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	<title>Comments on: Need for Speed Shift/rFactor &#8211; Silverstone Comparison Video</title>
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		<title>By: DW</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29394</link>
		<dc:creator>DW</dc:creator>
		<pubDate>Sat, 10 Oct 2009 13:43:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29394</guid>
		<description>&lt;blockquote cite=&quot;comment-29366&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29366&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: For now one will have to do. Because I don’t feel like thinking about it. The Ford GT500. Not upgraded. Steering help and traction control. Try and spin it out. It seems to correct itself even when you throw it against full steering lock.  
&lt;/blockquote&gt;

It is pretty forgiving, with more basic understeer than many Shift cars to balance the power oversteer, but you can spin it if you don&#039;t opposite lock.  You can also do donuts, so no traction control.

The real thing seems pretty forgiving too

http://www.youtube.com/watch?v=O46E0gCF5os</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29366">
<p><strong><a href="#comment-29366" rel="nofollow">Howie47</a></strong>: For now one will have to do. Because I don’t feel like thinking about it. The Ford GT500. Not upgraded. Steering help and traction control. Try and spin it out. It seems to correct itself even when you throw it against full steering lock.
</p></blockquote>
<p>It is pretty forgiving, with more basic understeer than many Shift cars to balance the power oversteer, but you can spin it if you don&#8217;t opposite lock.  You can also do donuts, so no traction control.</p>
<p>The real thing seems pretty forgiving too</p>
<p><a href="http://www.youtube.com/watch?v=O46E0gCF5os" rel="nofollow">http://www.youtube.com/watch?v=O46E0gCF5os</a></p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29366</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 09 Oct 2009 22:19:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29366</guid>
		<description>&lt;blockquote cite=&quot;comment-29365&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29365&quot; rel=&quot;nofollow&quot;&gt;DW&lt;/a&gt;&lt;/strong&gt;: Which cars do you think have traction control still turned on? If there are lots, a couple will do :)
&lt;/blockquote&gt;

For now one will have to do. Because I don&#039;t feel like thinking about it. The Ford GT500. Not upgraded.   Steering help and traction control. Try and spin it out. It seems to correct itself even when you throw it against full steering lock. :question:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29365">
<p><strong><a href="#comment-29365" rel="nofollow">DW</a></strong>: Which cars do you think have traction control still turned on? If there are lots, a couple will do :)
</p></blockquote>
<p>For now one will have to do. Because I don&#8217;t feel like thinking about it. The Ford GT500. Not upgraded.   Steering help and traction control. Try and spin it out. It seems to correct itself even when you throw it against full steering lock. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_question.gif' alt=':question:' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: DW</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29365</link>
		<dc:creator>DW</dc:creator>
		<pubDate>Fri, 09 Oct 2009 21:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29365</guid>
		<description>&lt;blockquote cite=&quot;comment-29364&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29364&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: I do agree some of the cars seem to have aids (steering and traction control) still turned on in Pro mode.
&lt;/blockquote&gt;

Which cars do you think have traction control still turned on?  If there are lots, a couple will do :)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29364">
<p><strong><a href="#comment-29364" rel="nofollow">Howie47</a></strong>: I do agree some of the cars seem to have aids (steering and traction control) still turned on in Pro mode.
</p></blockquote>
<p>Which cars do you think have traction control still turned on?  If there are lots, a couple will do :)</p>
]]></content:encoded>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29364</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 09 Oct 2009 20:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29364</guid>
		<description>&lt;blockquote cite=&quot;comment-29326&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29326&quot; rel=&quot;nofollow&quot;&gt;vali&lt;/a&gt;&lt;/strong&gt;: there is no way after “tuning” them with supossedly high performance parts, they keep moving around like that.
&lt;/blockquote&gt;

