- Sim Racing News

The Nissan GTP ZX-Turbo Joins Project CARS 2

Slightly Mad Studios have revealed a high-profile addition as Nissan’s famous GTP ZX-Turbo prototype will join their upcoming Project CARS 2 simulation.

Slightly Mad Studios have revealed a high-profile addition as Nissan’s famous GTP ZX-Turbo prototype will join their upcoming Project CARS 2 simulation.

Alongside plenty of previews of the car you can check out below, the studio has released an ultra-detailed writeup on this car’s fascinating history, sharing plenty of insight on this 1000hp prototype monster.

Project CARS 2 will bring 170 cars and 60 tracks to the PC, Playstation 4 & Xbox One.

Powered by the studios’ Live Track 3.0 technology that allows dynamic surface conditions and the title’s comprehensive dynamic weather engine, Project CARS i2 able to simulate racing in any weather & season, including heavy winter weather & snow.

Aside from graphics & sound improvements, Project CARS 2 comes with refined physics featuring the title’s cutting-edge tire model and improved AI as well as brand-new gamepad controls & FFB improvements. The new version comes with robust eSports & online capabilities including Online Championship mode, driver rating as well as race directing & broadcast controls.

Project CARS 2 is due to be released in late 2017, more info on what’s new in the second version of the WMD-backed title can be found here.

  • loupfu

    Awesome car !!

  • LithiumFox

    Cool. *yawns*

    • punkfest2000

      Yeah it is pretty cool. Just read the history of it from the link above. Solid addition.

      *yawns*? Oh I see…tired old iracing has this one already. How much did that cost you again?

      • LithiumFox

        I never understood the cost argument. Like… Am I supposed to be insulted I had money to spend?

        It’s not like I haven’t tried any other sim or tried to put any effort into them. I just don’t find them as enjoyable, and they have their own physics issues that their fans seem to glance over as well (whereas at least in the iRacing community we admit that they are there and trust that they will be handled with in due time, correctly, not just some code put in place to stop the cars suddenly ala pCars).

        And I bought most of the DLC for other sims too. AC, Automobilista, rFactor 2’s lifetime pass 4 times so I could play with friends who ended up hating it cause it’s a pain to set up (which was around $320)

        So.. what’s your point again?

      • Christopher

        Sim Racing fan boys are the worst. Why the hell does anyone care which Sim someone else plays?

      • LithiumFox

        I’m not sure. I typically have been trying to stay away from insulting people’s choice of sim. I will directly insult the sim or the developers themselves but if you like another sim than me that’s perfectly fine and I can understand in most cases.

        I’m sure I have in the past this is kind of recent change. I got tired of it. Plus I found Assetto Corsa… enjoyable. If i didn’t have money I’d play it. But I prefer iRacing because while there are some outstanding “on limit” issues, everything else feels more “right”, light weight transfer and suspension.

        Porsche is wonderful. And they’re apparently adding 14 more cars to the updated tire model sometime soon.

        =/ Plus i found out they model engine-based weight transfer (think Dirt Bikes). o.O I called it out as a bug and proceeded to get slammed by people who were like “no that happens irl” xD

      • legion

        No one cares about the sim LithiumFox prefers. But everyone should be bothered by his yawning over new content. It’s disrespectful and childish.

      • punkfest2000

        Ahhh, took the bait did you. Well, here’s the POINT, LithiumFox: don’t come into a forum and “insult people’s choice of sim”, as you clearly did with your initial post. Such posts are immature and inflammatory, and tend to lead to similar posts coming back in your face, making a mess of the forum.

        Personally I don’t care if you spent your life savings on your choice of sim.

      • HardRock

        Things cost as much as people are willing to pay, not how much they inherently worth. Iracing is still in a unique position in that the event structure and skill based progression it provides for its drivers is second to none, since there’s always something going on for your skill level with a schedule that you can plan around, even without joining a league. What’s more they had this system from the beginning, for a long time now, so they have most if not all professional simracers among their ranks already. I think for this reason alone people are willing to pay much more for content and I honestly can’t fathom why others devs don’t seem to recognize the strength of this system.

        Personally I didn’t enjoy driving in iRacing too much when I last tried it a few years ago, however I very much liked pCARS, so I’m very glad that pCARS 2 is at least implementing an rating system for drivers. SMS also does official events occasionally and seem very interested in improving the esports aspect of the sim, so I’m hopeful that eventually they will have official events across all disciplines, at any given time. It will be at that moment that iRacing’s pricing policy will start to truly seem ridiculous to me. For now, they have value that no one else does the way I see it. Not in the content for which you actually pay for or in the features of the sim itself really, but in the organization of events.

  • Jag England

    Great car.
    But we do not need random single cars in a racing sim, we need fitting opposition.

    • HardRock

      Ideally, yes. However I for example also enjoy doing tons of Time Trials by myself, so when a single great car is added, I’m already plenty happy. 🙂

    • Jovica Ilic

      They said they will work on that in PCars 2, to have more balanced field.. but, I don’t need any opponent while driving this beast 😀

    • punkfest2000

      Agreed. Any addition is welcome, but yes you want the competition that this car faced in it’s era.

      • Noah Themins

        They are planning way more cars this time around, hopefully they will fill out some of these classes a little this time around.

  • HardRock

    As someone who loves motorsports, but aren’t familiar with the history of many series and cars I really enjoy the write-ups SMS is doing for them.

    • pez2k

      There were certainly plans for more of this sort of thing the first time around but it wasn’t done in time – hopefully they keep it up, a lot of my interest in cars came from writeups in games like NFS and GT back in the day.

  • Dab o’ Oppo

    Seeing the Daytona screenshot brought to mind something that’s been concerning me. It’s been reported PC2 will have oval racing because of screenshots showing Daytona, Texas, and Indy. But all those shots have shown sportscars and the track set up in road course configuration. Have I missed any screenshots or video showing stockcars or speedway configured Indycars on the tracks in actual oval configuration? At this point I’m suspecting the “oval racing” that’s been hyped will only turn out to be infield road course configurations at speedways without any true oval racing.

    • anonymouse

      Considering there were oval tracks in pCARS1 (before they became vaporware due to licensing issues) in the alpha and beta builds, a full Chevrolet Lumina lookalike (one of the cars from the ’90s) that actually made into the game and Indycars (that disappeared for some reason and never released alongside Indianapolis aswell), it’s safe to assume that at least the Chevrolet Lumina should be back in the sequel.

      They have modelled and allegedly also developed physics for ovals and oval racing because they did exist at some point during pCARS1 development (I guess you can try to find some torrent of old alpha/beta builds with ovals such as Bristol). Whether or not they will actually be released this time around, it’s still not known.

    • HardRock

      I’d say there’s a 99.9% chance that oval configuration of those tracks will be in the sim. I base that on the same line of thinking as Anonymouse below: pCARS 1 had these before they were scrapped for lack of polish. In fact, as far as the track geometry goes, there was no difference between the oval and infield configurations in the past IIRC, you could drive around the whole area as you pleased, they differed merely in track limits detection. So if pCARS 2 has the infield variants, I don’t see why it wouldn’t also have the oval versions, barring some weird physics or AI issues with them.

      As for whether the cars will have the an oval config visually, we’ll see.