Following the first patch that was released shortly after Need for Speed Shift hit the shelves, Slightly Mad Studios are now busy preparing the second patch that will address a variety of issues.
Alongside various small fixes for all platforms, the patch also addresses the technical issues of the PC version such as poor ATI support, crashes when changing graphic settings and more. Furthermore, the patch will increase the number of players in online races from 8 to 12.
The patch is currently being tested, a release date has not yet been announced. You can find the full changelog below, you might have to click “Read More” to see it.
NEW CONTENT/FUNCTIONALITY
- Increased the maximum number of online players from 8 to 12
BUG FIXES – CROSS-PLATFORM
- General game stability and performance improvements
- Improved car handling
- Fix for issue where some cars would bounce on their suspension during high load situations
- Fix for grass sometimes being displayed out of position
- Fix for intermittent incorrect driver duel results
- Fix for inverted balance slider operation
- Fix for online wins and losses occasionally being calculated incorrectly for drift races
- Fixed issue where loaned career car would inherit the player’s career car tuning settings
- Fixed various usability issues with the advanced tuning screens
- Fixed lap timing for first lap of rolling start events
- Fixed car tuning settings sometimes not taking effect
- Fix to prevent rewinding past the start of instant replays
- Fixed car livery occasionally appearing all white during driver duel events
- Fixed incorrect screens being shown when player is disqualified
- Fix for occasional invisible opponents appearing during online drift events
- Fix for intermittent hang when skipping quickly through post-race screens
- Fix for intermittent hang when pressing X repeatedly in My Cars screen
- Fix for missing race groove on point-to-point tracks
- Prevented car livery resetting to default after an online race
- Fix for advanced tuning not staying unlocked on reload
- Fixed invitational event cars getting their setups corrupted and becoming undrivable (e.g. Veryon and Carrera GT)
- Fix for Lamborghini’s having a low top speed when upgraded
- Fix for Corvette Z06 and Dodge Viper not able to move at the start of some events
- Fix for some upgraded AI cars bottoming out causing some instability over bumps
- Fix upgrade menu bug
- Fix for a force feedback strength settings save bug
- Fix multi-player settings for AI opponents and drift mode
- Fix for vinyls being incorrectly applied on rear wing
- Fix for a hang in lobby when accessing friend’s list from car select
- Fix for profile load bug which skips save select menu when holding down Enter key
- Fix for jumping body parts when car resets
PC SPECIFIC
- Improved ATi graphics card support
- Improved dynamic vertex buffer usage (performance optimization on all PCs)
- Fixed crashes on certain PC configurations when changing shadow settings
- Fixed intermittent crash during first lap of races on certain PC configurations
- Disabled forced dampening for custom wheel presets on PC
- Optimized multi-GPU PC operation
- Fix for intermittent missing surface sounds on certain PC configurations
- Fix for intermittent black skies
- Fix for LAN menu hang for client when host quickly returns to main menu








carbonfibre
November 4th, 2009 at 19:01
- Disabled forced dampening for custom wheel presets on PC
That might be the force feedback fix we need on our G25’s but I’m not holding much confidence.
A very good bug fix list overall, the proof will be in the driving though whether I play Shift for more than 10 minutes next time.
mikeahowski
November 4th, 2009 at 19:23
That’s a big list, good to see the effort being made to fix what people have complained about!
F1Racer
November 4th, 2009 at 19:25
Yeah thats a nice healthy list. Good to see this on the way.
f0xx
November 4th, 2009 at 19:31
Big list of fixes as expected.
It will be a whole new game
triple_a
November 4th, 2009 at 20:03
Sounds great! Bring it on
Tortue G
November 4th, 2009 at 20:06
I hope they do a patched demo version too, I was unable to test the game because a lot of display bugs…
And I don’t buy without trying…
Gopher04
November 4th, 2009 at 20:13
Nice to see their still not addressing the shite steering..
Rasmus
November 4th, 2009 at 21:00
Quit the attitude. I often see a lot of guys in here complaining about this and that. The steering is most likely closely linked to the physics in the game, which is not something a simple patch can fix (AFAIK).
Instead, you get a lot of other fixes with this patch – at least, be happy that they’re doing something about it instead of just abandoning the game. You should be happy. If you don’t like the way Shift works, then fine, go play rFactor. But stop the hating, please. This is exactly the attitude that degrades this sim community. Rant over.
Gopher04
November 4th, 2009 at 21:49
What degrades the sim community is over the top replys to a 10 word sentence and trying to make something out of nothing purley from one persons opinion, if you dont like reading negative opinions dont read them. By the way do you write alot on Nogrip? it would make sense in that case.
Sommergemüse
November 4th, 2009 at 22:05
Did you read this: Improved car handling ????
And stop your whining please – this have nothing to do with nogrip – and there some nice peoples so shut up!
Raikku
November 4th, 2009 at 22:17
So, where’s fix for ingame-steering wheel, to get it turn 1:1 with real life wheel?
That’s the most important thing to fix in whole game. And we need that fix now.
