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	<title>Comments on: New WRC Simulation Coming 2011</title>
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	<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/</link>
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		<item>
		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-30086</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Sat, 24 Oct 2009 06:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-30086</guid>
		<description>&lt;blockquote cite=&quot;comment-30083&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30083&quot; rel=&quot;nofollow&quot;&gt;toweleeie&lt;/a&gt;&lt;/strong&gt;: theres IS a new RBR!!!!!!! its called RS RBR2009, and its as real as it gets, those holes have been patched!!!!toweleeie

&lt;/blockquote&gt;

No they haven&#039;t. Does RSRBR2009 have different gearbox types, brake and tire wear, tire damage (punctures), working aerodynamics, etc.? I don&#039;t believe so. Also, it&#039;s completely impossible to install the damned thing. I don&#039;t know who wrote the tutorials, but he needs to be changed to someone who can actually speak English.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30083">
<p><strong><a href="#comment-30083" rel="nofollow">toweleeie</a></strong>: theres IS a new RBR!!!!!!! its called RS RBR2009, and its as real as it gets, those holes have been patched!!!!toweleeie</p>
</blockquote>
<p>No they haven&#8217;t. Does RSRBR2009 have different gearbox types, brake and tire wear, tire damage (punctures), working aerodynamics, etc.? I don&#8217;t believe so. Also, it&#8217;s completely impossible to install the damned thing. I don&#8217;t know who wrote the tutorials, but he needs to be changed to someone who can actually speak English.</p>
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		<title>By: toweleeie</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-30083</link>
		<dc:creator>toweleeie</dc:creator>
		<pubDate>Sat, 24 Oct 2009 01:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-30083</guid>
		<description>theres IS a new RBR!!!!!!! its called RS RBR2009, and its as real as it gets, those holes have been patched!!!!

toweleeie</description>
		<content:encoded><![CDATA[<p>theres IS a new RBR!!!!!!! its called RS RBR2009, and its as real as it gets, those holes have been patched!!!!</p>
<p>toweleeie</p>
]]></content:encoded>
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	<item>
		<title>By: bab0oN</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21820</link>
		<dc:creator>bab0oN</dc:creator>
		<pubDate>Fri, 26 Jun 2009 09:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21820</guid>
		<description>&lt;blockquote cite=&quot;comment-21790&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21790&quot; rel=&quot;nofollow&quot;&gt;F1Racer&lt;/a&gt;&lt;/strong&gt;: 
Thats exactly my point. The difference being that you are not in the real thing. You have no sense of car movement when playing a sim and RBR has absolutely no compensation for this which is why its overly hard (or should I say challenging).
&lt;/blockquote&gt;