 I guess you didn&#039;t hear that the tuning section isn&#039;t working. I think one of the problems is the tire upgrade doesn&#039;t work at all. Another slider is backwards. Another bug is bouncy cars. It is supposed to be fixed in the upcomming patch. This is mentioned in the &quot; Offical Fact&quot; on the NFS Shift forum. I do agree some of the cars seem to have aids (steering and traction control)  still turned on in Pro mode.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29326">
<p><strong><a href="#comment-29326" rel="nofollow">vali</a></strong>: there is no way after “tuning” them with supossedly high performance parts, they keep moving around like that.
</p></blockquote>
<p> I guess you didn&#8217;t hear that the tuning section isn&#8217;t working. I think one of the problems is the tire upgrade doesn&#8217;t work at all. Another slider is backwards. Another bug is bouncy cars. It is supposed to be fixed in the upcomming patch. This is mentioned in the &#8221; Offical Fact&#8221; on the NFS Shift forum. I do agree some of the cars seem to have aids (steering and traction control)  still turned on in Pro mode.</p>
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		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29363</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 09 Oct 2009 20:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29363</guid>
		<description>&lt;blockquote cite=&quot;comment-29347&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29347&quot; rel=&quot;nofollow&quot;&gt;ermax18&lt;/a&gt;&lt;/strong&gt;: The English teacher is at it again. Hehe. :)
&lt;/blockquote&gt;

 I new it was wrong a second after I hit the Submit button. I new it would draw a comment. I didn&#039;t care.  What does that tell you? :lol: And yes I was having a couple after a hot day ridding my bike.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29347">
<p><strong><a href="#comment-29347" rel="nofollow">ermax18</a></strong>: The English teacher is at it again. Hehe. :)
</p></blockquote>
<p> I new it was wrong a second after I hit the Submit button. I new it would draw a comment. I didn&#8217;t care.  What does that tell you? <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> And yes I was having a couple after a hot day ridding my bike.</p>
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		<title>By: logos</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29358</link>
		<dc:creator>logos</dc:creator>
		<pubDate>Fri, 09 Oct 2009 16:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29358</guid>
		<description>&lt;blockquote cite=&quot;comment-29295&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29295&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: Here, I made one with the 2b mod. Shift vs. Real. It’s just a quicky so don’t expect to much. &lt;a href=&quot;http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b&quot; rel=&quot;nofollow&quot;&gt;http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b&lt;/a&gt;

&lt;/blockquote&gt;

Howie, great video comparison! The Laguna Seca track layout in Shift, seems very accurate. Also, the car reacts much the same way as the real one in this comparison.

This deserves to be posted on the front page, IMO. :happy:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29295">
<p><strong><a href="#comment-29295" rel="nofollow">Howie47</a></strong>: Here, I made one with the 2b mod. Shift vs. Real. It’s just a quicky so don’t expect to much. <a href="http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b" rel="nofollow">http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b</a></p>
</blockquote>
<p>Howie, great video comparison! The Laguna Seca track layout in Shift, seems very accurate. Also, the car reacts much the same way as the real one in this comparison.</p>
<p>This deserves to be posted on the front page, IMO. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':happy:' class='wp-smiley' /> </p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29354</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29354</guid>
		<description>Well yeah, but only when I feel I have to :)   Like I said, I couldn&#039;t let that one go even though I did think it was cool.  :tongue:    
I believe in stopping things before they spiral out of control.   If no-one corrects these things, others think its correct and they start using it, then it spreads.  Like what happened with &#039;virii&#039; and &#039;loose&#039; instead of lose and &#039;breaks&#039; instead of brakes etc.    Gotta nip these things in the bud.

But hey, look upon it as some free education.   It&#039;s never personal though, just trying to help out really.  

There&#039;s so much I&#039;m letting slip past though, believe me.  :grin:</description>
		<content:encoded><![CDATA[<p>Well yeah, but only when I feel I have to :)   Like I said, I couldn&#8217;t let that one go even though I did think it was cool.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_razz.gif' alt=':tongue:' class='wp-smiley' /><br />
I believe in stopping things before they spiral out of control.   If no-one corrects these things, others think its correct and they start using it, then it spreads.  Like what happened with &#8216;virii&#8217; and &#8216;loose&#8217; instead of lose and &#8216;breaks&#8217; instead of brakes etc.    Gotta nip these things in the bud.</p>
<p>But hey, look upon it as some free education.   It&#8217;s never personal though, just trying to help out really.  </p>
<p>There&#8217;s so much I&#8217;m letting slip past though, believe me.  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_smile.gif' alt=':grin:' class='wp-smiley' /> </p>
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		<title>By: scca1981</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29353</link>
		<dc:creator>scca1981</dc:creator>
		<pubDate>Fri, 09 Oct 2009 15:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29353</guid>
		<description>&lt;blockquote cite=&quot;comment-29340&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29340&quot; rel=&quot;nofollow&quot;&gt;Tvensky&lt;/a&gt;&lt;/strong&gt;: hey guys.. I just cant tell.. which one is Rfactor and which is Shift..I think the shift is above.. but Im just not sure….

