Oculus Rift – Racing Game Testing Started

One of the hottest new things in gaming right now is undoubtedly Oculus Rift, a very promising reasonably priced head-mounted virtual reality headset.

Funded by a Kickstarter campaign that raised $2.4 million and endorsed by high-profile developers such as John Carmack, Gabe Newell, Chris Roberts, Oculus Rift is bound to take the gaming community by storm.

While first person shooters and other titles are obviously a main market, Oculus is also working on getting the Rift going with racing games as the newest photo shared on their Twitter shows.

The first developer from the racing games world that has confirmed their desire to support Oculus Rift are Slightly Mad Studios as Project CARS is bound to support the new device.

The price for the consumer version of Oculus Rift is planned to be in the 200-300 Dollars range. Are you interested in getting one? Share your thoughts in the comments below!

More on the Oculus Rift can be found on the official website.

GTOmegaRacing.com

  • http://www.facebook.com/profile.php?id=100000804465684 Luke Ridgway

    Im Holding off buying triples for this! Hope its worth the wait.

  • Ricoo

    Interested if it works with most games. For the moment I use Nvidia 3D. :)

  • http://twitter.com/burk992 Chris Burk

    If this meant I could make my cockpit’s footprint smaller, and at the same time be tweakable so that it would be just like sitting in the seat of a real car… good lord sign me up for one.

  • http://twitter.com/hsv455 Jann Dircks

    If it works as good as it looks, I’m definitely gonna get one :) Would be a huge step from Single Screen to Oculus Rift :D

  • http://www.facebook.com/people/Karol-Gronowski/100001185339304 Karol Gronowski

    unfortunately consumer version is planed not for in this year…

  • Professional Operator

    so this is it…VIRTUAL REALITY is here!
    do you remember all those late 80/early 90 sci-fi movies?

    next step will be SKYNET to become self-aware!!!

  • Matt Orr

    lol. iRacing has already confirmed support as well. I believe ISI with rF2 (there is a huge thread on there, yet to read it yet though) and most likely Kunos.

    But hey, gotta plug pCars and only pCars. We understand.

  • Anonymous

    pCARS support for Oculus has been decided months ago, nothing wrong with my statement that SMS was first :)

  • Saleem Hodge

    I’m looking at this too looking to build my new cockpit in late summer. This will save a boatload of money for me when it comes to screens!

  • Mutley

    Woof wag wag wag wag…..:)

  • Rob Stewart

    Would definately buy for 200 – 300 dollars, unfortunately living in the UK that means it will probably be about 1200 -1500 GBP. We always pay shed loads more for anything in this country. Oh well.

  • Vivian Stans

    for one thing: this is not new. second there is a youtube report while this is tested by a journalist and his negative point was that he had a hard time to find the shifter because you don’t see it. so my opinion is that it is cool but you have a huge handicap of not seeing what you are doing with the wheel, shifter and pressing buttons. sorry of my lacking English

  • Anonymous

    SMS actually contacted Oculus with enough urgency that Palmer Lucky actually mentioned it by name it some interviews. I was surprised given that names like iRacing, rFactor, Assetto Corsa or pCARS really aren’t heard outside of our community.

  • Anonymous

    oculus rift is going to take the simracing experience to another level 0_0

  • gt3rsr

    Yeah, but that was just a journalist. I think most simracers know their wheel / cockpit and its surroundings by heart :) I can easily recall positions and functions of all the buttons on my DFGT, I can immediatelly recall the familiar feeling when you hold it in your hands…

  • John Krisfalusci

    This is amazing, so let’s see a VRC1000 ($999) + Clubsport wheel (449.95) + Clubsport rims (249.95) + Clubsport v2 pedals (249.99)+ upcoming Clubsport shifter + Clubsport E-brake (200?) with the Oculus Rift (300?) for a grand total of $2448.89 US Dollars. Oh boy, and after this big purchase, I’ll never have to buy another peripheral again! ^_^

  • Jos

    finding a button will indeed be a problem, other then that it seems perfect for simracing.

