<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Need for Speed Shift &#8211; Second Patch Changelog</title>
	<atom:link href="http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/feed" rel="self" type="application/rss+xml" />
	<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog</link>
	<description>100% Sim Racing News</description>
	<lastBuildDate>Fri, 10 Feb 2012 12:09:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-31032</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Thu, 12 Nov 2009 01:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-31032</guid>
		<description>Guys check this out: http://www.hardocp.com/article/2009/11/10/need_for_speed_shift_gameplay_performance_iq/1

It seems the next patch will be released in the end of November and it will literally boost the AMD ATi performance.</description>
		<content:encoded><![CDATA[<p>Guys check this out: <a href="http://www.hardocp.com/article/2009/11/10/need_for_speed_shift_gameplay_performance_iq/1" rel="nofollow">http://www.hardocp.com/article/2009/11/10/need_for_speed_shift_gameplay_performance_iq/1</a></p>
<p>It seems the next patch will be released in the end of November and it will literally boost the AMD ATi performance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30832</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Sat, 07 Nov 2009 23:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30832</guid>
		<description>They should fix the steering lag, but IMO its not a priority.
I only see Steering lag I dont feel it...the car reacts almost immediatelly and thats what matters :)</description>
		<content:encoded><![CDATA[<p>They should fix the steering lag, but IMO its not a priority.<br />
I only see Steering lag I dont feel it&#8230;the car reacts almost immediatelly and thats what matters :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThomasGocke</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30823</link>
		<dc:creator>ThomasGocke</dc:creator>
		<pubDate>Sat, 07 Nov 2009 15:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30823</guid>
		<description>&lt;blockquote cite=&quot;comment-30821&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30821&quot; rel=&quot;nofollow&quot;&gt;Damien Smith&lt;/a&gt;&lt;/strong&gt;: I’ve tested Shift on a few PCs.There’s about 50ms-80ms of steering lag on the slower PCs (@ 20-30fps) but none *AT ALL* on the fast (60+fps) PCs.
...
The on-screen wheel animation lags on all PCs though.
...
&lt;/blockquote&gt;

how exactly did you measure this delay if not with the wheel animation?
What part of the car is turning in before the front wheels?

btw. for me everything on screen is synced, and I suppose this is the way it should be...</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30821">
<p><strong><a href="#comment-30821" rel="nofollow">Damien Smith</a></strong>: I’ve tested Shift on a few PCs.There’s about 50ms-80ms of steering lag on the slower PCs (@ 20-30fps) but none *AT ALL* on the fast (60+fps) PCs.<br />
&#8230;<br />
The on-screen wheel animation lags on all PCs though.<br />
&#8230;
</p></blockquote>
<p>how exactly did you measure this delay if not with the wheel animation?<br />
What part of the car is turning in before the front wheels?</p>
<p>btw. for me everything on screen is synced, and I suppose this is the way it should be&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30822</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Sat, 07 Nov 2009 14:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30822</guid>
		<description>&lt;blockquote cite=&quot;comment-30820&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30820&quot; rel=&quot;nofollow&quot;&gt;ThomasGocke&lt;/a&gt;&lt;/strong&gt;: Is there anything wrong with that post?
&lt;/blockquote&gt;

I didn&#039;t say there was anything wrong with the post. Just saying its not the one single authoritative piece on the subject.  Some people might be experiencing things different to what he says.

As this is not a full blown sim, my level of expectation from it is only so much and the steering I experience in the game does not affect my ability to turn and point the car where I need it to go.  It&#039;s not a game-ruiner.   

People need to stop treating this game as though it should be or play like a sim.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30820">
<p><strong><a href="#comment-30820" rel="nofollow">ThomasGocke</a></strong>: Is there anything wrong with that post?
</p></blockquote>
<p>I didn&#8217;t say there was anything wrong with the post. Just saying its not the one single authoritative piece on the subject.  Some people might be experiencing things different to what he says.</p>
<p>As this is not a full blown sim, my level of expectation from it is only so much and the steering I experience in the game does not affect my ability to turn and point the car where I need it to go.  It&#8217;s not a game-ruiner.   </p>
<p>People need to stop treating this game as though it should be or play like a sim.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Damien Smith</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30821</link>
		<dc:creator>Damien Smith</dc:creator>
		<pubDate>Sat, 07 Nov 2009 11:40:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30821</guid>
		<description>I&#039;ve tested Shift on a few PCs.  There&#039;s about 50ms-80ms of steering lag on the slower PCs (@ 20-30fps) but none *AT ALL* on the fast (60+fps) PCs.  I don&#039;t say that lightly either...I consider myself a pretty extreme videophile that can spot a filtered mouse routine a mile away.

