EA has released a bunch of new Need for Speed Shift previews, giving us a closer look at what probably is the oldest car in Shift – The Nissan Skyline 2000 GTR.
Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.








Dillyracer
August 5th, 2009 at 22:29
Best looking PC racegame at the moment I’d say.
Floptickle
August 5th, 2009 at 22:35
I’d say give me a demo, please :P
trebor901
August 5th, 2009 at 23:35
look at one of the interior shots, its the start straight at Laguna Seca, no where near steep enough
Jack_NL
August 6th, 2009 at 00:10
Dear SimGod, God of Sims
Please lead the people of E.A and S.M.S to the right path
to create a good Sim for us humble Simracers
and Curse the one’s that think Pitstops are not important
and having 16 cars online is enough.
Amen
Howie47
August 6th, 2009 at 00:12
Very Funny. There is no way anybody can ascertain the steepness of a hill from a screen shot like that. Are you just looking for criticisms?
a1gpmatty
August 6th, 2009 at 00:58
image 6 is definitely donington park. You can see the donington park logo in a blur in the background
F1Racer
August 6th, 2009 at 01:03
Great shots, especially that interior. But man, this is getting annoying !
Zenitchik
August 6th, 2009 at 01:30
Will there be a demo?
Firestarter
August 6th, 2009 at 10:35
The car looks so real in image 6.
Sensekhmet
August 6th, 2009 at 11:24
I actually thought at first image 6 is a photograph.
DW
August 6th, 2009 at 19:57
Well I’ve built my new PC. EA you can release the demo now :D
Sensekhmet
August 6th, 2009 at 21:37
moppenheimer
August 6th, 2009 at 22:37
are you kidding me? uoy can certainly tell how steep it is in the screens, it is no where near steep enough….
DW
August 6th, 2009 at 23:35
No he’s not and no you can’t :)
It all depends on the FOV used by the camera in the sim. A wide FOV makes slopes look less steep.
Mark
August 7th, 2009 at 00:29
Oldie but image still works ;)
Same situation, just fov 50-100-150
http://i31.tinypic.com/33ni2z6.jpg\
If you do not know the FOV used,m it is almost impossible to say something sensible about the steepness.
f0xx
August 7th, 2009 at 01:00
Looking Great!
Damo
August 7th, 2009 at 03:57
As great as it looks, it won’t be a proper Sim and that’s what’s disappointing.
It seems Ian Bell(end) has sold out on true nitty-gritty ’simness’ in order for some big bucks in the states courtesy of EA and console gamers.
I have my fingers crossed that it will play at least half as good as it looks, but don’t get your hopes up for sheer realism in the physics / features department.
moppenheimer
August 7th, 2009 at 08:02
ok you got me there, but using an fov that large enough to make the front stretch at laguna look flat is stupid….or it really is shitty track modeling
DW
August 7th, 2009 at 10:37
Lets be fair – I think all of us would opt for some big bucks given the chance, especially when the alternative is bankrupcy. Welcome to the real world
Mark
August 7th, 2009 at 10:41
Not that easy ;)
If you look back at that image, you can imagine that even though on all images it is the same distance to the top of the hill, on the one with the largest FOV it looks longer. Therefore in game you ( brain) think your car is traveling faster (sense of speed).
So although you want a low FOV for realness (distance/steepness/etc.), you need a large FOV for sense of speed and there lie the problems that most racing game developers have. Luckily for us, most SIM have an adjustable FOV setting ;)