  • Mario Strada

    I rarely look at my shifter when I drive. I think you’ll find that’s tru of real life as well.
    I am more worried about buttons on both the steering wheel and other button boxes. The location of those buttons change (at least for me) with each game and the type of simracing I like are enduros, where at least once I have to stop, turn off the engine, get new tires and fuel and then restart. Doing all that while blind will be hard, unless they come up with a virtual button box on screen you can touch with your hands. Maybe with some sort of glove interface.

  • Mick Dunn

    Still probably worth mentioning that all those other developers are supporting the product too. :)

  • Anonymous

    all you ever do is reinforce your position instead of doing the right thing and just saying “yep, should have mentioned the others, will edit it”. But nooooooo. You’re a stubborn guy.

  • pez2k .

    If you’ve got a grudge with Montoya, why are you still giving him hits on his website?

  • http://www.facebook.com/howiemotz Howard Motz

    How about a camera pointing down from the goggles and showing your wheel , hands and shifter in a little square on the screen?

  • http://www.facebook.com/people/Jason-Cooper/100001266321716 Jason Cooper

    + 1 agree and he was quick to jump on and defend himself..LOL

  • http://www.trackdevil.com/ Stefan Werner

    Yup, been anxiously awaiting this device for some time now. Can’t wait!

  • Matt Orr

    And yet with the wording you chose, you made it incorrectly sound like the only. Either you are promoting pCars and only pCars here, or you absolutely failed at actually reporting something correctly.

  • Pablo Coronel

    ill be back

  • BackMarker

    Some pilots could adapt to being blind in their cockpit, but definitely not as easy as being able to see the shifters and button boxes with our peripheral vision! :/

  • Anonymous

    This is from a twitter post less than 1 day old (19 hours, actually). It is by that definition new.

  • Anonymous

    Key phase here being “His Website” I think pCARS deserves a little support as all others posting here normally crush pCARS!

  • Anonymous

    with Triples…

  • Anonymous

    Poor choice…. IMHO even more so since triples are so cheap now. Get the triples, it will be even longer before OR supports all games!

  • Ricoo

    I don’t have the GPU power for that.

  • Dani .

    The solution is occulus +kinect = virtual hands :D. Hope some guy make a mod for it, cause i don’t think sims will support kinect, but if they do it will be the next big step. Kinect can do hands without occulus too. That, and some 6dof cockpit will be unbelievable experience.

  • Anonymous

    I’ll definitely will buy one

  • Guilherme Cramer

    It’s been 3 hours and you haven’t been back yet.

  • http://www.facebook.com/profile.php?id=100003712360365 Lachlan Salter

    I don’t think this would work for sim racing, how could you see your button box, keyboard, shifter for that matter

  • http://www.facebook.com/people/Terrell-Olvera/100000514143201 Terrell Olvera

    It doesn’t have to support all games to be useful, just one that you play often. A couple of benefits over triples are the lower resolution and 3D support. While lower resolution isn’t really a benefit, it might be if you don’t have a powerful rig. 3D monitors are expensive and a triple screen 3D setup would require a very powerful system.

  • http://racingrenders.com/ F1Racer

    Back off Matt. It seems to me you are just wanting to pick a fight for the sake of it.

  • http://www.facebook.com/steve30x Steve Farrell

    We pay even higher prices here in Ireland. everything is beyond expensive here.

  • http://www.facebook.com/steve30x Steve Farrell

    In real life people rarely look at their shifter. I know when I had a G25 I never looked at the shifter when I wanted to use it

  • Radek Żukowski

    I don’t have a button box, I use buttons on my wheel and I remember where they are. I don’t use keyboard while racing. I don’t look at my shifter while changing gears since I know where it is:)

    Can’t wait for Oculus!

  • http://www.facebook.com/triskele10 Peter Koch

    Does this work when you have bad eyes and glasses?

