Following the official announcement of the free download content-pack yesterday, EA has also announced the release of the much anticipated second patch for Need for Speed Shift.
Just like the DLC pack, the patch will be coming to the PC and the Xbox 360 on December 1st. Playstation 3 owners will be able to get their hands on the patch a little quicker as the Playstation version is due to be released on November 23rd.
Alongside various small fixes for all platforms, the patch will address the technical issues of the PC version such as poor ATI support, crashes when changing graphic settings and more. Furthermore, the patch will increase the number of players in online races from 8 to 12. The full patch changelog can be found below, you migth have to click “Read More” to see it.
Changelog:
NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12
BUG FIXES – CROSS-PLATFORM
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player’s career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini’s having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend’s list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets
PC SPECIFIC
- Improved ATi graphics card support
- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu








N0body Of The Goat
November 22nd, 2009 at 10:19
As a heads up for Nvidia graphics card owners, Forceware 195.55 (released a few days ago) lists Shift in the readme, with claimed framerate performance improvements
michael
November 22nd, 2009 at 11:28
A patch and free DLC and the date it’s coming!
No details about future DLC though, eh? Damn you EA! [shakes fist]
Sommergemüse
November 22nd, 2009 at 13:08
Nope http://sommergemuese.klee.in/2009/11/nfs-shift-releasedate-patch-2-und-dlc-infos/
phil23
November 22nd, 2009 at 13:20
I’ve not played Shift since the first week as I got fed up with the drifting feeling and terrible Ai.
I did try some of the Mods that came out to improve the realism, but I didn’t notice any real difference.
When this patch comes out I’ll try it and see if I can finally like this game and see if it improves the performance with my ATi 4870.
pinje
November 22nd, 2009 at 17:57
I like NFS Shift but the horrible physics do spoil a great arcade game (I have the game on the 360 so no mods for me :( ) hoping that this patch improves the physics, even if its something like NFS Most Wanted or NFS Undercover.
carbonfibre
November 22nd, 2009 at 18:05
Was going to mention this too, looks like Nvidia refuse to be outdone on the driver wars, even though ATi have them beat on the DX11 GPU’s for the time being. But Nvidia will always be more sophisticated and it feels that way too.
homerfreak
November 22nd, 2009 at 18:46
I*m playing Shift on 1920×1080 with the highest settings, exept AA/AF, that’s not the highest. I have a Ati 5770, the performance of this card isn’t as good as the performance of the 4870 but I can play SHift without any problem… also ne steering lag with my Driving Force GT…
F1Racer
November 22nd, 2009 at 22:34
It’s great that it’s working for you but what use is that info for those with problems ? :)
No offence but it’s hardly a report that tells SMS there’s no need for a patch.
homerfreak
November 22nd, 2009 at 23:02
I just want to say that not everybody with a Ati card is having problems =) So don’t expect too much from the patch, I think it will help many people, but there are also some which are having troubles not caused by the Ati card, maybe it’s something other in some cases.
F1Racer
November 23rd, 2009 at 00:16
yep and I expect that it not being with all ATI cards might make it a little harder to pinpoint. Still, the ATI owners will know if the new patch works for them soon enough.