&lt;/blockquote&gt;

You can&#039;t be serious....</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29340">
<p><strong><a href="#comment-29340" rel="nofollow">Tvensky</a></strong>: hey guys.. I just cant tell.. which one is Rfactor and which is Shift..I think the shift is above.. but Im just not sure….</p>
</blockquote>
<p>You can&#8217;t be serious&#8230;.</p>
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		<title>By: ermax18</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29347</link>
		<dc:creator>ermax18</dc:creator>
		<pubDate>Fri, 09 Oct 2009 14:48:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29347</guid>
		<description>&lt;blockquote cite=&quot;comment-29325&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29325&quot; rel=&quot;nofollow&quot;&gt;F1Racer&lt;/a&gt;&lt;/strong&gt;: 
heh, sorry Howie m8,couldn’t let this one go :)I wish it was ‘rift raft’ cos that sounds way cooler heh.‘Riff-raff’ is what you’re looking for though
&lt;/blockquote&gt;

The English teacher is at it again. Hehe. :)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29325">
<p><strong><a href="#comment-29325" rel="nofollow">F1Racer</a></strong>:<br />
heh, sorry Howie m8,couldn’t let this one go :)I wish it was ‘rift raft’ cos that sounds way cooler heh.‘Riff-raff’ is what you’re looking for though
</p></blockquote>
<p>The English teacher is at it again. Hehe. :)</p>
]]></content:encoded>
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		<title>By: kkv</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29342</link>
		<dc:creator>kkv</dc:creator>
		<pubDate>Fri, 09 Oct 2009 12:32:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29342</guid>
		<description>Shift definitely has more detailed look. Although I like more the general feeling of lighting in rF version. Shift shows too mach dark in the shadows which looks like a lack of indirect ambient illumination and atmospheric haze. Also the sky in Shift version seems unnaturally overexposed whatever side of the world you see at. So visually I believe it would be good to have something in between: all the extra details of Shift with a bit more calm and natural look of rF version.</description>
		<content:encoded><![CDATA[<p>Shift definitely has more detailed look. Although I like more the general feeling of lighting in rF version. Shift shows too mach dark in the shadows which looks like a lack of indirect ambient illumination and atmospheric haze. Also the sky in Shift version seems unnaturally overexposed whatever side of the world you see at. So visually I believe it would be good to have something in between: all the extra details of Shift with a bit more calm and natural look of rF version.</p>
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		<title>By: Tvensky</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29340</link>
		<dc:creator>Tvensky</dc:creator>
		<pubDate>Fri, 09 Oct 2009 12:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29340</guid>
		<description>hey guys.. I just cant tell.. which one is Rfactor and which is Shift..

I think the shift is above.. but Im just not sure....</description>
		<content:encoded><![CDATA[<p>hey guys.. I just cant tell.. which one is Rfactor and which is Shift..</p>
<p>I think the shift is above.. but Im just not sure&#8230;.</p>
]]></content:encoded>
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		<title>By: Eter</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29339</link>
		<dc:creator>Eter</dc:creator>
		<pubDate>Fri, 09 Oct 2009 12:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29339</guid>
		<description>Hi, just made this video with Zonda R and Real mod 2.0b in full Nordschleife (Pro Mode with no aids). You can add it if you want :]


http://www.youtube.com/watch?v=lJqur4WLBLQ</description>
		<content:encoded><![CDATA[<p>Hi, just made this video with Zonda R and Real mod 2.0b in full Nordschleife (Pro Mode with no aids). You can add it if you want :]</p>
<p><a href="http://www.youtube.com/watch?v=lJqur4WLBLQ" rel="nofollow">http://www.youtube.com/watch?v=lJqur4WLBLQ</a></p>
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		<title>By: Tvensky</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-2/#comment-29338</link>
		<dc:creator>Tvensky</dc:creator>
		<pubDate>Fri, 09 Oct 2009 12:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29338</guid>
		<description>hey guys.. I just cant tell.. which one is Rfactor and which is Shift..