  • http://twitter.com/ipitydafool Andrew Male

    They are including three lenses with the dev kit, also you can move the eyepieces in or out to adjust for glasses.

  • http://twitter.com/ipitydafool Andrew Male

    When I drive a real car, I don’t look at my shifter everytime I change gear. Also in open wheelers you can just use paddles.

  • http://twitter.com/ipitydafool Andrew Male

    The dev kit is £234 including shipping?

  • http://twitter.com/ipitydafool Andrew Male

    They haven’t said when consumer version is out yet, could be this year.

  • Anonymous

    I’ve heard it takes some getting used to for some people in TF2 to get over the motion sickness. I wonder if racing games will have the same issue.

  • http://www.facebook.com/martin.slezak.73 Martin Slezák

    Only to realize after 2 years, that there is another “a must have” simracing toy, that you must buy:-)))
    I personally believe, that there is one thing that we simracers missing and is essential to take the next step in realism. It’s affordable motion device for mainstream.

  • Richard Hessels

    THat’s why my buttonbox every group is equiped with different type of buttons. So my memory exactly knows what button is where..

  • http://twitter.com/TheRoggan Roger

    Assetto Corsa / Kunos has also ordered a dev kit, I would be very surprised if they didnt implement support for the Rift!!

    3D implementation in AC is already superior to any other racing sim i tried in 3D (all except iRacing)

    I have ordered a dev kit back in Nov, the first devices will start to ship now in April! :)

    Its just AMAZING that this gets so much attention now including all the major car sim companies! This will truly be “next gen” sim racing with the new amazing titles we will get in 2013 and 2014!

  • Anonymous

    Consumer version will be 1080p or better. The immersion factor will be so much more than triple screen setups. And, of course, cheaper since just having three monitors isn’t enough – you need some kind of metal rig to support them in the right position. Still won’t get head tracking, though!

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    Racing games shouldn’t have the same issues since we are sitting in a virtual cockpit. In one of the recent videos posted, they said that in TF2 one of the characters runs the equivalent of 45mph. So you are running around in the virtual world, but sitting in your chair.

    Get in your cockpit (or office chair) and just look around. I’m sure there will be some minor disorientation for the first few moments, but I think the transition will be much easier than with a game like TF2.

    I’ll let you know when I get mine in a month or so (hopefully). :)

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    The easiest solution here is to simply update the story. Just add a line that says something like “The developers of rFactor2, iRacing, and Assetto Corsa have also ordered developer kits.”

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    They said their timeline is somewhere between 12-24 months for the consumer version. So it won’t be this year.

  • Anonymous

    Right, I’m wondering what the actual issue is. If it’s related to the bobbing and weaving and jumping of an FPS, then racing games shouldn’t have the same struggles. If it’s the raw speed and the scenery going by, then racing games will be worse, since even the slowest cars in most racing games are still above 45MPH even in corners.

    My guess is it might be related to quick changes in direction, which happen a lot in TF2. If that’s the case, then you might just want to work your way up from club level touring cars using the Oculus, rather than jumping straight into a modern F1 car :)

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    Just try it, it’s not as difficult as you might think. I’ve got a Fanatec CSW with DSD side panels. I shut my eyes and tested myself, within a couple days I could get exactly the button I wanted to press 100% correct. A little memorization and some practice goes a long way. If I can memorize 40+ buttons, anyone can.

  • http://racingrenders.com/ F1Racer

    That’s up to Montoya if he wants to do that or feels he has to. Either way, it’s his site and he can write it how he wants and I don’t think it’s up to anyone to tell him how he should write his headlines.

  • http://twitter.com/FormulaLes Les Roche

    Forget kinect, leap is where it is gonna be at – https://www.leapmotion.com/

  • Phil johnston

    I think this will be amazing in a few years.. they are trying to get a 1080p screen in the consumer version but it will probably need 2k+ to really get rid of pixelization.