In my case that&#039;s pretty much what made me love RBR that much. At first I was not able at all to get around two corners in a row - it&#039;s just that I could not feel the car regarding speed and stuff. But once you get it and compensate for the lack of &#039;compensated&#039; feedback, it feels great and it feels as real as it gets. Maybe it&#039;s the effort put into compensating for missing feedback that makes other sims lack in realistic behavior and reaction to steering inputs.. (yeah, just in the slightest way.. but I prefer RBRs feeling over GTR:Evo and rFactor anyday. Only exception being iRacing)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21790">
<p><strong><a href="#comment-21790" rel="nofollow">F1Racer</a></strong>:<br />
Thats exactly my point. The difference being that you are not in the real thing. You have no sense of car movement when playing a sim and RBR has absolutely no compensation for this which is why its overly hard (or should I say challenging).
</p></blockquote>
<p>In my case that&#8217;s pretty much what made me love RBR that much. At first I was not able at all to get around two corners in a row &#8211; it&#8217;s just that I could not feel the car regarding speed and stuff. But once you get it and compensate for the lack of &#8216;compensated&#8217; feedback, it feels great and it feels as real as it gets. Maybe it&#8217;s the effort put into compensating for missing feedback that makes other sims lack in realistic behavior and reaction to steering inputs.. (yeah, just in the slightest way.. but I prefer RBRs feeling over GTR:Evo and rFactor anyday. Only exception being iRacing)</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21810</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Thu, 25 Jun 2009 17:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21810</guid>
		<description>3ller:  But that guy works for SMS.  This is a collaboration with Simbin.</description>
		<content:encoded><![CDATA[<p>3ller:  But that guy works for SMS.  This is a collaboration with Simbin.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21807</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Thu, 25 Jun 2009 15:05:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21807</guid>
		<description>If they&#039;d replicate real, 25+ km stages the sales would be even lower than RBR&#039;s.</description>
		<content:encoded><![CDATA[<p>If they&#8217;d replicate real, 25+ km stages the sales would be even lower than RBR&#8217;s.</p>
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		<title>By: 3ller</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21806</link>
		<dc:creator>3ller</dc:creator>
		<pubDate>Thu, 25 Jun 2009 11:26:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21806</guid>
		<description>hey mates eero pitulaiinen was the guy that made the physics for RBR, now he´s working at slight mad studios, that would be a great new for this new wrc title physics made by eero pitulaiinen wrc stages acurately done... rbr2?¿? lets see. One thing that could be awesome its some Group B action and RWD its one of the lacks of RBR IMO.</description>
		<content:encoded><![CDATA[<p>hey mates eero pitulaiinen was the guy that made the physics for RBR, now he´s working at slight mad studios, that would be a great new for this new wrc title physics made by eero pitulaiinen wrc stages acurately done&#8230; rbr2?¿? lets see. One thing that could be awesome its some Group B action and RWD its one of the lacks of RBR IMO.</p>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21804</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Thu, 25 Jun 2009 10:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21804</guid>
		<description>To be fair, every sim has that problem of not being able to compensate for lack of any physical forces - infact thats probably the only major issue remaining with sim racing. The driving physics themselves in most current sims are just about spot on as an approximation of the real thing.</description>
		<content:encoded><![CDATA[<p>To be fair, every sim has that problem of not being able to compensate for lack of any physical forces &#8211; infact thats probably the only major issue remaining with sim racing. The driving physics themselves in most current sims are just about spot on as an approximation of the real thing.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21790</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Wed, 24 Jun 2009 18:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21790</guid>
		<description>&lt;blockquote cite=&quot;comment-21776&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21776&quot; rel=&quot;nofollow&quot;&gt;Sensekhmet&lt;/a&gt;&lt;/strong&gt;: 
I can’t agree. I think it’s tricky as much as the real thing.
&lt;/blockquote&gt;

Thats exactly my point. The difference being that you are not in the real thing. You have no sense of car movement when playing a sim and RBR has absolutely no compensation for this which is why its overly hard (or should I say challenging).

And yes, the noob comment is stupid and elitist, besides being wrong on so many levels. 
People who can manage to do something love to criticise and poke fun and those who might not manage the same.
Its the one thing in this community I have always hated.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21776">
<p><strong><a href="#comment-21776" rel="nofollow">Sensekhmet</a></strong>:<br />
I can’t agree. I think it’s tricky as much as the real thing.
</p></blockquote>
<p>Thats exactly my point. The difference being that you are not in the real thing. You have no sense of car movement when playing a sim and RBR has absolutely no compensation for this which is why its overly hard (or should I say challenging).</p>
<p>And yes, the noob comment is stupid and elitist, besides being wrong on so many levels.<br />
People who can manage to do something love to criticise and poke fun and those who might not manage the same.<br />
Its the one thing in this community I have always hated.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21787</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21787</guid>
		<description>It just that &#039;n00b&#039; is a derogatory term and you can&#039;t blame people for wanting games to be entertainment, not work.
Real racing is about the satisfaction from competing, some people just don&#039;t get it, and that&#039;s that.</description>
		<content:encoded><![CDATA[<p>It just that &#8216;n00b&#8217; is a derogatory term and you can&#8217;t blame people for wanting games to be entertainment, not work.<br />
Real racing is about the satisfaction from competing, some people just don&#8217;t get it, and that&#8217;s that.</p>
]]></content:encoded>
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		<title>By: Jos</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21786</link>
		<dc:creator>Jos</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21786</guid>
		<description>RBR is the hardest driving game avaible, there&#039;s no shame in saying it&#039;s too hard.</description>
		<content:encoded><![CDATA[<p>RBR is the hardest driving game avaible, there&#8217;s no shame in saying it&#8217;s too hard.</p>
]]></content:encoded>
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		<title>By: eiwfihaaa</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21785</link>
		<dc:creator>eiwfihaaa</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21785</guid>
		<description>well, n00bs in the sense that most people don&#039;t like challenging games, if it&#039;s too hard most people don&#039;t bother.

