Need for Speed Shift – Real Mod 1.0

Posted on October 2nd, 2009 in

The modding community keeps on improving EA & Slightly Mad Studios’ recently released Need for Speed Shift title in a breathtaking pace. Following the first physics and damage mods as well as the fictional track object remover, Dario Morelli has pushed the envelope further by releasing his Real Mod.

The 900kb small mod combines many improvements made by other mods into one package, including damage improvements, alternative cameras and overhauled physics that get rid of the constant sliding of cars, making them feel more like in the GTR series of simulations.

Extensive work has been gone into the AI too as Diego has not just adjusted the AI aggressiveness but also changed many of the computer cars’ characteristics. Other changes include smoothed track surfaces and slight menu changes. If you´re unsure about which of the many Shift mods to get, this one shouldn’t be missed.

The mod is available both in packed BFF files as well as loose files for those preferring the unpacking method.

Download Need for Speed Shift Real Mod 1.0 Here


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37 Comments For This Post


  1. Sommergemüse


    What you linked are only BFF Files …

    Proper Version:

    Repacked (with permission) by me – with both Versions here: http://sommergemuese.klee.in/2009/10/need-for-speed-shift-real-cars-mod/

    And Check out the All Cars Mod here: http://sommergemuese.klee.in/2009/10/need-for-speed-shift-alle-fahrzeuge-in-der-karriere/


  2. Sommergemüse


    Repacked (with permission) by me – including both Versions here: http://sommergemuese.klee.in/2009/10/need-for-speed-shift-real-cars-mod/


  3. modbaraban


    Is there a ‘Not at all laggy steering mod’ yet?


  4. orubasarot


    These unpaid hobbyists are doing more to sell me a copy of Shift than the entirety of EA’s obnoxious and worthless marketing efforts, the same ones that exploited and redirected funding from the actual DEVELOPERS of the title, who as a direct result of that weren’t able to deliver a finished product.

    Once the disconnected steering issue is fixed I may not only reinstall Shift, but actually go out and buy a legitimate copy, maybe. I just wish I could pay guys like Dario Morelli instead of the clowns employed by EA who do not have a goddamn thing to do with the actual industry.


  5. carbonfibre


    I approve of everything except smoothed track surfaces, I want the same bumps I felt in iRacing. :tongue:


  6. mikeahowski


    This feels really good to me now, much improved. When Someone figures out how to eliminate the steering lag completely I will LOVE it.


  7. captain_underpants


    I haven’t noticed any steering lag myself. I’m using a black momo. I set the Wingman software to override the game, and set everything to 150% except centering spring, which I left at 100%. I set a very small deadzone in game, and I find it all handles pretty well. I use hood view though, so I probably miss any visual lag with the in game wheel, but the steering itself feels pretty responsive to me.


  8. B_UK


    Does this include the reduced trackside nonsense patch aswell?


  9. F1Racer


    I will be interested to try this but I don’t think I want or need smoother track surfaces. I like them as they are. I’m not even sure why that got changed.

    As for this supposed steering lag, why are only some experiencing it and not others ? Surely it must be down to the controller setup. I don’t get lag at all. My cars turn right when I tell ‘em.


  10. Skillcoil


    Just did 3 laps around Silverstone National with BMW M3 GT2. The handling feels much more better now. You can call it a Simulation now.


  11. Mr. A


    Why would you want to smooth the track surfaces? :neutral:


  12. DW


    What does “overhauled physics that get rid of the constant sliding of cars, making them feel more like in the GTR series of simulations” mean? If you drive on the limit you are sliding. I am sliding when I drive in GTR2. Have they just replaced Shifts oversteery setups with GTR2s understeery setups?


  13. spamsac


    orubasarot: These unpaid hobbyists are doing more to sell me a copy of Shift than the entirety of EA’s obnoxious and worthless marketing efforts, the same ones that exploited and redirected funding from the actual DEVELOPERS of the title, who as a direct result of that weren’t able to deliver a finished product.Once the disconnected steering issue is fixed I may not only reinstall Shift, but actually go out and buy a legitimate copy, maybe.I just wish I could pay guys like Dario Morelli instead of the clowns employed by EA who do not have a goddamn thing to do with the actual industry.

    Congratulations on one of the most stupid things I’ve ever read.

    Your lack of rational and logical skills is really rather immense.


  14. creatorex


    Thanks for this, lots of improvements…. may EA should add it to their release :P and cockpit cameras just perfect!!!!!!


  15. Paul Kelly


    How does smoothing track surfaces make this game more of a sim?