    Most folks reporting the sense of speed in FPS is overwhelming hopefully it translates to sim racing. Also reports of seasickness although i imagine racing games would be less of an issue compared to FPS because of the static position.

    If it was combined with https://www.leapmotion.com/ you could actually flip switches or use interfaces onscreen no problems. Imagine getting in and adjusting your virtual mirror and hitting the virtual start button.

    You could maybe even adjust in game items to match your physical counterparts i.e. gears button boxes etc. how cool would that be?

  • Anonymous

    Personally I don’t see why people care so much about being able to virtually flip switches in the cockpits but leap should be able to do that.

    However, I think the sense of speed is going to be unprecedented. You have to run it in 60FPS, VSYNC’d in stereoscopic 3D for everything to work. At 60FPS locked pretty much any game is smooth. However, it’s the FOV that really makes you feel like you’re going fast. When people use ultra low FOV like 20-25 they say it’s realistic based on their position to their monitors but the sense of speed is horrible.

    I am hoping that this will give us the perspective and the FOV needed to make it seem like we’re really flying in these cars. Some of the cars in Project CARS when it first came out were setup in a way that made you feel like you were going too fast to be safe. I don’t get that feeling anymore.

    I would think with a proper FOV/perspective that Oculus Rift could give us we’ll get that scared feeling back.

  • xrayedpumpkin

    I’ll let you all try it, no hurries and no worries about it, if it messed up your eyes then I did a good job if not, no problem it’s not the end of the world.

  • Carmelo Priolo

    Just a question.

    When I use this Oculus Rift, Do I see my wheels? Am I blind versus real world?
    If during race I need to use keyboard and Wheel buttons, do I see them?

  • http://twitter.com/ipitydafool Andrew Male

    Source?

  • Rob Stewart

    Now that is good news, cheers Andrew.

  • Matt Orr

    Yea, I should back off. How dare I want fair coverage for all of the sims rather than an article that comes off as stupidly biased and lacking information.

    Journalistic standards.

  • Big Ron

    I guess, the answer is “no”.

  • Phil johnston

    The best sense of speed for me is in RBR or Dirt when you are flying through tree lined roads. I have 23″ tripples which defo gives a decent sense of speed on most things but i can imagine it would be expanded with Oculus.

  • http://www.facebook.com/people/Karol-Gronowski/100001185339304 Karol Gronowski

    Maybe because you wont see your keyboard with oculus on head ;) Ability to make use of virtual cockpit will be a huge advantage in using oculus

  • http://racingrenders.com/ F1Racer

    This blog does not revolve around you personally so what you want is immaterial. If you want a sim-racing site that gives you exactly what you want then you’ll need to make your own.
    How dare you demand how or what someone should write on their own site. Sometimes in life we don’t always get what we want. It’s how you deal with that which shows the kind of person you are.

    Also how do you even define ‘fair coverage’ ? Each sim maker puts out info at different rates and with different amounts, pCARS being the most frequent as it happens. You’re taking something very petty and trying to turn it into something bigger than it is.
    If other sims are involved here then it doesn’t have to be in the article, it can be brought up later in the comments tab by anyone if they so wish – as has happened. No need to make a song and dance about it.

    Journalistic standards eh ? What do you think this is, the Guardian newspaper?

  • Arie Beuker, de

    Oh boy, i hope this stuff is as cool as it sounds. This would be the next ultimate thing in gaming. I started gaming in 1985 or so (c64), it has always succeeded in amazing me.

  • Anonymous

    Cheap? even at the cheapest monitor I’m considering for triples that would knock me back £500, not really what I would call cheap. But I suppose that is cheaper than a Clubsport wheel lol

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    I think some people will get sick in sims, in the same way some suffer from real car sickness, I’m guessing that’s partly to do with motion too though. Actually, according to wiki..