I think the shift is above.. but Im just not sure..</description>
		<content:encoded><![CDATA[<p>hey guys.. I just cant tell.. which one is Rfactor and which is Shift..</p>
<p>I think the shift is above.. but Im just not sure..</p>
]]></content:encoded>
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		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29335</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Fri, 09 Oct 2009 11:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29335</guid>
		<description>&lt;blockquote cite=&quot;comment-29295&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29295&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: Here, I made one with the 2b mod. Shift vs. Real. It’s just a quicky so don’t expect to much.  &lt;a href=&quot;http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b&quot; rel=&quot;nofollow&quot;&gt;http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b&lt;/A&gt;
&lt;/blockquote&gt;

Great vid man. Now this one also deserves a post for the most skeptical ones to watch :)</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29295">
<p><strong><a href="#comment-29295" rel="nofollow">Howie47</a></strong>: Here, I made one with the 2b mod. Shift vs. Real. It’s just a quicky so don’t expect to much.  <a href="http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b" rel="nofollow">http://www.dailymotion.com/video/xaqwm1_shift-vs-real-physic-mod-200b</a>
</p></blockquote>
<p>Great vid man. Now this one also deserves a post for the most skeptical ones to watch :)</p>
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		<title>By: vali</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29332</link>
		<dc:creator>vali</dc:creator>
		<pubDate>Fri, 09 Oct 2009 10:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29332</guid>
		<description>Oops... I was using the wrong word the whole time. Its not &quot;body roll&quot; the thing I was talking about. The correct term should be &quot;weight transfer&quot;.

Body roll is the thing you see (wich is not over exagerated in the tier 1 or 2 cars as Sensekhmet just pointed about), but I was talking about how it feels in the FFB of the wheel.

Sorry about the possible confusion.</description>
		<content:encoded><![CDATA[<p>Oops&#8230; I was using the wrong word the whole time. Its not &#8220;body roll&#8221; the thing I was talking about. The correct term should be &#8220;weight transfer&#8221;.</p>
<p>Body roll is the thing you see (wich is not over exagerated in the tier 1 or 2 cars as Sensekhmet just pointed about), but I was talking about how it feels in the FFB of the wheel.</p>
<p>Sorry about the possible confusion.</p>
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		<title>By: vali</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29327</link>
		<dc:creator>vali</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:33:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29327</guid>
		<description>&lt;blockquote cite=&quot;comment-29324&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29324&quot; rel=&quot;nofollow&quot;&gt;Sensekhmet&lt;/a&gt;&lt;/strong&gt;: 
This is puzzling. I feel the cars have not enough body roll, especially Tier 1 stock cars, especially in drift mode. I agree with the rest of your post. I too feel the controls are still not as precise as in ’sims’, even after tweaks. I also feel it’s not a hard core ’sim’, but I just don’t care. It’s much more fun and is a lot more ‘alive’ than our hard core ’sims’ in my opinion.

&lt;/blockquote&gt;

Uhmm... I cant edit my last post to answer this.

Sorry I dont like drift and didnt even try it. Your comment was written just before I posted mine, but I wrote about tier 1 and 2 cars in my post. Keep in mind that we are talking about tuned sport cars, not average ones without things like ESP.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29324">
<p><strong><a href="#comment-29324" rel="nofollow">Sensekhmet</a></strong>:<br />
This is puzzling. I feel the cars have not enough body roll, especially Tier 1 stock cars, especially in drift mode. I agree with the rest of your post. I too feel the controls are still not as precise as in ’sims’, even after tweaks. I also feel it’s not a hard core ’sim’, but I just don’t care. It’s much more fun and is a lot more ‘alive’ than our hard core ’sims’ in my opinion.</p>
</blockquote>
<p>Uhmm&#8230; I cant edit my last post to answer this.</p>
<p>Sorry I dont like drift and didnt even try it. Your comment was written just before I posted mine, but I wrote about tier 1 and 2 cars in my post. Keep in mind that we are talking about tuned sport cars, not average ones without things like ESP.</p>
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		<title>By: vali</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29326</link>
		<dc:creator>vali</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29326</guid>
		<description>&lt;blockquote cite=&quot;comment-29313&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29313&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 
Obviously people are having totally different experience with this game. Body roll seems just right. Did you watch any of the many videos posted. Check mine just above your post. It has a side by side with the same real car on the same track. You can also see I’m controlling the car just like the real thing. With no problems. (G25). No lag. I drive cockpit view. Your right about the childish comments which only hurt Sim racing. Give the community a bad name and a black eye.But we can’t keep out the rift raft.