  16. Howie47


    The track bumps adds realism! The slidy cars is do to either the bad set-ups (the tuning section needs to be fixed) or poor driving habits. But I’ll give it a try. (AI IS to aggresive, there is to many animated SIGNS.) Now can some one add a new track and really get us excited?


  17. creatorex


    I feel the bumps properly, may he has made a little correction in some excessive bumps.


  18. Chrisuu01


    F1Racer:
    I will be interested to try this but I don’t think I want or need smoother track surfaces.I like them as they are.I’m not even sure why that got changed.
    As for this supposed steering lag, why are only some experiencing it and not others ?Surely it must be down to the controller setup.I don’t get lag at all.My cars turn right when I tell ‘em.

    Yeah i honestly dont get why some poeple do its fine here to


  19. orubasarot


    spamsac: Congratulations on one of the most stupid things I’ve ever read. Your lack of rational and logical skills is really rather immense.

    Condolences on being a sensible, rational contrarian populism apologist.


  20. Crazy Bored


    F1Racer:As for this supposed steering lag, why are only some experiencing it and not others ?Surely it must be down to the controller setup.I don’t get lag at all.My cars turn right when I tell ‘em.

    After trying nearly everything I can find, as well as a new “real” mod which has improved the game even more, I still have very bad lagg with my G25. If everything is going normal and the track is clear and I don’t break loose it’s pretty good, but any quick movements at all and I lose control. I don’t mean spin out or anything, but I have never caught a drift smoothly. I can’t even make a sudden swerve around a wreck without the in game wheel lagging behind my real one and making me wobble all over the place trying to recover from the initial sudden movement.

    If I could just fix this one thing, the game would be quite a lot of fun, with these new mods coming in. It looks awesome now with a mod to get rid of that bloom or whatever it’s called, a mod to remove the cockpit blurring, and a couple other mods removing useless things around the track. The motion blur in replays annoys me but I’m sure that can be changed easily.


  21. w2sjw


    This made a substantial improvement for me. I’m stuck with just the XBOX-360 game pad, and my performance on the fictional city tracks was simply horrendous!

    Now, I tried three different tiers of cars on both London & Tokyo with dramatic improvements – even saw the change in the AI behavior (had a guy ram me from behind twice in a three-lap ‘quick race’).

    Nice job!


  22. TheSTIG


    Honestly i much prefer oversteer (witch you can reduce from the car setup) than the unfixable understeer in GTR 2/Evo… Fist I wanted to make the game feel/drive like GTRE, but now after a week with the FFB fix I want it the other way around. Of course no qualification, tire wear, etc. ruins the “sim” part a lot, but now I’m not so sure that the physics engine underneath isn’t really what Ian Bell promised. I think that sliding in SHIFT is much more realistic and manageable than GTRs. It’s just that with the NFS badge on it, it can never be a full-on sim. And about the track bumps – I think some of them are not what I call brilliant (not correct – haven’t felt them for real), but they do add fun in a sim kind a way. BTW they dumbed it down so it can be more fun, but made an AI that totally ruins the fun in the career. There should be a standalone mod for the AI.


  23. linkinstreet


    Crazy Bored: After trying nearly everything I can find, as well as a new “real” mod which has improved the game even more, I still have very bad lagg with my G25. If everything is going normal and the track is clear and I don’t break loose it’s pretty good, but any quick movements at all and I lose control. I don’t mean spin out or anything, but I have never caught a drift smoothly. I can’t even make a sudden swerve around a wreck without the in game wheel lagging behind my real one and making me wobble all over the place trying to recover from the initial sudden movement.If I could just fix this one thing, the game would be quite a lot of fun, with these new mods coming in. It looks awesome now with a mod to get rid of that bloom or whatever it’s called, a mod to remove the cockpit blurring, and a couple other mods removing useless things around the track. The motion blur in replays annoys me but I’m sure that can be changed easily.

    Indeed. I had the same problem where there is a lag of 0.3~0.2 of a second before my input is registered in the game. Being used to SimBin games and also LFS that feels to have no lag, it does effect my driving style as I have to quickly make changes to the car even before I want it to happen, meaning I’ve been missing apex and stuff. It might be due to the low FPS that I am also experiancing, but it’s still maddening.


  24. spamsac


    orubasarot:
    Condolences on being a sensible, rational contrarian populism apologist.

    If you are trying to sound intelligent, then you are failing. Badly.

    Your initial post that I quoted is idiotic in the extreme, and no potential spin you try to apply to me addressing said fact will disguise it.