its a fundamental reason why racing games on consoles are considered rubbish by the sim community, because of the arcadey handling and physics.  but for the majority of people they don&#039;t see it that way. they want to win races, build up points, to mod their car, and customize, and all that other sh*t. 

the reason why we don&#039;t have lots of high quality sim racing games out there backed by a big publisher is because quite simply - the market isn&#039;t big enough. 

so okay i&#039;ll strike the word &#039;n00b&#039; of the record. change it to people who dont like challenging games.</description>
		<content:encoded><![CDATA[<p>well, n00bs in the sense that most people don&#8217;t like challenging games, if it&#8217;s too hard most people don&#8217;t bother.</p>
<p>its a fundamental reason why racing games on consoles are considered rubbish by the sim community, because of the arcadey handling and physics.  but for the majority of people they don&#8217;t see it that way. they want to win races, build up points, to mod their car, and customize, and all that other sh*t. </p>
<p>the reason why we don&#8217;t have lots of high quality sim racing games out there backed by a big publisher is because quite simply &#8211; the market isn&#8217;t big enough. </p>
<p>so okay i&#8217;ll strike the word &#8216;n00b&#8217; of the record. change it to people who dont like challenging games.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21783</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21783</guid>
		<description>True, but that doesn&#039;t give you the right to call them n00bs.</description>
		<content:encoded><![CDATA[<p>True, but that doesn&#8217;t give you the right to call them n00bs.</p>
]]></content:encoded>
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		<title>By: eiwfihaaa</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21782</link>
		<dc:creator>eiwfihaaa</dc:creator>
		<pubDate>Wed, 24 Jun 2009 15:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21782</guid>
		<description>this quite obviously won&#039;t be anywhere NEAR the standard RBR set. and no rally game ever will. RBR was a total anomaly, and didn&#039;t sell well because it was too hard for most people (n00bs basically). 

forget this game, someone needs to track down the rights to RBR and make RBR 2.

you&#039;re having a laugh if you think rbr was too tricky because you couldn&#039;t feel - were you playing it with a decent wheel/g25? 

it has possibly the best ffb in any sim game, besides iracing. the cars handling was completely spot on. It was tricky because rallying in 300bhp wrc cars....is tricky. Most people found it difficult because you needed immense discipline and composure in the game, as in real life, to not go over the limit. 

