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	<title>Comments on: netKar Pro 1.1 &#8211; New Previews</title>
	<atom:link href="http://www.virtualr.net/netkar-pro-11-new-previews/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/netkar-pro-11-new-previews</link>
	<description>100% Sim Racing News</description>
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		<title>By: Damo</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25814</link>
		<dc:creator>Damo</dc:creator>
		<pubDate>Thu, 27 Aug 2009 17:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25814</guid>
		<description>Best OW sim available, and one of the most realistic games i&#039;ve ever played. This is on iRacing&#039;s level without doubt - but much much cheaper of course  :wink: 

I wish this game was more popular! I&#039;m sure the 500 might help that though..</description>
		<content:encoded><![CDATA[<p>Best OW sim available, and one of the most realistic games i&#8217;ve ever played. This is on iRacing&#8217;s level without doubt &#8211; but much much cheaper of course  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
<p>I wish this game was more popular! I&#8217;m sure the 500 might help that though..</p>
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	<item>
		<title>By: eddiespag</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25773</link>
		<dc:creator>eddiespag</dc:creator>
		<pubDate>Thu, 27 Aug 2009 04:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25773</guid>
		<description>I like the &#039;feel&#039; of the beta... alot.  Say, I noticed in one of the screenshots an F1600 with slicks.  I&#039;m stuck with &#039;patterned grooved&#039; ones.  Does anyone know how to make this change?  I&#039;ve looked all over the user interface menu and can&#039;t seem to do this.  Thanks.</description>
		<content:encoded><![CDATA[<p>I like the &#8216;feel&#8217; of the beta&#8230; alot.  Say, I noticed in one of the screenshots an F1600 with slicks.  I&#8217;m stuck with &#8216;patterned grooved&#8217; ones.  Does anyone know how to make this change?  I&#8217;ve looked all over the user interface menu and can&#8217;t seem to do this.  Thanks.</p>
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		<title>By: ForzaBarca88</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25771</link>
		<dc:creator>ForzaBarca88</dc:creator>
		<pubDate>Thu, 27 Aug 2009 03:24:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25771</guid>
		<description>&lt;blockquote cite=&quot;comment-25714&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-25714&quot; rel=&quot;nofollow&quot;&gt;GeraArg&lt;/a&gt;&lt;/strong&gt;: 
No have laser scanned tracks, large advertising contracts or a large workgroup, but still the best OW simulator to date…

&lt;/blockquote&gt;

Amen to that  :happy:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-25714">
<p><strong><a href="#comment-25714" rel="nofollow">GeraArg</a></strong>:<br />
No have laser scanned tracks, large advertising contracts or a large workgroup, but still the best OW simulator to date…</p>
</blockquote>
<p>Amen to that  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
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	<item>
		<title>By: AeroMechanical</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25755</link>
		<dc:creator>AeroMechanical</dc:creator>
		<pubDate>Wed, 26 Aug 2009 22:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25755</guid>
		<description>My guess would be somewhere between two months and two years from now. ;)</description>
		<content:encoded><![CDATA[<p>My guess would be somewhere between two months and two years from now. ;)</p>
]]></content:encoded>
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		<title>By: steve30x</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25744</link>
		<dc:creator>steve30x</dc:creator>
		<pubDate>Wed, 26 Aug 2009 21:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25744</guid>
		<description>The Fiat 500 is in Beta 2. By the way the edvelopment in this game is going I say maybe another 6 months for Beta 2</description>
		<content:encoded><![CDATA[<p>The Fiat 500 is in Beta 2. By the way the edvelopment in this game is going I say maybe another 6 months for Beta 2</p>
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	<item>
		<title>By: Raikku</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25735</link>
		<dc:creator>Raikku</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:31:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25735</guid>
		<description>Fiat 500?</description>
		<content:encoded><![CDATA[<p>Fiat 500?</p>
]]></content:encoded>
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	<item>
		<title>By: carbonfibre</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25732</link>
		<dc:creator>carbonfibre</dc:creator>
		<pubDate>Wed, 26 Aug 2009 19:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25732</guid>
		<description>That looks damn nice :ooo: I like the kerbs very much.

I wouldn&#039;t be too disappointed if that&#039;s how rF2 turned out in the end. Just few mixed texture resolution issues were some surfaces are clearly higher res than others bug me. Also I&#039;m not a fan of the blocky shadows employed since BF2 first came about. - Would have thought that shader methods in that department would be a relic by now.

Still, very good developments on such an underrated sim.</description>
		<content:encoded><![CDATA[<p>That looks damn nice <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_exclaim.gif' alt=':ooo:' class='wp-smiley' /> I like the kerbs very much.</p>
<p>I wouldn&#8217;t be too disappointed if that&#8217;s how rF2 turned out in the end. Just few mixed texture resolution issues were some surfaces are clearly higher res than others bug me. Also I&#8217;m not a fan of the blocky shadows employed since BF2 first came about. &#8211; Would have thought that shader methods in that department would be a relic by now.</p>
<p>Still, very good developments on such an underrated sim.</p>
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	<item>
		<title>By: steve30x</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25724</link>
		<dc:creator>steve30x</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:15:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25724</guid>
		<description>I have the public 1.1 beta 1 and its fantastic which is why I paid for the game. I cant wait for the new track and car.</description>
		<content:encoded><![CDATA[<p>I have the public 1.1 beta 1 and its fantastic which is why I paid for the game. I cant wait for the new track and car.</p>
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	<item>
		<title>By: GeraArg</title>
		<link>http://www.virtualr.net/netkar-pro-11-new-previews/comment-page-1#comment-25714</link>
		<dc:creator>GeraArg</dc:creator>
		<pubDate>Wed, 26 Aug 2009 16:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=5272#comment-25714</guid>
		<description>No have laser scanned tracks, large advertising contracts or a large workgroup, but still the best OW simulator to date...</description>
		<content:encoded><![CDATA[<p>No have laser scanned tracks, large advertising contracts or a large workgroup, but still the best OW simulator to date&#8230;</p>
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