&lt;/blockquote&gt;

Im not one of the guys who can feel the physics with a video (like lots of people who started bashing the game and were making statements about physics with the first trailers). I am using G25 too with 540º (most of the bashing ppl I found through different forums, blogs, etc were using a PAD or a 270º wheel at best) with the speed sensivity at 0.

The Tier 3 and 4 cars seems to feel just righ (of course, I never driven that kind of car before) and I really enjoyed driving the murcielago for example, but the &quot;wrong feel&quot; I am talking about is with the slower cars. I&#039;ve been driving normal street cars for the last 14 years and the feel of the tier 1 and 2 cars is like they were compact cars from the 80&#039;.

Of course, I can understand that kind of behavior on cheap cars (think of average hatchbacks), but they are suposed to be sport cars. Even if you accept that a sporty production car bounces that much, there is no way after &quot;tuning&quot; them with supossedly high performance parts, they keep moving around like that.

I dont know if that is due the input lag (it is small, but it is there) or the way the suspension rebounds, but keeping a straigh line just after a corner is way harder than in real life (if the police see me driving around I will probably end doing a alcohol test). Its just like driving a car with soft suspension in a windy day.

Of course that is the way I feel it, and probably my mind is playing tricks on me, but I think it is not done correctly.

There are other things in the game I dont think realistic (like the way you can drift through corners) but I cand admit they are good to the fun and sales.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29313">
<p><strong><a href="#comment-29313" rel="nofollow">Howie47</a></strong>:<br />
Obviously people are having totally different experience with this game. Body roll seems just right. Did you watch any of the many videos posted. Check mine just above your post. It has a side by side with the same real car on the same track. You can also see I’m controlling the car just like the real thing. With no problems. (G25). No lag. I drive cockpit view. Your right about the childish comments which only hurt Sim racing. Give the community a bad name and a black eye.But we can’t keep out the rift raft.</p>
</blockquote>
<p>Im not one of the guys who can feel the physics with a video (like lots of people who started bashing the game and were making statements about physics with the first trailers). I am using G25 too with 540º (most of the bashing ppl I found through different forums, blogs, etc were using a PAD or a 270º wheel at best) with the speed sensivity at 0.</p>
<p>The Tier 3 and 4 cars seems to feel just righ (of course, I never driven that kind of car before) and I really enjoyed driving the murcielago for example, but the &#8220;wrong feel&#8221; I am talking about is with the slower cars. I&#8217;ve been driving normal street cars for the last 14 years and the feel of the tier 1 and 2 cars is like they were compact cars from the 80&#8242;.</p>
<p>Of course, I can understand that kind of behavior on cheap cars (think of average hatchbacks), but they are suposed to be sport cars. Even if you accept that a sporty production car bounces that much, there is no way after &#8220;tuning&#8221; them with supossedly high performance parts, they keep moving around like that.</p>
<p>I dont know if that is due the input lag (it is small, but it is there) or the way the suspension rebounds, but keeping a straigh line just after a corner is way harder than in real life (if the police see me driving around I will probably end doing a alcohol test). Its just like driving a car with soft suspension in a windy day.</p>
<p>Of course that is the way I feel it, and probably my mind is playing tricks on me, but I think it is not done correctly.</p>
<p>There are other things in the game I dont think realistic (like the way you can drift through corners) but I cand admit they are good to the fun and sales.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29325</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29325</guid>
		<description>&lt;blockquote cite=&quot;comment-29313&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29313&quot; rel=&quot;nofollow&quot;&gt;Howie47&lt;/a&gt;&lt;/strong&gt;: 
But we can’t keep out the rift raft.
&lt;/blockquote&gt;

heh, sorry Howie m8,  couldn&#039;t let this one go :)  I wish it was &#039;rift raft&#039; cos that sounds way cooler heh.

