Julien Regnard has released a new version of his much-discussed Sharp Tires Mod for Need for Speed Shift, aiming to further improve Shift’s tire physics.
Version 2.0 reverts some of the changes made in the initial release as the grip multiplier and other settings have been changed back to the default value. The new version comes with various improvements in several areas, including:
- tyre stiffness (long, lat, cornering)
- tyre damping
- tyre speed sensitivity
- Matt’s brake mod
- Adjusted brake pressure for all cars.
The mod requires the latest version of Need for Speed Shift (1.02) to be installed, it works both with packed and unpacked versions of the game. Make sure to check out the mod’s readme file for more info and recommended settings to make most of the new tire behaviour.








Sommergemüse
February 8th, 2010 at 02:18
Great Mod as first Release too :)
kill4f00d
February 8th, 2010 at 08:54
Hmm. I gave up on Shift, but may reconsider because of this mod.
f0xx
February 8th, 2010 at 12:41
There were many ‘realism MODS’ that didnt change the driving feeling at all.
This one does change and for the better, give it a try
Mark
February 8th, 2010 at 13:43
Deleted the first version after the creater in readme adviced to make the steering non lineair
, doubt this is any improvement
, just like all the other so called “real” mods.
juls
February 14th, 2010 at 12:36
Let think about it. We have here a software that simulates a road car steering with a 720-900 degrees wheel. So if you have a 720-900 wheels it feels good with linear steering (50% sensitivity).
But if you have a 200 or 270 degrees steering wheel like many people, you can only do three things:
- use linear sensitivity. At high speed on a real road car it requires steering only one or two degrees to change lane….with your 270 degrees wheel it will require three time less and your hardware will not be precise enough. Moreover, FFB will feel weird, rising like a ver sharp V curve and you will feel the steering is very bouncy. Totally unacceptable for most people.
- divide the front wheels steering lock angle by three. But you end with very limited steering it can cause problems with hairpins and understeering cars. And you can do it only for cars you own!
- reduce steering sensitivity according to your hardware. This way it feels right in the center, you keep the same steering capabilities, it works on cars you don’t own.
If everyone had 900 degrees wheels with fast enough motors to follow front wheels (which is not even the case with G25 as Niels shows with his tests…540 or 720 degrees works better)…my only advice would be…take 800 degrees, and linear sensitivity (50%).