Need for Speed Shift – No Bloom Mod Released

Posted on October 6th, 2009 in

From YodaStar comes another mod that tweaks Need for Speed Shift’s look to more realism by turning off the game’s bloom effect.

The result can be seen below as the removal makes a big difference in terms of contrast and sharpness while the game’s HDR effect stays enabled.

The mod is available in two versions, one for those working with loose files and in packed .bff files.

Download Need for Speed Shift No Bloom Mod Here

Download Need for Speed Shift No Bloom Mod BFF Version Here


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11 Comments For This Post


  1. smashingpunk007


    Big THANK YOU Yoda! :sd:, I’ve been trying to figure out how to take out the bloom, but couldn’t find where it was located.


  2. creatorex


    It looks much more reallistic… So my question is why these settings that now are being modded cannot be added as an option ingame via menu :(

    Thanks for this guy!


  3. yakshemash


    No it doesn’t look more realistic. Now it looks just bland, just like any other mod to rF. Now I’m just “missing” desaturated, almost B&W texture mod… :angry:
    Bloom is realistic. Just like in real when you are dazzled.
    Just compare it with some races in HD. And yes, there is motion blur too. Even if it is in 60FPS… :tongue:


  4. creatorex


    yakshemash: No it doesn’t look more realistic. Now it looks just bland, just like any other mod to rF. Now I’m just “missing” desaturated, almost B&W texture mod…
    Bloom is realistic. Just like in real when you are dazzled.
    Just compare it with some races in HD. And yes, there is motion blur too. Even if it is in 60FPS…

    In any case looks great! with or without :)


  5. Crazy Bored


    I’ll never understand the invention of bloom in games, especially in racing ones.


  6. kkv


    Think people are so accustomed to perceive the reality trough a camera rendition nowadays so they start to forget how it looks with their own eyes. I personalty see a bloom effect in the real life only when my spectacles need to be cleaned. Either HDR and blur. I see them mostly from my tiny cell camera. More expensive camera optics you have , less bloom, HDR and blur effects it produce.
    HDR in games is generally a mechanical clamping of the lighting range into a lower one so the dark things becomes darker and the lit lighter. Funny thing that in photography it’s considered as Low Dynamic Range, a disadvantage which is very common among cheap consumer class cameras when you have washed out lit spots and plain dark shadows. Those artifacts are strict indication of an unprofessional equipment and wrong exposure metering although often used in movies to produce a kind of psychedelic exaggeration.
    The mechanical range clamping in games produce so many of those artifacts so the bloom is getting really helpful to smooth a bit all that black holes and supernova flashes of what the shadows and lights previously were. Unfortunately altogether it makes a picture a kind of hand painted illustration look because the picture starts to loose all the millions of half tones and tiny gradations and nuances which are common for the real world and a well exposed photo.


  7. ermax18


    kkv, you hit the nail on the head. I have never seen blur through my eyes. In film yes, real life no. But I would say that I do see glare glare a little in real life. For example looking at white car on a bright day. I think a little bloom is realistic. But these bling games go over board with it.


  8. Siggs


    I though shift handled it quite well in most cases, it never seemed excessive. The screenshots with out are nice, but seem a bit dark overall now.
    .


  9. kelvemcquay


    Is there a way to edit the vehicle’s LOD (level of detail) something like F1 Challenge, rFactor, and GTR2 ?? I mean, visible AI vehicles should look a little ugly when they are far ahead in front… I get 60 fps at maxed settings when i drive at any track alone… But with 8 opponents at the starting grid i get less than 20 fps…

    My pc specs…

    Intel Duo Core E5200 2.50 GHz x2
    Kingston 2 GB ram
    ATI Radeon HD4670 512 MB GDDR3

    It would be great if the vehicle’s LOD is editable, would give a great FPS boost…


  10. kkv


    Siggs: I though shift handled it quite well in most cases, it never seemed excessive. The screenshots with out are nice, but seem a bit dark overall now.
    .

    That’s the problem. The bloom goal imho is to smooth all the black holes which appear in place of shadows and overall excessive contrast while HDR is on. So to get really realistic look it’s necessary to calm down HDR too to an extent it would looks not as it’s a picture taken somewhere on the moon surface where is no any indirect atmospheric lighting at all.

    ermax18: kkv, you hit the nail on the head. I have never seen blur through my eyes. In film yes, real life no. But I would say that I do see glare glare a little in real life. For example looking at white car on a bright day. I think a little bloom is realistic. But these bling games go over board with it.

    I also see a very few bloom sometimes while I get tears in my eyes or if I see straight to the sun. The last case is only place where the bloom is needed imho. In games it generally looks totally wrong when any lit surface start to shine as a neon lamp at night. It’s just an incapability of cameras to register all the dynamic range that produces such an effect. Your own eyes generally adapts so quickly and have so much higher dynamic range so you don’t see that. You see all the details both in lit spots and in the deep shadows at the same time.
    I saw only one game that deliver good lighting and effects. It’s Crysis when set to low post-processing in the options. Don’t understand why other games don’t allow to adjust it to my own taste.


  11. captain_underpants


    Crazy Bored: I’ll never understand the invention of bloom in games, especially in racing ones.

    I’ve never understood all the objections to it. If nothing else, it’s great for smoothing out jaggies. The bloom in Dirt was a tad overdone, but Shift has implemented it fairly well IMO.

    I would like developers to stop trying to emulate a camera though, especially when they’re supposedly trying to immerse you into their world. Speaking of which, has anyone figured out how to turn of the friggen lens flare?

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