TehFuzzi0n
November 4th, 2009 at 22:26
No he’s quite right, its guys like you that degrade the sim racing community.
Admin edit: Watch the language guys!
Sommergemüse
November 4th, 2009 at 22:38
They said this needs weeks or months (wo knows) of work because they have to recreate all driver animations …
captain_underpants
November 4th, 2009 at 22:55
The ‘most important thing’? Mate, you’ve got some weird priorities.
f0xx
November 4th, 2009 at 23:12
For you perhaps?
So you prefer playing with poor performance, crappy multiplayer and cars that auto tune themselves and go through AI cars?
Thought so.
Cenotaph
November 5th, 2009 at 00:01
- Improved car handling
this is way too vague. i dont think they can change this at the fundamental level it is needed in order to become more enjoyable in a realistic sense. Then again, you dont get new costumers with patches, you get then with the vanilla version, so there is not really a point in doing such thing
scca1981
November 5th, 2009 at 00:56
Nice to see a patch will come. Thanks for supporting the game. Maybe it will be more playable now :)
ForzaBarca88
November 5th, 2009 at 01:22
Nice list of fixes, seems like theyve addressed most of the annoying bugs (hopefully).
As far as the steering wheel is concerned, this looks promising….
http://www.youtube.com/watch?v=0kOLPJIkT4I
kill4f00d
November 5th, 2009 at 01:26
NFS Shift was supposed to be awesome out of the box. We shall see how this patch goes, and the next, and the next.
I have to give SMS and EA some credit for trying though.
F1Racer
November 5th, 2009 at 02:49
I`d be happy for the wheel just to be turning like that even if it doesn’t match the hand/arm anims.
Like to know how that was done.
mikeahowski
November 5th, 2009 at 02:56
Yeah, Does anyone know? that looks like what the game is missing!!
ThomasGocke
November 5th, 2009 at 15:01
http://forum.racedepartment.com/need-for-speed-shift-mods/24518-download-no-hands-wheel-cockpit-wip-normal-game-installer.html
but what is really missing is a “not delayed steering input”, hopefully this is meant by “improved car handling”
Sommergemüse
November 5th, 2009 at 19:44
Maybe your PC is too bad .. I have NO Input lag!!
F1Racer
November 5th, 2009 at 20:33
yep. the only input lag Ive experienced is the perceived one from my G25 to the in-game steering wheel and thats just graphical.
Actual physics lag… nope.
belzebutt
November 5th, 2009 at 20:46
Is this the patch that makes the game fun?
F1Racer
November 5th, 2009 at 20:59
No but it is the one that brings out the sarcasm.
f0xx
November 5th, 2009 at 21:25
I “loled”!
Howie47
November 5th, 2009 at 22:40
Make sure your wheel is plugged into a 2.0 USB port??
Cenotaph
November 5th, 2009 at 23:35
There are some wheels with lag issues in this game, I thought too at first that ppl were getting fooled because of the graphics not corresponding to the actual movement, but apparently that’s not the case. A poor CPU can also contribute to this however. If using NVIDIA you can try reducing the number of maximum pre-rendered frames with Shift to 0 or 1 and see if that helps, i dont know if Ati offers that option in its CP.
carbonfibre
November 6th, 2009 at 00:06
I think this steering lag thing is being largely misrepresented.
It doesn’t need extensive investigation, it is certain there is some input delay across the board, and on the PC it has the largest potential variation due to different PC specs.
Want to test it? Just stab the look behind button – there is a definite 50-200ms delay between me pressing the button and the view changing. This delay would in-turn affect steering as it affects all control schemes.
Comparing to rFactor, even though the frame rate is an identical 60fps to what I had in Shift, there is no conceivable delay. Therefore the problem can only be described as a performance issue with Shift, which hopefully will be addressed. This is not something that can be fixed by playing with GPU settings – that is an obvious area which people have undoubtedly tried already.
Many games in the past have had these types of issues too, though in the type of game that Shift is, input delays is a crucial concern.
Ark
November 6th, 2009 at 00:28
I would bet the control delay stems from the fact that Shift was designed to be used with a gamepad and not a wheel. OFP 2 : Dragon Rising, case in point. Mouse-lag….stop using mouse and pick up gamepad (connected to PC), no lag whatsoever.
Same thing people are describing with shift.
I wonder if Shift has some type of “control smoothing” going on that can be shut off via a config. file. Borderlands on PC has something like this as well (only it can be disabled via a config. file). People were complaining about the mouse smoothing in-game.
If it is this, it has nothing to do with the GPU and has everything to do with the game and how it is designed to work with whatever controls.
I am no programmer, but I am guessing “Disabled forced dampening for custom wheel presets on PC” may have soemthing to do with this.
Howie47
November 6th, 2009 at 01:39
Then why does the vast majority not have any lag? What your saying makes no sense. By the number of people with lag it sounds much more like a system specific problem. I had lag in some games with my older system. An AMD 4400 dual core and 8800GTS. Now I have a 3 core at 3.6mz with 260GTX. No lag in any game.