  25. Jack_NL


    just a question for the peeps with that steering lag

    are you nvidia users?
    for nvidia you can change the “Maximum frames renderd ahead”
    try it to set it on 0 default = 3, is a old trick to get the wheel more responsive

    for ATI users is the option to change it in the ATI tray tools it seems

    http://community.codemasters.com/forum/showthread.php?t=342249


  26. Hanzaleski


    I am using “frames render ahead” tweak for long time. No delays in rF, GTR2 etc. no delays in Shift either :wink: Just in cockpit wheel view destroying everything. So I wish next mod will remove wheel in cockpit completly :grin: Anyway this mod feels good. Some tweaks allways can be done, but maybe someone will make some usefull tweaker for modifying several aspects of physics etc.


  27. Howie47


    :lol: Does it get bumpy in a real race car? Or do they drive around smooth like so many Sims? http://www.youtube.com/watch?v=toMsETL-Pc8&playnext=3&p=E95DA10558B63689&index=61&feature=PlayList&playnext_from=PL&ytsession=6oVo1QW5RzpqNhuEhcKQD_iSFDryKE2E9LTmeqyr8kctd5GIV4djroJR7YmgAogoIRoX06hDgDVa_Omb8ALgD9Xuw2Jfwn8xj3hPcZ1aXPx47cBV-dXxF5Ea38GzkViD6-A7EaFSHJQt_GPRti-kIYui4RlxLppzrimBXo_ZHGPTXvEBU0YjWuOc6BjpSqn5DT0ZmX_4KKUbTY6Epp9lvxUEKDXsNjzLWFlBw2cxbYuC0TCjhBkhPhy7PLgvCz9t-aEiff6G9h_v7dlzaTS2FNZQnNczBgPINtUYZUi1OU7vUmFiN1WAHm8zU9nK3gV8j0d1n81MjFu5cuyZx2q_YwQW_Qwbq5DO
    Do they slide around the corners squealing their tires, :lol: or do they make perfect none sliding corners. http://www.youtube.com/watch?v=ame3QzexEe8&feature=PlayList&p=E95DA10558B63689&index=62&playnext=4&playnext_from=PL Most people get so used to their favorite Sims, that when some thing more real comes along. They think it is all wrong.


  28. orubasarot


    spamsac: If you are trying to sound intelligent, then you are failing. Badly.Your initial post that I quoted is idiotic in the extreme, and no potential spin you try to apply to me addressing said fact will disguise it.

    I know, people without complacent opinions are such jerks. Shift is a terrific title, the graphics are totally sweet, EA never focuses more on marketing over production, and absolutely everything in life is fantastic.


  29. UncleChuckle


    I finally got to try this today. While I will give it an A+ for graphics, where is the realism that was promised? The game is pitiful. On FULL difficulty, everything cranked up, the car tries to drift in every corner and feels like it’s got a magnet in the center of the car pulling it onto the track.

    And the damage is a joke. Realism? So it’s realistic to crash head on into a barrier at 150mph and drive away with no negative effects is it? Yes, damage was on full. I repeatedly smashed the car to pieces and while visually the car was destroyed, the only evidence in the handling was a slight pull to the left. I crashed seven times as fast as I could and while the effect on the visuals was great, this game is an empty shell.

    Absolutely pathetic. I gave Ian Bell the benefit of the doubt but this is reprehensible with what was claimed vs what was actually delivered.

    I wouldn’t play this game even if I was given a copy and a blowjob.

    EA DO spend more on marketing than production. They said it themselves a few weeks ago. If you can be bothered to do your research, you’ll find I mentioned it on here and linked to the piece in question with the quote.

    The game is everything I suspected it would be sadly.


  30. captain_underpants


    I’m pretty happy with everything about the game, with the exception of the looney AI. Is there a mod that just fixes the AI? Not just reducing ‘agression’, but making them realise that there are other cars on the track, and to hold their friggen line. Judging from some of the moves they make, it looks like they’ve dropped a lit cigarette in their lap.


  31. Sommergemüse


    New VErsion 2.0 Out!

    Download: http://sommergemuese.klee.in/2009/10/need-for-speed-shift-real-cars-mod/


  32. Crazy Bored


    Howie47:Most people get so used to their favorite Sims, that when some thing more real comes along. They think it is all wrong.

    You mean you were trying to say shift is good by posting those videos? The first one makes shift look terrible and the second one is obviously someone who isn’t trying to drive quickly… at all. Actually I have no idea what he was doing, it wasn’t racing, and it wasn’t really drifting either.

    The quick development of this “Real Mod” is the only reason the game still exists on my computer.