most people just didn&#039;t get it.</description>
		<content:encoded><![CDATA[<p>this quite obviously won&#8217;t be anywhere NEAR the standard RBR set. and no rally game ever will. RBR was a total anomaly, and didn&#8217;t sell well because it was too hard for most people (n00bs basically). </p>
<p>forget this game, someone needs to track down the rights to RBR and make RBR 2.</p>
<p>you&#8217;re having a laugh if you think rbr was too tricky because you couldn&#8217;t feel &#8211; were you playing it with a decent wheel/g25? </p>
<p>it has possibly the best ffb in any sim game, besides iracing. the cars handling was completely spot on. It was tricky because rallying in 300bhp wrc cars&#8230;.is tricky. Most people found it difficult because you needed immense discipline and composure in the game, as in real life, to not go over the limit. </p>
<p>most people just didn&#8217;t get it.</p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21776</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 24 Jun 2009 11:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21776</guid>
		<description>I can&#039;t agree. I think it&#039;s tricky as much as the real thing. The problem is the same as in all other sims: right from the start you race in top category. 
The very idea you get in the most powerful machinery (WRC cars in this case) from the very beginning is the biggest bulls**t ever, and each and every sim replicates this over and over again! And yes, in real life an average person would probably crash on first corner if he suddenly got dropped into a WRC, NGT or even WTCC car and told to go flat out.
IT DOES NOT WORK THAT WAY IN REAL WORLD!!!
This is why I couldn&#039;t ever drive in GPL decently, you should start off in Formula Ford, not in Grand Prix cars! And yes, Formula Ford back then was fun: Dezydery Chlapowski was a succesful FFord driver, he lives not far from my town and he shared his experiences of the &#039;good old days&#039; more than once.
The career (yeah, right: another thing that&#039;s completely ignored in today&#039;s sims... they are more like car + track packs then games really)in RBR should go like this: Peugeot Cup (let&#039;s ignore the fact that these are hardly the slowest cars and you need to get your rally license SOMEHOW... and SOMEHOW get money to start off your pro career), national events (A6/N2, A7/N3, S1600 and N4 in top of the pile), Prouction car (N4)/Junior WRC (S1600) and in the end WRC proper.
And in my opinion RBR lacks a bit of trickiness, just look at the way aliens on RBR Czech plugin drive... nothing to do with realism, this is pure bollocks.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t agree. I think it&#8217;s tricky as much as the real thing. The problem is the same as in all other sims: right from the start you race in top category.<br />
The very idea you get in the most powerful machinery (WRC cars in this case) from the very beginning is the biggest bulls**t ever, and each and every sim replicates this over and over again! And yes, in real life an average person would probably crash on first corner if he suddenly got dropped into a WRC, NGT or even WTCC car and told to go flat out.<br />
IT DOES NOT WORK THAT WAY IN REAL WORLD!!!<br />
This is why I couldn&#8217;t ever drive in GPL decently, you should start off in Formula Ford, not in Grand Prix cars! And yes, Formula Ford back then was fun: Dezydery Chlapowski was a succesful FFord driver, he lives not far from my town and he shared his experiences of the &#8216;good old days&#8217; more than once.<br />
The career (yeah, right: another thing that&#8217;s completely ignored in today&#8217;s sims&#8230; they are more like car + track packs then games really)in RBR should go like this: Peugeot Cup (let&#8217;s ignore the fact that these are hardly the slowest cars and you need to get your rally license SOMEHOW&#8230; and SOMEHOW get money to start off your pro career), national events (A6/N2, A7/N3, S1600 and N4 in top of the pile), Prouction car (N4)/Junior WRC (S1600) and in the end WRC proper.<br />
And in my opinion RBR lacks a bit of trickiness, just look at the way aliens on RBR Czech plugin drive&#8230; nothing to do with realism, this is pure bollocks.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21774</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Wed, 24 Jun 2009 10:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21774</guid>
		<description>agreed.  I always felt RBR, was a little too tricky as you can&#039;t feel the cars movement (lateral forces) on your seat and the physics don&#039;t compensate for that in any way.</description>
		<content:encoded><![CDATA[<p>agreed.  I always felt RBR, was a little too tricky as you can&#8217;t feel the cars movement (lateral forces) on your seat and the physics don&#8217;t compensate for that in any way.</p>
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		<title>By: drowsy</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21772</link>
		<dc:creator>drowsy</dc:creator>
		<pubDate>Wed, 24 Jun 2009 09:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21772</guid>
		<description>F1Racer,