    Motion sickness can be divided into three categories:

    1. Motion sickness caused by motion that is felt but not seen
    2. Motion sickness caused by motion that is seen but not felt
    3. Motion sickness caused when both systems detect motion but they do not correspond

    I’d say the rift+sims= at least one of those options

  • http://twitter.com/StarFoXySxv550 StarFoXySxv550

    I was looking forward to the rift, but now I feel it might be a bit claustrophobic to wear and give me headaches. I dunno, I’d have to try one to see how it fits – not just literally.

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    One of the video interviews with Nate Mitchell.

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    One thing that really bothers me is that people keep making the same old tired complaints about “3D.” They keep asking, “well can I just use it in 2D mode?” and other such questions that show they don’t understand what is going on with this.

    LIFE is in 3D. Close one eye and then the other, you see slightly different images and then your eyes and brain work together to converge those images into one. Your brain is doing the same thing with the Oculus Rift.

    We aren’t talking about going to the movies and putting on a pair of passive or active shutter 3D glasses. This is completely different. The 3D won’t feel like the 3D that the movie industry is currently pushing so hard, it will feel completely natural.

    So stop thinking of this as a conventional “3D” device and start thinking of it as VR. :)

  • blockhead

    Acording to Carmack you need at least 120hz for each eye to seem realistic as the limitations of 60hz is much more noticeable in VR than on conventional screens.

  • Gunja

    IMHO this is the first real revolution since 3D accelerator cards.
    If you can remember Quake with and without it, you’ll know what i’m talking about.
    2nd. great thing… it’s gonna take way less space than 3 screen rigs.
    I wait for it and gonna get it as soon as possible.

  • Anonymous

    My issue will likely still be the same with all 3D, that my eyes are focusing at one distance and converging at another. Just like crossing your eyes to view a Magic Eye image, it tends to strain my eyes over long periods of time.

    I’m aware the Oculus has lenses to allow the focus to happen at a comfortable perceived distance, but the crossing and uncrossing of my eyes without adjusting my focus at the same time is still an issue for me. That does prevent it from feeling natural to me.

  • Anonymous

    Yeah, the way I heard it, people tend to get their ‘VR eyes’ over time, just as someone on a boat slowly gains their sea legs. Basically, short stints while your brain learns to accept the disconnect.

  • Anonymous

    I could believe that. 120Hz on a big monitor is buttery smooth.

  • Anonymous

    This is a person’s blog, Matt. This is not a newspaper’s website and these people are not journalists. You have no right to demand anything and certainly not in the way you’re doing it.

  • Anonymous

    Do you have a link? I have watched a ton of demos online and the guy providing the demos always mentions the exact same three things – 60FPS, VSYNC and stereoscopic 3D. I’ve yet to hear a single word about requiring 120Hz.

  • Marko Aaltonen

    I don’t think you’re going to need to cross your eyes with the Rift. You focus to infinity (very relaxing) and it should feel totally natural without you needing to do tricks with you eyes. Your brain does the rest and combines the two slightly different images.

  • http://twitter.com/ipitydafool Andrew Male

    They are using some clever warping to get more pixels in the foveal view, the resolution of your eye drops off significantly outside of this. (Try looking 5 cm left and still read this text). Not to say higher res isn’t better, it is.

  • Anonymous

    Again, not an issue with the focus, but with the focus being different from the perceived distance of the object. For example, if I decide to look at my dashboard I will be changing my eye’s convergence distance to very close to me while still focusing at the horizon, which is very awkward for me an not natural for anybody. I’m sure it can be gotten used to, but I disagree that it’s ‘completely natural’.

    Don’t get me wrong, it looks awesome, it’s just something I have an issue with due to eye fatigue. Will there be an option to adjust the depth of the 3D effect, or will something 3′ away from your character always appear 3′ away in 3D?

  • Anonymous

    I think Carmack is saying that he would prefer 120Hz, and because Rift is running 60Hz instead that’s why Doom isn’t part of the dev kit.