  33. spliff


    UncleChuckle: , The game is everything I suspected it would be sadly.

    yeah. just leave the game alone. have fun doing something else and take care.

    btw thanks to all the modders out there. shift now drives really nice, it’s lot of fun. great game, keep the “goodies” coming, community! :-)


  34. captain_underpants


    UncleChuckle: I finally got to try this today. While I will give it an A+ for graphics, where is the realism that was promised? The game is pitiful. On FULL difficulty, everything cranked up, the car tries to drift in every corner and feels like it’s got a magnet in the center of the car pulling it onto the track.

    I suggest investigating the car setup options, like you would for any other simulated car that was giving you grief.

    UncleChuckle: And the damage is a joke. Realism? So it’s realistic to crash head on into a barrier at 150mph and drive away with no negative effects is it? Yes, damage was on full. I repeatedly smashed the car to pieces and while visually the car was destroyed, the only evidence in the handling was a slight pull to the left. I crashed seven times as fast as I could and while the effect on the visuals was great, this game is an empty shell.

    A crash into a wall is usually about the time I’m reaching for the reset button, it’s race over at that point even if the car still works. If you’re having trouble avoiding the walls, there’s a handy driving line option. :wink: But seriously, damage is only a factor if you’re not driving cleanly. I don’t mind them fudging it a bit if it progresses the game. eg. letting you muscle on rather than restart.

    UncleChuckle: Absolutely pathetic. I gave Ian Bell the benefit of the doubt but this is reprehensible with what was claimed vs what was actually delivered.I wouldn’t play this game even if I was given a copy and a blowjob.

    They make it hard to concentrate on your driving anyway.

    UncleChuckle: EA DO spend more on marketing than production. They said it themselves a few weeks ago. If you can be bothered to do your research, you’ll find I mentioned it on here and linked to the piece in question with the quote.
    The game is everything I suspected it would be sadly.

    It’s amazing how many people’s prejudices have been confirmed with this game.

    You didn’t mention which version, and what controller type your review version was on, either. Most of the major niggles I had early on have been resolved through mods, setup chamges and patches, and now it’s all smile time.

    I’m just pleased there’s a new option other than buying yet another ‘Greatest Hits’ game from Simbin. And to get anything this close to a sim, and it is pretty close, from Need For Speed is kinda gobsmacking.

    Sommergemüse: New VErsion 2.0 Out!Download: http://sommergemuese.klee.in/2009/10/need-for-speed-shift-real-cars-mod/

    Your timing is impeccable, sir. May the gods of racing bless you unto the fourth generation. The difference in the AI is like night and day. They’re still a little goofy now and then, but well within tolerance.

    I would have replied 6 hours ago, but I’ve been tearing up the track.


  35. F1Racer


    Well just gave Real Mod 1.0 a go and I’m not too sure whats changed that much but whatever it is, I like it. The cars are real nice to drive and I get no steering lag (never did anyway). People must not judge steering lag based on the in-game wheel either.

    Now this V2.0… it involves unpacking the game. Is this going to mean my NFS Shift folder will increase loads in size and leave tonnes of files floating around ?
    Also how different is V2.0 over V1.0 ?


  36. Sommergemüse


    Modding Tools from Slightly Mad Studios
    I got an e-mail from Slightly Mad Studios, the developers of Need for Speed: Shift, and they want to publish their Modding Tools. Hence without permission from EA they won’t be able to release their Modding Tools and Templates.

    The guys behind Slightly Mad Studios would like to ask Electronic Arts, wheather they are permitted to release the Modding Tools or not.

    One can hope that EA can be convinced of the project, and I ask everyone of you to sign this petition in order to achieve getting the correct modding tools and templates for nice cars.

    http://sommergemuese.klee.in/need-for-speed-shift-modding-tools-petition/


  37. F1Racer


    Found a bug in the damage changes that were made in the Real Mod V1.0

    Did a 30lap endurance race at HazyView (that figure of 8 track). As you can imagine it was a demolition derby with 90% of cars falling by the wayside and ending up in bits by the side of the track.
    Wheels were off, bumpers too.
    I managed to finish the race and ran the replay.
    All the cars that lost wheels in the race were missing wheels at the start of the replay. So I was on 3 wheels but it was driving as though there were 4, including tyre smoke flowing around a tyre that wasn’t there.
    Also cars were on the side of the track before the replay got under way too.

    There were broken wheels all over the track buried halfway through it.
    So looks like NFSS doesn’t clean up the track before the replay start as its not expecting bits to be on the track.

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