NLC VLN 2005 1.0 – Released

Team NLC has released their VLN 2005 mod for rFactor, bringing over 180 GT & touring cars from Germany’s most popular endurance racing series to rFactor.

For a detailed look at the mod’s content & features, please check out the extensive review here.

Features:

- 185 cars from the VLN 2005 season
- 29 base models
- Model changes, add-on parts and rims for several cars
- Several add-on skins which will be used by the AI
- 10 Nordschleife events for offline racing based on the real 10 races from 2005
- 10 Nordschleife events for online racing based on the real 10 races from 2005
- 10 different texture sets and light settings for the Nordschleife events
- Up to 104 cars on track
- Performance optimization for a high amount of cars on the track
- 76 car physics from 18 VLN classes based on realistic car data
- Real pit stops for the AI at offline races
- Real lap times for the AI at offline races depending on the performance from 2005
- Adjusted AI for the integrated Events for the ultimate VLN feeling
- Opponent filters for real VLN 2005 races
- Adjusted Damage model
- New sounds for every car
- Reworked rFactor Menu
- Configuration tool for an easy configuration of the .plr

Important: This mod requires a legal version of GTR Evolution to work. Both the DVD and Steam version are supported.

Download NLC VLN 2005 1.0 Mirror 1 Here

Download NLC VLN 2005 1.0 Part 1 Mirror 2 Here
Download NLC VLN 2005 1.0 Part 2 Mirror 2 Here
Download NLC VLN 2005 1.0 Part 3 Mirror 2 Here
Download NLC VLN 2005 1.0 Part 4 Mirror 2 Here
Download NLC VLN 2005 1.0 Part 5 Mirror 2 Here

Download NLC VLN 2005 1.0 Part 1 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 2 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 3 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 4 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 5 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 6 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 7 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 8 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 9 Mirror 3 Here
Download NLC VLN 2005 1.0 Part 10 Mirror 3 Here

Downoad NLC VLN 2005 1.0 Bittorrent Mirror Here

Download NLC VLN 2005 1.0 Mirror 4 Here

GTOmegaRacing.com

  • http://simscreens.blogspot.com 6e66o

    :sd:

    Graffitis on curbs change for every Version of the Track.
    Just ran out of Ideas :lol:

  • stabiz

    Hahahahahaha!

  • Vkt

    what the hell is ”wuz hef” :haha:

  • http://simscreens.blogspot.com 6e66o

    yah..the mapping isnt very good,
    so on some places the text gets messed up.

    but Vkt,
    will i ever read a comment of you without swearing, complaining or bitching?
    you behave like a 5 year old.

  • xilix

    I’m not diggin’ some of the choices made for engine sounds, but this is definitely a nice mod. The tyres have a nice feel to them, and the physics in general are put together quite well.

    Hats off to the mod team. I’m having a lot of fun.

  • Vkt

    hey wait a minute , why u guys have STOLEN some cars from others mods without permission and at the same time this mod has a stupid cd check to GTR EVO , if this mod DONT HAVE ANY EVO MODELS?

    is like to say: hey private modders i piss off on ur work , i dont care about us , but im a jackass , and i want that simbin makes money with the efforts of amateur modders.

    This mod is just a bad joke to all the rFactor community :haha:

  • kludger

    This mod great, definitely my favorite for RF so far, finally multi-class racing with the AI that is believable and great skins and track textures.

    I’m hoping they sort out the permission issues so this mod can get the exposure it deserves on rfc and nogrip etc.

  • outrunner

    The mod has one of my 3D models…nobody ask to me the permission to use it…

    Honestly I think this is a bad behavior…

    I always permit to use my works after requested, but this really sucks.

    Grabing allaround works made by other isn’t modding…and, in my case, there was an EULA in the mod.

  • outrunner

    today, weischschon has official request to use my work in their mod.

    We cleared the situation. Fair enough to give the permission.

    As you can see…just ask ;)

    Bye
    Outrunner

  • Gabkicks

    I think some of the car models could be easily improved by a good modeler/texture artist. The interiors/exteriors for some of the cars look like they have been untouched for 7 years or so.

  • eddiespag

    I ran in test mode and enjoyed it, but when I loaded a race weekend with 102 drivers for Lauf7 or 89 drivers for Lauf1 after launching and just as the track was completely fully loaded (loading process)it crashes to desktop. I ran the VLN config for the player and followed the instructions for setting the parameters of the sim according to the pdf read me. I have a new computer (quad core, gtx 280, 2G Ram, water cooling for processor and vid card). So what gives? Any advice, please? Thanks gentlemen.

  • http://www.virtualr.net Montoya

    Are you trying it with all details on high? 2GB Ram might not be enough for such a big field :weird:

  • eddiespag

    Oh my, the great Montoya answers. With great respect I thank you. It looks like you are right.I had all the video details full or max, X16 anisotropic including shadow blur, except for shadows which are at medium. I guess with 89-102 car field it was to much for this high end computer, because as you said, “2GB Ram might not be enough” (unfortunately until Windows7 comes out, my XP only recognizes 2.75G of the 4G Ram). So I pared back some of the settings and the track fully loaded. Tell me in your opinion what is more important; full proper fields with minimal operable settings or minimal fields w/max settings? Also, when paring down the in game video detail settings what is your order of priorities with these? Thank you also for all your contributions!

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