  • http://www.devotid.com/ devotid

    to the people saying “you cant find the shifter with the rift on”…………… I dont think you should be driving anything if you cant find the shifter in the car with your eyes closed……:)

  • Matt Orr

    Demanding anything? Show me where I said he has to change it.

    Fact is, it’s a biased article that leaves out other key elements required to be an unbiased article. Read the article as if you know nothing about the Rift. Boy howdy, praise SMS for supporting OR because no one else is!

    This wasn’t an “opinion” article, this was a “fact” article missing facts.

  • Matt Orr

    Funny thing is, you guys have made it more of an issue.

    Fair coverage would be including the other information available. Like Jason said – add a line about the other sims ALSO supporting the Rift. This has nothing to do with pCars being on here every week, it’s an update, it’s perfectly fine. It’s actual news.

    But when you fail to leave out rather important information to the article in a NEWS article, what have you actually done? You failed to report. Picking and choosing is just as bad as saying nothing, if not worse. Particularly when you work for the one company – and only – you mention.

    Heck, Montoya’s been doing the same thing with SimRaceway, which still has an info blurb that is horribly out of date. No one cares, because no one cares about SRW outside about 15 people.

    And yes, when you are reporting something as “NEWS” there are indeed journalistic standards one SHOULD adhere to. Or is “news” around here simply editorial?

    There used to be a difference.

  • http://racingrenders.com/ F1Racer

    What if maybe you weren’t aware of all the information available ? Is that then still unfair coverage ? I’m not saying this is the case here but you seem to be implyng that certain info was deliberately left out.

    I could complain to many a newspaper or news website about fair coverage but what’s the point ? You get what you’re given in the media. This is not an ideal world.

    I didn’t fail to report anything because I don’t do the reporting. Adding a line is not up to me and neither is it up to anyone else to demand it should be added.

    All I can suggest is you write a news article to cover what you want covered and submit it. Or just mention it here as a ‘by the way…’ instead of whinging about how the article should be written.

    Personally I don’t think anything SHOULD be adhered to. So maybe it’s a relief I don’t have a sim-racing site.

    I could have a blog which is completely biased (e.g. my atheism) and not give the other side of the story a fighting chance, because in my view it doesn’t deserve one. I can choose the standard I want and how I want to write and edit it. If others like it, thats great. But I won’t compromise my own blog to conform to what others want it to be.

    Not saying that’s how VR should be, just that there are no hard and fast rules here. It’s Montoya’s site and he can post and write what he wants to. I don’t know what part of that is so hard to understand.

    If you don’t like that some info was missed out, then just make a mention of it or move on. It’s not the end of the world.

  • http://racingrenders.com/ F1Racer

    I think your issue is more about SMS getting some praise (if indeed they even are) than worrying about if a factoid was missed out on an article

    Not every article you ever read has all the facts all the time. Are they all biased then ?

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    But have you tried a “3D” HMD yet? A friend of mine here is an electronics geek (way beyond my level) and has built a couple “DIY Rift” devices and I can tell you that at least for me, focusing on different parts of the screen is not a problem whatsoever.

  • http://www.facebook.com/people/Jason-Garrett/100001190916179 Jason Garrett

    You don’t HAVE to run Vsync if you don’t want to. Vsync will just ensure no tearing, as tearing would be VERY distracting with a HMD. In games that you can lock the FPS at different numbers (such as iRacing) you can experiment with different numbers to minimize tearing.

    I’ve emailed Oculus as well as a couple of the third party driver developers and none of them require Vsync, but they do recommend it for the best possible experience.

  • Matt Orr

    Yes, I hate pCars so much. I feel so hurt I wasted $5 on Shift in one of the steam sales. Absolutely hate them. Which is precisely why I gave them my money again. Yup.

    No, you just want it to be that way because it would be convenient.