The on-screen wheel animation lags on all PCs though.

I&#039;m wondering if Shift has G25 issues?  I use a DFP and I&#039;ve had no issues at all with Shift&#039;s FFB or steering feel.  In fact it feels as good or better than even rFactor and GTR2 in that respect.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tested Shift on a few PCs.  There&#8217;s about 50ms-80ms of steering lag on the slower PCs (@ 20-30fps) but none *AT ALL* on the fast (60+fps) PCs.  I don&#8217;t say that lightly either&#8230;I consider myself a pretty extreme videophile that can spot a filtered mouse routine a mile away.</p>
<p>The on-screen wheel animation lags on all PCs though.</p>
<p>I&#8217;m wondering if Shift has G25 issues?  I use a DFP and I&#8217;ve had no issues at all with Shift&#8217;s FFB or steering feel.  In fact it feels as good or better than even rFactor and GTR2 in that respect.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThomasGocke</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30820</link>
		<dc:creator>ThomasGocke</dc:creator>
		<pubDate>Sat, 07 Nov 2009 11:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30820</guid>
		<description>Is there anything wrong with that post?
I know this guy quite well, he usually knows about what he&#039;s talking  :wink: 

Glad you agree that the steering is not as precise as in other sims we are used to!

Shift could top most of them if they fix this steering lag and add better multiplayer functionality.

But maybe there are just too few people complaining about those things. Hopefully some day they&#039;ll recognize that it&#039;s the multiplayer games that are selled for the PC and the market is big enough to make your money.

Looking foreward to the patch, still having hope that the steering lag is fixed.</description>
		<content:encoded><![CDATA[<p>Is there anything wrong with that post?<br />
I know this guy quite well, he usually knows about what he&#8217;s talking  <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_wink.gif' alt=':wink:' class='wp-smiley' /> </p>
<p>Glad you agree that the steering is not as precise as in other sims we are used to!</p>
<p>Shift could top most of them if they fix this steering lag and add better multiplayer functionality.</p>
<p>But maybe there are just too few people complaining about those things. Hopefully some day they&#8217;ll recognize that it&#8217;s the multiplayer games that are selled for the PC and the market is big enough to make your money.</p>
<p>Looking foreward to the patch, still having hope that the steering lag is fixed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30819</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Sat, 07 Nov 2009 10:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30819</guid>
		<description>Well I can only speak from experience.  My steering, while not as precise as rFactor, GTR2 etc..  is not lagged. When I turn, it turns. 
I can&#039;t speak for other peoples setups.

Good to know that the guy who wrote that post is the top authority though.</description>
		<content:encoded><![CDATA[<p>Well I can only speak from experience.  My steering, while not as precise as rFactor, GTR2 etc..  is not lagged. When I turn, it turns.<br />
I can&#8217;t speak for other peoples setups.</p>
<p>Good to know that the guy who wrote that post is the top authority though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThomasGocke</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30814</link>
		<dc:creator>ThomasGocke</dc:creator>
		<pubDate>Sat, 07 Nov 2009 09:14:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30814</guid>
		<description>&lt;blockquote cite=&quot;comment-30783&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30783&quot; rel=&quot;nofollow&quot;&gt;F1Racer&lt;/a&gt;&lt;/strong&gt;: 
No you are misunderstanding it.
Those who are saying there is no lag are not necessarily referring to the difference between their wheel and the in-game wheel.
I think we can all agree there is a graphically lag there.What they are saying, me included, is they are not experiencing lag between their steering wheel and the steering physics in the game.For example, when I turn my G25 to get into a corner, the car responds immediately regardless of whether the in-game steering graphics still have to catch up or not.