ThomasGocke
November 6th, 2009 at 15:37
This won’t solve the problem because if you are not using the custom wheel preset it doesn’t affect anything. You can change the dampening values in …\Need for Speed SHIFT\ControllerDefaults\PC\vehicleset_pc_custom_wheel.xml if you like to give it a try, and you also can see that for the G25 preset the dampening is already disabled. If there is some setting to reduce the input delay, then nobody found it yet
I don’t think the problem is some kind of smoothing, because the reaction seems 1:1 to my input, only with a delay.
I have
E8400 @ 3.6GHz
GTX 280
low monitor input lag
vsync off
prerendered frames 1
> 60 fps
This problem has nothing to do with slow hardware!
To those who have no lag:
You really don’t see that the cockpit wheel is delayed to your input?????
You can easily move your wheel so fast that the cockpit wheel still points in the opposite direction. This is VERY obvious! And every youtube video shows this delay (all bad hardware?)
If you are sure that you have no lag, please post a video of you moving the wheel very quickly, please!
I can understand that not everybody notices the delay of a PVA panel monitor, but I can’t believe you don’t notice the delay in shift!
F1Racer
November 6th, 2009 at 17:52
No you are misunderstanding it.
Those who are saying there is no lag are not necessarily referring to the difference between their wheel and the in-game wheel.
I think we can all agree there is a graphically lag there.
What they are saying, me included, is they are not experiencing lag between their steering wheel and the steering physics in the game.
For example, when I turn my G25 to get into a corner, the car responds immediately regardless of whether the in-game steering graphics still have to catch up or not.
kill4f00d
November 6th, 2009 at 19:30
I play Shift qith a 360 controller on the PC, and there defenitely is a delay for when you move the control stick and when the car actually steers. The steering input feels like it’s being filtered by the game to make it feel slow and smooth. Even with deadzone at 0% cars feel far less responsive than the steering in GTR2, rFactor, or GRID. The movement of the steering wheel in the cockpit also starts a little late.
I don’t have any fps problems or rendering lag. 50ish fps should be adequate.
mikem
November 6th, 2009 at 20:40
One thing I do notice (on the PS3 version at least) is that the front tires hardly ever turn when watching the replay(s). Occasionally when you get the close up view of only the fron tire, you might see it but for most part the car just turn while the front tires pointing straight. It’s not that big of a deal but after the decent work that SMS have put into getting the graphics to where it is, little details like this need to be addressed.
ThomasGocke
November 7th, 2009 at 10:14
So we are not talking about “some hardware has it, some not” but we talk about if the lag we see is only for the cockpit wheel or also for everything else?
Well, it is for everything else, that’s for sure.
Look here:
http://www.nogripracing.com/forum/showpost.php?p=866726&postcount=439
F1Racer
November 7th, 2009 at 11:57
Well I can only speak from experience. My steering, while not as precise as rFactor, GTR2 etc.. is not lagged. When I turn, it turns.
I can’t speak for other peoples setups.
Good to know that the guy who wrote that post is the top authority though.
ThomasGocke
November 7th, 2009 at 12:27
Is there anything wrong with that post?
I know this guy quite well, he usually knows about what he’s talking
Glad you agree that the steering is not as precise as in other sims we are used to!
Shift could top most of them if they fix this steering lag and add better multiplayer functionality.
But maybe there are just too few people complaining about those things. Hopefully some day they’ll recognize that it’s the multiplayer games that are selled for the PC and the market is big enough to make your money.
Looking foreward to the patch, still having hope that the steering lag is fixed.
Damien Smith
November 7th, 2009 at 12:40
I’ve tested Shift on a few PCs. There’s about 50ms-80ms of steering lag on the slower PCs (@ 20-30fps) but none *AT ALL* on the fast (60+fps) PCs. I don’t say that lightly either…I consider myself a pretty extreme videophile that can spot a filtered mouse routine a mile away.
The on-screen wheel animation lags on all PCs though.
I’m wondering if Shift has G25 issues? I use a DFP and I’ve had no issues at all with Shift’s FFB or steering feel. In fact it feels as good or better than even rFactor and GTR2 in that respect.
F1Racer
November 7th, 2009 at 15:39
I didn’t say there was anything wrong with the post. Just saying its not the one single authoritative piece on the subject. Some people might be experiencing things different to what he says.
As this is not a full blown sim, my level of expectation from it is only so much and the steering I experience in the game does not affect my ability to turn and point the car where I need it to go. It’s not a game-ruiner.
People need to stop treating this game as though it should be or play like a sim.
ThomasGocke
November 7th, 2009 at 16:38
how exactly did you measure this delay if not with the wheel animation?
What part of the car is turning in before the front wheels?
btw. for me everything on screen is synced, and I suppose this is the way it should be…
f0xx
November 8th, 2009 at 00:32
They should fix the steering lag, but IMO its not a priority.
I only see Steering lag I dont feel it…the car reacts almost immediatelly and thats what matters :)
f0xx
November 12th, 2009 at 02:54
Guys check this out: http://www.hardocp.com/article/2009/11/10/need_for_speed_shift_gameplay_performance_iq/1
It seems the next patch will be released in the end of November and it will literally boost the AMD ATi performance.