&#039;Riff-raff&#039; is what you&#039;re looking for though  :wink:</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29313">
<p><strong><a href="#comment-29313" rel="nofollow">Howie47</a></strong>:<br />
But we can’t keep out the rift raft.
</p></blockquote>
<p>heh, sorry Howie m8,  couldn&#8217;t let this one go :)  I wish it was &#8216;rift raft&#8217; cos that sounds way cooler heh.</p>
<p>&#8216;Riff-raff&#8217; is what you&#8217;re looking for though  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
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		<title>By: Sensekhmet</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29324</link>
		<dc:creator>Sensekhmet</dc:creator>
		<pubDate>Fri, 09 Oct 2009 08:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29324</guid>
		<description>&lt;blockquote cite=&quot;comment-29310&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29310&quot; rel=&quot;nofollow&quot;&gt;vali&lt;/a&gt;&lt;/strong&gt;:  To me the cars have a lot of body-roll (its like driving an old 2CV not a sport car), the controls have a bit of lag and the driving is not precise at all, among other things.

&lt;/blockquote&gt;

This is puzzling. I feel the cars have not enough body roll, especially Tier 1 stock cars, especially in drift mode. I agree with the rest of your post. I too feel the controls are still not as precise as in &#039;sims&#039;, even after tweaks. I also feel it&#039;s not a hard core &#039;sim&#039;, but I just don&#039;t care. It&#039;s much more fun and is a lot more &#039;alive&#039; than our hard core &#039;sims&#039; in my opinion.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29310">
<p><strong><a href="#comment-29310" rel="nofollow">vali</a></strong>:  To me the cars have a lot of body-roll (its like driving an old 2CV not a sport car), the controls have a bit of lag and the driving is not precise at all, among other things.</p>
</blockquote>
<p>This is puzzling. I feel the cars have not enough body roll, especially Tier 1 stock cars, especially in drift mode. I agree with the rest of your post. I too feel the controls are still not as precise as in &#8217;sims&#8217;, even after tweaks. I also feel it&#8217;s not a hard core &#8217;sim&#8217;, but I just don&#8217;t care. It&#8217;s much more fun and is a lot more &#8216;alive&#8217; than our hard core &#8217;sims&#8217; in my opinion.</p>
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		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/comment-page-1/#comment-29323</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 09 Oct 2009 07:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/need-for-speed-shiftrfactor-silverstone-comparison-video/#comment-29323</guid>
		<description>&lt;blockquote cite=&quot;comment-29310&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-29310&quot; rel=&quot;nofollow&quot;&gt;vali&lt;/a&gt;&lt;/strong&gt;: I think lots of users should tone down a bit their comments. If you dont like the final game and think it is way different than the “promised” thing, just say it withoub being rude, inrespectfull and stop bashing for the pleasure of it. A simple “I disagree with…” and explaining your point of view in a good mod would be better.Ian was kind enough to log in a user blog and answer directly to the community, without ignoring it. How many actual game developers do that? From that reduced group… how many of them answer questions where more than half of them are pure bashing?I THINK most of the problems lie in the fact that EA are the ones that pay the bills and NEED to sell millions of copies. In a game with this amount of users, there will be allways a lot of them that will not like the game. That’s for sure. You need to make compromises between the product you want to do and the thing need to do.Of course a I dont agree with the Shift developers about this game being ultrarealistic and dont think its the ultimate sim expericence. To me the cars have a lot of body-roll (its like driving an old 2CV not a sport car), the controls have a bit of lag and the driving is not precise at all, among other things.BUT I think too this game is a HUGE step forward compared to the latter NFS games. There is not “pimp my focus and get 400 km/h” thing anymore and you actually drive supercars instead of a bunch of polyester painted in fancy colours. You even have to brake in corners (Ohh no!).Please, be a bit more respectfull in your comments and dont convert virtualr in another console forum where most users bark each other.

&lt;/blockquote&gt;

Bravo. 
Someone please hand this man an award for &#039;Most sensible post on a Shift topic for ages&#039;

I&#039;m stunned at how people still don&#039;t realise that Shift is made to appeal to the largest audience possible in order to sell the most copies possible.  The goal with any game.
Shift it not a game where we as proper sim racers are the target audience.
Thankfully though, Shift did detour towards a more realistic experience than any other NFS title so the a nice bonus for us.
But a lot of these reactions that some poeple have having, especially in the thread where Ian Bell responded, come from people who clearly think they deserved Shift to have been a full on sim to satisfy their craving.
They completely fail to see the side of it from a business perspective.
Some of the comments in that thread were laughable and the things people asked Ian were amazing.