&lt;/blockquote&gt;

So we are not talking about &quot;some hardware has it, some not&quot; but we talk about if the lag we see is only for the cockpit wheel or also for everything else?
Well, it is for everything else, that&#039;s for sure.
Look here:
http://www.nogripracing.com/forum/showpost.php?p=866726&amp;postcount=439</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30783">
<p><strong><a href="#comment-30783" rel="nofollow">F1Racer</a></strong>:<br />
No you are misunderstanding it.<br />
Those who are saying there is no lag are not necessarily referring to the difference between their wheel and the in-game wheel.<br />
I think we can all agree there is a graphically lag there.What they are saying, me included, is they are not experiencing lag between their steering wheel and the steering physics in the game.For example, when I turn my G25 to get into a corner, the car responds immediately regardless of whether the in-game steering graphics still have to catch up or not.</p>
</blockquote>
<p>So we are not talking about &#8220;some hardware has it, some not&#8221; but we talk about if the lag we see is only for the cockpit wheel or also for everything else?<br />
Well, it is for everything else, that&#8217;s for sure.<br />
Look here:<br />
<a href="http://www.nogripracing.com/forum/showpost.php?p=866726&#038;postcount=439" rel="nofollow">http://www.nogripracing.com/forum/showpost.php?p=866726&#038;postcount=439</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mikem</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30792</link>
		<dc:creator>mikem</dc:creator>
		<pubDate>Fri, 06 Nov 2009 19:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30792</guid>
		<description>One thing I do notice (on the PS3 version at least) is that the front tires hardly ever turn when watching the replay(s).  Occasionally when you get the close up view of only the fron tire, you might see it but for most part the car just turn while the front tires pointing straight.  It&#039;s not that big of a deal but after the decent work that SMS have put into getting the graphics to where it is, little details like this need to be addressed.</description>
		<content:encoded><![CDATA[<p>One thing I do notice (on the PS3 version at least) is that the front tires hardly ever turn when watching the replay(s).  Occasionally when you get the close up view of only the fron tire, you might see it but for most part the car just turn while the front tires pointing straight.  It&#8217;s not that big of a deal but after the decent work that SMS have put into getting the graphics to where it is, little details like this need to be addressed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kill4f00d</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30790</link>
		<dc:creator>kill4f00d</dc:creator>
		<pubDate>Fri, 06 Nov 2009 18:30:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30790</guid>
		<description>I play Shift qith a 360 controller on the PC, and there defenitely is a delay for when you move the control stick and when the car actually steers. The steering input feels like it&#039;s being filtered by the game to make it feel slow and smooth. Even with deadzone at 0% cars feel far less responsive than the steering in GTR2, rFactor, or GRID. The movement of the steering wheel in the cockpit also starts a little late. :weird: I don&#039;t have any fps problems or rendering lag. 50ish fps should be adequate.</description>
		<content:encoded><![CDATA[<p>I play Shift qith a 360 controller on the PC, and there defenitely is a delay for when you move the control stick and when the car actually steers. The steering input feels like it&#8217;s being filtered by the game to make it feel slow and smooth. Even with deadzone at 0% cars feel far less responsive than the steering in GTR2, rFactor, or GRID. The movement of the steering wheel in the cockpit also starts a little late. <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_confused.gif' alt=':weird:' class='wp-smiley' /> I don&#8217;t have any fps problems or rendering lag. 50ish fps should be adequate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30783</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Fri, 06 Nov 2009 16:52:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30783</guid>
		<description>&lt;blockquote cite=&quot;comment-30776&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30776&quot; rel=&quot;nofollow&quot;&gt;ThomasGocke&lt;/a&gt;&lt;/strong&gt;: 
To those who have no lag:
You really don’t see that the cockpit wheel is delayed to your input?????
You can easily move your wheel so fast that the cockpit wheel still points in the opposite direction. This is VERY obvious! And every youtube video shows this delay (all bad hardware?)If you are sure that you have no lag, please post a video of you moving the wheel very quickly, please!I can understand that not everybody notices the delay of a PVA panel monitor, but I can’t believe you don’t notice the delay in shift!

&lt;/blockquote&gt;

No you are misunderstanding it.
Those who are saying there is no lag are not necessarily referring to the difference between their wheel and the in-game wheel.
I think we can all agree there is a graphically lag there.

What they are saying, me included, is they are not experiencing lag between their steering wheel and the steering physics in the game.

