Polyphony Digital Involved in PS4 Development

Tuesday’s big presentation of Sony’s Playstation 4 featured many premier developers, showing off their demos for the new platform. One important studio in the Playstation universe was missing though – Polyphony Digital.

While there was one racing game present, Evolution Sudio’s DriveClub, a glimpse of a next generation Gran Turismo was nowhere to be seen.

Nevertheless, Polyphony Digital seems to be actively involved in the design of the new platform as confirmed by Shirakawa Akira in an interview with 4gamer.

Key members of Polyphony Digital are involved in the very development of the PS4 and the PS Vita. I am thinking of asking them what’s going on with Gran Turismo, but related matters will be probably made clear by its representative Kazunori Yamauchi in due time.

PD’s involvement in the design will hopefully make sure that the Playstation 4 will give the studio enough power to work with for Gran Turismo 6 and beyond. Even though the Playstation 3 was hailed to be very powerful at its launch, the console ended up being hardly powerful enough to run Gran Turismo 5, a second GT title on the PS3 would have had little to no room for graphical improvements.

Via GTPlanet

GTOmegaRacing.com

  • http://www.facebook.com/marcel.penzke Marcel Penzkofer

    Good thing! I just hope they realize how important it is to support other wheels than Logitech and the lonely Thrustmaster for the future. A official support for Fanatecs Clubsport Base is a must have for GT6, otherwise I am not much interested…

    And they should finally get a deal done with EA/Porsche for at least a handful of cars… A game with +500 sportscars but not a single 911 is useless.

  • Anonymous

    PD’s been really good at squeezing the most out of playstation hardware so hopefully gt6 wil blow 5 out of the water.

  • daz

    Maybe in about 5 years time we might find out, lol.

  • Anonymous

    The PS3 never held back GT5; not in my opinion. 700 Crappy cars modeled as if it was GT days….! Also, the game was to repetitive!

  • http://www.facebook.com/frank.w.johansen.9 Frank W Johansen

    Oddly enough, the best thing with GT5 was the rally part. The worst thing was the netcode…horrible.

  • Voltaic

    Hum…is this supposed to be a good thing?

  • Matt Orr

    Uhh, the line about the PS3 being barely powerful to run GT5 is kind of misleading. The whole point of an exclusive (hardware wise) is to push it. Every exclusive game pushes the hardware, that is why they are showcases. Think Crysis.

    Frankly, I expect GT6 to be more of the same – late and very underwhelming – and be the last in the series.

  • nameless

    GT5 was a utterly disapointment. PD dropped the ball badly, I don’t think they have the competence of dethroning Forza and Turn10 on the ‘simcade’ genre for the future. Unless they seriously change their philosophy and design decisions.

  • nameless

    that was the most baffling thing. i’ll never understand how they got away on the mainstream reviews with all those cars/track rehashes. Unnaceptable.

  • http://twitter.com/TheRoggan Roger

    GT5 looks better than anything I’ve seen on the PC (except pCars screenshots) on 7 year old hardware and runs smoothly with a full grid of cars with full day/night and rain effects in 1920×1080 resolution.

    No other console game/simcade comes close (incl FM4 which has its advantages but not in visuals or physics IMO). It also has 100′s of cars modeled with accurate physics and handling as well as very nice interiors (700 or so are there as well to race with without proper interiors as a “bonus”).

    I think that is impressive to say the least. No other car sim/game has me watching replays after a race because its simply look so realistic!

    Really looking forward to GT6, what I am most hoping for is a big improvement in engine sounds! If they can tweak the physics and tire model a bit more (try to match Assetto) and add more cars and tracks they have a winner!

    I think it needs to be a PS4 title both for the sake of Sony and PD/GT since its a flagship title of the Playstation!

  • shotty

    Whoa whoa whoa, seems like you’ve been a bit misinformed about GT5′s resolution (like many people).

    http://www.eurogamer.net/articles/digitalfoundry-gran-turismo-5-tech-analysis

    TLDR: 1280×1080 with 2X QAA

    Shows you just how much all those big numbers mean when few can tell the difference.

  • http://twitter.com/TheRoggan Roger

    Yes sir you are correct, it does though scale up to 1920×1080 output to the screen. Still this is higher resolution (by about 35% + the AA) than any other console car sim/game still on the market.

    The result is very similar to PC 1920×1080 res but not quite as you correctly point out. It is impressive how they have managed the visuals, it still looks better than most PC games/sims at 1920×1080 IMO.

    You can also run GT5 in 3D at 720p res which looks very good indeed! Here 1080P 3D rendering on the PC is superior though but you need the latest and greatest hardware, big difference in framerate and resolution.

    I hope that PS4 and GT6 targets 4K resolution displays! :)

  • Jos

    gt5 is looks very impressive, certainly for a 300 E console, except for the old car and tracks ported from gt4 :P

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