Need for Speed Shift – Nissan Skyline 2000 Previews

Posted on August 5th, 2009 in

EA has released a bunch of new Need for Speed Shift previews, giving us a closer look at what probably is the oldest car in Shift – The Nissan Skyline 2000 GTR.

Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.


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20 Comments For This Post


  1. Dillyracer


    Best looking PC racegame at the moment I’d say.


  2. Floptickle


    I’d say give me a demo, please :P


  3. trebor901


    look at one of the interior shots, its the start straight at Laguna Seca, no where near steep enough


  4. Jack_NL


    Dear SimGod, God of Sims

    Please lead the people of E.A and S.M.S to the right path
    to create a good Sim for us humble Simracers

    and Curse the one’s that think Pitstops are not important
    and having 16 cars online is enough.

    Amen


  5. Howie47


    trebor901: look at one of the interior shots, its the start straight at Laguna Seca, no where near steep enough

    Very Funny. There is no way anybody can ascertain the steepness of a hill from a screen shot like that. Are you just looking for criticisms? :roll:


  6. a1gpmatty


    image 6 is definitely donington park. You can see the donington park logo in a blur in the background


  7. F1Racer


    Great shots, especially that interior. But man, this is getting annoying ! :happyevil:


  8. Zenitchik


    Will there be a demo?


  9. Firestarter


    The car looks so real in image 6.


  10. Sensekhmet


    I actually thought at first image 6 is a photograph. :eek:


  11. DW


    Well I’ve built my new PC. EA you can release the demo now :D


  12. Sensekhmet


    DW:
    Well I’ve built my new PC. EA you can release the demo now :D

    :sd:


  13. moppenheimer


    Howie47:
    Very Funny. There is no way anybody can ascertain the steepness of a hill from a screen shot like that. Are you just looking for criticisms?

    are you kidding me? uoy can certainly tell how steep it is in the screens, it is no where near steep enough….


  14. DW


    moppenheimer:
    are you kidding me? uoy can certainly tell how steep it is in the screens, it is no where near steep enough….

    No he’s not and no you can’t :)

    It all depends on the FOV used by the camera in the sim. A wide FOV makes slopes look less steep.


  15. Mark


    moppenheimer:
    are you kidding me? uoy can certainly tell how steep it is in the screens, it is no where near steep enough….

    Oldie but image still works ;)
    Same situation, just fov 50-100-150
    http://i31.tinypic.com/33ni2z6.jpg\

    If you do not know the FOV used,m it is almost impossible to say something sensible about the steepness.


  16. f0xx


    Looking Great!


  17. Damo


    As great as it looks, it won’t be a proper Sim and that’s what’s disappointing.

    It seems Ian Bell(end) has sold out on true nitty-gritty ’simness’ in order for some big bucks in the states courtesy of EA and console gamers.

    I have my fingers crossed that it will play at least half as good as it looks, but don’t get your hopes up for sheer realism in the physics / features department.


  18. moppenheimer


    Mark:
    Oldie but image still works ;)Same situation, just fov 50-100-150http://i31.tinypic.com/33ni2z6.jpg\
    If you do not know the FOV used,m it is almost impossible to say something sensible about the steepness.

    ok you got me there, but using an fov that large enough to make the front stretch at laguna look flat is stupid….or it really is shitty track modeling


  19. DW


    Damo:
    It seems Ian Bell(end) has sold out on true nitty-gritty ’simness’ in order for some big bucks in the states courtesy of EA and console gamers.

    Lets be fair – I think all of us would opt for some big bucks given the chance, especially when the alternative is bankrupcy. Welcome to the real world :lol:


  20. Mark


    moppenheimer:
    ok you got me there, but using an fov that large enough to make the front stretch at laguna look flat is stupid….or it really is shitty track modeling

    Not that easy ;)

    If you look back at that image, you can imagine that even though on all images it is the same distance to the top of the hill, on the one with the largest FOV it looks longer. Therefore in game you ( brain) think your car is traveling faster (sense of speed).

    So although you want a low FOV for realness (distance/steepness/etc.), you need a large FOV for sense of speed and there lie the problems that most racing game developers have. Luckily for us, most SIM have an adjustable FOV setting ;)

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