If they were running a commercial games business I seriously doubt they would concentrate on full on simulations only.  No, they need to stay alive and do to that, and pay all the developers you need to sell lots of copies.  
You can&#039;t sell enough in the sim racing community to make enough of a return so you have to appeal to a wider audience.  
ISI is a different story altogether.  They have other fish to fry what with rFactor Pro etc..
Simbin and SMS both have roots here in this community and I don&#039;t believe any of them have changed their attitude to full on sim-racing.  I think given the chance they would love to make full on sims.  But the market and the economics of that don&#039;t get them enough of a return on their investment.  So they have to appeal to the console market too.  Its not a coincidence that both have already done so.  It makes business sense if you want to stay alive.
So given all that, I think what Shift turned out to be, was pretty damn good.
It appeals to some sim racers, some not, but they can bite their tongue and get back to what they were playing before and stop expecting SMS to &#039;patch&#039; this game to a hardcore sim.
Shift turned out just what SMS expected and for a console portover its a pretty damn good game.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-29310">
<p><strong><a href="#comment-29310" rel="nofollow">vali</a></strong>: I think lots of users should tone down a bit their comments. If you dont like the final game and think it is way different than the “promised” thing, just say it withoub being rude, inrespectfull and stop bashing for the pleasure of it. A simple “I disagree with…” and explaining your point of view in a good mod would be better.Ian was kind enough to log in a user blog and answer directly to the community, without ignoring it. How many actual game developers do that? From that reduced group… how many of them answer questions where more than half of them are pure bashing?I THINK most of the problems lie in the fact that EA are the ones that pay the bills and NEED to sell millions of copies. In a game with this amount of users, there will be allways a lot of them that will not like the game. That’s for sure. You need to make compromises between the product you want to do and the thing need to do.Of course a I dont agree with the Shift developers about this game being ultrarealistic and dont think its the ultimate sim expericence. To me the cars have a lot of body-roll (its like driving an old 2CV not a sport car), the controls have a bit of lag and the driving is not precise at all, among other things.BUT I think too this game is a HUGE step forward compared to the latter NFS games. There is not “pimp my focus and get 400 km/h” thing anymore and you actually drive supercars instead of a bunch of polyester painted in fancy colours. You even have to brake in corners (Ohh no!).Please, be a bit more respectfull in your comments and dont convert virtualr in another console forum where most users bark each other.</p>
</blockquote>
<p>Bravo.<br />
Someone please hand this man an award for &#8216;Most sensible post on a Shift topic for ages&#8217;</p>
<p>I&#8217;m stunned at how people still don&#8217;t realise that Shift is made to appeal to the largest audience possible in order to sell the most copies possible.  The goal with any game.<br />
Shift it not a game where we as proper sim racers are the target audience.<br />
Thankfully though, Shift did detour towards a more realistic experience than any other NFS title so the a nice bonus for us.<br />
But a lot of these reactions that some poeple have having, especially in the thread where Ian Bell responded, come from people who clearly think they deserved Shift to have been a full on sim to satisfy their craving.<br />
They completely fail to see the side of it from a business perspective.<br />
Some of the comments in that thread were laughable and the things people asked Ian were amazing.</p>
<p>If they were running a commercial games business I seriously doubt they would concentrate on full on simulations only.  No, they need to stay alive and do to that, and pay all the developers you need to sell lots of copies.<br />
You can&#8217;t sell enough in the sim racing community to make enough of a return so you have to appeal to a wider audience.<br />
ISI is a different story altogether.  They have other fish to fry what with rFactor Pro etc..<br />
Simbin and SMS both have roots here in this community and I don&#8217;t believe any of them have changed their attitude to full on sim-racing.  I think given the chance they would love to make full on sims.  But the market and the economics of that don&#8217;t get them enough of a return on their investment.  So they have to appeal to the console market too.  Its not a coincidence that both have already done so.  It makes business sense if you want to stay alive.<br />
So given all that, I think what Shift turned out to be, was pretty damn good.<br />
It appeals to some sim racers, some not, but they can bite their tongue and get back to what they were playing before and stop expecting SMS to &#8216;patch&#8217; this game to a hardcore sim.<br />
Shift turned out just what SMS expected and for a console portover its a pretty damn good game.</p>
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