For example, when I turn my G25 to get into a corner, the car responds immediately regardless of whether the in-game steering graphics still have to catch up or not.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30776">
<p><strong><a href="#comment-30776" rel="nofollow">ThomasGocke</a></strong>:<br />
To those who have no lag:<br />
You really don’t see that the cockpit wheel is delayed to your input?????<br />
You can easily move your wheel so fast that the cockpit wheel still points in the opposite direction. This is VERY obvious! And every youtube video shows this delay (all bad hardware?)If you are sure that you have no lag, please post a video of you moving the wheel very quickly, please!I can understand that not everybody notices the delay of a PVA panel monitor, but I can’t believe you don’t notice the delay in shift!</p>
</blockquote>
<p>No you are misunderstanding it.<br />
Those who are saying there is no lag are not necessarily referring to the difference between their wheel and the in-game wheel.<br />
I think we can all agree there is a graphically lag there.</p>
<p>What they are saying, me included, is they are not experiencing lag between their steering wheel and the steering physics in the game.</p>
<p>For example, when I turn my G25 to get into a corner, the car responds immediately regardless of whether the in-game steering graphics still have to catch up or not.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThomasGocke</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30776</link>
		<dc:creator>ThomasGocke</dc:creator>
		<pubDate>Fri, 06 Nov 2009 14:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30776</guid>
		<description>&lt;blockquote cite=&quot;comment-30755&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30755&quot; rel=&quot;nofollow&quot;&gt;Ark&lt;/a&gt;&lt;/strong&gt;: I am no programmer, but I am guessing “Disabled forced dampening for custom wheel presets on PC” may have soemthing to do with this.

&lt;/blockquote&gt;

This won&#039;t solve the problem because if you are not using the custom wheel preset it doesn&#039;t affect anything. You can change the dampening values in ...\Need for Speed SHIFT\ControllerDefaults\PC\vehicleset_pc_custom_wheel.xml if you like to give it a try, and you also can see that for the G25 preset the dampening is already disabled. If there is some setting to reduce the input delay, then nobody found it yet :sad2:  
I don&#039;t think the problem is some kind of smoothing, because the reaction seems 1:1 to my input, only with a delay.

I have 
E8400 @ 3.6GHz
GTX 280
low monitor input lag
vsync off
prerendered frames 1
&gt; 60 fps

This problem has nothing to do with slow hardware!

To those who have no lag:
You really don&#039;t see that the cockpit wheel is delayed to your input?????
You can easily move your wheel so fast that the cockpit wheel still points in the opposite direction. This is VERY obvious! And every youtube video shows this delay (all bad hardware?)

If you are sure that you have no lag, please post a video of you moving the wheel very quickly, please!

I can understand that not everybody notices the delay of a PVA panel monitor, but I can&#039;t believe you don&#039;t notice the delay in shift!</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30755">
<p><strong><a href="#comment-30755" rel="nofollow">Ark</a></strong>: I am no programmer, but I am guessing “Disabled forced dampening for custom wheel presets on PC” may have soemthing to do with this.</p>
</blockquote>
<p>This won&#8217;t solve the problem because if you are not using the custom wheel preset it doesn&#8217;t affect anything. You can change the dampening values in &#8230;\Need for Speed SHIFT\ControllerDefaults\PC\vehicleset_pc_custom_wheel.xml if you like to give it a try, and you also can see that for the G25 preset the dampening is already disabled. If there is some setting to reduce the input delay, then nobody found it yet <img src='http://www.virtualr.net/wp-includes/images/smilies/icon_sad.gif' alt=':sad2:' class='wp-smiley' /><br />
I don&#8217;t think the problem is some kind of smoothing, because the reaction seems 1:1 to my input, only with a delay.</p>
<p>I have<br />
E8400 @ 3.6GHz<br />
GTX 280<br />
low monitor input lag<br />
vsync off<br />
prerendered frames 1<br />
&gt; 60 fps</p>
<p>This problem has nothing to do with slow hardware!</p>
<p>To those who have no lag:<br />
You really don&#8217;t see that the cockpit wheel is delayed to your input?????<br />
You can easily move your wheel so fast that the cockpit wheel still points in the opposite direction. This is VERY obvious! And every youtube video shows this delay (all bad hardware?)</p>
<p>If you are sure that you have no lag, please post a video of you moving the wheel very quickly, please!</p>
<p>I can understand that not everybody notices the delay of a PVA panel monitor, but I can&#8217;t believe you don&#8217;t notice the delay in shift!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30757</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Fri, 06 Nov 2009 00:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30757</guid>
		<description>&lt;blockquote cite=&quot;comment-30755&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30755&quot; rel=&quot;nofollow&quot;&gt;Ark&lt;/a&gt;&lt;/strong&gt;: I would bet the control delay stems from the fact that Shift was designed to be used with a gamepad and not a wheel. OFP 2 : Dragon Rising, case in point. Mouse-lag….stop using mouse and pick up gamepad (connected to PC), no lag whatsoever. Same thing people are describing with shift. I wonder if Shift has some type of “control smoothing” going on that can be shut off via a config. file. Borderlands on PC has something like this as well (only it can be disabled via a config. file). People were complaining about the mouse smoothing in-game. If it is this, it has nothing to do with the GPU and has everything to do with the game and how it is designed to work with whatever controls. I am no programmer, but I am guessing “Disabled forced dampening for custom wheel presets on PC” may have soemthing to do with this.
&lt;/blockquote&gt;