  • http://racingrenders.com/ F1Racer

    Not so at all. And how is it convenient for me ? You think I’m going to go around calling you a pCars hater if it was that way because its the easy excuse? Not my style mate. I’d like to think I’m above that sort of thing.
    Truth be told I’m not bothered what way it is and I don’t really care what you think of pCars. But you can feel free to tell me otherwise if you think I’m wrong. I have no problem being wrong. Not sure the sarcasm is needed though.
    Forgive me if I missed out any facts in this reply that may then make it sound biased. (thought I`d return some sarcasm) :)

  • http://racingrenders.com/ F1Racer

    Why would you have your eyes closed driving the car ? :)
    To be fair the wheel and gearstick in a real car is usually in your peripheral vision but it won’t be on the rift so it might be a little weird at first.

    I wonder how it will affect headaches, eyestrain etc.

  • http://twitter.com/Michael_42 Michael

    Yeah, probably the level of lying on the floor with your head in a bucket

  • http://twitter.com/Michael_42 Michael

    > I could have a blog

    Could you? That’s great. It would improve this place no end if you argued with yourself there instead of here.

  • Marko Aaltonen

    Actually when thinking more about it I think the strangest thing is that the whole picture will be sharp at every distance. So there’s no need to change focus, which of course is a bit immersion breaking.

    So what it needs is eye tracking so that it will put the plane you’re watching in focus (software blurring etc). Then again, if you don’t need to focus at any perceived distance (as you focus to infinity) I wonder if even that would help. So yeah, I see the potential problem. Unless… unless it actually will not matter if you converge on single point or not as the eye tracking could still see the pixel area and thus the plane. All this is of course conjecture as there probably won’t be eye tracking in this generation of the Rift (in case it will gain popular traction).

    I would like to wager that the immersion value is still greater that triplescreen in 3D (the same basic problem). I can sort of see the need to use the device purely in 2D with the added bonus of a high FOV and head tracking (with positional tracking added so you can look behind the A-pillar ;)).

  • http://www.facebook.com/steve30x Steve Farrell

    See thats where you are slightly wrong. I have a lazy left eye and I only have 20% eyesight in that eye so my right eye is doing most of the work and when I close my left eye I dont see any difference.

  • Matt Orr

    You just said “I think your issue is more about SMS getting some praise”. So yes, you are calling me a pCars hater even if you didn’t think you were.

    Funny, the pCars fans are becoming more and more like the iRacing fans. Ultra Defensive.

  • http://racingrenders.com/ F1Racer

    I think you might be over-dramatising things. You’ve twice assumed things about me that are not correct.
    To be honest I am really not bothered if you love or hate whatever sim. Buying pCars doesn’t make you a person that is guaranteed to be a fan of it though. But, as I said, I have no concern whether you hate it or not as it makes no difference to me at all.

    What I’m defensive about is your attitude to the article. That’s the issue here. It has nothing to do with pCars per se. I consider myself a sim-racing fan and it’s very likely you play pCars more than I do.
    If you want to see defensive, you would do well to check your own posts too.

    As we’re not seeing eye to eye here, are we having an oculous rift ? :)

  • http://www.facebook.com/stuart.fields.9 Stuart Fields

    Oh dear, you may want to order a huge amount of paracetamol with your Oculus because your eyes (with those issues) are going to turn your brain to mush. I wonder what VR is like when your writhing around on the floor clutching your head in agony lol. I suspect the biggest issue with OR when it is released will be the dividing line between who can use it and who can’t based purely on things like irregular vision, motion sickness and vertigo. Could be a lot of cleaning up to do when it finally hits E3 or such like.

  • Anonymous

    “Journalistic standards.” ROFFLE. This isn’t the BBC, dude.

  • Anonymous

    When you’re only simulating an activity, there’s always going to be compromises. I reckon I’ll be able to live with it until a solution is found.

  • Anonymous

    The future’s so bright, I’ve gotta wear VR goggles.

  • http://www.facebook.com/mario.smith.79677 Mario Smith

    Yes Yes Yes Yes Yes Yes, all gaming needs this.

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