I mainly mean what Sensekhmet said. There&#039;s a lot of holes in RBR&#039;s physics engine, but the core driving physics are still by far the best we&#039;ve ever seen in a rally game.</description>
		<content:encoded><![CDATA[<p>F1Racer,</p>
<p>I mainly mean what Sensekhmet said. There&#8217;s a lot of holes in RBR&#8217;s physics engine, but the core driving physics are still by far the best we&#8217;ve ever seen in a rally game.</p>
]]></content:encoded>
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		<title>By: Serg Funke</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21769</link>
		<dc:creator>Serg Funke</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21769</guid>
		<description>we want rbr2!</description>
		<content:encoded><![CDATA[<p>we want rbr2!</p>
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		<title>By: 6e66o</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21768</link>
		<dc:creator>6e66o</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21768</guid>
		<description>What drowsy said.
It has to beat RBR, what physics is concerned.
Thats not an easy job :ooo: 

That said, the iopener feature actually implicates accurate WRC stages in the Game, which is AWESOME  :cool:</description>
		<content:encoded><![CDATA[<p>What drowsy said.<br />
It has to beat RBR, what physics is concerned.<br />
Thats not an easy job <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_exclaim.gif' alt=':ooo:' class='wp-smiley' /> </p>
<p>That said, the iopener feature actually implicates accurate WRC stages in the Game, which is AWESOME  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_cool.gif' alt=':cool:' class='wp-smiley' /> </p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21766</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Wed, 24 Jun 2009 08:01:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21766</guid>
		<description>Perhaps he meant drawbacks like no tire/brake wear, no aerodynamics, only one gearbox type, only AWD with active diffs/FWD, basic damage physics (I want to be able to loose a wheel, goddamit! Real rally drivers run on 3 wheels!)? I wouldn&#039;t call that dated, just unfinished - cruel truth.</description>
		<content:encoded><![CDATA[<p>Perhaps he meant drawbacks like no tire/brake wear, no aerodynamics, only one gearbox type, only AWD with active diffs/FWD, basic damage physics (I want to be able to loose a wheel, goddamit! Real rally drivers run on 3 wheels!)? I wouldn&#8217;t call that dated, just unfinished &#8211; cruel truth.</p>
]]></content:encoded>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/new-wrc-simulation-coming-2011/comment-page-1/#comment-21764</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Wed, 24 Jun 2009 07:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=4151#comment-21764</guid>
		<description>&lt;blockquote cite=&quot;comment-21751&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-21751&quot; rel=&quot;nofollow&quot;&gt;drowsy&lt;/a&gt;&lt;/strong&gt;: 
Richard Burns Rally is already like 5 years old and starting to show it’s age in the physics department, 
&lt;/blockquote&gt;

Just to pick up on this point... if the laws of physics are universal and never change (which they are as far as we know), then how can the physics accuracy of the game show its age ?
Im assuming you mean that other games&#039; physics are getting more complex and being modeled more accurately. 
Is this really the case with RBR ?   
I think RBR went a bit too far with the physics in terms of they never compensated for the fact that you were in a seat at home and not in the car itself so you couldn&#039;t react in the normal manner.  erm..  I know what I mean :)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-21751">
<p><strong><a href="#comment-21751" rel="nofollow">drowsy</a></strong>:<br />
Richard Burns Rally is already like 5 years old and starting to show it’s age in the physics department,
</p></blockquote>
<p>Just to pick up on this point&#8230; if the laws of physics are universal and never change (which they are as far as we know), then how can the physics accuracy of the game show its age ?<br />
Im assuming you mean that other games&#8217; physics are getting more complex and being modeled more accurately.<br />
Is this really the case with RBR ?<br />
I think RBR went a bit too far with the physics in terms of they never compensated for the fact that you were in a seat at home and not in the car itself so you couldn&#8217;t react in the normal manner.  erm..  I know what I mean :)</p>
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