 Then why does the vast majority not have any lag? What your saying makes no sense. By the number of people with lag it sounds much more like a system specific problem.  I had lag in some games with my older system. An AMD 4400 dual core and 8800GTS. Now I have a 3 core at 3.6mz with 260GTX. No lag in any game.</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30755">
<p><strong><a href="#comment-30755" rel="nofollow">Ark</a></strong>: I would bet the control delay stems from the fact that Shift was designed to be used with a gamepad and not a wheel. OFP 2 : Dragon Rising, case in point. Mouse-lag….stop using mouse and pick up gamepad (connected to PC), no lag whatsoever. Same thing people are describing with shift. I wonder if Shift has some type of “control smoothing” going on that can be shut off via a config. file. Borderlands on PC has something like this as well (only it can be disabled via a config. file). People were complaining about the mouse smoothing in-game. If it is this, it has nothing to do with the GPU and has everything to do with the game and how it is designed to work with whatever controls. I am no programmer, but I am guessing “Disabled forced dampening for custom wheel presets on PC” may have soemthing to do with this.
</p></blockquote>
<p> Then why does the vast majority not have any lag? What your saying makes no sense. By the number of people with lag it sounds much more like a system specific problem.  I had lag in some games with my older system. An AMD 4400 dual core and 8800GTS. Now I have a 3 core at 3.6mz with 260GTX. No lag in any game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ark</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30755</link>
		<dc:creator>Ark</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30755</guid>
		<description>I would bet the control delay stems from the fact that Shift was designed to be used with a gamepad and not a wheel. OFP 2 : Dragon Rising, case in point. Mouse-lag....stop using mouse and pick up gamepad (connected to PC), no lag whatsoever. 

Same thing people are describing with shift. 

I wonder if Shift has some type of &quot;control smoothing&quot; going on that can be shut off via a config. file. Borderlands on PC has something like this as well (only it can be disabled via a config. file). People were complaining about the mouse smoothing in-game. 

If it is this, it has nothing to do with the GPU and has everything to do with the game and how it is designed to work with whatever controls. 

I am no programmer, but I am guessing &quot;Disabled forced dampening for custom wheel presets on PC&quot; may have soemthing to do with this.</description>
		<content:encoded><![CDATA[<p>I would bet the control delay stems from the fact that Shift was designed to be used with a gamepad and not a wheel. OFP 2 : Dragon Rising, case in point. Mouse-lag&#8230;.stop using mouse and pick up gamepad (connected to PC), no lag whatsoever. </p>
<p>Same thing people are describing with shift. </p>
<p>I wonder if Shift has some type of &#8220;control smoothing&#8221; going on that can be shut off via a config. file. Borderlands on PC has something like this as well (only it can be disabled via a config. file). People were complaining about the mouse smoothing in-game. </p>
<p>If it is this, it has nothing to do with the GPU and has everything to do with the game and how it is designed to work with whatever controls. </p>
<p>I am no programmer, but I am guessing &#8220;Disabled forced dampening for custom wheel presets on PC&#8221; may have soemthing to do with this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: carbonfibre</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30753</link>
		<dc:creator>carbonfibre</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30753</guid>
		<description>I think this steering lag thing is being largely misrepresented. 

It doesn&#039;t need extensive investigation, it is certain there is some input delay across the board, and on the PC it has the largest potential variation due to different PC specs. 

Want to test it? Just stab the look behind button - there is a definite 50-200ms delay between me pressing the button and the view changing. This delay would in-turn affect steering as it affects all control schemes.

Comparing to rFactor, even though the frame rate is an identical 60fps to what I had in Shift, there is no conceivable delay. Therefore the problem can only be described as a performance issue with Shift, which hopefully will be addressed. This is not something that can be fixed by playing with GPU settings - that is an obvious area which people have undoubtedly tried already.

