amazing track in AC as well! :)

  • http://twitter.com/_Jagdstaffel11_ ___ ɥqp ___

    This puts to bed any misguided argument that people might have that rFactor 2 graphics are rubbish.
    Wonderful stuff….

    • Anonymous

      it won’t stop the 5 minute crowd who don’t have a clue what they are doing from continuing to think no progress has been made, who probably don’t even enable anti-aliasing and use 8600 gt’s and laptops on 14 inch 4:3 tn film screens. rf2 is still the benchmark sim for me, and the graphics are showing sparks of brilliance here and there, and a feeling of being alive more than any other sim, and this track shows it in full.

  • Guest

    a video of a few laps with Cr6 corvette https://www.youtube.com/watch?v=HUeOpq015c4

  • http://www.facebook.com/Digiprost Digiprost IRacing

    hi, a video of a few laps with Cr6 corvette https://www.youtube.com/watch?v=HUeOpq015c4

  • Ricoo

    Thanks a lot feels3, great work. :)

  • http://www.facebook.com/ptodd2 Paul Todd

    Seriously I would love to have a sprinkle of feels3 talent.

  • speed1

    Great job man, i like it.

  • http://www.facebook.com/Lengyel22 Przemysław Khn Kotłubaj

    Wypas!

  • http://twitter.com/TheRoggan Roger

    Extremely well done!!

    This looks stunning in rF2 with the Vette or Skip!!

  • http://twitter.com/sigmatc24 Sigmatc

    Thanks so much for this wonderful track. Great work :)

    Come on guys, show some gratefulness. Don’t just download

  • http://racingrenders.com/ F1Racer
  • http://twitter.com/sigmatc24 Sigmatc

    Can someone help me please ? because I can’t install this awesome track.

    I’ve placed the file Poznan_Circuit_1_0.rfcmp in the packages folder as
    usual, but when i open the mod manager, I can’t find it in the list of
    mods.

    I just updated rfactor 2 to the last release and they have a new mod manager.

    Any ideas ?

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