Many games in the past have had these types of issues too, though in the type of game that Shift is, input delays is a crucial concern.</description>
		<content:encoded><![CDATA[<p>I think this steering lag thing is being largely misrepresented. </p>
<p>It doesn&#8217;t need extensive investigation, it is certain there is some input delay across the board, and on the PC it has the largest potential variation due to different PC specs. </p>
<p>Want to test it? Just stab the look behind button &#8211; there is a definite 50-200ms delay between me pressing the button and the view changing. This delay would in-turn affect steering as it affects all control schemes.</p>
<p>Comparing to rFactor, even though the frame rate is an identical 60fps to what I had in Shift, there is no conceivable delay. Therefore the problem can only be described as a performance issue with Shift, which hopefully will be addressed. This is not something that can be fixed by playing with GPU settings &#8211; that is an obvious area which people have undoubtedly tried already.</p>
<p>Many games in the past have had these types of issues too, though in the type of game that Shift is, input delays is a crucial concern.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cenotaph</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30751</link>
		<dc:creator>Cenotaph</dc:creator>
		<pubDate>Thu, 05 Nov 2009 22:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30751</guid>
		<description>There are some wheels with lag issues in this game, I thought too at first that ppl were getting fooled because of the graphics not corresponding to the actual movement, but apparently that&#039;s not the case. A poor CPU can also contribute to this however. If using NVIDIA you can try reducing the number of maximum pre-rendered frames with Shift to 0 or 1 and see if that helps, i dont know if Ati offers that option in its CP.</description>
		<content:encoded><![CDATA[<p>There are some wheels with lag issues in this game, I thought too at first that ppl were getting fooled because of the graphics not corresponding to the actual movement, but apparently that&#8217;s not the case. A poor CPU can also contribute to this however. If using NVIDIA you can try reducing the number of maximum pre-rendered frames with Shift to 0 or 1 and see if that helps, i dont know if Ati offers that option in its CP.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Howie47</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30749</link>
		<dc:creator>Howie47</dc:creator>
		<pubDate>Thu, 05 Nov 2009 21:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30749</guid>
		<description>&lt;blockquote cite=&quot;comment-30736&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30736&quot; rel=&quot;nofollow&quot;&gt;ThomasGocke&lt;/a&gt;&lt;/strong&gt;: &lt;a href=&quot;http://forum.racedepartment.com/need-for-speed-shift-mods/24518-download-no-hands-wheel-cockpit-wip-normal-game-installer.html&quot; rel=&quot;nofollow&quot;&gt;http://forum.racedepartment.com/need-for-speed-shift-mods/24518-download-no-hands-wheel-cockpit-wip-normal-game-installer.html&lt;/A&gt;but what is really missing is a “not delayed steering input”, hopefully this is meant by “improved car handling”
&lt;/blockquote&gt;

Make sure your wheel is plugged into a 2.0 USB port??</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30736">
<p><strong><a href="#comment-30736" rel="nofollow">ThomasGocke</a></strong>: <a href="http://forum.racedepartment.com/need-for-speed-shift-mods/24518-download-no-hands-wheel-cockpit-wip-normal-game-installer.html" rel="nofollow">http://forum.racedepartment.com/need-for-speed-shift-mods/24518-download-no-hands-wheel-cockpit-wip-normal-game-installer.html</a>but what is really missing is a “not delayed steering input”, hopefully this is meant by “improved car handling”
</p></blockquote>
<p>Make sure your wheel is plugged into a 2.0 USB port??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: f0xx</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30747</link>
		<dc:creator>f0xx</dc:creator>
		<pubDate>Thu, 05 Nov 2009 20:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30747</guid>
		<description>&lt;blockquote cite=&quot;comment-30746&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-30746&quot; rel=&quot;nofollow&quot;&gt;F1Racer&lt;/a&gt;&lt;/strong&gt;: No but it is the one that brings out the sarcasm.
&lt;/blockquote&gt;

I &quot;loled&quot;!</description>
		<content:encoded><![CDATA[<blockquote cite="comment-30746">
<p><strong><a href="#comment-30746" rel="nofollow">F1Racer</a></strong>: No but it is the one that brings out the sarcasm.
</p></blockquote>
<p>I &#8220;loled&#8221;!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1Racer</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30746</link>
		<dc:creator>F1Racer</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:59:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30746</guid>
		<description>No but it is the one that brings out the sarcasm.</description>
		<content:encoded><![CDATA[<p>No but it is the one that brings out the sarcasm.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: belzebutt</title>
		<link>http://www.virtualr.net/need-for-speed-shift-second-patch-changelog/comment-page-1#comment-30745</link>
		<dc:creator>belzebutt</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.virtualr.net/?p=6108#comment-30745</guid>
		<description>Is this the patch that makes the game fun?</description>
		<content:encoded><![CDATA[<p>Is this the patch that makes the game fun?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

